Leatherback Baloth


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Worldwake Uncommon
Promo Set Uncommon

Combos Browse all

Leatherback Baloth

Creature — Beast

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 67%

0.05 TIX $0.05 Foil


Leatherback Baloth Discussion

Red_X on green bean

6 days ago

First, I need to give some information, and then ask some questions based off of it.

Format: If you plan to play anywhere but the kitchen table, you need to know what format your deck is in to know where and what you can play.

Standard: All cards that were released in standard legal sets in the past 2 years. This how most players get started in magic because it's the most advertised and supported format, and its the least expensive competitive format.

Modern: All cards since the set Mirrodin in 2003, with a banlist that is kept up by Wizards. This is a non-rotating format that is moderately expensive, especially compared to what you have now, but it's possible to make a cheap deck.

Legacy: All cards in all of magic, with a banlist. Generally very expensive because of manabases and format staples.

Vintage: All cards in magic, with a restricted list (only one of each card can be played). Most expensive format, but it can be approachable depending on te deck because most shops allow some number of proxies.

So I need to know what format you want to try. I'd recommend standard or modern. Also, all standard decks are legal in modern, so you can use one deck for both formats.

The second thing I need to know is what type of deck you want to build. I'm assuming you want to stick with mono-green, so green generally does one of four things well.

Ramp into big creatures: This is what green used to do a lot more, which is essentially use cards like Elvish Mystic and Rampant Growth to get mana quickly and then just play gigantic creatures like Craterhoof Behemoth to win.

Utility creatures: This is a newer thing, but green has enough creatures that are just generically good that you can put them in a deck and outvalue your opponent. Cards like Tireless Tracker and Scavenging Ooze let you play creatures that are just generically better than your opponents and win the fair game. Generally it is paired with black when it does this, but it can do it by itself.

Have really big creatures quickly: This is a deck generally referred to as mono green stompy. It is solely based around playing cards like Leatherback Baloth and Strangleroot Geist to play bigger creatures than your opponent faster than your opponent and run them over.

Have a lot of creatures really quickly: ELves do this perfectly. This is a type of deck that is designed to put as many creatures onto the board as possible, and then either use something like Craterhoof Behemoth to go for the win or just keep attacking with more creatures than your opponent can block until they are dead.

After you have an idea of what you want to do, I can help you with specifics.

CheapDecks101 on Rock Stomp

2 weeks ago

Both Leatherback Baloth and Groundbreaker will be extremely hard to cast on the turns they are respectively aimed to be cast (turn three) because they are CCC. You also run 61 cards.

MagicMat on Stomping the ground

2 weeks ago

ZackBinks Ahahahah thank her! I saw a deck that made a good result with 2 Groundbreaker and 2 Leatherback Baloth, how does she play them? I understand their "explosiveness" so I'll keep them in mind, but I think I should probably have 4 Aspect of Hydra.

About Skinshifter I was considering it in these days after seeing someone playing it, never taken it too seriously cause it doesn't evolve Experiment One and compared to Scavenging Ooze I didn't think it deserves a spot.

SB is something I'm continually changing and you can tell her that I'm currently running a Tormod's Crypt and it'll stay there for a lot. ;)

MagicMat on Stomping the ground

2 weeks ago

xyr0s Thanks for hint. If I have a 2 drop I'll play it on turn two and on turn 3 Greenbelt Rampager that makes Experiment One a 4/4 where Leatherback Baloth makes it a 3/3. The problem is when I don't have a good curve, if I have no 2 drops on turn 2 I can cast Greenbelt Rampager twice and turn 3 play it with 2 mana open for a possible drawn 2 drop or 1 drop, Leatherback Baloth can't do this. I never had devotion problems, but I'll switch Dungrove Elder for another Leatherback Baloth.

xyr0s on Stomping the ground

2 weeks ago

About Greenbelt Rampager a.k.a. the lazy energy-draining elephant. Let's assume you play Experiment One in your first turn. Turn two, you play Greenbelt Rampager twice, triggering evolve both times, and then you swing for 3. Turn 3... you have to play the elephant again, and apart from that some 2 drop. While the rampager seems good, as far as I'm able to tell, that's a pretty weak turn 2 for an aggro-deck.

Of course you could play Narnam Renegade instead of the second casting of Greenbelt Rampager, since that would enable revolt, but then you miss the trigger on Experiment One. I think Leatherback Baloth is better - same mana, better stats, more devotion.

FAGGOTUS-REX on Stomping the ground

1 month ago

Not a fan of the Narnam Renegade. I'd say to either find ways to get its rally effect on your own or cut it for my Leatherback Baloth or Greenbelt Rampager.

TheVectornaut on Big Friends

1 month ago

As with a lot of the green decks I see, I think focusing on either an aggressive stompy strategy or a heavy-hitting ramp strategy could be useful.

For ramp, I'd try to up the green symbol count to make Karametra's Acolyte shine. Devotion also gives access to Nykthos, Shrine to Nyx, Nylea's Disciple, and potentially Aspect of Hydra. Aside from mana dorks, Elvish Piper and Quicksilver Amulet are some cool tools to bring in the bombs. Some other big guys that I've messed around with before are Liege of the Tangle, Engulfing Slagwurm, and Primordial Hydra.

A stompy plan sticks closer to the low end of the curve. Experiment One, Avatar of the Resolute, Strangleroot Geist, and Leatherback Baloth are some possible curve plays. You probably can't afford to play anything much bigger than an Obstinate Baloth or Thragtusk without dipping back into ramp though.

In either case, I don't think the artifacts are adding much here that green cards couldn't do better. At the very least, I'd cut the Ornithopter, Bonded Construct, and Juggernaut to bring the deck down to an even 60.

I think I have too much time on my hands. XD

lagotripha on Forest Zealot

1 month ago

Take a look at mono-green stompy, its a stable competitive modern architype that runs very similarly. Leatherback Baloth provides some more hard hitting power and Vines of Vastwood provide protection. I'm a fan of Asceticism. Avatar of the Resolute will outperform Wild Beastmaster, especially run alongside Strangleroot Geist. Not a fan of seige or scalelords compared to some other value-generating enchants at that cost or less- Durkwood Baloth is way easier to cast than terra stomper, and Paleoloth/Spearbreaker Behemoth provide more lategame presence. Gristleback and Brindle Boar can be strong sideboarded against burn. Renegade Krasis can do work with the +1/+1 counter theme. Alpha Authority could be useful as well as Inspiring Call for protection. Anyways, good luck and happy brewing.

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