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Teyo, the Shieldmage
Legendary Planeswalker — Teyo
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-2: Create a 0/3 white Wall create token with defender.
TheoryCrafter on No Creatures, No Problem
10 months ago
My vote is for Ral, Caller of Storms. Considering the choices of the first two loyalty abilities, I don't think the power level justifies a 6 mana cost. That and I honestly believe you can get more bang for your buck with Guff's second loyalty ability.
Other cards that occurred to me and may want to consider adding are Reliquary Tower, Rowan, Scholar of Sparks Flip and Teyo, the Shieldmage. I'm not entirely sure what you can remove to make room for these, but don't forget you have a commander who can get mana dorks on the battlefield for you and can draw you cards so don't be afaid to lean into that a bit.
While I was taking a another look at your deck, I noticed you have Blind Obedience. Even though the rules changed several years ago to allow it, the cost in the extort ability may be seen by some players as a violation of the color identity rule. I had a mono-black commander deck with a few extort cards and an opponent got really salty about it before another told him of the rule change. So I took them out to avoid future conflict.
If you choose to do the same, I'd recommend Lion Sash. Not only it will give you much needed graveyard hate without affecting your graveyard, but you'll be able to attach it to Gideon of the Trials while he's a creature and it can be tutored by Tezzeret the Seeker. Yes, I know its a creature, but Calamity's Wake and Rest in Peace will devastate your graveyard as well.
I hope this helps. Thank you for reading me out. Happy Hunting!
LeonSpires on Arcades: The Writing on the Wall
1 year ago
@ SteffisPeppis Yes I realize that no matter what walls with 0 power can still attack with Ensnaring Bridge out. However Ensnaring Bridge only starts preventing opponent's creatures from attacking when there are very few cards in hand (around 0 to 3). Arcades ability causes lots of card draw therefore Ensnaring Bridge is not very useful.
If I was to include another stax card I would consider Blind Obedience. It slows down if not stops some combos and synergizes really well with Meekstone.
You are right Teyo, the Shieldmage is very good against storm/burn decks. But there are not very many storm/burn decks in my meta. If my meta changes I will be sure to include him.
multimedia on I want this deck to …
1 year ago
Hey, this is by far your best deck of the decks you've asked for help on. There's good deck building with a purpose.
The area that needs improvement is the manabase. 16x basic Plains is not going to cut it compared to many less Forests and Islands. The color pie of your deck shows primary white, but it's deceiving since you want a more balanced amount of land sources for each color to consistently cast Arcades. I say consistently because you need to control Arcades or most of your defenders are really not worth it.
Because you're playing green defenders who ramp and green ramp spells then it's important to have green mana more than the other colors in the early game, this isn't shown by the color pie. White and green are the two most important colors then blue. The majority of blue sources should come from dual lands that way the land can make another color except just blue. 8 sources of blue is not enough sources, you want more sources of blue which at the same time will increase sources of each other color.
On a low budget to balance the manabase for equal color fixing play some more always ETB tapped lands. This can unfortunately slow the game down some which means you want to make up for it with card quality.
- Yavimaya Coast --> 1x Plains
- Adarkar Wastes --> 1x Plains
- Fortified Village --> 1x Plains
- Port Town --> 1x Plains
- Vineglimmer Snarl --> 1x Forest
- Bant Panorama --> 1x Plains
- Path of Ancestry --> 1x Plains
- Krosan Verge --> Myriad Landscape
- Tangled Islet --> 1x Forest
Why are you playing so many cards that give you hexproof? Leyline of Sanctity and Shalai, Voice of Plenty are second and third most expensive price cards, but they don't help the strategy or have really any interaction with Arcades. If playing Leyline and Shalai then Ivory Mask and Aegis of the Gods aren't needed. Teyo, the Shieldmage is fine since it at least does something else, creating up to two defenders for draw with Arcades. Honestly, keep Shalai for this effect plus other effects and cut the others?
legendofa on Defending budget commander deck
1 year ago
With only 14 total instants and sorceries, I'm not sure Mnemonic Wall is pulling its weight here, especially as a five-mana 0/4. It can probably go.
This is more of a meta call, but Aegis of the Gods is more vulnerable than Teyo, the Shieldmage, Leyline of Sanctity, or Ivory Mask. Unless you expect to see a lot of targeted effects, Aegis would be my next cut.
Hover Barrier doesn't really do anything that other cards can't do better. There's a third cut.
After this, play through a few hands and see which cards sit in your hand for a long time being used, what might be under-producing, and what just might not be working.
minisnow on Winter Is Coming
2 years ago
March of Otherworldly Light is probably not great in mono white.
Ghostly Prison doesnt make the pay for walkers, Archon of Absolution Baird, Steward of Argive
I think Inspiring Leader over Sigarda's Summons since it is in the command zone but if people target your commander then its probably the other way around.
Maybe cut:
Ugin, the Ineffable, Elspeth, Undaunted Hero, Contagion Clasp (although proliferate is good its not great for 4 mana in mono white)
Rebuff the Wicked although it sounds great, people pretty much only deal with walkers through combat damage so fog effects are better
Teyo, the Shieldmage although he has good effects he is the weakest walker so idk how many more you need to cut
You are currently at 14 ramp, not sure if that was the plan or not
Definitely Cut:
Wanderer's Strike this one pains me because of the flavor, but 5 mana AND sorcery speed is too much
lagotripha on Inspired to brew UWR tokens
2 years ago
On its own its okay, but making marginal cards good is all about maximising upside.
For poppet to make it to playable, that 'loses abilites and becomes 3/3' needs to be a massive upside, ideally also using zombie subtype for effect.
There might be something to build with eldrazi spawn or similar 0 power creature tokens (who would get +3 power from the flip) with +1/+1 counters on them. Tokens with defender/sacrifice printed on them are another option.
Armies are good because of that, with Dreadhorde Invasion pointing to a 'you're meant to sacrifice the tokens' value/midrange zombie list.
Kher Keep & Springjack Pasture aren't gonna rock the world, Hard Evidence and Teyo, the Shieldmage are also just fine, and a lot of the 'sacrifice at end of turn' have that printed on the card, not the tokens. It'll make build around tricky. Satyr's Cunning looks good, but its just one card.
I feel like there is something there, but its gonna take some weird interactions with something like Kasmina, Enigma Sage's -x to get it playable.
TypicalTimmy on Card creation challenge
2 years ago
Let's see a powerful Teyo, the Shieldmage // Teyo, Aegis Adept
NexGenRogue on (~$25, R/W) Vehicular Manslaughter
2 years ago
Thanks for the recommendations, Kazierts. Glad you enjoyed the decklist!
Dovin, Hand of Control is probably a good idea in the right match ups like vs combo decks, but I mostly play with my brother and we don't use any. Otherwise, it would be a solid 2-3-of sideboard card ASAP. Teyo, the Shieldmage is too situational and Saheeli, Sublime Artificer kind of seems like win-more even if you have the best synergy pieces. Lastly Rustvale Bridge might be an OK budget option for lands since it Galvanic Blast and Toolcraft Exemplar are so good when Metalcraft is triggered. However, in my experience entering tapped is too slow in an aggressive list like this one and the deck has no shortage of ways to produce artifacts.
Again, thanks for checking out my list!
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