Firebreathing

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Firebreathing

Enchantment — Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

Firebreathing Discussion

Boza on Ravnica Allegiance: Spoilers and Speculation

3 months ago

Frenzied Arynx's ability costs 6 because:

1/ It has some form of evasion (trample) that really benefits from extra power.

2/ It is a decent rate for the abilty.

3/ The initial creature has a lower cost than both dragons mentioned. Putting actual Firebreathing on that efficient of a midrange creature (4/4 for 4) is very dangerous in limited. It is in that sweet spot where it is already baseline powerful at its cost. Making the ability cost less, for example "GR:This gets +1/+0 until EOT." Would have made the creature incredibly more powerful.

Rzepkanut on The Deckwatch [Home Base]

3 months ago

Hmmmf. I was soo hyped for a cool new Simic mechanic, and I was definitely disappointed by Monstrous 2.0 ...I guess its not that tragic, but variations on Firebreathing as "new mechanics" are very unexciting. It would have been cooler to see Evolve or Graft come back even, at least those mechanics don't cost mana to use ever.

So yeah, Growth Spiral is the best Simic card previewed so far by a long shot. I'd rather play the Prime Speaker Zegana any day.

Neotrup on What happens when I gain ...

10 months ago

It's worth noting that some auras, including curses, will reference both "you" (the person who controls the aura) and the enchanted creature/player.

If you gain control of a Curse of Misfortunes attached to you, at the beginning of your upkeep you will have the option to search your library for a new curse to attach to yourself, but you likely won't want to.

If you gain control of a Curiosity, you will get to draw a card whenever the enchanted creature deals damage to one of your opponents, but not if it hits you.

If you gain control of a Firebreathing, you will be the one who get's to pay mana to give the enchanted creature +1/+0, if you so desire.

If you gain control of a Mind Control, you'll also get to take the enchanted creature, as long as there isn't a newer control changing effect (like that of Daring Thief) being applied to it.

zephramtripp on Card creation challenge

10 months ago

I just thought of "water-breathing" as a riff on Firebreathing, but your ideas are cool too!

SteelSentry on First deck you Built

1 year ago

My first deck was an 80-card pile of mostly Goblins, but included all the hard hitters that were in my dad's collection, like Shivan Dragon and Ball Lightning, with 4 copies of Firebreathing as my finisher (to enchant my Goblin Balloon Brigade or make someone unblockable with my Goblin Tunneler). I still remember when I came back to Magic and saw Krenko, Mob Boss in the case at my LGS.

My first Commander deck was also a Mono-R Goblins deck, headed by my boy Krenko, and later Grenzo, Havoc Raiser.

UltimatHedgehog on BR Dragons

1 year ago

I agree Firebreathing should go because I never have the mana free to use it, so that's gone. Sengir Vampire was there for his ability to keep getting stronger and cheaper CMC than the dragons, but I'm probably better off removing him and Furnace Whelp for Thunderbreak Regent (which I tend to do when sideboarding) and more removal for the cheaper cards. I do have Blightning and Slaughter Games but I took them out when I was adding creatures. They're probably going back in.The reason I have Archetype of Finality is to give the dragons deathtouch for their abilities that can hit opponent's creatures. Stormblood Berserker also hasn't been that useful but I thought he could be able to protect me earlier with Lightning Bolt and Tormented Soul to get damage in for his Bloodthirst. Are there better lower cost cards I can replace it with?

xyr0s on BR Dragons

1 year ago

This is very... confusing. Is it two decks, mashed into one? Or 3?

What is the cards, you really want to play? I mean, everytime every game? Bump those up to 4. Anything that's more situational, you can remove or put in the sideboard. For example: Archetype of Finality, is that really a good card? 6 mana for a 2/3 body and some text about deathtouch? Do you want to draw this card in every game? Or Stormblood Berserker - it's a good card, if you play it on turn 2 with bloodthirst, but just a couple of turns later and a 3/3 creature isnt impressive. How often can you both deal a point of damage, and have 2 mana to spare in turn 2? Firebreathing is something many of your cretures have. It's only useful in a deck with piles of surplus mana. How many turns do you end with several untapped lands? Dragonmaster Outcast - how fast can you play 6 lands? And so on and on... you have a lot of dragons, and then a lot of 1-ofs, that perhaps have some kind of synergy. But you'll never see that, because you never draw them at the same time.

Also, you need a lot more mana to play those big creatures.

You need to pick out a couple of dragons (if you want to play a tribal dragon deck), bump their number up, remove all the clutter (Sengir Vampire - what's that supposed to do here?), and put in some ways to make the game long enough to play big creatures - removal, discard, sweepers, that kind of thing. Giving your opponent 8-10 turns while you play lands is not the way to win.

silastheguardian on

1 year ago

A 6 mana 5/5 with Firebreathing??? SO GOOOOD!!!

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