Magewright's Stone

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Magewright's Stone

Artifact

(1), Tap: Untap target creature that has an activated ability with Tap in its cost.

TheOfficialCreator on Heartless Pressure

1 month ago

What do you think about Umbral Mantle being used to untap your creature? Jandor's Saddlebags and Magewright's Stone are decent too.

Knotwood on Goblins Galore

1 month ago

Thanks for the suggestions, I've been considering Impact Tremors and Warstorm Surge for some time now and Thousand-Year Elixir for some reason passed by me. I've previously used and removed Magewright's Stone, but removed it when it didn't work out for me, while Devilish Valet breaks the theme of goblins for me.

PickleNutz on Goblins Galore

1 month ago

Thousand-Year Elixir Magewright's Stone Seize the Day Impact Tremors Warstorm Surge and Devilish Valet. Has worked so well for me in mono red Goblin commander. Having the ability to untap Krenko after activating him (using him multiple times per turn) makes impact tremors ridiculous. I’ve hit people for trillions of damage with valet too.

Acidarc on X = Win

1 month ago

Ral Zarek and Magewright's Stone are two more ways to untap your commander to have extra effects. Ral Zarek's ultimate isn't too bad either just really slow.

bryanedds on Ziki-Jiki

2 months ago

Magewright's Stone also.

JamJars on Hold on while I search my library a bit

3 months ago

Normally Magewright's Stone is how I untap Arcum, then I can untap the stone with a key.

ENZU on So what are the Background …

3 months ago

being able to trigger haunted one during opponents turns in response to a wipe is very powerful. I mean haunted one is good in a combat centric deck anyway, but having a tap ability in the command zone allows you to Aphetto Alchemist or Voltaic Key/Magewright's Stone stuff basically doing +2 multiple times a turn while adding mana...that's a machine gun

Gidgetimer on ? about equipment and targeting

3 months ago

For future reference; there is a rules Q&A section of the website that has some added functionality like the ability to chose a response as the accepted one and is frequented by a good number of more knowledgeable users who might sometimes miss questions in other forums.

Shroud makes it so that no one can target the creature. Spells and abilities are targeted if they use the word "target" in their text, which Magewright's Stone does. You will be unable to untap Krenko if he has Lightning Greaves equipped, but could target him if he had Swiftfoot Boots equipped (the difference between shroud and hexproof). There is no way to unequip most equipment without attaching it to a different creature. If you attack the Greaves to another creature you could target Krenko to untap him, but your opponents will also be able to target him.

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