Stampeding Wildebeests

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Tenth Edition (10E) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Stampeding Wildebeests

Creature — Antelope Beast

Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Price & Acquistion Set Price Alerts

DDD

10E

VIS

Ebay

Stampeding Wildebeests Discussion

clayperce on Mwonvuli Takeover

1 week ago

StoryArcher,
First, the deck looks really fun. A few thoughts though, in no particular order:

  • Land Destruction is not a wincon. If it's working for you, that's awesome. But I worry that 1x Thrun, 1x Nissa, and 1x Strombreath may not be enough to actually close out the game.
  • Your mana- and dork-base would benefit a little from -3x Forest, -1x Birds of Paradise, +3x Green Fetchlands (Windswept Heath are the least expensive, but any of them are fine). Because the Fetches allow us to grab Stomping Ground as well, they give us a slightly better chance of getting the 2R we need to cast Blood Moon on Turn 2, which would allow you to drop a Bird for something better in the late game. Here's a piece on our Ponza Mana Simulator if you'd like to play with the numbers yourself.
  • I like Ancient Grudge better than Artifact sweepers, personally. But if your meta demands sweepers, Shatterstorm is strictly better than Creeping Corrosion.
  • Unless your meta is just overrun with Tron and Titanshift, 4x Crumble to Dust may be excessive. Surgical Extraction is another similar(ish) option, which is great in other match-ups as well.

Also, I TOTALLY get the desire to make a deck competitive "without necessarily carbon copying someone else's card list", but I always recommend starting with other lists and then tweaking (sometimes drastically) to fit our meta and playstyle. If you haven't already, I'd strongly recommend looking at these:

Good luck (and good skill) with the deck!

StoryArcher on Looking to take Ponza competitive...

1 week ago

This is absolutely my favorite style of deck and I'd like to take it seriously competitive without necessarily carbon copying someone else's card list. I've decided to go heavier on the removal aspects, making up for fewer creatures with some recursion effects via Stampeding Wildebeests and being able to go get what I need when the time is right with Primal Command. I'd be very interested in anyone's serious thoughts on the archetype and this deck/approach in particular. If you think that there is a card that I'm lacking, please let me know what you think I should remove to make room for it and why. If you're curious about the reasoning behind my various choices, I go into detail in my deck description.

I've had a lot of success with this deck early on, but I'm stepping up in competition and I'm interested in learning about as many facets of this strategy as possible from those who've played it or played against it. Thanks in advance!


Mwonvuli Takeover

Modern StoryArcher

SCORE: 1 | 156 VIEWS | IN 1 FOLDER


Darth_Savage on Mono Green Control/Prison

5 months ago

Hi mistahARK

Cool deck, however Bramblecrush is just a straight upgrade from Reclaiming Vines. Noncreature permanents include Artifacts, Enchantments, Lands and Planeswalkers. I'm not sure why Michael's deck which inspired you didn't run it, then again it ran Roaring Primadox rather than Stampeding Wildebeests, in a mono green deck...

Also I don't think Lifecrafter's Bestiary is all that effective, to be honest in that slot I'd rather run Nissa, Voice of Zendikar or use Voyaging Satyr to give a little more ramp...

Still have a +1, this looks fun (not-fun).

Monkeydimples on

10 months ago

I only have one suggestion Stampeding Wildebeests it's ability to bounce your own things late in the game especially Coiling Oracle is amazing.

CharonSquared on Myo-Juice and-Jin

1 year ago

Assuming you want to actually get the divinity counter on Myojin, look at Ambush Krotiq, Roaring Primadox, Stampeding Serow, Stampeding Wildebeests, and Temur Sabertooth.

DeepbloodEclipse on Green Ramp Counters

1 year ago

The whole purpose of Stampeding Wildebeests is to bounce back my Gearhulk, so I can resummon it and reapply another 4 counters.

A friend already recommended Armorcraft Judge, but Inspiring Call is cheaper and also gives them indestructibility.

I really like Forgotten Ancient and Thrive. As for Nissa, no, I absoloutely despise planeswalkers, they are slow and just take unnecessary room. As for why I have 62 cards, I actually added Llanowar elves to playtest, just forgot to remove them later.

VanVlaenderenP on Green Ramp Counters

1 year ago

Why so many mana needed?

Elvish Mystic & Llanowar Elves

Check your mana-curve cost, there's no reason to have so many.

I assume you wan to generate counters fast.

Stampeding Wildebeests will work against you. Don't do that.

I would increase Lead by Example

Maybe add Oran-Rief, the Vastwood for extra counters

bomb_arie on The Beauty and her Beasts

1 year ago

Nice deck and well tuned. I see a lot of creatures have a come in to play effect or bonus. What might give this deck an extra punch are cards which let you re-use this come in to play effects.

Stampeding Wildebeests, Dragon Mask, Conjurer's Closet and Erratic Portal are cheap cards which provide this effect. The first one fits in nice with the beast theme. And the last one can be used both ways. Send back one of your opponents creatures when tapped out. Or save on of your own from removal by sending it back to your hand.

I hope the advice can give you an idea for this deck.

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