Hallowed Haunting

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Hallowed Haunting


As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

eliakimras on Sytphilis (give it to your opponents)

9 months ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

jbump75 on

9 months ago

I've play tested both Treacherous Blessing and Hallowed Haunting and for some reason they tend to not be as effective as what I have here. Adding Elesh Norn, Mother of Machines felt like a decent idea, but it's not performing as I had hoped. Please let me know if there are any suggestions for substitutions.

Blackgate on

10 months ago

Hallowed Haunting is enchantment friendly and gets you more creatures on the battlefield.

Cool deck!

legendofa on How should I upgrade this …

10 months ago

If you want to lean more into tokens, Intangible Virtue, Inspiring Leader, Geist-Honored Monk, and Phyrexian Rebirth and the new Sunfall as board wipes are all options.

If you're going into Spirit tribal, my suggestions are going to be more expensive. Hallowed Haunting, Kindred Discovery, Cavern of Souls, and Vanquisher's Banner are good.

Brago, King Eternal and Soulherder lend themselves to a blink deck.

TheEvilWizard on "new & improved" Miststalker enchantments

1 year ago

I see a few good picks in there, like Mayael's Aria for a wincon because uril gets big fast, as well as Hallowed Haunting for extra creatures (dummy blockers, attackers, etc.), so overall good list and thanks for showing it

sholomo on Five Color Shrines MTG Arena

1 year ago

I have a similar build I am using in Arena Historic and I threw in Mirror Box to let me pull multiple copies of the best shrines. Also I put in two Hallowed Haunting to really give it some fun mechanics with all the enchantments.

Max_Hammer on Neon G/W Auras

1 year ago

This deck feels really good at churning out low-cost enchantments, so any constellation effect would probably be pretty good. Setessan Champion is good since it gets buffed and gives you more draw (which you're clearly fond of), and Archon of Sun's Grace is a good way to make an army of 2/2 flyers. Hallowed Haunting or Katilda, dawnheart martyr would also totally work.

I would also suggest something to reward you for all this draw, but all of the cards I can think of to do this are blue or on paper. I know for a fact white can do this, but Idunno.

Honestly, this looks like a borderline life gain deck, so throwing in Archon along with Nexus Wardens (Or that one white spirit from the D&D set whose name I cannot recall for the life of me), Heliod, Sun-Crowned, and maybe Cleric Class or Griffin Aerie to tie it all together. Granted, that's quite a few new cards and it may as well be a new deck, lol.

P.S. I've been meaning to make a lifegain/enchantment deck for a while, so that probably explains the two paragraphs of cards, lol. P.P.S Colossification is always fun.

FounderX on What does the Fox Say?

2 years ago

Hi, just came to mind, playing against "edict" effects won't protect Light-Paws with color protection. A good idea is to include a few enchantment payoffs in the form of token makers, saccing a token won't hurt that much. Archon of Sun's Grace, Hallowed Haunting, Sigil of the Empty Throne, Ajani's Chosen or Keeper of the Accord can all produce tokens.

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