Eternity Vessel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Mythic Rare

Combos Browse all

Eternity Vessel

Artifact

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

Eternity Vessel Discussion

gavriel1136 on The Accountant

2 weeks ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

Metachemist on Yarok, the Desecrated- Landfall Abuse

1 month ago

Retreat to Hagra also looks like it could be a win con for the way you are building this deck. Eternity Vessel + Aetherflux Reservoir also looks like it has potential

multimedia on The Black Death

1 month ago

Hey, saw your forum topic asking for help.

Cards to consider cutting to make 100:

In your forum topic you said you're not worried about reducing the high avg. CMC by cutting high CMC creatures because you can pay Phyrexian mana to reduce their cost. This is true to some degree, but you're not always in every game going to have Krrik on the battlefield, access to Phyrexian mana, and the times when this happens then having a lower avg. CMC will allow you to actually play Magic.

The other problem is why play worse high CMC creatures then Vilis, Broker of Blood , Pontiff of Blight , Sheoldred, Whispering One or Reiver Demon ? There's no reason to jam a bunch of other high CMC creatures just because you can. These creatures especially the interaction of Vilis, Pontiff with Krrik are better than all the other high CMC creatures who are within the budget here. You would rather draw them then the others therefore make it easier to draw them and don't include lots of other high CMC creatures?

Pontiff of Blight giving extort to all creatures you control is good especially if you're playing a life gain strategy. Extort can be paid for with Phyrexian mana, that's what makes it busted. Each extort trigger can be paid with 2 life, but if you have three opponents you gain 3 life for each trigger, you gain 1 life per opponents who loss life. This means you extort for free and also gain 1 life after each trigger. Even if you only have two opponents you're still getting to extort for free because of Phyrexian mana.


Before you can do anything with Krrik and Phyrexian mana you have to get him on the battlefield and this means getting four mana (colorless or black). First priority for upgrades to consider is adding more early game ramp that's within the budget:

The strength of Krrik is Phyrexian mana, but to take advantage of this you want lots of other one mana cards. When you play Krrik you want to right away start giving him counters:

Cremate, Wisps, Tainted are not usually playable cards, but with Krrik they are because they're free to cast and most draw a card. For one mana or free Symmetry can get you Necropotence into your hand.

Two drops are also good, not as good as one drops, but still good value with Phyrexian mana:

You could fit Demonic Tutor and Diabolic Intent in here if you wanted by cutting some cards that are by no means as powerful as either because these tutors can get you Necropotence , Bolas's Citadel or Aetherflux Reservoir ; all more impactful cards/game winning cards. Consider cutting these cards to add Demonic/Intent? Most of these cards are high mana cost redundancy which are not needed:

I offer more advice if you would like. Good luck with your deck.

TogbusPrime on [Oathbreaker] Golgari Queen

3 months ago

Neat deck. The first thing that jumps out to me is you might want some more graveyard hate. I'd say Scavenger Grounds would be a good fix for that since you could put cycling deserts in for multiple purges. Speaking of lands, Drownyard Temple seems like an easy addition given the synergy with the signature spell and the Frog. Other than that it seems like more landfall triggers are called for like Avenger of Zendikar and/or Rampaging Baloths for further value or Eternity Vessel and/or any of the life gainers to help mitigate the Chasm.

As for how to free up space, I notice you're missing a card so you already have a free slot and, while obviously good, that Liliana seems better placed in a self-mill zombie deck.

kamarupa on GW Proliferate

4 months ago

Harvest Season + Evolution Sage can be insane, and potentially more powerful than Hardened Scales .

4-8 is the typical number of removal spells decks run. Path to Exile is the card of choice. I've never invested the $$ in it personally.

In terms of lands, you want to look at a few things: 1) what color, if any is most common in the mana cost of your 1 and 2 CMC spells. 2) what color(s) dominate your color wheel 3) how much money do you want to spend. In many cases, 6 dual lands is enough. If you go with Sunpetal Grove , you'd want to keep pretty many basic lands for it to be worth it. I forgot to mention Razorverge Thicket - that's a fantastic land, too. Canopy Vista is nice if you have spells that specify "forest," but otherwise there are better options. I've been experimenting with combining bounce lands with scry lands lately (for budget grins) IE - Selesnya Sanctuary + Temple of Plenty - it's not particularly good, but with Voyaging Satyr it's not bad. The point is that for the deck it's in, Selesnya Sanctuary 's bounce is actually helpful ( Quicksilver Fountain / Eternity Vessel ) - so it's a good land for that deck. You should think of your land-base not only as a source of mana, but as a versatile mechanic entwined with the rhythm of the deck. If you're going up against opponents bringing stuff back from their graveyard, Scavenger Grounds could be added to the mainboard, but 4x Scavenging Ooze in the sideboard is way better. (in reference to your exile vs destroy comment). I can't believe I forgot this one, but Gavony Township is a no-brainer here if you can afford it. (1x)

I think it's better to put down a creature on T1 than it is to play Hardened Scales. My white +1/+1 counter deck Cocaine plays much faster than any mono-green or selesnya build I've tried, and I've tried quite a few: Engorged Weenies, Sage of counters, Nuclear Proliferation, Elvish Dividends, Counter-Elves, Simestrogen, Spinach, Obese Americans - as you can see, I've included varying number of Hardened Scales in each of these (and I've tested them unevenly) - but the reason I haven't tested more is because the mono-white Cocaine build sets the bar pretty high. It's the fastest, most resilient, and consistent so far. I keep trying to make a green or selesnya deck that matches it, but so far, it's been underwhelming. One of the reasons being that green doesn't have the quality 1CMC creatures white has. A 3/3 creature on T2 isn't as good as a 2/3 and a 2/2 with first strike and vigilance on T2. That is, missing a creature drop on T1 is a pretty serious sacrifice. Modern is a pretty fast format. It's not difficult to build a deck that combos off on T3. I build a lot decks here to explore possibilities. One of the strange conclusions I've come to is that Hardened Scales is too slow. (I realize this is counter-intuitive, to say the least and that there are probably a lot of people that would want to fight me about it.) Long story short, I'd encourage you to search very hard for as many 1CMC counter creatures and to include at least 4, if not 6-8.

Also, add Metallic Mimic to the list of benefits to tribal +1/+1 counters, though I think this spell is also over-valued - it's really not very good by T4. It's both slow and timing-sensitive.

BS-T on Need help with Zo Zu ...

5 months ago

If you're able to tutor/ramp to it quickly I like Eternity Vessel . I use it in Maralen of the Mornsong - great to get it out early and bump yourself back up while everyone else unavoidably gets knocked down by Zo-Zu the Punisher !

Psicraft on 1/1 Counters Matter EDH

6 months ago

Hello, I also have some suggestions that you might like. I play my versions of the deck a bit more with artifacts and hydren.

  1. Eternity Vessel -This one is incredible, especially if you double the charge counter two or three times.

  2. Riptide Replicator - So you can bring a certain type of creature, which is still partly really big on the field, EACH ROUND.

  3. Transmogrifying Wand - A great interactive tool, especially in simic.

  4. Colossus of Akros - Need something to mana, but then indestructible and trample are already a challenge for your opponents.

  5. Kalonian Hydra - Trample and she doubles herself with every attack.

  6. Managorger Hydra - Perfect in multiplayer rounds, but also very strong.

  7. Primordial Hydra - Need no further comment.

  8. Crowned Ceratok / Tuskguard Captain - Trampling for everyone, what more could you want.

vdiddy1 on I hope this will be good.

8 months ago

Add:

Oran-Rief Hydra , Fastbond , Titania, Protector of Argoth , Comet Storm

Maybe Adds:

--Creatures: Sakura-Tribe Scout , Vinelasher Kudzu , Jaddi Offshoot

--Enchant: Retreat to Kazandu , Retreat to Hagra , Zendikar's Roil

--Sorcery: Nissa's Renewal , Insurrection , Nissa's Pilgrimage

--Removal: Searing Blaze , Gaze of Granite

--Planeswalker: Nissa, Vital Force

Remove from deck:

Primeval Titan and Sylvan Primordial (both are edh illegal, I'll vote useable, but I'd double check with the group), Assassin's Trophy (nvr help your enemy), Solemn Simulacrum (this card's effects are too slow to be worth 4 mana imo), Moonlight Bargain , Hunting Wilds ,

Note: Courser of Kruphix (doesn't allow you to play extra lands per turn), Viability of lifegain in this deck? Thantis, the Warweaver could bite you in the butt

I like: Boundless Realms , Collective Voyage , Eternity Vessel Rakdos's Return (a great kill spell), Ramunap Excavator

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Eternity Vessel occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%