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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Zombie
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 months ago
Draw for turn opens, Tome Scour in hand, one creature in play
Swan Song or other counter
4 months ago
Dread Return is going to be a common? Seriously? I've been trying to make Pauper Reanimator work for a long time, and this could be the breakthrough.
As far as the deck itself, in playtesting, I felt like the first few turns tended to be uninteractive, and I'm not sure what the intent of some of the tech pieces like Myr Retriever are. The mana is very smooth, but once or twice I got stuck with Lotleth Giant in hand, or Dread Return in the graveyard and only one or two available creatures, including unearth-able Dregscape Zombies. Maybe something like Putrid Imp could help?
2 years ago
To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"
As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.
4 years ago
4 years ago
Why not play Imperial Seal ?
Finally, you already have Mirror-Mad Phantasm , Necrotic Ooze , Fatestitcher , and Dread Return in the deck you might want to consider adding Narcomoeba and Dregscape Zombie . (If you turn mill yourself with Lazav (aka Mirror-Mad Phantasm ) then for one mana you can fire off Dread Return winning with Necrotic Ooze .)
4 years ago
Also, since you need a lot of cards in the yard, maybe run Phantasmagorian .
4 years ago
Major change to the deck. Trying to see if this smooths it out.
Added: 3x Thought Erasure , 2x Lord of the Accursed , 1x Gisa and Geralf , 2x Rotting Rats , 2x Dark Salvation , 1x Liliana, Death's Majesty , 3x Screeching Skaab , 3x Cemetery Recruitment , 1x Watery Grave , 4x Unclaimed Territory , 1x Island
Cut: 5x Swamp , 1x Stronghold Assassin , 1x Gempalm Polluter , 2x Dregscape Zombie , 1x Fatestitcher , 1x Undead Warchief , 3x Armored Skaab , 2x Dream Twist , 2x Lord of the Undead , 2x Soulless One , 3x Wailing Ghoul