|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
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Fiendslayer Paladin Discussion
1 day ago
This is a neat deck!
I’d recommend putting Day of Judgment on the sideboard with Stony Silence and Rest in Peace. You should also remove Knight of Grace since you’ve moved to modern and are playing mono white. With those cards off the main you can play a full playset of Danitha Capashen, Paragon and Benalish Marshal. They are amazing in this build.
Ghost Quarter is a good idea since you have a simple mana base. I will caution this is not an absolute answer to Tron or Scapeshift but may at least buy you a turn in some games. You could look for other utility lands too such as Shefet Dunes.
I hope this was helpful. Best of luck with the deck!
6 days ago
1 week ago
I like the idea of Stillmoon Cavalier however if you did i would say either a 1 or 2 of your Mirran Crusader or Fiendslayer Paladin to make room in your 3 drop slot or what I'd be more in favor of if you choose to is to possibly cut 2 cards on your sideboard for him to board in against white decks since you have protection from both black and green and black and red on creatures this way blue will be your only blind spot on the board
2 weeks ago
Well, i would suggest Chalice of Life Flip so you have some thing that help get your life up, and then kill your opponent. As much as Sunscorch Regent look good, it's mana cost make him inefficient. I would instead play Odric, Lunarch Marshal so you can give lifelink and other keyword to all your creature. In fact, i think you should lower all your mana curve. Putting thing like Sacred Cat for exemple or even some Fiendslayer Paladin. To reach a competitive level, you'll also need to remplace your land by shock land and add some fetch, even though they cost life(and shit tons of money) cause being fast is very important in MTG. Also think about adding someShambling Vent.
2 weeks ago
Unfortunately it's not THAT strong. Still fine I guess.
- Privileged Position: Seems cool but it cost alot of mana, it's sorcey speed and doesn't save our team against cards like Anger of the Gods. Heroic Intervention lets you do some awesome tricks instant speed (as example, one time an opponent cast the usual Anger of the Gods and I flashed a Knight Exemplar with one other on the board. The opponent did Path to Exile and in response I did Heroic Intervention saving all the cards and doing about 7x1.
- Fiendslayer Paladin: It's an ok card but is First Strike + Lifelink better than Double Strike? Don't think so, but if the meta needs it he's welcome. Sure the pro-red saves him from Lightning Bolts.
- Bow of Nylea: It's going straight in the Honorable Mentions, but the "recycling Collected Company" seems weird because you bottom the cards and we only have a few shuffle effects.
2 weeks ago
this brew look like an absolute powerhouse! The CMC is just a little bit high... but Privileged Position might be worth springing for over Heroic Intervention... maybe a few Fiendslayer Paladins to split up Mirran Crusader?.... Bow of Nylea is also a nice swiss army knife to consider... in terms of its utility for removal/pump/damage/lifgain and recycling Collected Company.
1 month ago
I would definitely put in 4x Cavern of Souls if you can afford it. People love counter spells and this combined with Aether Vial will give you a natural defense to control decks. Id also take out another 4 plains and replace with Flagstones of Trokair this will allow you to mini ramp as well as thin out your deck whenever you have enough land cards on the field. These land changes are extremely pricey so if you cant afford it, I get it.
Moving on, if youre going to use Aether Vial Id generally run 24 creatures and 22 at the least to get the most out of vial. 20 creatures isnt terrible but I feel like vial wont shine as much as it should.
Benalish Marshal is interesting. Let me know how that works out. I personally like Mirran Crusader and Fiendslayer Paladin because its extra damage and lifelink on the board. Not just that but their natural abilities make them hard to remove and they can generally stick around until Knight Exemplar hits. Also Fiendslayer will put burn decks at a natural disadvantage .
If youre wanting permanent removal I would splash blue (unless youre determined on mono white) and add Detention Sphere instead of Oblivion Ring and I would simply remove Journey to Nowhere since you have Path to Exile Of course Id say keep your paths mainboarded and only bring in the other Removal as a sideboard. Mainboard more creatures so vial shines. The goal of the tribal deck is to overwhelm them in numbers and tribal buffs. Non-creature Permanent removal isnt generally a huge threat on game 1.
I essentially look at Knight of the White Orchid as land cards since they help you if youre getting mana screwed. So Id probably put my land base to 20 if youre going to run 4. Its worked consistently for me.
All in all not bad, but could use some tweaking.
1 month ago
If you want to inch towards a more drain and gain over several turns here are a few ideas you might want to consider
If you want to proceed along a more lifegain based creature buff type thing then you might want to consider