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Creature — Beast
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Leatherback Baloth Discussion
1 week ago
Well "good" is a subjective term more so than an objective one, despite what most people would assume. For example, Gifted Aetherborn, I think we can all agree is a fantastic card and it saw tons and tons of play. Meanwhile, for additional cost, Vampire Nighthawk adds on Flying, and she sees next to no play outside of Commander. Evident by the fact she is literally 1/4th of the price - meaning she has 1/4th of the demand.
I would argue that for , that Flying is well worth it and this makes her a GREAT card, despite what the general community suggests. Even if people AGREE she's a good card, that doesn't change the fact she is seldom run in anything.
The same could be said about something like Steel Leaf Champion who for the same exact CMC and colors is strictly better than Leatherback Baloth, both of whom are not nearly as powerful as the same CMC and colors of Predator Ooze.
Likewise, Lava Spike is strictly worse than Lightning Bolt as you can not target as wide of a scale of threats. Midrange decks won't touch Lava Spike because it is not flexible enough for the boardstate. Burn decks who aim to win by T4 will thrive with 4x Lava Spike on top of 4x Lightning Bolt because it doubles your resources to win the game as fast as possible.
So, really "good" becomes just as subjective of a term as it is objective. It depends on not only the deck / meta / format you wish to play in, but also what it brings to the table (Literally) when compared to other cards of the same power level or casting cost.
Having said all of this, a card I truly admire and hold close to my heart is Savage Beating. As an aggro-midrange Timmy, I LOVE the idea of getting extra combat phases and dealing tons and tons of damage. Breaking through with an indomitable force always makes me giggle with glee. But the casting cost + entwine is a hard bargain. So I'll give it a push to help it out.
Play Savage Beating only during combat and only before attackers are declared.
- Creatures you control gain double strike until end of turn.
- After this phase, untap all creatures you control. They gain haste. There is an additional combat phase.
Entwine: Sacrifice three mountains.
What this does is it allows the full potential of the card to blow up two turns earlier by sacrificing three lands you tapped for it's cost. If you can manage to blow out on T5, it's well worth the cost. It turns it from a late-game Timmy card to a mid-game Johnny card and I feel like this is sufficient enough to meet the challenge's requirements.
Same challenge. Take a good card and push it to become better.
1 month ago
Ok, since it's closer to modern, I'll suggest only cards that could fit that format
But, first of all, why don't you reduce your deck up to 60 cards?
Now, since your goal is to get big creatures on the battlefield, why don't you add things like Ghalta, Primal Hunger, Steel Leaf Champion, Rhonas the Indomitable, Thragtusk, Acidic Slime, Craterhoof Behemoth, Gigantosaurus, Primeval Titan, Worldspine Wurm, Thrun, the Last Troll?
I've also seen that you have some creatures that require 2/3 specifical mana, so why not some Nykthos, Shrine to Nyx instead of the Urza's Lands?
Cards I personally don't like from this deck:
Garruk's Packleader, already said
Last thing: since you already have big creatures in your deck, what's the purpose of instant and sorceries that just make them bigger? I'd personally add usefull instants like Vines of Vastwood or Blossoming Defense
2 months ago
Pelt Collector is awesome. It has unseated Experiment One as the best one drop available. So to accommodate this change I have removed Elvish Mystic and 2 experiments in favor of the full playset of pelt collector (pelty). The fact that pelty triggers off of creatures dying makes him a much better top deck, as you can play him pre combat and if any creature trades lil pelty will grow. In addition the trample clause is icing on the cake. It facilitates more aspect of hydra blowouts.
The second change is removing Leatherback Baloth in favor of 2 Groundbreaker. This change is for several reasons. 1, I really just want to try the card, it is explosive and helps win out of nowhere. Fits my play style perfectly. 2, with Pelt Collector becoming a 4 of, groundbreaker will always trigger it, almost 100% of the time it will trigger pelty twice. 3, it allows for the curve of T1 pelty, T2 geist, T3 steel leaf, T4 groundbreaker + aspect. That is just the dream! If anyone has any experience with these cards please share them! I am keen to learn as much as possible!!
2 months ago
The mana cost or the P/T are not the end goal when creating a creature. You do not sit down to create a creature and think "Ok, I want a creature that has 9 power and toughness and mana cost of GGG" the answer is not necessarily Steel Leaf Champion. It could be Leatherback Baloth.
A creature is not a mana cost and stat line, it is there to fill a role. For example, Steel Leaf Champion is part of the cycle of triple symbol creatures, so its mana cost is set. The P/T will depend on what role it should fill, in this case being an undercosted threat that works very well versus token strategies.
So, matching the P/T and manacost is not the end goal of design. It is something that happens more natural as there are expectations and guidelines such as lifetotals or available counterplay and removal that go into a creatures's p/t statting.
For example, if I told you how much should the card with this text and mana cost be:
Creature - Common
This spell can only be cast using mana from basic lands.
How much should it's P/T be?
How about this one:
Creature - Rare
When ~ attacks, all creatures that are attacking get first strike and deathtouch until end of turn.
What should the mana cost be?
Give me your guesses and I will tell you the answers in the next post.
3 months ago
even a basic forest is better than Sapseep Forest. modern is too fast for lands that enter tapped, 2 mana for 1 life isn't worth it, and green stompy in particular should always have something else to spend that mana on. honestly, every noncreature in your current list except Rancor should be cut. 5 mana is too expensive for green stompy, and the deck doesn't need card draw. the biggest reason green stompy is even good, is Aspect of Hydra. so you need more creatures that increase devotion, like Strangleroot Geist and Leatherback Baloth. you can cut the Carnage Tyrant to make room. you'll almost never have the mana for it, even with your mana dorks. one last thing, you can save a TON of money by swapping the Noble Hierarch for Elvish Mystic or Arbor Elf. with the deck being mono green, using Noble Hierarch is basically saying "i'm fine paying $80 for 1 extra power if a creature attacks alone". that alone is crazy, especially in a deck where creatures should almost never attack alone.
3 months ago
DemonDragonJ: the "rule" that "a creatures power and toughness cant exceed its mana cost without a drawback" has never existed. so technically, it never changed. if anything, the rule has been the opposite. a p/t equal to the mana cost of a creature is a good start. a p/t below the mana cost is generally bad without a really good effect attached to it. you also have to remember that big creatures is green's main thing. see Leatherback Baloth.
3 months ago
Myriiad - Leatherback Baloth is a good fit for this deck and actually used to be used in my mono green stompy deck (as well as basically everyone's). This changed with the release of Steel Leaf Champion, which is better for an aggressive deck such as this one because it has an increase in power while still surviving Lightning Bolt, and evasion against cards like Lingering Souls. I occasionally see lists that run several Leatherback Baloth as well as a full play-set of Steel Leaf Champion to have more three drops.
3 months ago
Seems to fit well, not sure what you would swap for it though. Fills the same line as tusker only boasts 1/2 more for only 1 Mana.