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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Splicer's Skill
Sorcery
Create a 3/3 colourless Golem artifact creature token.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Stardragon on We should create a point-buy …
1 year ago
Theses are my thoughts feel free to disagree and say where you think they should be. Note I placed in tiers I think they should be either because of thier history or thier POTENTIAL some keywords and mechanics are good but were printed on bad cards (example Cypher is actually a good mechanic but was only printed on less than stellar cards)
Tier 1 (broken absolutely game braking or has the potential to do so) Hexproof, Proliferate, Infect, Storm, Dredge, Delve, Affinity, Annihilator, Gravestorm, Poisonous
1.5 (unknown if it should be Tier 1 or 2)- Unblockable, Ninjutsu, Myraid,
2 (Powerful can be broken but is not inherently so)-Double Strike, Flying, Horsemanship, Flashback, Ward, Indestructible, Transmute, Absorb, Cascade, Rebound, Overload, Prowess, Dash,
2.5 (unknown if it should Tier 2 or 3)- Shroud, Wither, Shadow, Flash, Haste, Fear, Madness, Modular, Convoke, Ripple, Unearth, Living Weapon, Miracle, Cypher, Emerge,
3 (Solid abilities neither weak nor overly strong)- Deathtouch, First Strike, Protection, Vigilance, Cycling, Kicker, Entwine, Changeling, Hideaway, Evoke, Channel, Persist, Undying, Devour, Totem Armor, Evolve, Extort, Bestow, Dethrone, Menace, Exploit, Awaken, Skulk, Surge,
3.5 (unknown if it should in 3 or 4)- Intimidate, Landwalk, Buyback, Morph/Megamorph/Manifest, Soulshift, Graft, Split-Second, Frenzy, Transfigure, Champion, Prowl, Retrace, Conspire, Exalted, Level Up, Battlecry, Soulbound, Scavenge, Unleash, Tribute, Devoid, Ingest
4 (Weak or underwhelming and sometimes be determental to the card)- Reach, Lifelink, Provoke, Sunburst, Bloodthrist, Huant, Replicate, Reinforce, Day/Nightbound, Hellbent, Fuse, Outlast,
4.5 (unknown if it should be in 4 or 5)- Defender, Suspend, Amplify, Bushido, Forecast, Recover, Renown,
- (Worthless or bad ability or one actively hurts the card)- Banding, Rampage, Echo, Upkeep, Cumulative Upkeep, Fading, Offering, Epic
??? Tier (unsure what Tier it belongs to)- Phasing, for most of it life it was a Tier 5 ability but lately WotC has been making good phasing cards they are few and far but they show that the ability itself isn't bad when utilized correctly.
Splice, while infamous for the splice into arcane from OG Kami and be parasitic beacuse on it Wizards since made two card that basically say splice into instant or scorceries Splicer's Skill and Everdream as now that Splice is free from its arcane shackles could used in future to splice into other thing maybe splice into creatures or enchantments or hell maybe lands and when you splice a card it stays in your hand to cast later it doesn't go to your graveyard.
Hidden agenda- as a conspiracy only keyword I have no idea where or of it should be included
Mortlocke on New hubs to be added
2 years ago
Hello legendofa,
I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.
Source: https://mtg.fandom.com/wiki/Phyrexian
- Ascendant Evincar
- Atraxa, Praetors' Voice
- Belbe, Corrupted Observer
- Blackcleave Goblin
- Blade Splicer
- Blight Mamba
- Blighted Agent
- Blightsteel Colossus
- Blightwidow
- Blind Zealot
- Blinding Souleater
- Blistergrub
- Body Snatcher
- Bone Shredder
- Brudiclad, Telchor Engineer
- Brutalizer Exarch
- Carnifex Demon
- Cathedral Membrane
- Caustic Hound
- Chained Throatseeker
- Chancellor of the Annex
- Chancellor of the Dross
- Chancellor of the Forge
- Chancellor of the Spires
- Chancellor of the Tangle
- Commander Greven il-Vec
- Contagious Nim
- Core Prowler
- Corpse Cur
- Corrupted Harvester
- Crazed Skirge
- Cystbearer
- Darkslick Drake
- Death-Hood Cobra
- Dementia Bat
- Devouring Strossus
- Dross Hopper
- Dross Ripper
- Eastern Paladin
- Elesh Norn, Grand Cenobite
- Entomber Exarch
- Ertai, the Corrupted
- Etched Monstrosity
- Eviscerator
- Ezuri, Claw of Progress
- Fallen Ferromancer
- First-Sphere Gargantua
- Flameborn Viron
- Flensermite
- Flesh Reaver
- Flesh-Eater Imp
- Fume Spitter
- Furnace Scamp
- Gallowbraid
- Geth, Lord of the Vault
- Glissa, the Traitor
- Glissa's Courier
- Glistener Elf
- Gore Vassal
- Greven, Predator Captain
- Hand of the Praetors
- Hex Parasite
- Hollow Dogs
- Ichor Rats
- Ichorclaw Myr
- Ich-Tekik, Salvage Splicer
- Immolating Souleater
- Impaler Shrike
- Inquisitor Exarch
- Insatiable Souleater
- Invader Parasite
- Jin-Gitaxias, Core Augur
- Keskit, the Flesh Sculptor
- Kiln Walker
- K'rrik, Son of Yawgmoth
- Lost Leonin
- Loxodon Convert
- Marauding Knight
- Massacre Wurm
- Master Splicer
- Maul Splicer
- Moltensteel Dragon
- Morinfen
- Mortis Dogs
- Mycosynth Fiend
- Myr Sire
- Necrogen Scudder
- Necropede
- Nested Ghoul
- Oculus
- Ogre Menial
- Order of Yawgmoth
- Perilous Myr
- Pestilent Souleater
- Phyrexian Battleflies
- Phyrexian Bloodstock
- Phyrexian Broodlings
- Phyrexian Colossus
- Phyrexian Crusader
- Phyrexian Debaser
- Phyrexian Defiler
- Phyrexian Delver
- Phyrexian Denouncer
- Phyrexian Devourer
- Phyrexian Digester
- Phyrexian Dreadnought
- Phyrexian Driver
- Phyrexian Gargantua
- Phyrexian Ghoul
- Phyrexian Gremlins
- Phyrexian Hulk
- Phyrexian Hydra
- Phyrexian Infiltrator
- Phyrexian Ingester
- Phyrexian Ironfoot
- Phyrexian Juggernaut
- Phyrexian Marauder
- Phyrexian Metamorph
- Phyrexian Monitor
- Phyrexian Negator
- Phyrexian Obliterator
- Phyrexian Plaguelord
- Phyrexian Prowler
- Phyrexian Rager
- Phyrexian Reaper
- Phyrexian Revoker
- Phyrexian Scuta
- Phyrexian Slayer
- Phyrexian Snowcrusher
- Phyrexian Soulgorger
- Phyrexian Swarmlord
- Phyrexian Triniform
- Phyrexian Vatmother
- Phyrexian Walker
- Phyrexian War Beast
- Pierce Strider
- Pith Driller
- Plague Dogs
- Plague Engineer
- Plague Myr
- Plague Spitter
- Plague Stinger
- Plaguemaw Beast
- Porcelain Legionnaire
- Priest of Gix
- Priest of Urabrask
- Priest of Yawgmoth
- Priests of Norn
- Psychosis Crawler
- Putrefax
- Quilled Slagwurm
- Rackling
- Rathi Assassin
- Rathi Fiend
- Rathi Intimidator
- Ravenous Skirge
- Razor Swine
- Reaper of Sheoldred
- Rot Wolf
- Rotted Hystrix
- Rusted Slasher
- Sanguine Guard
- Sarcomite Myr
- Scourge Servant
- Selenia, Dark Angel
- Sensor Splicer
- Septic Rats
- Serum Raker
- Shattered Angel
- Sheoldred, Whispering One
- Shivan Zombie
- Shriek Raptor
- Skinrender
- Skirge Familiar
- Skithiryx, the Blight Dragon
- Skittering Horror
- Skittering Skirge
- Slag Fiend
- Slash Panther
- Sleeper Agent
- Slinking Skirge
- Soul of New Phyrexia
- Spellskite
- Spinebiter
- Spined Thopter
- Spineless Thug
- Spire Monitor
- Spiteful Bully
- Stronghold Assassin
- Suture Priest
- Tangle Angler
- Tangle Hulk
- Tel-Jilad Fallen
- Tethered Skirge
- Thrummingbird
- Thundering Tanadon
- Tine Shrike
- Tormentor Exarch
- Toxic Nim
- Trespassing Souleater
- Tsabo Tavoc
- Tsabo's Assassin
- Unworthy Dead
- Urabrask the Hidden
- Vault Skirge
- Vebulid
- Vector Asp
- Vedalken Anatomist
- Viral Drake
- Viridian Betrayers
- Viridian Corrupter
- Viridian Emissary
- Viseling
- Vital Splicer
- Volrath the Fallen
- Volrath, the Shapestealer
- Volrath's Shapeshifter
- Vorinclex, Voice of Hunger
- Western Paladin
- Whispering Specter
- Wing Splicer
- Wurmcoil Engine
- Xantcha, Sleeper Agent
- Yawgmoth Demon
- Blade Splicer
- Brudiclad, Telchor Engineer
- Chancellor of the Forge
- Ich-Tekik, Salvage Splicer
- Master Splicer
- Maul Splicer
- Myr Sire
- Nested Ghoul
- Phyrexian Swarmlord
- Phyrexian Triniform
- Sensor Splicer
- Vital Splicer
- Wing Splicer
- Wurmcoil Engine
- Batterbone
- Batterskull
- Bonehoard
- Conversion Chamber
- Flayer Husk
- Lashwrithe
- Mortarpod
- Necropouncer
- Nettlecyst
- Phyrexian Processor
- Phyrexian Totem
- Scytheclaw
- Shrine of Loyal Legions
- Sickleslicer
- Skinwing
- Strandwalker
- Trigon of Infestation
- Lurking Evil
- Lurking Skirge
- Parasitic Implant
- Carrion Call
- Grip of Phyresis
- Ezuri's Predation
- Phyrexian Rebirth
- Splicer's Skill
- Inkmoth Nexus
Sultai_Sir on
Ink-Treader Nephilim EDH
3 years ago
Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:
Willbreaker: Yoink!
Word of Seizing: Do you want an uncounterable, instant-speed Insurrection? Of course you do!
Pongify, Crib Swap, Beast Within, and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Stun after a board wipe!
Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.
Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.
Hope this helps, and happy tapping!
Sultai_Sir on
Ink Treader Nephilim
3 years ago
Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:
Debt of Loyalty : Yoink!
Word of Seizing : Do you want an uncounterable, instant-speed Insurrection ? Of course you do!
Pongify , Crib Swap , Beast Within , and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Cerulean Wisps after a board wipe!
Verdant Confluence : Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.
Splicer's Skill : For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.
Hope this helps, and happy tapping!
Sultai_Sir on
The Ink-Treader
3 years ago
Hey, Utopia! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:
Debt of Loyalty: Yoink all of your opponent's creatures, which makes this a much, much better Insurrection for 5 less mana!
Willbreaker: Repeatable Debt of Loyalty, assuming you have a cantrip, but more expensive.
Pongify, Crib Swap, Rapid Hybridization, and friends: While Ink-Treader Nephilim makes all removal a board wipe, we want creatures on the board, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Niveous Wisps after a board wipe!
Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them.
Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.
Hope this helps, and happy tapping!
AceVonDuck on
Tazri/Zada
3 years ago
Reznorboy, super glad I didn't overdo it with my suggestions, haha. After looking through your deck again, I can actually understand the decision to include Splicer's Skill over Everdream. You've already got a lot of card draw, so a more explosive token generator seems totally reasonable. Also, Traitorous Greed definitely looks way better than Adverse Conditions. Sure it doesn't generate more tokens, but the double mana (with colors instead of colorless!!!) and the ability to untap all of your creatures and give them haste seems like a much better inclusion (especially if that lets you swing all those 3/3 golems at some poor fool ;P ). Keep it up, I can't get over how interesting this deck is, haha!
Reznorboy on
Tazri/Zada
3 years ago
Thanks again for your continued input :). Also, I like more text. More chances to find what I need.
Anyway, I had put in the Maybeboard one combo that I knew about for a while but never acted on, Swell of Growth with Rain of Filth. I'll need to find room for it. However, with your addition of Enter the Unknown (it's actually perfect, seriously) the combo just gets better and more consistent. It makes the ~15 lands I have in hand during my final turn not useless.
I knew about Hundred-Talon Strike, but forgot to actually include it. I will add it but I'll want to first add more cards similar to Cerulean Wisps. (I would be playing that already if I had a copy/more use for it.)
A card I may add that is similar to Adverse Conditions is Traitorous Greed. Rather than making tokens and colorless mana, it makes double the colored mana.
I may add Splicer's Skill (but not Everdream.) (Odd choice, I know). It just feels that despite the higher mana cost, the tokens are invaluable.
Lastly, the whole protection spell thing was absolutely, completely beyond necessary. In the third game I played that day, one of my opponents played a card that gave all creatures -4/-4. I lost that game for that reason. If I had been playing a counterspell (I actually had Ajani's Presence in my hand when he played it, and the mana to do it), I would have most likely won that game as well (tragic, I know).
AceVonDuck on
Tazri/Zada
3 years ago
Hmm...and it looks like now my spoiler isn't working. Alright, well, the cards were the following:
(There's only one other card that can splice onto instants or sorceries, Splicer's Skill, but it's expensive to splice and doesn't really synergize with what you're trying to do.)
Comparing it to Explore, it's cheaper, but you lose the flat card draw. HOWEVER, it targets a creature, meaning if it targets Zada, every creature you control will Explore. For each Explore trigger, if the card you reveal from the top of your library is a land, you immediately put it into your hand (note, this is mandatory and doesn't count as drawing a card, which may be useful in some niche situations, such as an opponent controlling a Consecrated Sphinx or Smothering Tithe). You may then play that land (once the stack is empty) thanks to the secondary effect of being able to play an extra land this turn, same as Explore. But unlike Explore, you would get to play an extra land for every creature you control. So that's neat. However, if the card you reveal from exploring is NOT a land, the creature that the spell (or copy) is targeting immediately gets a +1/+1 counter. THEN, you may choose to either put the revealed card back on top of your library, OR into your graveyard. And then you still get to play additional lands for each copy of Enter the Unknown.
What's more, as long as you don't get rid of Elixir of Immortality, you can intentionally put revealed non-land cards that you don't desperately need into your graveyard. This gives you more opportunities to Explore (the keyword) into more lands to play, or more opportunities to buff your creatures, or it could even simply serve as library / graveyard filter.
One more card I'd like to mention in relation to Enter the Unknown is Gaea's Blessing. I don't think it would be worth including without Enter the Unknown, but if run together, could serve as a backup plan / alternative to Elixir of Immortality, since Exploring into it can immediately recover your graveyard into your library, including Gaea's Blessing itself. However, it would almost certainly be a wasted slot by itself (except to fetch Elixir of Immortality but that's still too niche), which is why I'm mentioning it here instead of in its own entry.
All in all, I honestly feel that Enter the Unknown is worth considering the most out of any of the others I've mentioned so far. That said, I don't want you to feel obligated to include it. After all, I haven't playtested the current decklist on TappedOut yet, so I have no idea if it's even a necessary inclusion. You've had a few chances to play and even win, now. It's your deck, and you know it the best, so it's totally up to you.
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