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Creature — Elf Druid
: Add .
: Add . Spend this mana only to cast kicked spells.
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Elfhame Druid Discussion
5 days ago
Dragonman39 Thanks a lot! I'm aware of lack of 2-drop creatures in this deck, in fact, i used to have additional mana source in the shape of Elfhame Druid, cause i also used some kicker spells like Untamed Kavu, but that proved to completely swarm the field with manadorks leaving all stompers out. Goreclaw, Terror of Qal Sisma, however, should work wonders in this deck, thanks for the idea!
1 week ago
I love Elfhame Druid for that double green onto kickers, Everflowing Chalice for a mana rock and burning off with Hallar, and Strength of the Tajuru as icing on the cake for counters onto Hallar, with enough mana it becomes a wincon when you cast your next kicker and burn for all that damage and then Trample at them, or even better, a good ol' Fling.
1 month ago
I agree about dorks, and I think that Elfhame Druid is the perfect dork when you know you have a lot of targets for kicker, so if you started with more kicker cards I can definitely see why you went with that one. I know a lot of people would probably recommend Llanowar Elves as the perfect dork here, but I don't think you necessarily need double (or potentially triple) green available on Turn 3, so I think the extra body on Druid of the Cowl is worth the extra turn it takes to drop.
1 month ago
Do you find you get enough use out of Elfhame Druid as opposed to something like Druid of the Cowl? Your only kicker in the main is Verix Bladewing, and I am just curious to see how your experience has been. Druid has extra toughness and the ability to deal 1 damage, and I just wonder how often you have Elfhame out and are holding Verix waiting to kick it
2 months ago
About Black's creature base:
The weakest creature in the deck by far currently is 2x Blistergrub, a holdover card that came with this crappy precon. This creature's only value is to hopefully beat down against a board that consists of weak dorks that can't block it efficiently, like Llanowar Elves and Elfhame Druid. It quickly loses value as green can easily put out its 5-drops as early as turn three, blow it out with a Wall of Roots, and make it worthless in general. It's quite likely that these will be cut in the future to make room for 4x Deathbloom Thallid, a creature with much better aggressive stats and much better value, or even better, a hypothetical 3-drop monoblack flyer that synergizes with sacrifice effects or graveyard recursion. I would enjoy such a card in this deck if I knew of its existence, so I will keep searching.
2 months ago
For the two drop you may want to consider Elfhame Druid as it still serves to ramp green for you, and can help with the kicker of Territorial Allosaurus. I would suggest making some room for Ripjaw Raptor somewhere (even if its just in the SB to swap out Allosaurus) because this deck will let you drop him early, he is a big blocker against agro, and can give you cards quickly. Territorial Allosaurus can be good but I often find people hold it in hand to try and kick it, and that leads to slowing yourself down and falling behind
2 months ago
Hey, I like your new game plan here it's well thought out and explained. Is it a viable budget strategy? I'm not sure, but it looks fun. Your deck currently has 64 cards I suggest trimming 4 cards making it 60. Also wouldn't hurt to add your deck to the budget hub.
In nearly all instances you're much better off playing two drop Elves who can actually make mana. Llanowar Scout can't make mana, to be able to use his ability you have to have a land in your hand, this is a big drawback. If you have a land in hand then great, if it's a Forest or Oasis even better, but sometimes you don't have a land in hand and in those times you can't make mana with Scout. Elfhame Druid or Servant of the Conduit are better Elf options than Scout because either one can make mana without needing something else. They're both more consistent in making mana. Even being able to use Servant's mana ability two times because of only having two energy is still worth it.
Scout's ability is nice when it works, but do you really need it? Having a lot of lands is not something you should be concerned about because of all Elves your playing who can make mana: Llanowar, Marwyn, Cowl and Rishkar with a counter. Making mana is not a problem thus having a lot of lands in your control doesn't need to be part of your strategy.
Another two drop Elf who has synergy with Marwyn, Rishkar and Armorcraft is Kujar Seedsculptor she adds to the counters strategy, give her a playtest. Verdurous Gearhulk is a great creature with a counters strategy. It's budget $2.50 good creature to ramp into with all the mana that's made with Elves and can be a fine finisher. It's not an Elf, but it can put counters on Marwyn which is just as good as being an Elf.
2 months ago
Had a problem fitting in every sub-theme that I wanted. Ended up cutting Elfhame Druid, but then added Llanowar Scout. The reasoning behind this is that the Scout is an extra card in the deck that acts only to facilitate you playing multiple lands per turn. With Itlimoc, Cradle of the Sun or Song of Freyalise, you could get to tap it for extra mana, but you should have more than enough mana available fairly quickly. You can then start to use Memorial to Unity and Adventurous Impulse to search for your Steel Leaf Champions. Use the effects of Hashep Oasis and Song of Freyalise to make a big, indestructible Steel Leaf with trample.