Endless Horizons

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Eventide Rare

Combos Browse all

Endless Horizons

Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.

At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.

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Endless Horizons Discussion

fragarach97 on Angels

2 weeks ago

Yo, huge fan of Angel's here and I've got some recommendations for you.

I see that your deck is largely centered around lifegain as well, if that's the case there's no reason not to run Baneslayer Angel and her little sister Gisela, the Broken Blade. Big Angels with lifelink? Awesome! I can attest to the fact that Baneslayer is a beating and a half.

My next recommendation would be to run a second colour, namely green as Angels are expensive and green is the ramp colour. Things like Explore, Sylvan Caryatid, and Birds of Paradise both help you ramp early. Now the best payoff Angel if you're running green is Sigarda, Host of Herons. She is so much more powerful than her SoI counterpart and is really tough to kill. Resolve her early with any of the ramp I listed and your opponent is in for a nightmare.

Now there are many more Angels I can reccomend, so let's do just that.

If you can afford her, Linvala, Keeper of Silence really hoses down lots of strategies and her OGW counterpart Linvala, the Preserver can get you right back in a game you're losing.

Angel of Sanctions, Angel of Serenity, and Admonition Angel all have powerful Oblivion Ring style effects that clear blockers or threats for the rest of your team. Angel of Serenity in particular is a massive swing and will often win games on her own.

If you need recursion (and it's never a bad thing to have), Bruna, the Fading Light really surprised me with how good she is and wins the game almost instantly if you can meld her with Gisela.

Now, if you're doing this then you should for sure go up on lands, 23-24 would be fine and works for my Angel deck. Also, if you insist on being mono-white then Endless Horizons is a hysterical card that fixes the problem ofndrawing lands late game and gives you a steady supply of them.

If you want more ideas, check out my Angel deck, Whom God Loves. Have a nice one!

Warxuaroz on Making Eight-and-a-Half-Tails Great Again!

3 weeks ago

Mate, you better not throw Endless Horizons in then. :)
I am thinking about it it now though, since it's one of very few cards giving me card advantage in this deck. I know it to be a great card and I love it on the field, but I don't play it strictly because it serves me back minutes and minutes of shuffling.

buraddo79 on Cleric

3 weeks ago

Yeah, I'm not trying to be as oppressive as Iona, Shield of Emeria, and I'm not dealing with a lot of counter spells in my meta to need Cavern of Souls. Metallic Mimic, however is one I missed. That could be good. The ramp/discount suit you described is good, and maybe I should add some. I took out Gift of Estates, and Pearl Medallion because I wasn't too worried about needing ramp due to low CMC. I do have Endless Horizons, Oath of Lieges, Solemn Simulacrum, Caged Sun. Maybe Pearl Medallion would be good. I guess I'm trying to keep as many clerics in as possible to benefit from their various abilities. But like you said this is a passive deck, so an explosive finisher is something I'm looking for. Charge Across the Araba, Aetherflux Reservoir,Reverse the Sands, and the Karma Stern Judge combo are some example of what I mean, since I'm not likely to win by beat down until I get Coat of Arms on board.

mothman on Sassy, Kha Regent

1 month ago

I would say you need more ways to generate card advantage and more ways to get more mana.

For mana, we have Marble Diamond, Coldsteel Heart, Land Tax, Endless Horizons, Knight of the White Orchid, Gift of Estates, Solemn Simulacrum, Weathered Wayfarer, Karoo, and Nykthos, Shrine to Nyx.

For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.

Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.

Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.

Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).

That's my $0.02.

SSJ_Weegee on Dakkon Blackblade

1 month ago

Endless Horizons could be good.

marcopollo on Odric, Who Flies with Angels

2 months ago

Endless Horizons, Marble Diamond, Knight of the White Orchid and Gift of Estates will help with the mana ramp.

True Conviction, and Test of Endurance would help with the lifegain win-con.

neosapien on Starfield & Sigil

2 months ago

Those Kruphix's Insight would be so good after an Endless Horizons. Im sure you could fix enough green in and keep all your lands plains

Happymaster19 on Nevermore Prison

2 months ago

True. Most fetching is fine at the end of an opponent's turn but that is primarily in more fetch/shovk hwavy manabases. Ive been playing enchantments for a while now and the only reason a I have fetches is for the Blood Moon splash. Before, I had forgone fetches for the aforementioned Endless Horizons. Games go long with this deck. Very long. And you really want to stretch your life as long as possible. If you stay Mono-white, I highly recommend exploring Endless Horizons. There are ups and downs. You don't lose life but you have to commit mana. You thin your deck a HELL of a lot more with only one card. And when opponent's look at it, they often don't know what to do. Do they really want to counter that? The answer is yes but it's not always obvious and even if it only sticks for a few turns, it will do its damage, keeping you stocked on land to play all those non-land cards you'll be drawing.

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