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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Surge Node
Artifact
Surge Node enters the battlefield with six charge counters on it. , Remove a charge counter from Surge Node: Put a charge counter on target artifact.
Defied-27 on
golem foundry modern
1 year ago
Also I would recommend looking at Coretapper and Energy Chamber for more charge counter action, as well as Surge Node. Furthermore Etched Champion is a great protection until you foundry pops off :)
Rettich on
Magistrate's Sceptor Combo
3 years ago
I'm late to the party, but you might want to look into these cards, if you need more ideas on how to spice up your deck:
Volt Charge or Contagion Engine (Proliferate is great with multiple mana rocks and Lux Cannon or Titan Forge)
Dismantle (Move your charge-counters from your manarocks onto Darksteel Reactor or Jinxed Choker for alternate wincons.
Energy Chamber (Imo a great alternative to Surge Node)
lagotripha on
Firemind's Coretapping
3 years ago
So a weird Liquimetal Coating list.
Saheeli, Sublime Artificer / Surge Node / Everflowing Chalice / Astral Cornucopia is a decent charge counters shell. Shrapnel Blast might offer you somewhat better burn.
Shrine of Burning Rage exists and is playable in budget burn lists as a finisher already while Golem Foundry and Lightning Coils let you attack on the ground.
Proliferate spells remove a lot of clunkiness too, while Pentad Prism goes a long way to fixing budget manabase clunkiness.
Best of luck with the brew.
aleitner on
karn's power conduit
3 years ago
wallisface thanks! The 6x Power Conduit s must have been a typo when I was trying to add 2x Surge Node . I'm not sure what should be removed to add Chalice of the Void and Walking Ballista
austintayshus on
Vorel the Counter Guy
3 years ago
Fertilid is a good ramp spell that works with counters.
Magosi, the Waterveil could be fun (abusive) in this deck, but you have to skip your turn to get a counter on it, which always feels bad in EDH.
Other than that, I'm not sure what else would be good for getting counters on things. The only thing I can think of is Surge Node but it only works with charge counters. That could help with the 5 artifacts you have that care about charge counters, but idk if it's enough to include.
Hope this helps?
lagotripha on
All Charged Up
3 years ago
Surge Node and Coretapper are basically mandatory for this archetype, and its worth remembering that WOTC are balancing around Everflowing Chalice and Astral Cornucopia pumping out a lot of mana.
If you are seriously looking at making it work in a super budget way, Throne of Geth and Tezzeret's Gambit should be the top end of your deck, while the rest aims to win before vast amounts of mana would have been relevant. This means focussing on one clear strategy- I'd reccomend Shrapnel Blast / Atog / Slag Fiend , but Shriekhorn mill is also an option.
If you are prepared to drop another ten bucks, you can make something fantastic built around Saheeli, Sublime Artificer who releases soon- copying onto Surge Node is strong.
OffTheWalls on
Infinite Scepter
4 years ago
TKDbeast chose ritual of soot because needed something against aggro lists, and don’t want to murder my Herald of Anguish. As for Surge Node vs Karn, Scion of Urza I would say the node, but really use whatever you have on the field to make the extra turns happen.