When Endless Horizons enters the battlefield, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
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Endless Horizons Discussion
8 hours ago
For the last 7 years or so I've had a mono-white angel deck which I always had a lot of fun playing with. The deck would change every couple of weeks/months based on if I could think of a better way to run the deck. I know it's not a tier 1 deck by far, and that's not the point, it's just some kind of angel tribal personal deck which I have spend a lot of time on over the years and it has been a lot of fun. Over a year ago I finally got into MTG a bit more seriously and found this site to build deck and do alot of fun stuff like making descriptions as pretty as possible. The latest version of the angel deck is this one:
SCORE: 49 | 47 COMMENTS | 18582 VIEWS | IN 43 FOLDERS
This version is pretty much pure control focussed, the base of the deck (which I would like to keep) is Extraplanar Lens together with mana cost cards. Originally I started using Extraplanar Lens because angels just costed so much mana generally. After a while I understood that it was a card you had to pretty much build a deck around, since it also costs a lot to play. I liked this version of the deck a lot, but I think it can definetely improve a lot. Again, it's an angel tribal so no tier 1, but it still needs to win as much a possible. Budget isn't that much of an issue.
For the new version of this deck I wanted it to be less focussed on control and more focussed on fighting and ending the game sooner. For the new deck, Cards I want to remove are:
-2 Emancipation Angel (probably to sideboard)
-2 Tower of Fortunes - Not sure yet, maybe I will keep this since I want the card draw
-2 Admonition Angel - Not sure yet
The deck without these cards is pretty much the core of the deck. I don't think I can remove much more, maybe Archangel of Tithes but I think that card is very powerful.
Now for the difficult part, the card which all seem really good and powerful, but I just don't know what to pick to keep it at 60 cards. These cards are:
Admonition Angel - Im not sure If I want to keep this card, if I do I think I want to add 4 copies. Its very efficient, has great devotion and exiles creatures!
Baneslayer Angel - Would like to add 4 if im adding any at all, one of the most powerful and cost-efficient 5 CMC white cards ever printed, I think this would help the deck a lot, but it's very susceptible to removal.
Angelic Overseer - This card is much like Baneslayer Angel in certain ways. 5 Damage 5CMC flyer. Sure, Baneslayer Angel has lifelink and first strike and protection from 2 types that don't really matter, but I am only planning on running Angelic Overseer if im running at least 10 humans, meaning that the hexproof and indestructible are pretty much guaranteed. And if you ask me, I will always take a 5/3 hexproof indestructible flyer over a 5/5 lifelink firststrike flyer in the 5CMC spot, or am I wrong here?
Angel of Serenity - A 5/6 flyer that exiles 3 creatures when it ETB is great. However, the 7 CMC is not great, with the Extraplanar Lenses this deck runs, I could produce 6 mana at turn 4, so a 7 CMC card is just outside that peak. This is a shame, as I really like the card. However, in previous iterations of this deck, I always favoured Admonition Angel over Angel of Serenity since this deck was all about ensuring I would get Plains every turn. Now the deck still can do that even though I removed cards like Endless Horizons a long time ago, im still not sure if Admonition Angel is better. Admonition Angel is slow, but with an incredebily strong body, a 6CMC which means I can play it at turn 4, and it exiles all non-land premanents instead of just creatures. Im really unsure which one of these 2 is better. Maybe serenity' instant exiling is better, it can also target creatures in my graveyard to get them back in my hand, or vs some graveyard decks its great. However Admonition Angel will immedeatly return the cards back onto the field, while Angel of Serenity sends them back to your hand, which is better most of the time. Im not even sure if this deck needs and additional exiling effects, since it also runs 4 Path to Exile and 4 Quarantine Field.
Iona, Shield of Emeria - I would like to add 2 of these to the mainboard. Sure, it's kinda anti-fun to run it, but it's just so strong! I can play it at turn 6, or earlier if I can fetch or draw Nykthos, Shrine to Nyx and you win when you play her in uhm i dunno 90% of your games? This deck can produce insane amounts of mana, and I think I should use that even more to my advantage and play these insanely powerful cards that normally people would only play in some graveyard fetching strategy.
Emeria Shepherd - I'm thinking of adding 1 more to this deck, since together with Emeria, The Sky Ruin it's pretty good in this deck. The main reason why I would like to run 2 in total is that I was thinking of adding Smuggler's Copter as some early to mid game power, and card advantage. Then, If I discard some strong permanents, I can get them back easily. Not sure about this stratetgy yet though.
Student of Warfare - Were finally done with the angels im thinking about adding, so now the other creatures. These are all humans, which work well with Angelic Overseer. That was not on purpose, just all good early game cards in white seem to be human. Student of warfare is a great early game card, and can be a real threat in turn 2, as you can make it a 3/3 with first strike in that turn. I really love that this card can scale with how much mana this deck can make, it is both a strong early game as well as strong late game. Attracts removal so my angels can't get hit, great with Rogue's Passage and almost just as strong as one of the big angels late game. It also combo's well with another card I wanted to add, Smuggler's Copter. It can crew it easily. If im gonna run this, im thinking of 4.
Transcendent Master - One problem I ran into when thinking about changing this deck, and what made the selection of new cards very difficult, was that I was removing almost every early-mid game card in my deck. All 3 CMC cards that helped buy time for big creatures were lost, and after searching for a while, I thought this might be the perfect replacement. For 3 mana with two devotion to white, it is a normal 3/3 creature, which is.. ok I guess... But after spending 6 mana, which might be turn 4, it becomes a 6/6 with lifelink and with 12 mana, a 9/9 with lifelink and indestructible. This card gives me mid game protection, and becomes one of the strongest late game creatures in the deck. Attracts removal, which is ok, less removal for the other big creatures. Im not sure how many of these I should run if any at all.
Smuggler's Copter - I talked about this card a lot already, but I think this might also be some very good early to mid game presence that this deck needs. It also give me some form of card draw, which I really need. Can be crewed by cards like Weathered Wayfarer and Student of Warfare.
Ghirapur Orrery - Origianlly I had this card in mind as replacement for Tower of Fortunes. This deck has so much mana, it needs A LOT of card draw power to fully use it to its advantage. I eventually went with Tower of Fortunes for lack of a better alternative, as it could get me a lot of card for mana which I normally had enough of. However, with the deck' focus changed to be more dependant on lands, I thought Ghirapur Orrery might be good, 2 land every turn with Admonition Angel seems good on paper. However it comes with a lot of disadvantages. You have to play all your cards in order to get the card draw the next turn, and it also affects your opponent(s). Right now, I have no idea whether to take Ghirapur Orrery or Tower of Fortunes.
So as a little Summary, you can see the deck for yourself here:
SCORE: 49 | 47 COMMENTS | 18582 VIEWS | IN 43 FOLDERS
I was thinking of removing:
However, there are a lot of very good alternatives which all push the deck in different directions, and I would really appriciate how other people think about them:
4 additional Plains
I undestand that this must be very difficult for other people to help with since it's such a personal and pretty unique deck, but any help, thoughts, suggestions, whatever are greatly appriciated!
1 day ago
Hello there, my favourite Kaalia player! I'm really glad you like my precious deck.
It is true my deck is sometimes too slow and you are right, it's because of Hall of the Bandit Lord but also the nature of the deck itself AND my style of playing it. I often like to have bigger board presence rather than actually doing anything with it. I like making possibilities and not attacking with all the aggro I can get.
Eldrazi Conscription is a card that made me think a lot but I came to a realisation: for me it's not an aura for 8. It's an equipment for 4 with equip 4. That is so since I'd cast and equip it on one turn anyway to minimise the risk of removal. If you look at it like this it suddenly stops being so overcosted, doesn't it?
Condemn is great because it has no drawback. Except it's very optional indeed. I am actually planning to upgrade it to the Path, but not until I get the promo series version with Rebecca Guay's art. :)
I am planning to get rid of some more gray lands, Darksteel Citadel included for Inkmoth Nexus for example, but currently I find it hard to acquire them. When i do though, they will replace these less valuable ones.
New Benalia, Thran Turbine and Terrain Generator are all really nice suggestions. I'm afraid that the first one will slow me down more than help with the scy. The Turbine looks great but gives me mana only for the upkeep. I hardly ever do anything on my upkeep. The Generator is nice if you are flooded, but it's not bad imo to put one land down each turn. I don't need to put all I have on the board. I'd rather not draw any more of them. And this is when Endless Horizons used to rescue me. It was a lot of searching and a lot of shuffling after the game though and I took it out.
Stonecloaker is a really nice one! I remember I've seen it before. Never gave it a second thought though. Looks really nice. I need to get one and playtest it!
I used to want Kemba on the team but after some time I realised the tokens aren't that great. Ok, some fire and block power. But nothing else except making it harder to protect the one equipped creature since the opponent will use a lot to get rid of her.
Mentor of the Meek would be nice with Kemba. Without her I don't have a lot of creatures with 2 or less power. It's 17 -ok, but I'm not sure it's worth it. Well, maybe it requires more thought...
As for another suggestions: Linvala, Priest and the Rack: there is only one reason I don't use them: money. Containment Priest actually look like it's within my reach but it's only against Kaalia. Do you really want me to have it? :) Also, it would prevent me from blinking the Mystic or anything in fact.
Thank you very much for such an amazingly long and thoughtful comment with so much great stuff to think of! I do appreciate it a lot. Cheers!
4 weeks ago
Renegade Map just came out, Walking Atlas is always good, you might like Reaper from the Abyss in your creatures, Yahenni's Expertise just came out, Liliana of the Dark Realms helps with grabbing swamps, Endless Horizons grabs plains, Thawing Glaciers is the only fetch land that goes back to your hand, Gilded Lotus is good despite the mana sink, Sorin Markov pings someone to ten, Tree of Perdition too, Hell's Caretaker, Champion of Stray Souls, and Debtors' Knell all grab creatures from your grave regularly, Dark Confidant is like phyrexian arena in a way, Vow of Duty and Vow of Malice could be nice on teysa, Entangler is ridiculous on her, Conqueror's Flail would be good too, and I will come up with more stuff later, that's enough for now.
1 month ago
I would find a way to fit in Wall of Omens here, if I were you. Not only a 0/4 for 2, it has defender so it benefits from your other creatures and lets you draw a card. This card draw should not be underestimated. I would play Wall of Omens over Wall of Faith, and Im not sure if Endless Horizons is that great here. I would only run Endless Horizons if you're planning to run a pretty low number of lands, or if it combo's well with another card (even though it combo's here with Ghirapur Orrery). If you want to run more tokens, you could find a way to play Extraplanar Lens maybe, it works well with Ghirapur Orrery and Endless Horizons, and is extremely good with spells with in their mana cost, which most token spells are. If you go that route, you could try Secure the Wastes or Entreat the Angels and maybe soem token pump spells like Intangible Virtue or Elspeth, Sun's Champion.
Good luck with your deck!
1 month ago
Just got back to computer access so I'll respond to all the comments here in order now, thanks for all the upvotes by the way!
I love Astral Steel but its just such a bad card haha, if I'm playing for flavor I'll definitely add it!
Ornithopter sadly isn't a vehicle or he'd definitely get included.
I was considering the tron lands but decided I have so few lands that I want mostly plains and the nonbasics I opted to use are mostly land destruction stuff.
1 month ago
If at all possible, I think running a Alhammarret's Archive or a Sensei's Divining Top would be a decent contingency to drawing into lands and ruining your storm. Another idea to counteract drawing too many lands would be running a Endless Horizons as a Mana Severance.
Additionally, I recommend a Scrap Trawler, which is coming out with Aether Revolt too, in which combos perfectly with Krark-Clan Ironworks. Sac any to artifacts to essentially ritual until you end up sac'ing to the drop. With all of your reducers out, that's Crucible of Worlds sac'd into 2 drop (Draw from Sram), sac that into a 1 drop (Draw from Sram), into a 0 drop (Draw from Sram).
1 month ago
Thank you Firebones675! I did not make those connections. Beyond being able to draw Hallowed Fountain and Prairie Stream with Endless Horizons, is there any other bonuses to using them over Glacial Fortress? I didn't want this deck to cost an absurd amount of money and those special lands are a little expensive. Same reason I didnt jump for Greater Auramancy. Quick question, if I use Endless Horizons and it gets destroyed, do I lose those plains? I would assume I would but I read something weird about how it resolves somewhere. I wanted to put enchanted evening in to prevent players from using cards like Spring Cleaning but I did not realise I would destroy my own lands. Does any one else have other ideas to prevent enchantment board clear cards? Thank you for commenting!