Cartouche of Solidarity

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cartouche of Solidarity

Enchantment — Aura

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

eliakimras on Sytphilis (give it to your opponents)

6 months ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

Abzkaban on What the Fox? | Light-Paws Voltron [Primer]

1 year ago

smack80

Rest in Peace stops Dictate of Erebos and Grave Pact. To stop single instance effects like Fleshbag Marauder, we have Cartouche of Solidarity and our token producers, Hallowed Haunting and Archon of Sun's Grace. The later two would need to be played proactively to have something else to sacrifice while Cartouche can be brought out at instant speed.

Teferi’s Protection is already in the list. Robe of Stars is not a bad idea, but it can’t be tutored for like Flickerform can.

Cards like Single Combat just kind of do nothing in the deck. There’s no need to destroy opponents’ creatures when none of them can block us and we can tutor out a lock to prevent damage. I’d much rather spend that mana on auras that actually advance our game plan.

lpeters82 on Heroic Mono-White

3 years ago

Not super familiar with the non-pauper builds of this deck, but it seems like you would want more enchantments to target your heroic creatures. The pauper deck runs: Cartouche of Solidarity, Ethereal Armor, Hyena Umbra, and Sentinel's Eyes. I actually found your deck because the above comment mentioned Wingsteed Rider. I really wish there was another heroic card to add to the deck, but I'm not sure Wingsteed Rider is going to be good enough. A downshifted Phalanx Leader would be killer for the pauper build.

https://tappedout.net/mtg-decks/23-09-20-heroic-pauper/?cb=1600910010

BRG24 on Selesnya Pioneer Bogles

3 years ago

Personally, I feel that The First Iroan Games is quite weak and slow. You’re mainly playing it for the second and third abilities, both of which can be easily messed with since the opponent can see them coming and may end up coming too late. That’s what I would cut for Season of Growth.

I’m also not a huge fan of Calix, Destiny's Hand. For the top card in your curve, he doesn’t seem to do an awful lot that you aren’t already doing better. Season of Growth and Setessan Champion are better for card advantage, and I feel the removal isn’t that great either. Instead, I’d replace him with a card that will help get your creatures across the line to finish a game. The best two in my mind are Cartouche of Strength and Unflinching Courage. Both give trample, which is the big thing here, and the Cartouche can also act as removal for problematic creatures, something that the deck may be lacking.

While I’m here, I have a few more possible recommendations. I recently built my own G/W auras deck (Pioneer Auras, if you want to check it out) and these are cards that are either in the deck or were seriously considered.

  • Sram, Senior Edificer is yet another replacement for Champion and Season for card draw.

  • Gladecover Scout and Witchstalker are both nice creatures for you to put all the auras on due to the protection their hexproof gives them. Witchstalker in particular can be a nice card against control, since most of their spells will only make it grow.

  • Cartouche of Solidarity and Sentinel's Eyes are some nice cheap auras that have some nice effects. The extra blocker that the Cartouche brings can be useful against aggro, and the vigilance of the Eyes lets you attack more freely. Eyes is also nice since it can recur itself.

Hopefully this is helpful to you, I know it’s a bit long. Good luck with the deck.

GoblinElectromancer on Mono White OR White Green Lifegain Angel Knights

3 years ago

If you are only playing Ajani's Welcome because of Sigil of the Empty Throne I would play 4 sigil of the empty throne instead of one. It might be better to play Divine Visitation instead of Sigil of the Empty Throne. As for cheap enchantments Honor of the Pure, Journey to Nowhere, Oblivion Ring, Cartouche of Solidarity, spirit bond, Conclave Tribunal, and Worship are all good. Siona + Divine Visitation is busted and might be better than playing sigil. You would need a ton of auras to make it worth it though.

lagotripha on Thunderous Vindication 2

4 years ago

There are a few budget options like which play to this strategy- cheap enchantments which draw a card and a bunch of enchantment matters stuff to throw at their face. The cards that make it tick are Ethereal Armor and All That Glitters . Creatures like Champion of the Flame , Favored Hoplite & Lagonna-Band Trailblazer help.

Cartouche of Solidarity offers protection against 'sacrifice a creature' effects. Gleam of Authority can work alongside counters from heroic, but likes a higher creature count than ideal. If you insist on playing reckoner, Saving Grace exists. Hammerhands/ Cartouche of Zeal has eight functional copies if you often face single blockers, but Gryff's Boon offers flying and recursion. Consuming Fervor has a great rate for a pump spell.

Past that, its the sideboard battle. Flamespeaker's Will / Mortal Obstinacy and Chained to the Rocks are worth knowing that they exist.

Have fun and happy brewing!

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