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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Duel Commander | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Hallowed Haunting
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Necramus on Enchantress Lockdown
2 months ago
Mirri's Guile - great card selection at the cheap rate we want to keep churning through the deck with the engine in the CZ.
Swift Reconfiguration - instant speed enchantment removal that also removes from combat.
All That Glitters - wins games.
Blind Obedience - plays to the game plan and offers an alternate win condition.
Kenrith's Transformation - Similar to making it a bug, we can turn our friends' commanders into something useless, and it gets us an extra draw.
Hallowed Haunting - a better win condition than Approach of the Second Sun for an enchantress deck, imo.
Privileged Position - pair with Greater Auramancy for some fun.
Sigil of the Empty Throne - also a better win con than Approach, imo.
Sythis was the very first deck I ever built in Selesnya and I absolutely love her! She's one of my favorite decks. Feel free to check mine out, if you'd like- Hand of Sythis
jawz on GW Enchantment
6 months ago
Seems pretty solid. Not sure there's really anything to change. GW enchantment decks have a pretty specific set of cards to work with.
I wonder if Invasion of Ikoria Flip gives similar value to Invasion of Theros Flip. Ikoria can put the Fang of Shigeki out on the board on turn 3 which is probably better than what Theros can do in the same situation. Theros can get the Hallowed Haunting which is probably an important play for the deck. Ikoria can get out a Kami on turn 4 if you don't have one. Theros can fetch the Naturalist. Ikoria flipping gives a kind of Overrun finishing ability for a cheaper go-wide deck like this. Theros flipping gives a value engine for your enchantments for longer grindier games.
If Ikoria is the play then maybe you'd want some Careful Cultivation for the possibility to channel out some extra ramp on turn 2 which opens up Ikoria to guarantee a Kami on turn 3. The extra ramp could maybe help with bigger X values later in the game.
Does the Banishing Slash work without any artifacts? I guess opponents might be hitting your cards with Get Lost.
If you're running into a lot of Boros Convoke, maybe you want the March of Otherworldly Light in the main deck to stop their Gleeful Demolition on turn 2.
eliakimras on Sytphilis (give it to your opponents)
1 year ago
Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!
Still, I believe you might want to consider some of these cards to increase your engine:
Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.
Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.
Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.
Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.
Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)
Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.
Win conditions:
- Since your deck punishes artifacts so heavily (Austere Command, Stony Silence, Titania's Song), I believe Helm of the Gods could be swapped out for Primal Order as a punisher for nonbasic landbases. (Against my decks, it would be doing all the damage.)
- Michiko's Reign of Truth Flip, Katilda, Dawnhart Martyr Flip and Hallowed Haunting might be good finishers for your deck.
jbump75 on
1 year ago
I've play tested both Treacherous Blessing and Hallowed Haunting and for some reason they tend to not be as effective as what I have here. Adding Elesh Norn, Mother of Machines felt like a decent idea, but it's not performing as I had hoped. Please let me know if there are any suggestions for substitutions.
Blackgate on
1 year ago
Hallowed Haunting is enchantment friendly and gets you more creatures on the battlefield.
Cool deck!
legendofa on How should I upgrade this …
1 year ago
If you want to lean more into tokens, Intangible Virtue, Inspiring Leader, Geist-Honored Monk, and Phyrexian Rebirth and the new Sunfall as board wipes are all options.
If you're going into Spirit tribal, my suggestions are going to be more expensive. Hallowed Haunting, Kindred Discovery, Cavern of Souls, and Vanquisher's Banner are good.
Brago, King Eternal and Soulherder lend themselves to a blink deck.
TheEvilWizard on "new & improved" Miststalker enchantments
1 year ago
I see a few good picks in there, like Mayael's Aria for a wincon because uril gets big fast, as well as Hallowed Haunting for extra creatures (dummy blockers, attackers, etc.), so overall good list and thanks for showing it
sholomo on Five Color Shrines MTG Arena
2 years ago
I have a similar build I am using in Arena Historic and I threw in Mirror Box to let me pull multiple copies of the best shrines. Also I put in two Hallowed Haunting to really give it some fun mechanics with all the enchantments.
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