Helm of the Gods

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Helm of the Gods

Artifact — Equipment

Equipped creature gets +1/+1 for each enchantment you control

Equip (: Attach to target creature you control. Equip only as a sorcery.)

eliakimras on Sytphilis (give it to your opponents)

1 year ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

9-lives on Enchantments and Counters

2 years ago

Very original deck theme! Never seen a deck like this before. All of these are Kamigawa creatures! Wow! How about Helm of the Gods? Also, Tragic Poet? Greater Auramancy is pretty amazing.

irish_trunks on

2 years ago

This is my favorite Voltron commander, I love Sigarda so much! You're running some great removal and tutoring packages, as well as a good amount of ramp. You might be able to drop one or two lands for some other fun enchantments since your avg. cmc is lower. I've found Sigarda rarely lacks for lands given the enchantresses giving you good card draw. Just a few enchantment suggestions that I've found are incredibly useful after running her for a few years.

Eldrazi Conscription is incredible and often the game ender when successfully slapped on that angel bae.

Luminarch Ascension is great to get out angel blockers in case Sigarda doesn't get a vigilance enchantment on her.

Land Tax is a bit expensive but if you happen to have it, it's good not only for ramp but also thinning your deck to make sure you're drawing those tasty enchantments.

Darksteel Mutation if only because it's hilariously difficult to get rid of and can stop the problem commanders you encounter.

Holy Mantle is another protection from creatures avenue that's just extremely useful for her.

Helm of the Gods can't be recommended enough. Easy to equip and gets big FAST.

Deck looks good!

volcompledge on Hail Sythis!

3 years ago

How about you add Urza's Saga ?

Triggers your Commander and you can fetch either Sol Ring or Helm of the Gods

ghostfire86 on Enchant and Draw

3 years ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

KibaAlpha on Killing Killian

3 years ago

Have you considered Helm of the Gods ? While not an aura it's cheap to cast and equip while offering a huge buff as you play more enchantments.

king-saproling on Sex-Proof Selesnyabians

3 years ago

You might considering running a suite of 1-drop dorks ( Birds of Paradise , Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic ) and 3-drop ramp ( Overgrowth , New Horizons , Weirding Wood , Wellspring , Wolfwillow Haven , Verdant Haven ). The more of these you have, the more likely that Sigarda can drop on turn 3.

You might like these too: Battle Mastery , Duelist's Heritage , Sram, Senior Edificer , Inquisitor's Flail , Helm of the Gods

ellie-is on

3 years ago

One thing I've been considering is increasing the number of enchantments, both auras and ramp, to run Helm of the Gods and Ancestral Mask, but I'm still not 100% sure about this. Biggest downside of getting more auras for Tana is that they die with her, and if I remove equipment to make room for them, it weakens Golem-Skin Gauntlets. Gonna have to do some more thinking on this!

Load more