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Creature — Beast
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Leatherback Baloth Discussion
9 hours ago
Ill start by saying that Thicket Elemental is not Modern legal if you are looking to play this deck in a Modern setting.
The biggest problem with a deck like this is consistency. You might find yourself playing through games and think, "Oh man if only I had drawn that one card...." To try and avoid this you need to condense your list so that you have mostly 3-4 copies of cards you're playing. This will increase your chances of drawing these cards in matches. If you have 4 Elvish Visionarys in your deck instead of 2, you will natural draw them more frequently.
Being mono green means you can play some pretty powerful cards that other decks don't get to play, you should take advantage of that! Cards like Leatherback Baloth are very difficult to cast in decks that have multiple colors. In yours though, it's all too easy. Other cards that like being in mono green decks are Garruk's Companion, Kalonian Tusker, Aspect of Hydra, Dungrove Elder, Kalonian Twingrove etc...
A sample list could look something like this:
Remember we want multiples of 3 to 4 to increase our consistency and want to make sure we have a good curve.
Now this didn't take much thought so it's not a refined, or perhaps even good, list but shows that you can still have small numbers of certain cards, especially if they are legendary, but mostly want mulitples of 3-4 and a good curve. As our curve climbs we have less and less cards (11 2CMC cards and 3 5CMC cards), this should keep our hand from being clunky and full of uncastables. Anyway, I wont say what cards you should cut and which you should add more of, I think a bit of that has to do with what you already have. I hope this helps!
1 week ago
I'm with Disciple_of_Doran on this. Playing Green would allow you to ramp more effectively and curve more effectively. Leatherback Baloth may not have the same impact on the board as Eater of Days, but it also doesn't force you to take two turns' worth of damage to the face, and you can get it off on Turn 2. Turn 3 could be Adaptive Snapjaw, Arbor Colossus, Arborback Stomper or even other cards that don't start with "A"; or you could spend everything ramping and drop your Ulamog's Crusher on Turn 4. I guess it's not as flavorful, since we aren't talking "Very Large Creatures With Tentacles," but it'd sure be smoother to play.
1 month ago
Firstly, I would focus your creatures, too much variety and you lose consistency, cards like Rishkar, Peema Renegade, Leatherback Baloth, any number of Hydras are the cards you want to keep for sure, other than that I would cut down and focus.
I would also consider adding black for Winding Constrictor and playing 4 Hardened Scales to maximize the potential for counters. This also means you should run a playset of Walking Ballista, it is a big body and removal.
1 month ago
Leatherback Baloth is a great value card in stompy, as is Experiment One, you also want some type of removal in this deck in my opinion, Setessan Tactics fits well in the overall strategy seeing how your creatures are great for removal. You may also want to consider running Overrun as a "I win" card. and finally I would add some cheap duals to the mana base, most notably Cinder Glade.
If you need any help with various aspects of the deck let me know!
1 month ago
The 3 cost slot is always weird in mono green decks.
Courser of Kruphix is a good source of virtual card advantage and the 4 thoughness will probably trigger evolve, Kitchen Finks can trigger evolve twice and gets you a good amount of health, it's definetly a good sideboard card, questionable on the mainboard.
When choosing removal for my decks i always pick the ones with the lowest mana cost so i would stick with Mutant's Prey/Prey Upon as the main removal. Managorger Hydra is definetly worth considering, but casting it is a long term investiment since it will not trigger evolve creatures already on the board and it is not an immediate threat. Cultivate is great in ramp decks, where you can play a land and a mana dork on turn 1 and them cast Cultivate on turn 2, here you're gradually building a board with evergrowing creatures so tapping out on turn 3 to cast Cultivate does very little to your strategy.
The least important card for the deck is Heroic Intervention. It's a great card but it's a reactive card on a very proactive deck. Developing a Kalonian Tusker is almost always more beneficial to you than holding mana up to cast Heroic Intervention. The Heroic Interventions can easily be moved to the sideboard and brought back in against decks with sweepers like Wrath of God.
1 month ago
I could not have asked for a more exhaustive answer, thank you Vaan. I guess it was my fault for classifying the deck as "ramp" when it is not. It didn't mean what I thought it meant, lol.
One thing that bothers me about doing this is, while it is much better than before, I find there is something to be lacking at turn 3. I think adding more 4 cost creatures like Bristling Hydra with both Nylea, God of the Hunt and Harmonize already there would make it feel even more clunky. I was thinking that Leatherback Baloth would work really well with the evolution creatures, Nykthos, Shrine to Nyx and Nylea, God of the Hunt but I don't know what to cut for it.
I was also considering for the 3 cost slot: 1) Cartouche of Strength or Clear Shot in place of Mutant's Prey. 2) Managorger Hydra. It has a lot of synergy with Hardened Scales and Kalonian Hydra but again I wouldn't know what to cut for it. 3) Maybe Cultivate?
1 month ago
You current deck is far from being a ramp one. Ramp decks focus on using mana acceleration cards like Elvish Mystic, Nature's Lore and Utopia Sprawl to get ahead of the mana curve so you can cast big creatures and spells early in the game.
The only mana acceleration you have are the 3 copies of Gyre Sage so more often than not you'll have to naturally draw lands to cast your big spells.
Instead of being a ramp deck, your current list feels like a midrange deck focused on the evolve mechanic, and that's perfectly fine. I suggested Hardened Scales for its synergy with evolve, and Elvish Mystic because you have very little mana acceleration. It's very common to have little draw on ramp decks since you're casting very impactful creatures early on and putting your opponnent on a situation where they either remove your threat or die on the next turn (that's also why having a good early game body is not that important) so cutting the draw enchantments and Kalonian Tusker felt ok to me.
But your current deck does not play like a ramp deck and i failed to realize that when i recommended you those changes, resulting in some subpar advice.
So, let's try this again, focusing on keeping both the evolve and the hydra themes intact: Primeval Bounty is a very slow card even for dedicated ramp decks so i would definetely cut it. Alpha Authority is kinda bad, doesn't do enough to deserve deck slots. Cutting those cards for a set of Hardened Scales is the way to go.
Triumph of Ferocity and Elemental Bond can draw you lots of cards over several turns and they help building devotion for Nykthos, Shrine to Nyx but Harmonize is the best card draw spell on and should be considered.
Also, consider swapping some of the hydras with on their costs for Polukranos, World Eater, Bristling Hydra or Leatherback Baloth, they're better suited for the kind of midrange deck you have going on.
Now, if you want to make changes to go for a more ramp oriented build just let me know.
1 month ago
A couple of tough early drops, like Leatherback Baloth would be great too, but more / better burn might do more, especially instant speed (so it can stack on top of AEther Flash). Disintegrate or one of its cousins would do nicely in that slot.
In all cases, though, what to remove to make room? Sigh.