Primal Order

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.

Aosana on Kaysa, 90s Green Stompy Commander

2 months ago

SufferFromEDHD Thank you for the recommendations! I think I'll keep Primal Order in the Sideboard for now, and I also put Hall of Gemstone in there thanks to your advice. I don't know how I missed Lure of Prey! I'll have to cut something for that as soon as possible.

As for Argothian Wurm and Endless Wurm, I feel like their respective drawbacks make them a bit less reliable than some of the other big Creature cards I've already included. However, the latter's 9/9 stat line is incredibly tempting; for now, I'll put Endless Wurm and Rancor in the Sideboard for anyone who wants to try them out together.

Thank you again! :D

SufferFromEDHD on Kaysa, 90s Green Stompy Commander

2 months ago

Get that Primal Order in the main board.

Hall of Gemstone is a mono green all star.

Dust Bowl is brutal late game with a lot of basic lands.

Natural Order and Lure of Prey are neat.

Running wurms but no Argothian Wurm?

Endless Wurm + Rancor

eliakimras on Sytphilis (give it to your opponents)

6 months ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

Ammonzy on Ruric-Thar | Fight the Power

8 months ago

Cool deck. Always been a fan of stax & tax.

Maybe work in Primal Order? It's a pet card of mine and works well with the deck theme

seshiro_of_the_orochi on I need help coming up …

8 months ago

I'll answer this from another angle. I build my Goreclaw, Terror of Qal Sisma with as few non-basic lands as possible to have the ability to play Primal Order. The stronger decks get, the highe their usual number of non-basics will be, so Primal Order will punish these decks hard. This would even fit your passive playstyle. You could remove everything that's dangerouns to deal burn damage to your opponents.

legendofa on Rootpath Purifier

1 year ago

It would prevent damage from Primal Order and Price of Progress, and Blood Moon and Magus of the Moon don't effect you.

How does it interact with Null Chamber, though? With Rootpath Purifier out, does Stomping Ground count as the name of a basic land?

seshiro_of_the_orochi on Her Royal Fluffness

1 year ago

Profet93: Giving an elaborate answer to elaborate input is always great to consider one's own choices, so thank you for the challenge ;)

I think Primal Order is sufficient on that front. One oddball is fine, but once they become more, they're harder to defend.

Skullclamp, as powerful as it might be, feels really off in here, I'll pass on that. Intervention is powerful and should have been on the shortlist already. It'spretty pricey, but maybe I'll get a copy one day.

Btw, I already made some of your suggested changes. I'm considering adding Wall of Roots instead of Sakura-Tribe Elder. What do think?

seshiro_of_the_orochi on Her Royal Fluffness

1 year ago

Profet93: Wow, thank you for the elaborate comment.

With regards to your first question: Yes, there are budget exclusions. It's nothing "fixed". I could buy some expensive cards. It's simply I don't want to. The game's expensive already, and I simply don't want to spend that much on single card. Regarding meta etc.: Due to personal reasons, I haven't been able to play an actual game of commander for a long time, now.

I'll try to answer to all of your suggestions.

Tooth and Nail, Song of the dryads, sylvan library, Kozilek, Henge, Selvala, Gargaroth, Zenith: These are above what I want to spend. Selvala and Gargaroth seem to be dropping lately, so maybe I'll add'em soon.

Greater Good: I have a Giant tribal deck that has a copy of it, and I don't really want to cut it, there. It's a very powerful card. Maybe my next shopping round will include a copy of it.

Bane of progress definitely dropped, and I missed it. I'll try to get one.

I played Nissa's Pilgrimage, can't remember why I cut it. Re-add to be done.

Life's Legacy: The deck doesn't need even more splash draw, but the card's fine, for sure.

Sakura-Tribe Elder: There was a reason I cut it, but once I again can't remember it. Will propably be added.

Now to the suggested cuts. I won't adress all of them because some are already mentioned above.

Apex Altisaur is basically a wipe that synergizes with most of my draw spells. I just love this beefy lizard.

Primal Order is a card I heard of from the EDHrec cast, and I really like what it does. I could totally cut it and add more utility lands, but I like it because it's so against everything else the deck does. If my main plan fails or something gets in my way, it will often provide enough damage to help me still win.

Homeward Path might be better than Brooding Saurian, but then again, look at the price tags. I really want to have this ability, though. I had my Goreclaw stolen before, and that felt simply terrible, as the deck really needs her to build the first board presence. She becomes less important later, but not having her is a massive disadvantage.

Tanglewurm has been suggested many, many times until I added it. I think it's pretty cool, but I could get behind cutting it. I'll consider that.

Elemental Bond over Packleader sounds fine. I'll make that change.

Spring-Leaf Avenger: I simply love everything about this dude. It's not quite a pet card, but as close as it gets. Due to Goreclaw giving trample, this will many times turn into an engine rather than a one-shot recursion.

Tarrasque feels pretty bad, tbh. It's in here because it's a big green creature that I pulled from a pack, but it would propably be one of the next cuts.

Topiary Stomper is a new addition. Having land ramp on a creature that gets a discount from Gireclaw seems pretty awesome to me. I wantto try this first before I consider cutting it.

Odfity is cheap moneywise, which is great compared to Crossroads and Memorial.

Whiptongue is a great card against flyers. I don't have too much defense against those. Maybe I'll have to re-add Nylea's Intervention.


Coming to a close, I think your input will propably shake up the list quite a bit. I'll add most of your suggestions to the maybe board for nowand will go through them slowly.

Load more
Have (1) JordanSanFran
Want (0)