Fiendslayer Paladin


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2014 Rare

Combos Browse all

Fiendslayer Paladin

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.02 TIX $0.03 Foil


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Fiendslayer Paladin Discussion

JararoNatsu on Twilight Knights

3 weeks ago

You currently have no means of putting Haakon, Stromgald Scourge onto the field, as you have no means of pulling him out from the graveyard and he can't be played from your hand. Unless you include a means of doing so, consider dropping him. Similarly, Enduring Renewal is not helping you here at all. You have no means of reanimating, so you would be hurting yourself with its use.

Right now you have a lot of Knights that pretty much only have Protection from White, and don't provide much synergy at all. On top of that, they have a lot of and which may be difficult to pull of with your land base, especially during early game. Concealed Courtyard is a good land to have in here, and it's Modern-legal.

Everything above considered, here are some Knights that may work well in this deck. Blood-Cursed Knight could be useful here, considering how many enchantments you have in the deck. Fiendslayer Paladin is quite good. Lone Rider  Flip would proc off of Lifelink rather easily. Stillmoon Cavalier is versatile and functions similarly to Stromgald Crusader.

I should mention that Sorin, Grim Nemesis's Ultimate ability creates the tokens you want.

You could also consider giving your other Knights Lifelink, via Enchantments like Gift of Orzhova or Whip of Erebos. This deck has little ways of generating 1/1 Vampire Knight other than Call the Bloodline and even with that you will have to dump a LOT of cards into your graveyard, which with this deck has no benefit whatsoever, just to get a sufficient amount of tokens (and I need not remind you that you have no means of using any of the cards you will have discarded). You may even be better off not working with tokens and instead focus on your creature base.

Other potentially helpful suggestions include True Conviction (for that late-game win) and Kinsbaile Cavalier.

Hope this helps!

Shadow12721 on Crusading Shadows

3 weeks ago

Look for white devotion (Evangel of Heliod and Heliod, God of the Sun) as well as Surge of Righteousness and Spear of Heliod. Other cards include the Runes and Circles of protection, Fiendslayer Paladin, and Celestial Purge. Elspeth, Sun's Champion is amazing too.

Kjeldor64 on Gisela, Blade of Goldnight

3 weeks ago

Archetype of Aggression Archetype of Courage - Not super useful when you've got mostly big fliers

Fiendslayer Paladin Mirran Crusader - You want low cost creatures to be utility. these are aggreive and wont do much

Ghitu Encampment Needle Spires - Enter tapped and will probably never be useful as man lands

Transguild Promenade - no

Star Compass - meh, consider Mind Stone Commander's Sphere

Spear of Heliod - Anthem not great unless you're going wide, and the ability isn't that great imo

Brave the Sands - If you really want vigillance, consider Heliod, God of the Sun

Spectra Ward Expensive CMC and don't think you need this

General thoughts - add more ramp or lower the average CMC. you won't be able to cast most of the cards if you dont have enough mana; a lot of them are expensive. Add low costed card that provide utility to go along with your big beaters.

PartyJ on Sigarda's human host

1 month ago

Welcome on T/O! Saw you just joined here.

Hope you will experience lots of interesting decks, new ideas and some good feedback on what you have build.

After reviewing your decklist, I came up with a several possible cuts. Based on your question as of which creatures to cut:

Good luck with your modifications!

You defenitely need more land :)

If you would like some inspiration other than yours, click here . Any upvote/comment is always appreciated.


WhisperingBlade on Cocaine

2 months ago

Hey, I like the looks of the list! You have a good number of the right cards, but if you don't mind, I have a few suggestions for you to look at that I believe should be within whatever budget restrictions you may have.

First, I'd look into Knight of the White Orchid over Gift of Estates. Gift of Estates can sometimes be a dead card if you are fighting hyper aggressive decks that don't need many lands, and Knight of the White Orchid should do a much better job, putting a land into play immediately (and you can still play your land per turn on top of of this, effectively ramping you) and triggering your "humans matters" cards such as Champion of the Parish, Thalia's Lieutenant, and Metallic Mimic. I know he doesn't have any "+1/+1 counters matter" synergy, but a first striker can be an excellent body to start buffing up.

I'd also like to suggest that you use Return to the Ranks instead of Immortal Servitude. They both have similar effects, but Return to the Ranks can be easier to cast with convoke, and because your deck is almost entirely comprised of 1 and 2 drops, in theory this should prove to be a better fit.

In the sideboard, I'd consider removing your wrath effects. Without any way to protect your guys from them, they seem like they will be just as deadly to you as they would be to your opponent (although I could see argument for them being decent when you have 4 mass reanimation effects in the 75). White has a lot of great sideboard cards in modern though, and I'd check out some of the cool cards humans have to offer to that list, like Mirran Crusader and Fiendslayer Paladin which dodge a lot of removal in the format. I'm also a fan of Disenchant over Revoke Existence due to it being instant speed.

Good luck with the brew!

WhisperingBlade on Powerhouse knights

2 months ago

Looks pretty good, although I'd consider a few changes here and there. Instead of Extraplanar Lens, I'd consider going up 2 more plains (or utility lands like Ghost Quarters or Mutavaults) and 1 more creature (maybe make a 2/3 split between Knight of Meadowgrain and Spectral Rider?). While I also can appreciate Fiendslayer Paladin (his art is sick!), I believe that with double strike, Mirran Crusader is a better choice with all of the buffs going on. Another option could be Silverblade Paladin for a faster clock. Good luck with the brew!

TheMadRocketeer on White Exiling Unit, for begginers

2 months ago

My suggestion is to look into White Weenie (WW) builds that have been done and look at the high-value creatures and support cards you'll find there. They are often cheap in $ as well as in CMC. Here are a few to get you started.

Suggestions under $1:

  • Elite Vanguard - A definite 4-of in WW decks. All-around value.
  • Mardu Woe-Reaper - Same as above, with a bonus ability.
  • Soldier of the Pantheon - Same as above, with two bonus abilities.
  • Doomed Traveler - If it's killed, it comes back once, better.
  • White Knight - The epitome of white creature value. So solid.
  • Lone Missionary - Life gain is useful, especially against other fast decks. I say "other" because if you go WW, yours will be fast too.
  • Oreskos Sun Guide - Life gain.
  • Ajani's Pridemate - Grows when you gain life.
  • Archetype of Courage - Gives the entire team a great ability and denies it to your opponents.
  • Fabled Hero - Already good, and if you run any creature buffs that target . . .
  • Frontline Medic - Protects the team in battle and can save you from a Fireball.
  • Call To Serve - Creature buff plus evasion.
  • Knighthood - Gives the team a useful ability.
  • Rootborn Defenses - Protects the team.
  • Honorable Mentions over $1:

  • Fiendslayer Paladin - Three great abilities. Marvelous against vampires (which will be running black and/or red).
  • Honor of the Pure - This is super in a WW deck.
  • Journey to Nowhere - Exile-based creature removal.
  • There are a ton of possibilities if you go this route. Good luck with the deck.

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