Zirda, the Dawnwaker
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Zirda, the Dawnwaker

Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck must have an activated ability. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)

Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost less than one mana.

, : Target creature can't block this turn.

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Rhadamanthus on Does Zirda and Bladegraft Aspirant …

3 weeks ago

No, you can't get the effect you want here. The problem is that Bladegraft Aspirant only reduces the cost of your equipments' activated abilities that target the Aspirant. The +X/+0 ability of Bronze Cudgels doesn't target anything (it doesn't use the word "target"), so its cost will only be affected by Zirda, the Dawnwaker's ability and will just be reduced to .

The actual Equip ability of the Cudgels will be reduced to for equipping the Aspirant, because Equip abilities do target.

Taida on Does Zirda and Bladegraft Aspirant …

3 weeks ago

I have been looking at some cards and found this potential combo, but don't know if it works. It uses Zirda, the Dawnwaker, Bladegraft Aspirant and Bronze Cudgels. I made a quick deck to show it: Zirda-Bladegraph discount?, but the idea is that the discount fo Zirda should bring the cost down to 1, then making it 0 by equipping it to the Aspirant. Thus, you could resolve the ability of the Cudgels an infinite amount of times.

riddik695 on cEDH Zirda

4 months ago

I actually had Sunforger in the original build since Zirda, the Dawnwaker makes the equip 1 also but I sure didn't think about doing infinite turns lol. That's pretty awesome really. I think it may be a bit clunky like you said but I think I might try it anyway cause infinite turns in boros would be the best!

Infatuated_Amnesiac on Zirda doesn't like Nettlecyst?

4 months ago

I've been brewing a deck, recently added Zirda, the Dawnwaker as a companion and moved cards accordingly to meet the requirement of all permanents having an activated ability. But the deck marks Nettlecyst in red as not meeting that requirement.

Is it special? Does it's equip cost not count as an activated ability/am I missing something?

Thank you for your time and patience!

wallisface on Permanent Destruction

5 months ago

Some thoughts:

  • I would be playing Ashen Rider instead of Angel of Despair, as the mana-costs are irrelevant (the games not going long enough to cast either) but exiling instead of destroying is much stronger (particularly as there's a bunch of indestructible cards and lands available).

  • Zirda, the Dawnwaker seems very weak/useless here, as for the cost of getting it into play you could have just triggered Necrotic Sliver anyway. Though Necrotic Sliver also feels very slow clumsy regardless of whether there's a cost reduction. Personally I'd be thinking just running 8 creatures, the Ashen Rider and Angel of Despair, would serve you better.

  • You need some proactive ways to pitch your high-mana creatures into the graveyard for reanimation. Bone Shards could be good for this purpose, running the full playset of Collective Brutality would also be helpful.

  • I'd suggest running a single Unburial Rites so that you can fetch up a reanimation effect in a pinch with Unmarked Grave.

My changes would be something like removing the 4x Necrotic Sliver, 2x Zirda, the Dawnwaker, 2x Inquisition of Kozilek, 2x Unmarked Grave, and 1x Footsteps of the Goryo, and in their place adding in 4x Ashen Rider, 1x Collective Brutality, 1x Persist, 1x Unburial Rites, and 4x Bone Shards

DMFF on Official missing/incorrect card/token thread

6 months ago

Zirda, the Dawnwaker and most equipment artifacts like Umbral Mantle are currently coming up as "not legal" in any deck Zirda is a companion in, which is an error. The Equip portion of Equipment are technically activated abilities. Could this please get fixed? Thanks!

DMFF on Zirda and Equip issues

6 months ago

Zirda, the Dawnwaker and equipment artifacts like Umbral Mantle are currently coming up as "not legal" in any deck Zirda is a companion in, which is an error. The Equip portion of Equipment are technically activated abilities. Could this please get fixed? Thanks!

NyroqueNyroque on Werewolf Horrors

7 months ago

jdogz32 Actually, I wouldn't need to splash blue as Zirda, the Dawnwaker would achieve the same effect. Looking at the deck, it's not far off from being able to have Zirda, the Dawnwaker as a companion, albeit by removing valuable cards. I might consider throwing in a couple copies though!

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