Creature — Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Silhana Wayfinder Discussion
1 week ago
I thank you all for your suggestions. Even the ones above my budget [since I'm from Brazil, cards like Bane of Progress can reach prices above R$20], because they help opening my eyes to possibilities and where to take this deck to if I like it and want to push it further.
I couldn't fit everything in there, but I did try to mix things a bit adding a couple more lands, two spells to fetch those ( Sylvan Scrying and Farseek ), another low cost mana generator Whisperer of the Wilds (who can add 2 at once as well), another Scout Silhana Wayfinder and Genesis Hydra to help finding more of the big guns.
I tried to keep most aditions up to 2 CMC since I believe they're most useful at the start of the game - which is where I'd need more speed to build things up.
If you have any further comments, please feel free to contribute. I'd be happy to hear them =]
2 weeks ago
I'm gonna tell you the thing magic players like to hear the least.
You gotta cut some spells for lands.
20 lands is not enough, not even with 4x Gilded Goose . You have at least a 30% chance to miss your 4th land drop and not be able to play your Collected Company on curve. I'll link an article about the math below.
A traditional coco list from back standard would run as many as 25 lands. With goose you don't necessarily need that many, but 22-24 is still correct. I'd strongly consider cutting at least some number of your instants and sorceries, and Silhana Wayfinder is just going to be digging for a land a lot of the time anyway. You can make them more Lumbering Falls , to keep your lands productive during flood, but I promise that more lands will make your deck better and more consistent.
1 month ago
very cool deck, I build also my own version, but decide to take more of midrange/ramp approach. If you are interested here the link: https://tappedout.net/mtg-decks/redgreen-combustible-gearhulk/
but there are some sub-optimal cards, that have a clear upside. Maybe check them out. Shock -> Wild Slash easy upgrade Silhana Wayfinder -> puts the card just on the top of the library, its not really a constructed card. with Once Upon a Time banned Bond of Flourishing or Seek the Wilds are very close.
Some suggestions from me: Paradise Druid -> i would go for the faster one like Llanowar Elves . so you can go Turn1: Llanowar Elves , Turn2: Rhythm of the Wild , Turn3: Champion of Rhonas -> drop a payoff. So you speed up your optimal gameplan by 1 turn.
Ashen Rider -> looks cute. but just works, if your plan A works and then you want go for a game ending play. i would just add castable cheap removal or sideboard it in for game 2/3. When you want go cute, then i would decide for Medomai the Ageless . the endless turns/attacks with Ilharg, the Raze-Boar is just winning on the spot, if your opp is not ready for it.
5 months ago
Looks like a pretty fun and straightforward deck! If I may, is there any particular direction you are trying to take this deck? Letting people know where you want to go will help them give appropriate feedback. In any event, here are two solid ideas to consider:
When you're going for green smash, the number one priority is making sure your huge creatures actually get through. Thus, run Aggressive Mammoth ! It's a powerful creature itself, and makes sure as much of your damage is getting through as possible.
5 months ago
I might add Ajani, the Greathearted and Pledge of Unity because you don't have many ways to get +1/+1 counters on your creatures in the first place (with a total of 6 cards that actually have something to do with counters). I would cut your Silverback Shaman s, Aggressive Mammoth s, your Silhana Wayfinder , and one of your Woodland Champion s for 3x Ajani's, and 4x Pledge of Unity's. Your land count is also way too low. 19 lands is not nearly enough to play on curve. Adding more would definitely increase the decks fluidity. Cutting your Law-Rune Enforcer s and your Hunted Witness s to add more lands could be a great start!
Hope this Helps!
8 months ago
Frank_Glascock I think Control_Train has a very very nice framework for us to build on. I like the whole toolbox aspect of the deck and always trying to find a solution to what we encounter.
Destructor Dragon I've cut today as well and put Massacre Wurm in a 6 for a 6 drop. Sounds about right. If I need an effect like the Dragon I'll probably go for Woodfall Primus because it destroys something on entering the battlefield.
The Silhana Wayfinder I've cut 2 weeks ago, super mediocre. And I run the same creatures as you do: Sheoldred, Kokusho and Mindslicer. All very very good creatures in my opinion.
Sylvan Wayfinder I ran from the start, protecting meren at the cost of one land is super fine in my opinion :)
The list of instants and sorceries and enchantments what you swapped I kinda understand. Even tho I do see the value of Casualties of War and Mausoleum Secrets but If I had a imperial seal I would probably run it over Mausoleum as well :)
I agree with you with dismember being the weakest spotremoval, that's why I've cut it as well. I might try out the Sylvan Library again as well. I got it in my binder.
Sol Ring I havent really missed and Lightning Greaves I havent seen yet since I've added it too the deck. I think it will do it's work like it normally does.
I understand the prowling serpopard :) I have the same, more and more people are playing control in our meta, so I might add him too the deck again. Or maybe even better, add a Cavern of Souls just so meren can't be countered. This way I dont have to use another spot in my deck. And meren can get everything that's being countered back from the grave I guess...
8 months ago
Ripwater, thanks for the reply. I always look forward with much anticipation to your input.
Everytime I try to move away from Control_Train's list I end up putting back in his card's that I cut.
Silhana Wayfinder is subpar. We have discussed my view that Destructor Dragon is overcosted. I agree with your theory that Massacre Girl would threaten Meren so I am hesitant to play her. I like having Kukusho and Sheoldred to help close out games. Am I wrong that Control_Train's list lacks any closers?
He has played Mindslicer in the past. The theory behind this card's inclusion is solid. We should be able to play top deck much better than our opponents by utilizing the graveyard. It is a nice inclusion for our Birthing Pod chain. How has it performed for you?
Is Sylvan Safekeeper a recent addition? I thought for sure you were not playing this card as of last week.
Pattern of Rebirth , Dismember , Mausoleum Secrets , Casualties of War , and Final Parting were replaced by Birthing Pod , Sylvan Library , Survival of the Fittest a Imperial Seal and Guardian Project in my list.
I only have reservations concerning Casulties of War. The three tutors (or tutor engines) I am playing have proven to be superior to his across all formats. Sylvan Library is a green staple, and is an extremely strong early turn play. You made a convincing argument in defense of Guardian Project. Dismember seems like the weakest of the removal spells.
I cut Sol Ring but it was like pulling teeth and may make way back into the deck. I tutor for Sylvan Safekeeper frequently and the deck tutors creatures easier than artifacts. Still, Lightning Greaves should be in my list. Safekeeper is the superior card in my opinion but this deck has to have Meren on board. Has Lightning Greaves been effective for you?
As a side note, it does not seem Control_Train reinserts cards he cuts. I wish I could say the same. I put Prowling Serpopard back into the deck. Chalk it up to an irrational fear of blue countermagic. No attempts at justification will be made for its inclusion.
9 months ago
Traverse the Ulvenwald also grabs depths, provided that you have delirium active, which shouldn't be hard in a Meren build. Same with Satyr Wayfinder , Grisly Salvage , and Silhana Wayfinder , among many others (though those only dig up to five cards deep).