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Leatherback Baloth Discussion
1 week ago
Pelt Collector is awesome. It has unseated Experiment One as the best one drop available. So to accommodate this change I have removed Elvish Mystic and 2 experiments in favor of the full playset of pelt collector (pelty). The fact that pelty triggers off of creatures dying makes him a much better top deck, as you can play him pre combat and if any creature trades lil pelty will grow. In addition the trample clause is icing on the cake. It facilitates more aspect of hydra blowouts.
The second change is removing Leatherback Baloth in favor of 2 Groundbreaker. This change is for several reasons. 1, I really just want to try the card, it is explosive and helps win out of nowhere. Fits my play style perfectly. 2, with Pelt Collector becoming a 4 of, groundbreaker will always trigger it, almost 100% of the time it will trigger pelty twice. 3, it allows for the curve of T1 pelty, T2 geist, T3 steel leaf, T4 groundbreaker + aspect. That is just the dream! If anyone has any experience with these cards please share them! I am keen to learn as much as possible!!
1 month ago
The mana cost or the P/T are not the end goal when creating a creature. You do not sit down to create a creature and think "Ok, I want a creature that has 9 power and toughness and mana cost of GGG" the answer is not necessarily Steel Leaf Champion. It could be Leatherback Baloth.
A creature is not a mana cost and stat line, it is there to fill a role. For example, Steel Leaf Champion is part of the cycle of triple symbol creatures, so its mana cost is set. The P/T will depend on what role it should fill, in this case being an undercosted threat that works very well versus token strategies.
So, matching the P/T and manacost is not the end goal of design. It is something that happens more natural as there are expectations and guidelines such as lifetotals or available counterplay and removal that go into a creatures's p/t statting.
For example, if I told you how much should the card with this text and mana cost be:
Creature - Common
This spell can only be cast using mana from basic lands.
How much should it's P/T be?
How about this one:
Creature - Rare
When ~ attacks, all creatures that are attacking get first strike and deathtouch until end of turn.
What should the mana cost be?
Give me your guesses and I will tell you the answers in the next post.
1 month ago
even a basic forest is better than Sapseep Forest. modern is too fast for lands that enter tapped, 2 mana for 1 life isn't worth it, and green stompy in particular should always have something else to spend that mana on. honestly, every noncreature in your current list except Rancor should be cut. 5 mana is too expensive for green stompy, and the deck doesn't need card draw. the biggest reason green stompy is even good, is Aspect of Hydra. so you need more creatures that increase devotion, like Strangleroot Geist and Leatherback Baloth. you can cut the Carnage Tyrant to make room. you'll almost never have the mana for it, even with your mana dorks. one last thing, you can save a TON of money by swapping the Noble Hierarch for Elvish Mystic or Arbor Elf. with the deck being mono green, using Noble Hierarch is basically saying "i'm fine paying $80 for 1 extra power if a creature attacks alone". that alone is crazy, especially in a deck where creatures should almost never attack alone.
1 month ago
DemonDragonJ: the "rule" that "a creatures power and toughness cant exceed its mana cost without a drawback" has never existed. so technically, it never changed. if anything, the rule has been the opposite. a p/t equal to the mana cost of a creature is a good start. a p/t below the mana cost is generally bad without a really good effect attached to it. you also have to remember that big creatures is green's main thing. see Leatherback Baloth.
1 month ago
Myriiad - Leatherback Baloth is a good fit for this deck and actually used to be used in my mono green stompy deck (as well as basically everyone's). This changed with the release of Steel Leaf Champion, which is better for an aggressive deck such as this one because it has an increase in power while still surviving Lightning Bolt, and evasion against cards like Lingering Souls. I occasionally see lists that run several Leatherback Baloth as well as a full play-set of Steel Leaf Champion to have more three drops.
1 month ago
Seems to fit well, not sure what you would swap for it though. Fills the same line as tusker only boasts 1/2 more for only 1 Mana.
2 months ago
fireschnot777 Thanks for the advice!
I think you might be right about the Leatherback Baloth over the Dungroves. They very rarely are more that 4/4s and can hurt my devotion. I will give them a try, and might move the Dungroves to my Sideboard.
So far MGS has been really fun to play!
2 months ago
nice, my favorite archetype: mono-g ramp! First off, you need to shore up the ramp side of this deck.
Add some Thragtusks to help with burn, it also fairs well against most removal too.
Personally I would trim alot of the fat your deck has, for example Parallel Lives isnt as useful as stuff like Heroic Intervention for a deck that wants to play alot of creatures in a format with plentiful amounts of board wipes. I'd also cut stuff like Garruk's Horde that doesn't really hold alot of value in modern.