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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.







Rekt_Angles on
Obeka, Spreader of Cheeks
2 months ago
I don't normally say this, but you could actually probably stand to cut a couple of lands. 39 lands is a lot, especially with the surprisingly reasonable amount of ramp/rocks you're running. I'd recommend cutting about 3 for more way to either A- Increase your commander's power for more upkeeps or B- Make your commander unblockable. Bedlam, Cover of Darkness, and even Levitation/Archetype of Imagination would work for the unblockable side of things. As for the power increases, depending on what you're spending your mana on each turn, Firebreathing style effects could work rather well, turning your extra mana into extra damage and upkeep triggers sounds like good fun.
I would also consider Red Elemental Blast because once someone sees your commander they will know hwo the deck is built and will attempt to counter it asap.
RiotRunner789 on
Super Shivan
2 years ago
The main problem I see is how you plan to reliably play Shivan Dragon and keep it in play. As he's your hidden commander, I would suggest splashing black. Black will let you reliably tutor for him and allow a couple/few recursion spells if he's killed. An added bonus of adding black is you also get to run Crux of Fate as a solid board wipe and Kaya's Ghostform as another protection piece.
A card to consider for the deck itself, is Leyline Tyrant. His red mana storage works well with Shivan's Firebreathing.
Edit: As a side note, you could consider running Shivan as your commander with a white background under a rule 0 situation. This would admittedly make him more difficult to play, it would solve the 'finding/getting him problem.'
zachz on
$50 BUDGET OGNIS
2 years ago
Yeah, you need firebreathing in this as a ready source of manadumps.
Creatures: - Flamekin Brawler - Dragon Egg - Dragon Hatchling - Chartooth Cougar - Everflame Eidolon - Immolating Souleater - Hellkite Overlord - Goblin Fire Fiend - Furnace Whelp - Molten Ravager - Tattermunge Witch
Enchantments: - Firebreathing - Captive Flame - Ghitu Firebreathing - Shiv's Embrace - Dragonrage (Instant, gives all creatures firebreathing)
Rhadamanthus on Can you Disallow Omnath?
4 years ago
No, Disallow can't be used on Omnath, Locus of Mana 's first ability, as it's neither activated nor triggered.
There are three kinds of abilities:
- An activated ability is always written as "[Cost] : [Effect]", like Prodigal Pyromancer , or the 2nd paragraph of Firebreathing
- A triggered ability is always written to start with one of the words "when", "whenever", or "at", like Blood Artist , or the 2nd paragraph of Lord of the Pit
- Anything else is a static ability. Omnath, Locus of Mana only has static abilities, and Disallow can't do anything to them
kpres on Card creation challenge
4 years ago
Gold Dragon
Creature - Dragon
Flying
: Gold Dragon gets +0/+1 until end of turn.
: Until end of turn, creatures you control get +0/+2 and deal damage equal to their toughness instead of their power.
5/5
It's a dragon, so it's got to have some form of Firebreathing. It's white so it boosts its toughness instead. Also in white: Dealing damage equal to toughness rather than power. Also in white: Helping others -- so this guy grants it to all your creatures with an activated ability.
OooooooOOOOOOOOOHHHHHH, double ninja'd. I'll do this challenge, too.
Mine Cart
Artifact- Vehicle
Crew 1
Whenever Mine Cart attacks and isn't blocked, you may remove it from combat and create two Land Mine artifact tokens with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying."
3/3
Create a sorcery with no mana cost (it can't be cast for its mana cost, i.e. from your hand), but with some alternative way of casting it such as Flashback or a new ability, but don't use suspend. Also, there has to be some reason for why this card shouldn't be cast from your hand.
erikthor13 on
The Killing Joke
4 years ago
edits-
added: Kaya's Ghostform Supernatural Stamina Undying Evil Wound Reflection Dictate of the Twin Gods Insult Unleash Fury Basilisk Collar Shadowspear Victimize
removed: Captivating Crew Dragon Breath Fiery Mantle Crown of Flames Firebreathing Ghitu Firebreathing Woe Strider Animate Dead Ashnod's Altar - this will probably go back in after some playtesting Mayhem Devil
erikthor13 on
The Killing Joke
4 years ago
Great suggestions! Put this together at work (while not working...), haven't had a chance to look at everything or playtest yet but just about all those cards will definitely be swapped in so thank you! i was thinking there were too many Firebreathing cards, probably cut those down to just 1 or 2 and add in damage doublers instead. could probably use more voltron-esque type cards to pump Juri up more as well. thinking a couple lifelink equipments like Basilisk Collar could be good too.