Surge Node

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Surge Node


Surge Node enters the battlefield with six charge counters on it. , Remove a charge counter from Surge Node: Put a charge counter on target artifact.

nuperokaso on Help me Man the Lux Cannons!

7 months ago
  • I wouldn't play Pyroclasm. That card is dead against many decks such as Ramp, Control, Combo, even late game Midrange. It requires splash to additional color, and even kills your own stuff such as Mages and Myr tokens. Try replacing it with Necropede as I did.
  • Precursor Golem seems like a bad choice. You yourself have no spell that could target it, so it's only disadvatage that opponent needs just one removal spell to destroy it.
  • In my deck, I should have probably played 1 Surge Node. It can be found by Trinket Mage. Unlike proliferate, it can place charge counters even on artifacts that lost the last one. In my version, if I ever went to 0 counters with Tumble Magnet, it got permanently useless. Also turn 1 Node into turn 2 Everflowing Chalice and activation is great.
  • Regarding win condition - don't play Eldrazi. Either play artifacts deck or Eldrazi deck. They have no overlap in synergies.
  • Do you really need to play multicolor? The less colors you play the more nonbasic lands with relevant abilities you can play. Look for lands such as This could be played even colorless.

Defied-27 on golem foundry modern

2 years ago

Also I would recommend looking at Coretapper and Energy Chamber for more charge counter action, as well as Surge Node. Furthermore Etched Champion is a great protection until you foundry pops off :)

Rettich on Magistrate's Sceptor Combo

4 years ago

I'm late to the party, but you might want to look into these cards, if you need more ideas on how to spice up your deck:

Volt Charge or Contagion Engine (Proliferate is great with multiple mana rocks and Lux Cannon or Titan Forge)
Dismantle (Move your charge-counters from your manarocks onto Darksteel Reactor or Jinxed Choker for alternate wincons.
Energy Chamber (Imo a great alternative to Surge Node)

lagotripha on Firemind's Coretapping

4 years ago

So a weird Liquimetal Coating list.

Saheeli, Sublime Artificer / Surge Node / Everflowing Chalice / Astral Cornucopia is a decent charge counters shell. Shrapnel Blast might offer you somewhat better burn.

Shrine of Burning Rage exists and is playable in budget burn lists as a finisher already while Golem Foundry and Lightning Coils let you attack on the ground.

Proliferate spells remove a lot of clunkiness too, while Pentad Prism goes a long way to fixing budget manabase clunkiness.

Best of luck with the brew.

aleitner on karn's power conduit

4 years ago

wallisface thanks! The 6x Power Conduit s must have been a typo when I was trying to add 2x Surge Node . I'm not sure what should be removed to add Chalice of the Void and Walking Ballista

austintayshus on Vorel the Counter Guy

5 years ago

Fertilid is a good ramp spell that works with counters.

Magosi, the Waterveil could be fun (abusive) in this deck, but you have to skip your turn to get a counter on it, which always feels bad in EDH.

Other than that, I'm not sure what else would be good for getting counters on things. The only thing I can think of is Surge Node but it only works with charge counters. That could help with the 5 artifacts you have that care about charge counters, but idk if it's enough to include.

Hope this helps?

lagotripha on All Charged Up

5 years ago

Surge Node and Coretapper are basically mandatory for this archetype, and its worth remembering that WOTC are balancing around Everflowing Chalice and Astral Cornucopia pumping out a lot of mana.

If you are seriously looking at making it work in a super budget way, Throne of Geth and Tezzeret's Gambit should be the top end of your deck, while the rest aims to win before vast amounts of mana would have been relevant. This means focussing on one clear strategy- I'd reccomend Shrapnel Blast / Atog / Slag Fiend , but Shriekhorn mill is also an option.

If you are prepared to drop another ten bucks, you can make something fantastic built around Saheeli, Sublime Artificer who releases soon- copying onto Surge Node is strong.

Kohlossus on

5 years ago

I like Coretapper did not see him. I removed the Surge Node for it.

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