Conversion Chamber

Combos Browse all Suggest



Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Conversion Chamber


2,{T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.

2,{T} , Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.

Mortlocke on New hubs to be added

2 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.


Gomoomog on Golem Army

3 years ago

Conversion Chamber and Splicer's Skill can fit well.

GoblinsBeatElves on golem splicer

5 years ago

Conversion Chamber might work here.

KALE434 on Slobad, Goblin Tinkerer: Artifact Tokens B100 EDH

6 years ago

You could also try Titan Forge? Was and old dumb card i use to play in standard same with Conversion Chamber and Surge Node not sure if you would be interested? Also yeah sorry did not notice/understand what 2DH meant or read the description lol. But for the Plague Myr I always find 2 mana ramp in a colour that has a tough time ramping is always a welcome inclusion, but thats just my thoughts. Maybe even add Fellwar Stone, Fire Diamond, Shrine of Burning Rage (trust me its a threat) and Treasonous Ogre if you wanna try different ramp. BTW that Chaos Moon is a sick card ive never even heard of!

DuTogira on

8 years ago

While I love Aether Spellbomb as a card, from what I have gathered of where you are taking this deck, something like Ratchet Bomb would probably be much more practical in this deck. Given that you can add counters to the card as well, it becomes a very versatile sweeper. Ratchet Bomb can act as a counter-maker or a board wipe if necessary. Granted it isn't nearly as strong against tron, but given that this deck does take a bit to get going with all of its counters AND has the hand disruption to slow tron down, Aggro match-ups as a whole will likely be far more troublesome.
I might also switch the remaining Titan Forges over to Conversion Chambers simply because they are faster in nature.
Actually come to think of it, Tezzeret the Seeker could not possibly have asked for a better deck to be placed in than this one. Maybe he can replace... Ummm... One Ratchet Bomb, one Chimeric Mass and one Conversion Chamber given that these are all artifacts which he can easily search up and which do not generate charge counters themselves. His ult would be game ending in this deck too :D.
At this point I have run myself out of suggestions unless you want some one of artifact equipment to give the Chimeric Mass trample, in which case Vorrac Battlehorns or Chariot of Victory would be my suggestions.

Excile2127 on

8 years ago


Wow, thanks for your advice. First of all, the AEther Vial route could be interesting, but I am not sure it would work. I've tried Surge Node, and has lost me games as I don't have that much open mana available (I replaced it with Power Conduit ). Also, I don't think you understand the purpose of Conversion Chamber. I use it because it only takes 1 Charge Counter to activate. This way, I can produce a 3/3 Golem for each turn if I have 1 Engine part. Finally, this deck is going to be a pseudo-aggro control deck. I'm currently making the next round of corrections, and this may be more apparent. It will have minor control elements and use my Win Conditions to deal some damage. I am also trying to make this Tournament viable. Thx for all of your help, and tell me what you think about this next update. BTW: I am running 14 colored sources for the Discard and Academy Ruins, so no Tron.

DuTogira on

8 years ago

Have you considered AEther Vial? At two counters it can be used to cheat cards like Spellskite and Coretapper into play, even through a Chalice of the Void (vial doesn't put things on the stack so they can't be countered) and even when not being used to pump out free creatures it will still generate a free charge counter every turn if you want it to. This combined with Power Conduit could be pretty powerful.
Surge Node also isn't bad in this deck, as amassing a critical mass of counters on one win-con can be just as effective as going wide on win-cons with a small number of charge counters on each one.
Given that you are pumping up win-cons, I might also consider putting in one or two Oboro, Palace in the Clouds + Eternity Vessel as you could rack up a considerable number of charge counters onto that sucker and then continuously reset your life total to become a living nightmare for aggro decks.
I personally do not like Conversion Chamber in this deck. Exiling artifacts from the yard when they could be so easily recovered just feels bad to me. I might replace it with Chimeric Egg, but that is just me.

One thing I would like to know, having read the description is this: Where do you want to take this deck?
You could make it into a sort of pillow-fort style deck using the Eternity Vessel + Oboro, Palace in the Clouds life lock combined with something like Ratchet Bomb to just keep wiping the board. Cards like Chimeric Mass and Chimeric Egg would be especially powerful in that kind of deck. I would also highly recommend Jinxed Choker for that line. Even in a deck like this, cards like Surge Node would be quite powerful, especially since they can be recycled.
You could try to speed the clock up by replacing your charge lands with Tron lands. In that kind of a deck, speed would matter more than anything, and I would definitely add Surge Node, Voltaic Key, and Unwinding Clock to that mixture. There are no ways to go infinite, or even to efficiently untap and re-tap artifacts OR creatures numerous times in one turn, so speed from the lands would be about the limit of this more midrange build.
Turning this into an aggro deck would just ultimately end up in an affinity deck so I won't make suggestions for that.
Turning this into a combo deck would require a massive overhaul to the mana base and would probably require that you run Filigree Sages as well as some infinite mana engine, but then the charge counter aspect of the deck becomes secondary, so I also won't go there.

Those are my suggestions so far. I am eager to make more of them once I know where you want to take this deck though :D

Excile2127 on

8 years ago

I think I am going to change Titan Forge and Conversion Chamber to 2x each. Once I draw a second copy, they are a dead draw. What do you guys think about that decision? What should I add after?

Load more
Have (1) reikitavi
Want (0)