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Creature — Elf Druid
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: Add . Spend this mana only to cast kicked spells.
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Elfhame Druid Discussion
20 hours ago
21 hours ago
Yes Elfhame Druid's second ability can pay for spells with multikicker. Kicker and multikicker both satisfy the "kicked" condition.
702.32d If a spell’s controller declares the intention to pay any of that spell’s kicker costs, that spell has been “kicked.” If a spell has two kicker costs or has multikicker, it may be kicked multiple times. See rule 601.2b.
Elfhame Druid asks "has a spell been kicked?" to which the answer is yes. How many times it's been kicked doesn't matter.
22 hours ago
I have a few Elfhame Druids and was thinking about putting one in my Ezuri, Renegade Leader Elf Tribal EDH deck because I have a few spells with Kicker and Multikicker costs like Joraga Warcaller. Can multikicker costs be paid with Elfhame Druid's second ability, or can it only be used to pay for spells specifically with kicker costs?
1 day ago
Jimmy you still playing this deck? Have you thought about adding Llanowar Elves replacing Drover? Llanowar can be a turn faster. Elfhame Druid with Territorial Allosaurus and Grow from the Ashes also seems interesting. I know you like Elfhame this could a place for her. Due to the current Standard meta Thrashing Brontodon is a much better three drop Dino than Raptors. Great defense against aggro, can destroy one of Heart, History, Seal, Binding or Ballista. Playing Dinos, 4x Brontodon main deck seems very good.
1 week ago
ok i think tbh you dont need either of the planeswalkers, they dont really do anything with the kicker theme. so id say trim 1Chandra, Bold Pyromancer, 1Samut, the Tested, 2Chandra's Outburst, 2Krosan Druid and 2Ghitu Chronicler. then add 2Elfhame Druid. also it might make sense to take a few of the legendary or really big dudes down to 1 copy
1 week ago
Carnage Tyrant is the best stomper around, but its pricey. Youd also need to go up a few lands, probably should anyways. Arch of Orazca 1x is nice for late game gas. Scavenger Grounds would also be good since you dont use your graveyard but lots of other popular decks do.
I dont care much at all for Natuarlize mainboard, it does nothing against a lot of decks. Plus you can use Thrashing Brontodon since its also attached to an oversized body.
Keep up the Stompin! +1
1 week ago
Hey, looks like a lot of fun. Elfhame Druid again seen her now in many decks you've made, great art :)
I'm not a fan of World Shaper with the current list. The effect is good when it dies, but the strategy here is not taking advantage of this by milling lands into the graveyard. Wilds and Ruins help, but not enough. If all you're getting is the attack trigger from Shaper and hopefully putting lands out of the three cards you mill into the grave then Shaper is not worth it too inconsistent. Because Shaper has to attack to get the mill trigger then it's too vulnerable being only a 3/3 to survive in combat. If your consistently getting only one mill trigger from Shaper is he worth three spots in the deck as a four drop?
Consider more Jadelight Ranger? Other than Steel Leaf Champion and Rhonas the Indomitable Jadelight is the next best green three drop for mono green to play turn two thanks to Llanowar. Thrashing Brontodon is up there too, it's an excellent sideboard card if not main deck. If you're playing Llanowar you want to take advantage of this three drop interaction. I suggest picking a three drop either Jadelight, Swordtooth or Excavator and playing it as a 4 of to give you a more consistent possible turn two, three drop play with Llanowar.
Nissa, Vital Force is pretty amazing, out of all the cards here you can be ramping into I think Nissa is the best because she's very good, very versatile in control matchups immune to Fumigate and Settle. Consider more Nissa :)
Consider more lands? 23x lands might be on the low side when playing Swordtooth and a land ramp strategy especially when the payoff card is six mana and cares about lands. To make Swordtooth better you really need to be able to play a land from your hand the turn it's played. More lands also helps explore to reveal more lands.
Good luck with your deck.
2 weeks ago
i think you should start by formatting your deck description a bit better, and linking the cards. right now its just a wall of text.
I also think you need to be a bit more realistic about how much mana you're going to have. a lot of your cards cost 8 or more mana if you want to pay the kicker. the problem with that is that even if you have a Llanowar Elves and an Elfhame Druid both on the field, those cards become turn 5 plays. if one of your mana dorks gets destroyed (which an opponent will kill them on sight when they realize how badly you need them) then you have to wait even longer to kick those spells. you're also relying on a land drop every turn which you might not get with only 22 lands.