Primal Order

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.

FormOverFunction on How Many Dual Lands Should …

3 months ago

Just make sure you’re not playing against an idiot like FormOverFunction who loves to run Primal Order.

DreadKhan on green machine

3 months ago

Hey, I think I understand you correctly when I say you want more utility/non-basic lands you can use in here? Do you have a budget in mind?

First off, I personally don't love Arcane Signet in a mono-Green deck, that shouldn't hurt to remove as a start? Sol Ring is probably good enough to keep. As for some non-basics you could look at, Wirewood Lodge is a good Elf land, Gilt-Leaf Palace is a good land maybe, not too cheap though. Tainted Wood might work, I'd consider Blighted Woodland, Tyrite Sanctum can make your Commander Indestructible, Mortuary Mire or Witch's Cottage can get you back a creature, I like to include bounce lands like Guildless Commons in decks short on lands (they count as 2 drops effectively), Nephalia Academy is probably useful if you face discard decks (bad if not though), Woodland Chasm can be found with Wood Elves (but comes in tapped unfortunately), Mosswort Bridge is a good Green land on a budget, War Room is a good one if you're splurging, Castle Locthwain can draw as well, but it's clunkier than War Room most of the time, Jungle Basin might be fine as a bounce land if you've got lots of basic forests, Castle Garenbrig has potential relevance, Buried Ruin can get back an artifact (if you add Vanquisher's Banner, or Staff of Domination, which combos very well with Elves), Scavenger Grounds can exile graveyards, and Bojuka Bog exiles 1 graveyard when it enters.

If you end up liking basics more than you expect, you could also go low on non-basic lands and use Primal Order, which can cause some decks considerable grief. I'll check in later, hope these give you something to think about at least!

seshiro_of_the_orochi on SLOW AND STEADY! Turtle Tribal Commander

3 months ago

I like my turtle deck, I like my Archelos deck, but I have multiple points of critique here.

First of, Primal Order and Blood Moon say hi. 29 non-basics aren't even bold anymore. Going to 35 lands seems important, and having at least like 12 basics seems reasonable.

Silburlind Snapper is terrible even for turtle standards.

Also, you seem to have no real wincon. Assault Formation and Phenax, God of Deception could help with that.

Finally, Profaner of the Dead is a great wipe for a toughness-matters deck.

plakjekaas on Are Lands Just Too Boring?

3 months ago

I wish the effects were at least similarly powerful. It's true, it's all free value on cards that you need in your deck, but can draw too many of... But the green Assassin's Trophy knockoff and the red Forbidden Friendship knockoff are comparable on no axis.

They do make bouncelands better, but can't be fetched, not even by a Cultivate. And I agree with Omniscience_is_life that there's plenty of nonbasic land hate in the format. I love seeing people die to their greedy mana bases when I play a Primal Order.

I do fear escalation though. If too many powerful effects like these exist, the answer would be more Stifles, which would push blue ahead of other colors once again.

Giver of Runes can at least protect your creatures from Colorless, if these really run rampant in your meta.

seshiro_of_the_orochi on Her Royal Fluffness

4 months ago

Hi_diddly_ho_neighbor: Seems like I forgot to answer to your last post. I've got the chance to put something else into Archelos, so Augur of Autumn was added here. It took some thinking, but I actually removed Garruk's Horde for it. BothbAugur and Vizier of the Menagerie do what it does better, and I have six etb or cast related draw effects. Horde would be a 7/7 french vanilla most of the time, so I decided to replace it. Regarding Enclave: I think I don't actually need it. As I mentioned, the deck has lots of card draw, and I really like what Primal Order can do here. Thus, I'll try to keep the number of non-basics to a minimum.

As you've already helped so much, might I asked if you have any ideas for cuts for Rishkar's Expertise and Harvest Season?

Hi_diddly_ho_neighbor on Her Royal Fluffness

4 months ago

Got to love some big green stompy! Any deck playing Siege Behemoth needs a +1.

This list is pretty tight, but here are a few cards for your consideration. Augur of Autumn to be able to play lands and creatures off the top of your library. With 36 creatures, Lurking Predators will likely consistently hit. Nylea, Keen-Eyed for additional cost reduction and card advantage may be helpful (she is tough to remove as well). Lastly, I'll suggest a pet card of mine: Worldspine Wurm. It's massive, has trample, makes other big wurms with trample, and it keeps coming back.

Possible cuts for Spring-Leaf Avenger and the aforementioned cards would be Desolation Twin and Impervious Greatwurm. Those creatures are huge, but they are chump blocked for days. Primal Order is another. It's a cool card for sure, but I think you have enough in the way of finishers that you don't need it. Plus removing it would allow you to play more utility lands like Castle Garenbrig.

plakjekaas on Your Favorite Plays

5 months ago

My Klothys, God of Destiny enchantress deck that collects punishing effects, with on the board:

Spellshock

Ancient Runes

Burning Earth

Primal Order

War's Toll

Tectonic Instability

Roiling Vortex

Manabarbs

Sandwurm Convergence

And everyone so low that trying to play a land or cast a spell would kill them, so everyone could just look sad at their greedy mana bases with their duals and their mana rocks until they died in their upkeep.

seshiro_of_the_orochi on Criminally Underplayed EDH Gems

5 months ago

I've recently learned about Smoke, and was about to order it and some other new cards for decks. Now, I've added Gaea's Touch to that order.

Smoke is just ridiculous for Moraug, Fury of Akoum. There we have the red commander that mitigates its drawback.

Touch and also Primal Order will go into Goreclaw, Terror of Qal Sisma. Order is a great damage source if you play few enough non-basics.

I also bought a Obscuring Haze. It's super-cheap for a free spell. Same goes for Inkshield.

Oh, and Imposing Grandeur is a great draw spell, especially for Moraug. They say the average CMC for commanders is sinking lower and lower, so it becomes even better with a CMC6 commander.

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