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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Cartouche of Solidarity
Enchantment — Aura
Enchant creature you control (Target a creature you control as you cast this. This card enters attached to that creature.)
When this enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike. (This creature deals combat damage before creatures without first strike or double strike.)
CommanderNeyo on
The Ultimate Warriors (Updated)
3 months ago
I love Mardu! My favorite deck plays a lot like this one.
Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.
Anywho, here are some of my recommendations:
== ADD ==
Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.
Alesha, Who Smiles at Death and Terra, Herald of Hope
if you face a lot of removal.
Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.
Boros Charm
for protection.
Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.
Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.
Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.
Shared Animosity, Fiery Emancipation, and City on Fire for buffs.
Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.
33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.
== CUT ==
Here are some cards I recommend cutting:
Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.
Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.
Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.
Anywho, that's a lot, but let me know if any of it was helpful!
SteelSentry on Are Free Spells Becoming Too …
1 year ago
Edicts are incredibly powerful in their niche situations, but overall, a non-stipulation edict usually doesn't preform well outside control shells that just need more ways to kill things. Mono-B devotion used to be far and away the most popular deck in Pauper, which had maindeck copies of Chainer's Edict and more in the sideboard, which you'd think would make them more than prepared for strategies that go all in on one creature, but even Bogles and Mono-W Heroic had a good number of ways to just create trash to insulate themselves, either incidentally with auras like Cartouche of Solidarity or just keeping a hand with two Bogles in it on the draw. I play Lili in Standard right now and almost every time she goes -2, +1, dead, and the +1 isn't guaranteed. If you expand from creature to other types of permanents, there is just piles and piles of artifact trash on everyone's board in almost every format. I played Braids, Arisen Nightmare in commander and you may as well just not put any artifacts in the deck at all, it's a waste of a trigger to use them.
king-saproling on
"Wake Up, Wasteland! It's Me, Three Dog!"
1 year ago
Man this commander is so crazy. Seems like you'll need a lot of dry-erase cards to write up aura tokens haha. Anyway these would be my swaps:
Grim Reaper's Sprint -> Hope Against Hope
Reconnaissance -> Born to Drive
Swiftfoot Boots -> Mantle of Leadership
Armored Skyhunter -> Cartouche of Solidarity
Nomad Mythmaker -> Nurturing Presence
Mesa Enchantress -> Valor of the Worthy
Wyleth, Soul of Steel -> Squire's Devotion
Tiana, Ship's Caretaker -> Archon of Sun's Grace
Sphere of Safety -> Ajani's Chosen
Unquenchable Fury -> Boon of the Spirit Realm
Sigarda's Aid -> Forgeborn Oreads
Angelic Destiny -> Pious Wayfarer
Court of Ardenvale -> Knight of Doves
Kellan, the Fae-Blooded -> Akki Ember-Keeper
Cass, Hand of Vengeance -> Gift of Wrath
Danitha Capashen, Paragon -> Breath of Fury
Here are some other considerations: Shifting Shadow, Gift of Immortality, Splinter Twin, Soul-Strike Technique
eliakimras on
Sytphilis (give it to your opponents)
2 years ago
Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!
Still, I believe you might want to consider some of these cards to increase your engine:
Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.
Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.
Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.
Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.
Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)
Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.
Win conditions:
- Since your deck punishes artifacts so heavily (Austere Command, Stony Silence, Titania's Song), I believe Helm of the Gods could be swapped out for Primal Order as a punisher for nonbasic landbases. (Against my decks, it would be doing all the damage.)
- Michiko's Reign of Truth Flip, Katilda, Dawnhart Martyr Flip and Hallowed Haunting might be good finishers for your deck.
Abzkaban on
What the Fox? | Light-Paws Voltron [Primer]
3 years ago
Rest in Peace stops Dictate of Erebos and Grave Pact. To stop single instance effects like Fleshbag Marauder, we have Cartouche of Solidarity and our token producers, Hallowed Haunting and Archon of Sun's Grace. The later two would need to be played proactively to have something else to sacrifice while Cartouche can be brought out at instant speed.
Teferi’s Protection is already in the list. Robe of Stars is not a bad idea, but it can’t be tutored for like Flickerform can.
Cards like Single Combat just kind of do nothing in the deck. There’s no need to destroy opponents’ creatures when none of them can block us and we can tutor out a lock to prevent damage. I’d much rather spend that mana on auras that actually advance our game plan.
king-saproling on
OUTDATED wyleth 0 OUTDATED
4 years ago
Wyleth seems like a really strong choice for voltron. I think low-cost auras would be potent here. Dust Corona , Ethereal Armor , All That Glitters , Thunderous Might , Squee's Embrace , Blessing of the Nephilim , Furor of the Bitten , Taste for Mayhem , Tahngarth's Rage , Battle Mastery , Cartouche of Solidarity , Crackling Club , Flamespeaker's Will , Gryff's Boon , Hyena Umbra
lpeters82 on
Heroic Mono-White
5 years ago
Not super familiar with the non-pauper builds of this deck, but it seems like you would want more enchantments to target your heroic creatures. The pauper deck runs: Cartouche of Solidarity, Ethereal Armor, Hyena Umbra, and Sentinel's Eyes. I actually found your deck because the above comment mentioned Wingsteed Rider. I really wish there was another heroic card to add to the deck, but I'm not sure Wingsteed Rider is going to be good enough. A downshifted Phalanx Leader would be killer for the pauper build.
https://tappedout.net/mtg-decks/23-09-20-heroic-pauper/?cb=1600910010
BRG24 on
Selesnya Pioneer Bogles
5 years ago
Personally, I feel that The First Iroan Games is quite weak and slow. You’re mainly playing it for the second and third abilities, both of which can be easily messed with since the opponent can see them coming and may end up coming too late. That’s what I would cut for Season of Growth.
I’m also not a huge fan of Calix, Destiny's Hand. For the top card in your curve, he doesn’t seem to do an awful lot that you aren’t already doing better. Season of Growth and Setessan Champion are better for card advantage, and I feel the removal isn’t that great either. Instead, I’d replace him with a card that will help get your creatures across the line to finish a game. The best two in my mind are Cartouche of Strength and Unflinching Courage. Both give trample, which is the big thing here, and the Cartouche can also act as removal for problematic creatures, something that the deck may be lacking.
While I’m here, I have a few more possible recommendations. I recently built my own G/W auras deck (Pioneer Auras, if you want to check it out) and these are cards that are either in the deck or were seriously considered.
-
Sram, Senior Edificer is yet another replacement for Champion and Season for card draw.
-
Gladecover Scout and Witchstalker are both nice creatures for you to put all the auras on due to the protection their hexproof gives them. Witchstalker in particular can be a nice card against control, since most of their spells will only make it grow.
-
Cartouche of Solidarity and Sentinel's Eyes are some nice cheap auras that have some nice effects. The extra blocker that the Cartouche brings can be useful against aggro, and the vigilance of the Eyes lets you attack more freely. Eyes is also nice since it can recur itself.
Hopefully this is helpful to you, I know it’s a bit long. Good luck with the deck.
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