Jinxed Choker

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jinxed Choker

Artifact

At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.

At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.

(3): Put a charge counter on Jinxed Choker or remove one from it.

Maaloufler on 7 lands? Good!

3 months ago

Cool deck. Some creature options you might want to consider Cultivator Colossus for a beater, Wild-Field Scarecrow can act as a second Armillary Sphere, Ashaya, Soul of the Wild can help combo for infinite mana with Magus of the Candelabra.

With all the excess mana you're going to be making Jinxed Choker, Goblin Cannon, Rocket Launcher, and Magma Mine are pretty tempting to one shot an opponent.

Protection for your commander can come in a few forms. You're already running a great one, That Which Was Taken. Tyrite Sanctum, can give your commander indestructible. Heroic Intervention can help as well. If you're worried about targeted exile cards like Tamiyo's Safekeeping, Autumn's Veil, and Veil of Summer can help protect.

thefiresoflurve on Zedruu Keeps Buying Strange Gifts

1 year ago

Nice to see another Zedruu enjoyer : ) Jinxed Choker is another "strange" gift I ran in my Zedruu deck which is really fun when people get into the spirit of it.

Mana Cache is another enchantment I've wanted to put in just to make people do a double take.

FormOverFunction on Deck idea with Coveted Jewel

1 year ago

I’d consider cards like Jinxed Choker and Jinxed Ring, to add more passing and mathing!

Niko9 on The Goal of a Game

1 year ago

Nice one! I love Jinxed Choker It's one of those ones that the table thinks, pfft, that doesn't do much, and then later...oh my, I really should have tried to remove that. And I hadn't seen Razor Pendulum but that is so, so Poe : )

And great point on the "one more turn" games. It always feels great when everyone had a great game, no matter who wins.

FormOverFunction on The Goal of a Game

1 year ago

A perfect game for me lasts just long enough for each of the players to get whatever pieces they were hoping for into play and be “just, like, one more turn” away from winning (or at least successfully peacock-ing their theme/stunt deck) ... all the while with my deck slowly dragging everyone down within Razor Pendulum range with something like a Jinxed Choker that everyone is having fun arguing over and passing around. Maybe about 20 minutes.

Emano on Hot Potato - $30 Budget Build

3 years ago

I feel like it can still be upgraded on a budget level though. I'd first get rid of the Jinxed Choker. It has interesting synergy with the Bazaar Trader, since I believe that the action of putting a charge counter on it at the end of the turn creates a stack, and that'd allow you to activate the goblin's ability and give it back to the opponent, but it seems too much of a hassle for such little damage. Maybe add some early-game-control elements to the deck so it can survive until you're able to start "having fun" (turns 3 and 4)? Inquisition of Kozilek and some Lightning Bolts maybe?

FormOverFunction on Sleighs & Gifts Needed

3 years ago

Jinxed Choker and Jinxed Ring are fun. It seems like I draw at least one of them every time I play my haunted house deck, and they generate some fun...interpersonal scenarios ;p

Load more