|Commander / EDH||Legal|
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When Endless Horizons enters the battlefield, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
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Endless Horizons Discussion
3 days ago
Personally I like Heliod, God of the Sun the best after lots of testing. He has everything you need for mono white, he is resilient and the interaction with Skybind is awesome. The tokens are expensive but Anointed Procession helps and they give draw with Skullclamp. I will warn you that the deck is expensive though.
Sram, Senior Edificer is a really great way to go on a budget though because you won't have to shell out for Land Tax/Scroll Rack, Mind's Eye, Endless Horizons etc which are really needed in most mono white decks so you don't run out of gas.
3 days ago
You would likely be better off with white equipment but for white enchants here are some good ones:
Sram, Senior Edificer his text includes auras and draw is really nice.
Rune-Tail, Kitsune Ascendant turns into an enchant.
Heliod, God of the Sun his rec page is very enchant heavy too, https://edhrec.com/commanders/heliod-god-of-the-sun
Mageta the Lion i mention him in case you go few to no creatures.
1 week ago
The deck almost never has land issues, and is regularly able to hit 9+ mana.The 34 mana producing lands may seem low, but there's a lot of fixing around that, and it's all pretty low-cost. Land Tax, Pearl Medallion, Endless Horizons, Knight of the White Orchid, Oreskos Explorer, and Expedition Map give it an effective 40 mana sources. Add nykthos's ability to jump you up and the deck doesn't hurt for mana often (and less than most decks I've played with or against).
I could see running a caged sun, since it doubles as an anthem, but thran dynamo is ramp at a point that's much too late. Endless horizons is the only one of my ramp/fixing spells that costs more than 2 for a reason. The deck's most populous spot is 4-drops. If I'm ramping on 4, that means I failed to cast many of my most impactful spells. (Endless horizons gets a pass because it also clears a lot of land from the deck, making it much more likely we draw gas on future turns and normally netting 3+ consecutive land drops)
3 weeks ago
Yeah that seems a lot better, one other suggestion i have is to remove Endless Horizons I really like that card, but i feel its a lot better in EDH formats since they last so long and are slow paced games, and it helps you not get manna screwed. Modern is just such a fast paced format where that card seems most useful in long drawn out games. Other than that, I like the deck!
1 month ago
Thanks for your comments! Auriel, thank you for your suggestions. Removal is a good way of protection for me, but Angel of Serenity is a bit late game, I think. Sphere of Safety would be a great fit due to my high enchantments, and with Enchanted Evening every permanent would pay toward it, so thank you so much for that one! My budget isn't very high and I kinda just play for fun. Right now, I'm probably going to keep Avacyn, Angel of Hope printed because I don't have nearly enough money to pay $30 for one card. Endless Horizons is another fantastic card that will definitely be put in. I probably won't focus too much on removal for my deck, because I really would like to make it so that anyone attacking me will be crippled and I'll get the upper hand. Brigid, Hero of Kinsbaile and Stuffy Doll are really meant to destroy. I'm very much new to Magic and don't know many cards, so thanks so much for your suggestions.
1 month ago
Endless Horizons is always good in mono white EDH if you're willing to take the risk. Sphere of Safety would also be good since you seem to have a few enchantments. In EDH you have twice as much life as normal so damage prevention isn't always as important has having threats amd the ability to remove threats. Removal is a better way of damage prevention. How much are you willing to spend if you don't mind me asking? There are a lot of budget cards available as well such as Angel of Serenity
1 month ago
Sconed - Thanks for the comment! Sorry it's taken me a while to respond! I haven't really thought too much about budget options, but so far I've found a few different ones! Naturally, they may make the deck a little more slow and clunky, but that is sort of expected.
Endless Horizons in place of Land Tax ... It's still a way of guaranteeing your land drops, and it helps thin the deck a bit as well. It hurts a lot if it gets removed, and it comes down later than Land Tax normally would.
Cradle of Vitality in place of Archangel of Thune ... This is clearly a trade off in which Archangel of Thune is better, but that's the difference between the value in those cards. This still lets you get creatures bigger, and also helps with Herald of War, which is another reason for Archangel of Thune.
Semblance Anvil in place of Urza's Incubator, or any other mana ramp card ... This is definitely slower, and I personally wouldn't recommend it just because there may not be a card that you want to toss to activate it. It is certainly an option though!
Umezawa's Jitte and Sword of Light and Shadow can be replaced with just about any other equipment, though the options provided by Jitte are really awesome. The recursion provided by Sword of L&S is great, as is the protection, but it could be replaced with other hexproof things, or even Spectra Ward
Other than that, the suggestions provided by Gleeock are also pretty solid ones!
1 month ago
Since you're running a soft stax package with Kismet and Blind Obedience, you could step it up with the Orbs to make it hard locks (Winter Orb/Static Orb). Also would include Unwinding Clock and/or Clock of Omens to keep yourself out of trouble.
You seem fairly content with your ramp/lands, but another noteworthy card is Endless Horizons. Maybe Strionic Resonator for all your triggered abilities? Tithe, Angel's Grace, and Comeuppance are all fun cards too.
Other than those fairly generic white good stuffs, not sure what to suggest for ya. It looks good overall, but seems like you're torn between stax/pillowfort and aggro weenies. Only other suggestion I'd have is to pick one and stick to it. You have a pretty solid package going for the control root, so I'd pull the remaining "weenie"/token cards for more control cards or win-cons that fall into that shell better.
Either way, hope that helps and +1 from me.