Narcomoeba

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Modern Masters (MMA) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

Narcomoeba

Creature — Illusion

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Narcomoeba Discussion

DarkHero on Mairsil, The Pretender Things That ...

1 week ago

Doing a little Brewing with Mairsil, the Pretender because I love commanders that let you use cards that don't see a lot of play. I've definitely come across some interesting stuff.

I'd like to share some of the interactions and also inquire about what others are thinking as far as efficiency and fun, or any other combos/interactions not mentioned.

  1. There are ways to get around the "only once per turn" wording. This is probably the most confusing piece of decks based on this Commander. The most obvious choice is Quicksilver Elemental , allowing you to pay to essential get a new instance of an ability. I am lead to believe that flickering Mairsil will also reset this rule. But if this is wrong or there is a way to make it more clear (OR OTHER WAYS TO DO IT) please share.

  2. AEtherling , Torchling , and Morphling are just about mandatory for protection and evasion.

  3. Untap effects are powerful, making Pili-Pala combos a thing, but I'm not sure what makes the most sense here. And finding a home for Horseshoe Crab .

  4. Skill Borrower can basically be a Mairsil Lite

  5. Loot Effects are excellent because Mairsil doesn't care if the target are in hand or in graveyard.

6. Pack Rat can be used to create copies of Mairsil, which one will die, but it can be used to evade and get additional uses of abilities.

7. Vector Asp ...

8. Anthroplasm + Sage of Hours in cages makes for extra turn shenanigans

9. Soul of New Phyrexia + Nevinyrral's Disk in cages creates one sided boardwipes on a stick.

10. The Chain Veil ? Could Grixis Superfriends be a thing with a combo here? If anything you get the ability without the drawback.

11.And this is the big one. Mirror-Mad Phantasm . So the wording here is different, "a card named..." means we won't replace the name with Mairsil, so we will rummage through our deck looking for another Phantasm, that isn't there. So we are able to put our entire library into the graveyard. From here we can use a combo based around Narcomoeba , Bloodghast Fatestitcher , Dread Return , Laboratory Maniac , and flashback Deep Analysis for the win. It's a little janky, but it is essentially a 2 card combo with a little support.

12.Aside from that, Necrotic Ooze would love all these activated abilities in the graveyard.

Again I'm looking to provide some clarity, for others and myself, on good ways to take this commander. If anything I've shared is wrong or there are better ways to do it, please let everyone know!

Murphy77 on

1 week ago

A good early chump-blocker for this deck like Vampire of the Dire Moon might help you get established.

Although Narcomoeba does provide a back-stop to help always keep a creature on the field, I rather like Clear the Mind to recycle your own graveyard back into your library.

Have you considered something like Thief of Sanity over Connive / Concoct ?

Kaya's Wrath just seems like you are admitting defeat - kill all your own best creatures for a possible extra turn of play. I would tend to go with something like Aid the Fallen to support your Forever Young and this would simplify your lands.

lagotripha on Mill - All in Turbo

3 weeks ago

Scheming is super cool, but it feels like a nonbo with Mesmeric Orb . Revival is nice tech anyway, but how about one-of Narcomoeba , Lingering Souls or the humble Dream Twist as a tutor target in those circumstances?

dingusdingo on Gravy Garfield Lazav cEDH

1 month ago

drunksementhrowr take as much time as you need with replies! Real life takes priority

Labman is an extremely safe card for this deck specifically, because it aims to exploit creature based combos to fill the graveyard and the commander can act as a duplicate. That's why I preferred Lazav over another UB commander for this build. Being able to Dread Return your lab man after you copy it with Lazav adds in some serious redundancy to your win, which is a nice feeling with 3 hostile players staring you down. The move away from labman will simply need testing to see if it will work. This build with or without labman is correct either way, because I think you can make a strong case for or against it. The Doomsday brew I have (on private still sry lol) uses labman as well as Jace, Wielder of Mysteries with Demonic Consultation Tainted Pact and the unbelievably spicy Divining Witch for more direct A+B combos, and honestly they may have a place in this build.

I would definitely say this is an Ad Nauseam deck. With a single tutor in hand, it becomes a race for as a strong line to winning. Any combo piece + any tutor and you've guaranteed your winning line, and it lets you refill your hand with control and removal. Our curve is super low to fit the Ad Naus, which causes us to make sacrifices in other spots. We are primarily a layered Ad Naus list, with a value generator from the command zone. We can't guarantee advantage like Tymna the Weaver with 2-3 extra cards every turn, we don't have free tutors like Yisan, the Wanderer Bard , and we don't threaten wins with our commander alone like Najeela, the Blade-Blossom . What we DO have is both a combo enabler AND a combo finisher in the command zone. Ad Naus gives us a reachable goal at 5 mana to find a way to exploit the one card our deck always has available to play.

I really like the inclusion of the small sacrifice creatures. With infinite mana, they guarantee a win. They are pretty much the cards that replaced labman.

Cathartic adept is a spicy tech to shit on top-of-deck tutors. Vampiric Tutor Worldly Tutor Mystical Tutor Enlightened Tutor are played in almost every competitive deck that runs those colors. It hates on Sensei's Divining Top . Arguably Codex Shredder could be better here, as its online turn 1, but being a creature gives us more flexibility with Lazav. Pretty easy card to let go of for draw cards, especially if topdeck tutors aren't in your meta.

Dread Return loves Narcomoeba . The mill combos pretty much require a creature (unless you do Mesmeric + basalt monolith), so lazav + mill creature + narcomoeba would guarantee the flashback cost. Must have missed this when I removed Narcomoeba. Sorcery speed does make this a bummer, but we can always have Lazav in play before we flip so we can instant speed make a copy of labman if someone forces us to draw.

Scepter combo is extremely helpful against Cursed Totem and other creature based hate strategies. It gives us a discrete way to end the game, while being made from two cards with EXTREMELY high utility outside the winning combo, you can definitely value imprint something on Isochron early to help with favorable board state. I wouldn't recommend removing it. Any creature with the word "sacrifice" in your graveyard also means you will mill through your deck with Lazav to an outlet for a win.

I think one of the best ways to layer this deck further will be labman + pact lines. I would recommend giving those a serious consideration if you want to drop isochron + reversal. I also think adding more draw and removal is wise,

I enjoyed the anecdote! Glad to see my deck made it into the wild hahahaha! I look forward to your brewing and testing results!

UnderworldFiend on Sultai Reanimator

1 month ago

You should definitely have Ashiok, Dream Render and Tamiyo, Collector of Tales to help tagteam. Creeping Chill , Narcomoeba , and Wall of Lost Thoughts are musts for aggro.

zelian12 on Competitive Golgari Commander help

2 months ago

4c Aristocrats

I've posted in your other thread. Here is my sac/recur based deck. I still need to make some cuts but it should give you an idea of what a deck in this archetype would look like. If you're looking for something that can't combo kill in the first few turns, don't play Hermit Druid , Angel of Glory's Rise , and the creatures that are mostly useless except to sac to recur angel with Dread Return like Narcomoeba , Fatestitcher , and Bloodghast

Darth_Thoraxe on Golgari Graveyard Abuse-Party

3 months ago

Swap Grisly Salvage with Golgari Grave-Troll . Take out the charm (none of the modes actually help you. You have Putrefy forreval, regenration actualy hurst your gameplan o filling the graveyad and unless your friends play with a bunch of tokens -1/-1 dosn't do much) and put in either Narcomoeba or Nether Shadow , 4 copies not just 3. If you do that you can utilize Dread Return to it's fullest potential, rewarding you for doing what you wanted to anyway, filling the graveyard. I'd replace the treasure find personally. I like the creature package you have. I've been trying to figure out room in my graveyard deck for Lord of Extinction what I'd pull out yet.

enpc on Turn Zero Shuffle Hulk

3 months ago

So Gaea's Blessing does the exact same thing as Kozilek, Butcher of Truth in the shuffle hulk piles except that it costs 2, not 10, so you can run Ad Nauseam and not just kill yourself. But if you're not running Ad Naus, both is good redundancy. But yeah, Gaea's Blessing forms the combo.

So just for clarity's sake (And I'm sure you know all of this) but the line for the deck is:

Flash + Protean Hulk -> Nomads en-Kor , Cephalid Illusionist , Blood Artist and Viscera Seer then milling unitl you hit Narcomoeba (then sac to seer) and then milling either Koz or Gaea's Blessing

There's also a line you can get which is:

Flash + Protean Hulk -> Viscera Seer + Grand Abolisher + Spellseeker getting Reanimate and then reanimating Hulk to get the previous line.

I have also seen people talk about including Cloud of Faeries in the deck in case you have any of the combo pieces in hand. Somebody was also talking about using Whirlpool Rider (instead of Grand Abolisher ) in the previous line to just reshuffle the pieces in.

As for Shrodinger's Cat - the line is:

Get Leonin Relic-Warder in the graveyard with Blood Artist / Zulaport Cutthroat in play and then either Animate Dead or Necromancy the cat. with the ETB trigger, off Warder, you can then exile the enchantment, sending kitty to the graveyard, which triggers the LTB ability which returns the enchantment to play, targetting kitty... I think you get the rest.

And with Blood Artist / Zulaport Cutthroat in play you win.

The nice thing about this package is that Necromancy is in the deck already, Animate Dead is an easy include and so you're really just adding Leonin Relic-Warder (which is still enchantment removal, especially with stacking triggers from something like Viscera Seer ). So for one extra card you have a backup combo which overlaps with the other cards.

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Narcomoeba occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.01%