Coretapper

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Coretapper

Artifact Creature — Myr

: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.

Ize19 on ⧗ ⧖ ⧗ Charge Coun-turns ⧗ ⧖ ⧗

1 month ago

Fun extra turns deck! Every time I see Coretapper & Magistrate's Scepter in a deck, I check to see if Mimic Vat is there. It's honestly Coretapper's best friend, as it allows the little guy to produce 3 charge counters on each of your turns, for just 3 mana each time. If you have any artifact untappers (Voltaic Key, Manifold Key) you can do it more than once a turn! Just a suggestion, upvoting the deck, good work!

Ize19 on TIME PRISON - Infinite turns control

1 month ago

Love the deck, Magistrate's Scepter is the most underrated Extra Turn spell in the same!

Love the inclusion of Emry, may I also suggest Mimic Vat? Further recursion of your Coretapper, or insurance in case someone wants to take out your Emry, Lurker of the Loch, it's does a lot for 3 mana a turn!

wallisface on Art-Infect

1 month ago

Some thoughts:

  • As has already been said before, infect decks generally want to be just running creatures that can deal infect damage - you currently have a LOT of cards that have no place in an infect deck, namely Alloy Myr, Coretapper, Darksteel Myr, Evolution Sage, Obelisk Spider, Shimmer Myr, Titan Forge and Myr Matrix are all creatures (or make creatures) that are completely useless for an infect strategy.

  • You seem to have a lot of cards that are just 1-ofs and 2-ofs here. That's going to lead to a really inconsistent (and so weaker) deck. Aim to mostly play playsets of cards if you can.

  • You seem to have a bunch of cards that have no real place in either Infect or Modern in general. Mana rocks like Dimir Signet, Coalition Relic, Myr Reservoir certainly have no real place in an Infect deck, and don't really make it into any Modern deck unless they're doing something particularly janky. Leyline of Abundance, Force of Vigor, and Dimir Charm are all also really weird spell choices.

  • You have nothing to do one turn 1. Infect decks are known for being fast and reliably threatening lethal on turn-2 or turn-3. Not being able to cast something on turn-1 reliably is going to put you ages behind and put your opponent at a huge advantage. You should have at least 8-12 cards you can cast on turn-1 (so far you have 0, meaning you're always starting a turn behind your opponent). Furthermore, sooo many of your lands enter play tapped that you won't even be able to reliably do something on turn 2... fix that landbase!

  • Your mana curve goes waaay too high. I would suggest ditching all of your 4 and 5 mana cards, and at least halving your amount of 3-mana cards (if not removing them entirely).

  • You're running waaay too many creatures for infect, and you don't have nearly enough ways to pump them. This is going to cause you all sorts of problems. Infect creatures are generally weak, so you want to aim to end a game quickly, and going-wide doesn't help you achieve that.

An example of where to start with infect is here - this page lists 3 infect decks of various budgets, and should give you a good idea of the direction the deck should head in.

ThatWeirdPerson on It's Just a Flesh Wound (Budget Almost-cEDH Meren)

3 months ago

Well Coretapper and Magistrate's Scepter is a win con, I didn't want to focus on it because there are many other ways to win by bringing back Avenger of Zendikar once or twice, or sacrificing a ton of stuff to Carrion Feeder, Defiant Salvager, Fallen Angel and Ravenous Gigantotherium. Kessig Cagebreakers and Titan Hunter can rack up damage quite quick too. For this reason I don't think the excessive amount of mana rocks are necessary but some of the tors you included I may work on implementing such as Final Parting because it gets me both Coretapper and Magistrate's Scepter and Wishclaw Talisman because it has a chance to to that. Maybe some of the others if I find cards to replace

Ardees on It's Just a Flesh Wound (Budget Almost-cEDH Meren)

3 months ago

Consider playing also Manglehorn, Collector Ouphe, Nature's Claim, and some cheap removals, which you seem to lack.

I think the decks has largely improved since you posted it. Now I think you should focus on your strategy. Gaining exp counters or reanimate isn't a strategy per se, but it's the engine that should get your strategy running. I see you run the Magistrate's Scepter and Coretapper combo. I think this is a much more valuable combo, which is being played in competitive decks too. Also don't get focused too much on getting exp counters. Assume you have infinite: you don't reanimate infinite creatures, nor an infinitely powerful creature. You reanimate one creature at the end of each of your turn, assuming (which is unlikely) that Meren is left unscathed. So consider exp counters a facilitator toward your strategy rather than the goal in itself (hence why Spider Spawning isn't that valuable, in my opinion).

If you run a combo, I suggest playing more (cheap) tutors, such as Final Parting, Mausoleum Secrets, Unmarked Grave, Buried Alive, Profane Tutor, Wishclaw Talisman. Also, if you decide to run a combo, then other cards in your deck should aim at achieving that rather than do things that are separate from it, meaning you should include all 1-mana elves, and all cheap mana dorks (both enchantements and artifacts) to help you achieve your strategy.

You can also just decide to go aggro, but then I'd simply suggest to play a budget version of Skullbriar, the Walking Grave rather than Meren.

In any case, your mana curve is still quite high, 3.26 essentially means you play one spell each turn, possible no spells for the first 2 turns.

lagotripha on help me improve my deck

5 months ago

Its such a shame that Curse of Misfortunes can't see the back side of that card.

II'd look at the dice factory archetype (Everflowing Chalice+Coretapper backed by a bunch of counters matter stuff) as the best chance of paying 7 mana and proliferating in modern, backed by some x cost control.

Its never been competitive, but I think its your best bet for 'pay 7 mana quick, then delay for 3 turns'.

Lock pieces to avoid dying might break any budget though.

Secondary option is defender tribal tools - combo lines with their incredible ramp makes it unlikely this'll be the wincon that goes off, but you could do it.

I gave a little thought to animating sinner's to get counters onto it via ozolith, but can't think of anything that'll stick reliably - Starfield of Nyx isn't enough on its own.

Dennick + Secrets of the Dead might make for a nice U/W 'graveyard spells' control list with Think Twice and whatnot, but once again, stalling to 7 mana is hard.

Defied-27 on golem foundry modern

6 months ago

Also I would recommend looking at Coretapper and Energy Chamber for more charge counter action, as well as Surge Node. Furthermore Etched Champion is a great protection until you foundry pops off :)

Mtg_Mega_Nerds on Muldrotha Wincons/Infinite Combos

1 year ago

Hello everyone! I have a Muldrotha, the Gravetide deck and I like it a lot. However, it is the first commander deck I have ever built, and to say the least its not great. I have good cards to outvalue my opponents and work with Muldrotha, but I lack in the win condition area. I have decided to get some upgrades for that. Here is what I am planning to get:

Basalt Monolith + Rings of Brighthearth = infinite

Muldrotha + Coretapper + Magistrate's Scepter = Infinite turns

By then I am planning to use the following cards in some combinations to win: Laboratory Maniac , Mind Spring , Villainous Wealth , Mortal Combat

Is there any other semibudget combos that I have left out?

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