Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Pull from Eternity
Put target face-up card that's removed from the game into its owner's graveyard.
3 days ago
Loving a lot of these suggestions. Pull from Eternity is insane value, especially if I opt to put it onto Isochron Scepter. Conqueror's Flail also looks like it'd be a very good choice, seeing how it's +3/+3 by default and that silence effect is very nice.
I'd have to double check with my pod vis a vis proxies, but Intuition is a very nice tutor for a commander who can cast things from the graveyard. Enlightened Tutor, Solve the Equation and Personal Tutor are also very good, but I'm struggling to mentally justify the others. Like, using Idyllic to net me Jeskai Ascendancy and Sorcerer Class is good but I'd need to then have Haze of Rage or View from Above to translate that into a win.
Brain Freeze has been mentioned before, and I won't say it doesn't strike me as something useful, just kinda inefficient. Saying that, it would definitely go great with Underworld Breach, especially with a solid mana source. Similar vein, I feel like I'd need Underworld Breach to really justify Traumatize. While milling half a library will definitely give Narset a lot of options to play with, it feels like overkill given that Narset can only cast once per combat, and a bit of a waste to target myself because that's wasting a cast of each noncreature spell I could have potentially drawn. It's also why most of the discard-draw cards don't massively appeal to me. Again, maybe with Underworld Breach. Saying all that, I think I'd probably need a fair few of those discard-draws just to keep up with Underworld Breach's escape cost.
Now, I very much considered Lightning Greaves when I first built this deck but the shroud really doesn't work with how I play it. One of my backup strategies is to buff Narset up heavily and take someone out with Commander Damage, something I'm relatively consistently able to do with a single hit when I get going, but that requires me to be able to keep casting buffs on her, especially if I get tricky and cast them on my combat phase. And... well, I'd need to constantly be un-equipping and re-equipping the graves for that to work.
3 days ago
I'll try to keep this brief with only a few suggestions.
You seem to have a solid grasp of what you're doing with this Commander, so I'm not gonna go on any huge rants lol.
Brain Freeze is honestly really great here, even if you're not running Storm. The right moment can net you at least 10 cards, easy. Tolarian Winds, Careful Study, Faithless Looting & Windfall are great card draw here, too.
If your pod is comfortable with proxy, Intuition will pretty much win you the game if you pair it with Underworld Breach, Sevinne's Reclamation & Lion's Eye Diamond. Might as well suggest Wheel of Fortune as well if we're taking it there.
Speaking of Intuition, you need more Tutors for sure. Enlightened Tutor, Solve the Equation, Personal Tutor, Idyllic Tutor, Fabricate & Reckless Handling are all worth it here alongside Mystical Tutor.
Conqueror's Flail is crazy here, Ramping you via Narset's cost reduction while also hitting your opponents with a Silence effect is nuts. You probably want Lightning Greaves to protect her, too, alongside your Swiftfoot Boots.
Lastly, the innocuous Pull from Eternity offers huge consistency here.
Would love your feedback on my own list if you're down; A WOMAN'S INTUITION (NARSET)
2 months ago
2 months ago
If someone counters or removes either piece of the combo, you can make a copy of Heliod with your Commander & grab Walking Ballista from the graveyard with spells like Eternal Witness, Regrowth, Reclaim or Noxious Revival.
2 months ago
3 months ago
Goldbranner, so I bought a bunch of cards just to mess around with and there were a couple interactions I found fun that led to some blowouts but I haven't had enough testplay to see if they're worth a slot in your list.
You mentioned Pull from Eternity which I like a lot since it basically means no removal is permanently removed and you can get it back with Anikthea.
I stuck both Eternal Witness and Timeless Witness in some of my plays and ended up Eternalizing Timeless Witness and then populating her. This allowed me to grab back an instant that populates and just creating more tokens.
I've also tried all the protection spells like Heroic Intervention and Flawless Maneuver but I think the best few are Teferi's Protection obviously but also Clever Concealment and Eerie Interlude. Clever Concealment gets around all board wipe effects including Cyclonic Rift, Terminus, Toxic Deluge or Farewell which are played a ton in my pods. It also protects the token creatures and leaves them up for attacking on the next turn. Also, since it has convoke, we can go all out on a big turn with our lands but since we have creatures up we have enough to cast it. Eerie Interlude doesn't protect the tokens but it saves the enchantresses for the next turn without having to rebuild and can have some Witness triggers to protect the board again for when we go off. I'd typically reserve Eerie Interlude for an early to mid game build up and Clever Concealment for the late game right before we go for the alpha strike.
3 months ago
kirbysan Thanks! Anikthea was spoiled and I started playing this for months before the precon was released so I've gotten plenty of games in. A board wipe followed by graveyard exile is pretty much worst case scenario, so that sounds tough, but it's a big reason I like the repeatable self-mill like Out of the Tombs so that if your yard is removed you're just waiting a turn to see some more. The Crawling enchantments and others in my maybeboard might help. Pull from Eternity in response to your Anikthea trigger is a nice trick to consider for that scenario. Reap is also good for those kind of games so you can respond to mass graveyard exile. Nightmare Shepherd might help you too with boardwipes? Generally I have a full enough hand with enchantresses that I haven't really found myself with nothing to do. I try to avoid overextending to the point where passing the turn into a boardwipe would put me out of the game, and that often means not casting more than 1 or 2 enchantresses even if you have more in hand.
4 months ago
Turn one play a land turn two play Baral, Chief of Compliance then turn three use transmute to get the Hedron Alignment if you have hedron in your hand than use that instead repeat this once more on turn four then on turn 5 you win next turn if you have Lost Legacy and Pull from Eternity otherwise use a transmute to get Lost Legacy and then hope that you have/got Pull from Eternity that is the fastest way you could win without interruption like durres and thoughtsize