Leatherback Baloth

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Leatherback Baloth

Creature — Beast

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Leatherback Baloth Discussion

DeRotto17 on Enchanted Beasts

1 month ago

If you were thinking of building around Beasts, Leatherback Baloth, Kalonian Tusker, Krosan Warchief, and Rampaging Baloths would be a good place to start as all are relatively inexpensive.

ZookNingel on $50 Competitive Mono-Green Aggro

1 month ago

Also just looking at the deck it seems like you have a lot of big creatures like Kalonian Tusker and Leatherback Baloth but that you don't have any way other than Rancor to get them through a bunch of little creatures. I would suggest adding trample granting cards like Fists of Ironwood or Primal Rage.

colton815 on Rivals of Ixalan Spoilers

1 month ago

if its real, that dino will easily see play in modern green stompy at the very least. turn 2 Strangleroot Geist, turn 3 Leatherback Baloth, turn 4 Aspect of Hydra and the elder dino with mana left over. or throw a turn 1 mana dork into the mix for 2 of the elder dino turn 4.

Monomanamaniac on Looking into trying Green... And ...

1 month ago

Green has so many good options, even in budget. Don't know what format you're building so there's not a whole lot to suggest offhand. Though if your looking for a decent low budget green modern style I'd go with devotion green Karametra's Acolyte with Leatherback Baloth. I personally like Wild Beastmaster and think she's one of the most underrated cards, especially with cards like Giant Growth and Aspect of Hydra. You could use Rancor for utility, or Alpha Authority. Make sure to have a playset of mana dorks, like Elvish Mystic or Gyre Sage or even Voyaging Satyr or Birds of Paradise if you want to spend a little money. I like the garruk's pack group myself Garruk's Companion, Garruk's Packleader, Garruk's Horde because they're cheap and they can keep a mono Green deck moving. If you have some Nykthos, Shrine to Nyx if run those too, because green devotion is awesome. There's a lot more than that too, but as I said i don't know your format lol.. like Elvish Piper and Fauna Shaman

MagicMat on Mono STOMP

1 month ago

thetanman91 usually this deck wins by playing on curve, so the plan is to play bigger creatures every turn. This means that there are "core" creatures for this deck that are simply the best for cmc, I mean Experiment One, Strangleroot Geist, Leatherback Baloth, etc. In the remaining slots you can add some synergy, resource for some situations or slightly modify the behavior of the deck. For example, Groundbreaker is an aggressive card, synergizes with Aspect of Hydra and can surprise your opponent, but it does not have any kind of protection so your plan would be: play Groundbreaker, pump it with Aspect of Hydra and protect it with Vines of Vastwood. Thrun, the Last Troll and Dungrove Elder are slow cards that are difficult to remove and allow you to win by making removals useless, but they make Aspect of Hydra weaker. As you can see, there are two different strategies, you do not need to have one but I recommend you not to distance yourself too far from the original plan of the deck: play on curve. You can put the strongest cards in the deck but if you do not have the mana to play them or they don't work together, they are useless, so give priority to the curve. This does not mean that you only have to play 1 drops to make sure you have something to play on turn 1, but you have to figure out how to distribute the cost of the cards compared to the number of lands and the kind of lands you use. Now let's look at your deck: a card at cost 4 is very difficult to play because it can not be played before turn 4 and at that turn you should already be in the lead, otherwise it is difficult for you to win. You can play it, but you have to take into account the mana you have available. This also applies to the number of 3cmc, as it is done now your deck should have 23-24 lands, so you should cut something, but if you take cards with less than 3cmc this makes the curve high and risk not playing anything until you turn 3. As you have seen I play 6 3cmc cards and I have 21 lands, you with 7 3cmc and a 4cmc you can't play the same number of lands, I mean you can but I doubt it works. So for me you should lower the curve, choose cards not only by their strength but also and mostly by how they work in the deck. Sorry, several words.

colton815 on Stomping the ground

2 months ago

PickleNutz no offense but i dont think you really have a good understanding of how green stompy works, especially after you suggest taking out Leatherback Baloth, a key card in keeping devotion up for Aspect of Hydra. you're trying to turn an aggro deck into a midrange deck.

brianpeppers on Mono Red Goblins Aggro/Burn

2 months ago

Hey there shrapnel_ , first of all, thank you for your suggestions! Now about what you said, I think that I am definitely going to replace the Arsonists with the Fanatics. what you suggested makes sense, I will be able to ping creatures like Birds of Paradise or Llanowar Elves early on, plus the ole trick with attacking a 2 toughness creature with the arsonist and then dealing the extra one damage to kill it generally does not work since most of the guys I play with know what will happen so they just take the one damage instead of losing their creature.

Now I am not sure about the Bushwhacker, mainly because I feel like Wardriver in the long run will tend to be more reliable. Yes the haste does ramp the speed of the deck a little bit, but the turn after the Bushwhacker gets played he is just a 1/1 without any useful abilities, while Wardriver is going to be giving that +1 every time he attacks and he is a 2/2. But I am still unsure on this one so I will do a lot of playtesting to see which option works best for me.

I used to run Quest for the Goblin Lord, and it is a pretty great enchantment, but I don't want to cut any of my non creature spells for it. My local meta is extremely zombie heavy so I need to keep the Pillar of Flames, and the Lightning Bolts and Grenades are too good for raw damage and removal for me to cut. However, I think I might sideboard it if I know I am playing against a deck with very few other creatures. I also don't think that I can make room for Raid Bombardment, since almost every game I play with this deck the Goblins get above 2 power.

Finally the Rabblemaster. I really like this card, but my only quarrel with it is that it forces all of my goblins to attack each turn. Although this can speed you up, I fear that I must get screwed over by it if the opponent is playing another fast deck that may have have slightly larger creatures than me, or if they unexpectedly put down a big boy like Leatherback Baloth , which is a pretty cheap card for the size of the creature. Oh and Searing Blaze. I feel like that card is pretty good, but if I am not drawing many lands I fear it could be a dead draw.

Anyway, thank you very much for your suggestions my friend!

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