Fiendslayer Paladin

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Fiendslayer Paladin

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Price & Acquistion Set Price Alerts

M14

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Fiendslayer Paladin Discussion

hullos on Knightly

2 weeks ago

Well since you seem to like knights a great card would naturally be Knight Exemplar fits perfectly in the deck. Also for a mono white deck with only 22 lands Knight of the White Orchid, this guy can really keep you up on lands.. You also don't have a one drop that you can play on turn one effectively so for that Student of Warfare is great he will only get more powerful even if you get too many lands. As a last suggestion you could try Fiendslayer Paladin, just a great card in general.

Majorpain on Selesnya Aggro

1 month ago

xyr0s I have been on the fence with Fiendslayer Paladin for a while. He will be swapped out but not sure for what until tested with.

I dont think 8 turns will be neccesary to drop 6 lands, He also synergises with Stirring Wildwood. A 2/3 vig for 2 mana is okay, a 4/5 vig for 2 mana is very good. However, what would you suggest instead?

Personal preference imo, Path is any creature but banish is any non land permanent. Path would go in the side for me for aggro match ups.

I do like kytheon, I may add him and see how he trials.

xyr0s on Selesnya Aggro

1 month ago

Average cost is somewhat too high for modern aggro, I think. Fiendslayer Paladin is 3 mana for a 2/2 creature (with benefits and buffs, bit still...) - it's not very hard to stop it, as it only has "cannot be targeted by black and red", but it can still very much be blocked.

Sylvan Advocate doesn't really shine here. I mean... 2/3 vigilance is ok, but it is going to be a long time before you have enough lands to make it grow (approximately 8 turns).

Why Banishing Light over Path to Exile? The jump between 1 cmc and 3 cmc is pretty significant.

How about Kytheon, Hero of Akros  Flip? that's a pretty good 1 drop creature. Sometimes just a 2/1, sometimes a threat because it might flip.

Icbrgr on Selesnya Knights (green splash)

2 months ago

idk whats not to like here... looks pretty solid to me... my only suggestion is to maybe drop 1 Bow of Nylea in favor of an additional Path to Exile or an Oblivion Ring/Beast Within... or maybe a just for fun additional creature like Fiendslayer Paladin or White Knight....Wheel of Sun and Moon can be great SB tech... +1 this deck looks like it smashes!

SavannahLion91 on Defend The Parish

2 months ago

Dude I love White Weenie decks. I play something similar, and it does decent on FNM.

I would defiently add a playset of Thalia, Guardian of Thraben. It does wonders against control decks, and Storm.

I would also add a playset of Imposing Sovereign. This card does work against other aggro decks. It gives your creatures a pseudo haste. Which is something white doesn't have.

You can play Elite Vanguard if you want, but I would run something like Mardu Woe-Reaper, Soldier of the Pantheon, and only two Kytheon, Hero of Akros. Reaper and Soldier might not look like much of an improvement, but they give you more options. Reaper has saved me a couple times from people trying to go infinite by taking out a piece of their combo out of the graveyard. Soldier just can get through or block multi colored creatures all day.

I'd also throw in a play set of Honor of the Pure. It just buffs your creatures a little more. Also, four Path to Exile is some of the best removal you can have. It's pretty much a must have.

Then I would add two more Brave the Elements. This card is bonkers. It's an I win now card, or a counter spell. It's literally why you would want to play the deck and what pushes the deck over the hump.

Then maybe two Gather the Townsfolk. It's not that great of a card but helps you get wide, and puts two 1/1 counters on Champion of the Parish on turn two.

I would probably cut one of the Fiendslayer Paladin. It's actually a pretty good card, and something I haven't thought of. In a heavy burn meta that card is really good. The card that I run over him is Mirran Crusader, but both have their upsides and are definitely worth swapping out for the other depending on the meta. The reason I would only run two is because I try to keep my mana curve low. Before I switched to Crusader I use to run Silverblade Paladin. It's a good card that can win you the game on the spot, or give you the push you need to start winning. The only problem with it is. It was fragile and died to removal easily.

Yeah thats pretty much it. If you go to my site you can find the humans deck I was talking about for a good list.

Austin_Smith_of_Cards on EDH Mono-White Weeb Power

3 months ago

Fine, you've won your upvote.

Call to Glory can probably take the place of To Arms! as a similar effect, and Inner-Chamber Guard can probably take the place of Fiendslayer Paladin. High Ground is cute, but bushido doesn't stack for each creature blocked, so it's a weak card I would cut for removal. I could also see either Gift of Immortality or Angelsong getting the axe for extra removal.

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