Endless Horizons

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Rare

Combos Browse all

Endless Horizons

Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.

At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.

Endless Horizons Discussion

Tzefick on White's issues in Commander

1 week ago

enpc Your response makes me believe you didn't actually read the OP through. Further suggested by how you said earlier that I forgot to talk about White's ability to resource denial while I clearly had a shorter paragraph mentioning Armageddon , Ravages of War and Limited Resources and how I didn't believe that archetype was a very progressive way to forward white's multiplayer playability in Commander, even though it is one of white's more powerful archetypes but it has some nasty side effects on the political spectrum.

My main problem with white having to almost exclusively go to artifacts for fixing their problems on ramp and card draw is exactly because artifacts are plentiful in Commander and therefore many run artifact removal. It is quite tough as a white player that spent a lot of mana on dishing out mana ramp and/or card draw artifacts, just to have an opponent cast Bane of Progress or Vandalblast or be the target of an incidental Casualties of War or Aura Shards , and there's limited options for white to counter that, bar the expensive catch-all . Why green has better and more flexible counters that actually fits white more is a bit strange to me and I wish white had at least a comparable answer that didn't cost 40$.

In a way I wouldn't mind if white also got some artifact restoration as they did in the older days . Blue and red has some good artifact pulls but white did have that same affinity back in the day, so it is definitely part of their color pie . White just has a huge problem again with the symmetrical effects being a disadvantage in multiplayer unless they can fuel the graveyard - which they cannot by themselves.

One solution could be a Tempting Offer card that pulls back artifacts.

Tempting Offer Show

One of the mana ramp suggestions (in the OP) was indeed to return low CMC permanents, which could hit ramp artifacts as well - so pulling double duty and well within white's color pie. Getting extra lands this way is more resilient versus playing mana artifacts but requires extra steps compared to mana artifacts and will never be a true replacement but merely a supplement. And it's not the first time white restores lands .

I think it would be better if white players could included these types of permanent restoration cards into their decks and it was viable, rather than having to put Manalith into their deck.

Again these suggestions are unlikely to replace mana artifacts or become auto-includes, but they could provide good supplementary support. I advocate choice, but if improvements could be made to a color specific solution to a color that falls behind in the format, then I see no issue.

And none of the suggested cards are something I would imagine would swim rather than sink in eternal formats, but it's possible there's something I overlook.

It's also meant as a general take on a possible solution, and not necessarily the only thing needed to improve white's ability to compete in casual EDH. For instance if the land restoration cards I suggested was a way to go, then more cards that facilitate that line of play could be made. More functional reprints of Evolving Wilds , a variant on Flagstones of Trokair or basically anything that helps that line of play and doesn't need to be *the* fetchlands . Prismatic Vista was a very good alternative to the fetchlands, that sadly has taken a very similar price trend. Although I think that may have more to do with the price of the Modern Horizons set compared to what value was in there, than the actual card - a cash-back so to speak. Now I just hope for future functional reprints - even while owning 2 Prismatic Vista s.

White lands that end up in the graveyard Show

What I mean to say with the above, is that the suggestions in the OP and here is more about a direction of solutions to this perceived issue with white in casual Commander, more than it is "this card will single-handedly turn white into just as great a color as green for Commander". Therefore reflecting on these cards' viability in context to only existing cards would be against the point I try to make.

Think of red for a moment. For almost two decades, red didn't have actual card advantage. They had Browbeat as a punisher mechanic, they had Wheel of Fortune in the very early days but those are more exceptions than the rule. Then red got their temporary draw or draws with downside with an underlying theme "it's here in the now, use it or waste it". Card draw is so basic and essential to the game, that each color has come up with ways to achieve it. I think white needs to find a similar solution for multiplayer formats.


And finally, to quote you; "But if your argument is that they're not as good (the manarocks) and so you don't want to play them, then tough, welcome to how balancing works. And if that's not fair in your mind then you have some really bad double standards."

Does balancing need to include price tags? Joke aside.

But how come a large portion of the Commander community has expressed that white and to a lesser extend red are the least powerful colors in Commander, especially white when considering mono color? Red is getting support lately and is improving, but white falls behind.

Do you claim you know balance better than all those people?

Forkbeard on Lyra Dawnbringer: Seek & Destroy

2 weeks ago

Thanks for the card ideas Prospekt, lots to consider here!

  • Endless Horizons is a gamble card in that the guaranteed land drops that come with it are certainly sweet, but the risk of losing EH + the exiled lands to removal is scary. I guess if you don't get too greedy with it and just grab a conservative amount of land it could be acceptable, I'm just not certain what I'd remove to make room for it
  • Dawn of Hope has been suggested a few times now and I like it. It's on theme and likely a reliable draw engine, I should get it in here
  • Mass Calcify is a great 1-sided wipe in theory, but a dead draw against other white decks of course. The casting cost is brutal too, I'd sooner run Wrath of God
  • I will say that Light from Within is a tempting anthem to add seeing as most angels have a minimum of in their casting cost
  • Brave the Elements ! The surprise factor would be great and I like the defensive/offensive versatility, I'm tempted to find room for this
  • Evangel of Heliod is a no go. Expensive to cast, off theme and is really just devotion good stuff
  • Luminarch Ascension seems like a no-brainer inclusion, but my experience with it has been rough. It turns into a game of 'don't let Forkbeard build those quest counters' and I just become the target. It's slow, draws hate & is win-more which is a shame because it's thematically awesome

  • Cheers :D

    Mortarpod on Wait, what? (Norin the Wary)

    6 months ago

    No worries! I ran into a similar problem with Endless Horizons . I'd removed all of the Plains from my deck with it, then someone else destoyed the enchantment. There was a big kerfuffle about whether or not bringing it back into play would allow me to keep putting the lands into my hand each turn.

    sagramore on Odric's Keyword Soup

    8 months ago

    Hi Prospekt - Thanks! There's some cool options there I hadn't seen before.

    Mass Calcify is already in the deck and is ideal here so I agree with that one. Dawn of Hope and Endless Horizons definitely look like they could do work as well. I'm a little less sure of Armored Ascension and Light from Within in this specific deck, but I'll add them to the maybeboard and keep them in mind.

    Thanks again.

    Prospekt on Odric's Keyword Soup

    8 months ago

    Dawn of Hope , Armored Ascension , Light from Within , Mass Calcify , and especially Endless Horizons are all wonderful options for mono white commander decks.

    Load more

    Endless Horizons occurrence in decks from the last year

    Commander / EDH:

    All decks: 0.0%

    White: 0.26%