Chandra, Flame's Fury

Chandra, Flame's Fury

Legendary Planeswalker — Chandra

+1: Chandra, Flame's Fury deals 2 damage to target creature, player or planeswalker.

-2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.

-8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

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Trade

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Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chandra, Flame's Fury Discussion

salttotart on A Thousand Burns

2 days ago

I was looking over this and I like the concept. I would add some conditional burn to the sideboard, such as Carnival / Carnage for those times when a planewalker is present and Collision / Colossus for when flying hit the board. I also liked adding some bigger burns and run a pair of Chandra, Flame's Fury, Electrostatic Field to make the sorcery/instants hit harder, and Electrodominance for some burn plus a freebie.

leoviridis on

5 months ago

Daarkest, your suggestion was fully noted, I had Chandra, Flame's Fury replaced with Chandra, Torch of Defiance to further enhance the ramping aspect of the deck.

Countryegg2 on Chandras Fury

6 months ago

This is a pretty good start!

The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.

Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.

Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.

Enchantments and Artifacts: Add 3 of Chandra's Regulator great when running a Chandra. I would also throw in a Sarkhan's Unsealing or two.

Throw in an extra Chandra, Flame's Fury and only use 20 mountains.

Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!

MrBoombastic on Chandra by Day, Chandra by Night

7 months ago

Could be really cool, if the Chandra deck became a thing. There are a few changes I'd make here though:

Good luck with the brew :)