|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Unlimited Foreign Black Border (2EDFBB)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
Combos Browse all
Enchantment — Aura
: Enchanted creature gets +1/+0 until end of turn.
Price & Acquistion Set Price Alerts
2 weeks ago
It's worth noting that some auras, including curses, will reference both "you" (the person who controls the aura) and the enchanted creature/player.
If you gain control of a Curse of Misfortunes attached to you, at the beginning of your upkeep you will have the option to search your library for a new curse to attach to yourself, but you likely won't want to.
If you gain control of a Curiosity, you will get to draw a card whenever the enchanted creature deals damage to one of your opponents, but not if it hits you.
If you gain control of a Firebreathing, you will be the one who get's to pay mana to give the enchanted creature +1/+0, if you so desire.
2 weeks ago
I just thought of "water-breathing" as a riff on Firebreathing, but your ideas are cool too!
5 months ago
My first deck was an 80-card pile of mostly Goblins, but included all the hard hitters that were in my dad's collection, like Shivan Dragon and Ball Lightning, with 4 copies of Firebreathing as my finisher (to enchant my Goblin Balloon Brigade or make someone unblockable with my Goblin Tunneler). I still remember when I came back to Magic and saw Krenko, Mob Boss in the case at my LGS.
My first Commander deck was also a Mono-R Goblins deck, headed by my boy Krenko, and later Grenzo, Havoc Raiser.
6 months ago
I agree Firebreathing should go because I never have the mana free to use it, so that's gone. Sengir Vampire was there for his ability to keep getting stronger and cheaper CMC than the dragons, but I'm probably better off removing him and Furnace Whelp for Thunderbreak Regent (which I tend to do when sideboarding) and more removal for the cheaper cards. I do have Blightning and Slaughter Games but I took them out when I was adding creatures. They're probably going back in.The reason I have Archetype of Finality is to give the dragons deathtouch for their abilities that can hit opponent's creatures. Stormblood Berserker also hasn't been that useful but I thought he could be able to protect me earlier with Lightning Bolt and Tormented Soul to get damage in for his Bloodthirst. Are there better lower cost cards I can replace it with?
xyr0s on BR Dragons
6 months ago
This is very... confusing. Is it two decks, mashed into one? Or 3?
What is the cards, you really want to play? I mean, everytime every game? Bump those up to 4. Anything that's more situational, you can remove or put in the sideboard. For example: Archetype of Finality, is that really a good card? 6 mana for a 2/3 body and some text about deathtouch? Do you want to draw this card in every game? Or Stormblood Berserker - it's a good card, if you play it on turn 2 with bloodthirst, but just a couple of turns later and a 3/3 creature isnt impressive. How often can you both deal a point of damage, and have 2 mana to spare in turn 2? Firebreathing is something many of your cretures have. It's only useful in a deck with piles of surplus mana. How many turns do you end with several untapped lands? Dragonmaster Outcast - how fast can you play 6 lands? And so on and on... you have a lot of dragons, and then a lot of 1-ofs, that perhaps have some kind of synergy. But you'll never see that, because you never draw them at the same time.
Also, you need a lot more mana to play those big creatures.
You need to pick out a couple of dragons (if you want to play a tribal dragon deck), bump their number up, remove all the clutter (Sengir Vampire - what's that supposed to do here?), and put in some ways to make the game long enough to play big creatures - removal, discard, sweepers, that kind of thing. Giving your opponent 8-10 turns while you play lands is not the way to win.
1 year ago
Raging Goblin, Barrage of Expendables, Firebreathing, Akroan Crusader, Kolaghan Stormsinger, Somberwald Vigilante, Bold Impaler, Otherworldly Outburst, Hammerhand, Renegade Tactics, Mugging, Outnumber, Fiery Impulse, Magma Spray, Epiphany Storm.
that all I got for now.