|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Creature — Beast
Leatherback Baloth Discussion
1 week ago
1 week ago
This is for casual modern play since my play group are teenagers we cant afford the really expensive ones. so we like to home brew magic decks just out of the cards we've obtained through the years. heres my list of fat green monsters i currently own and want to know which ones i should be using in my 60 card decks i already have the mana dorks and ramp spells set out.here they are. Giant Adephage , Skarrg Goliath , Rampaging Baloths , Leatherback Baloth , Steel Leaf Champion , Polukranos, World Eater , Oran-Rief Hydra , Terra Stomper , Plated Crusher ,Giganotosaurus, Vorapede , Cloudthresher ,and finally should i consider adding in my 2 Nissa, Worldwaker .thank you for taking the time to respond and read :) i have 4 of each of these by the way
3 weeks ago
I dunno, man. I'll tell you one thing - I really love Vorapede. I used to keep 1 in the deck (or sideboard, i forgot) when I first discovered it because it just seemed so good, but if you want an answer from my purely competitive standpoint I would say they just cost too much mana. The lower-cost creatures in the stompy deck are so good already at beating the opponent's face in, lol. Especially with all the help from the Rancor/Aspect/Vines etc. Then again, you just told me they have been working for you. If they are working for you in your specific play group /local meta then by all means, continue using them. One thing I would still recommend is to TRY replacing them for a more streamlined deck (4x the main creatures and like 1 or 2 flex 2-or-3 drops).
You could always try building a hybrid stompy/devotion style deck with mana dorks and all the good 3 drops (4x Leatherback Baloth , 4x Steel Leaf Champion -- possibly even Arbor Colossus , Rhonas the Indomitable and/or Nylea, God of the Hunt , Gigantosaurus , Verdurous Gearhulk and the brand new card Awakening of Vitu-Ghazi , etc etc etc.). And more than 1 Ghalta, Primal Hunger . It's a little awkward with only 4 elves as mana dorks, though... so you'd still wanna try and play some experiment ones or pelt collectors, I'd assume. But, I dunno. As I type this I feel more and more like this would just warrant going full Devotion and breaking from the earlier game plan with smaller creatures and more to playing cards like Nykthos, Shrine to Nyx , Genesis Wave or that brand new card Finale of Devastation , etc...
- But I'm rambling on again, heh. Short answer, no, I think Vorapede is too slow for a deck trying to, ideally, win before you're even able to cast it. But if it works for you then it's all good. Just at least try dropping them for a bit and see what happens. One card that Corbin played in his video that you may wanna try is Groundbreaker . I would play 1 of those about 50% of the time and I really like it. Only downside is drawing a hand with all the goodies but your only creature being the Groundbreaker to start...
1 month ago
Yeah, this is definitely more stompy than ramp. As such, I'd replace the mana dorks with Experiment One and Pelt Collector . Defense Grid also feels a little strange mainboard. You'd usually rather have as many strong beaters as possible. Other good 2 drops include Avatar of the Resolute and Scavenging Ooze . Finally, I think Might of Old Krosa isn't quite as good here as in infect since stompy is slower and relies on more versatile options. If you're all in on the OTK with Groundbreaker , Aspect of Hydra would be an alternative to check out. It works well with the high devotion count of the Leatherback Baloth s of the world.
2 months ago
3 months ago
3 months ago
Do you want more things to boost your devotion? If you do, Leatherback Baloth , Predator Ooze , Steel Leaf Champion Gigantosaurus , Primalcrux , and Khalni Hydra are great cards to boost it up! If you go this route, Aspect of Hydra would be a solid instant. Bellowing Tanglewurm also feels right at home in a good mono-green deck :)
5 months ago
Well "good" is a subjective term more so than an objective one, despite what most people would assume. For example, Gifted Aetherborn, I think we can all agree is a fantastic card and it saw tons and tons of play. Meanwhile, for additional cost, Vampire Nighthawk adds on Flying, and she sees next to no play outside of Commander. Evident by the fact she is literally 1/4th of the price - meaning she has 1/4th of the demand.
I would argue that for , that Flying is well worth it and this makes her a GREAT card, despite what the general community suggests. Even if people AGREE she's a good card, that doesn't change the fact she is seldom run in anything.
The same could be said about something like Steel Leaf Champion who for the same exact CMC and colors is strictly better than Leatherback Baloth, both of whom are not nearly as powerful as the same CMC and colors of Predator Ooze.
Likewise, Lava Spike is strictly worse than Lightning Bolt as you can not target as wide of a scale of threats. Midrange decks won't touch Lava Spike because it is not flexible enough for the boardstate. Burn decks who aim to win by T4 will thrive with 4x Lava Spike on top of 4x Lightning Bolt because it doubles your resources to win the game as fast as possible.
So, really "good" becomes just as subjective of a term as it is objective. It depends on not only the deck / meta / format you wish to play in, but also what it brings to the table (Literally) when compared to other cards of the same power level or casting cost.
Having said all of this, a card I truly admire and hold close to my heart is Savage Beating. As an aggro-midrange Timmy, I LOVE the idea of getting extra combat phases and dealing tons and tons of damage. Breaking through with an indomitable force always makes me giggle with glee. But the casting cost + entwine is a hard bargain. So I'll give it a push to help it out.
Play Savage Beating only during combat and only before attackers are declared.
- Creatures you control gain double strike until end of turn.
- After this phase, untap all creatures you control. They gain haste. There is an additional combat phase.
Entwine: Sacrifice three mountains.
What this does is it allows the full potential of the card to blow up two turns earlier by sacrificing three lands you tapped for it's cost. If you can manage to blow out on T5, it's well worth the cost. It turns it from a late-game Timmy card to a mid-game Johnny card and I feel like this is sufficient enough to meet the challenge's requirements.
Same challenge. Take a good card and push it to become better.
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