Elfhame Druid

Elfhame Druid

Creature — Elf Druid

: Add .

: Add . Spend this mana only to cast kicked spells.

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Set Rarity
Dominaria (DOM) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Elfhame Druid occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Elfhame Druid Discussion

Rorolith on Nub’s Eldrazi

5 months ago

A better alternative to Root Snare is Fog . I also recommend Leyline of Abundance for your ramp. I would also recommend more eldrazi, or just a way to search them out, because right now you don't have a very good chance of getting them. I would bump it up to 4x Llanowar Elves and cut 2x Elfhame Druid . Replace the last Elfhame Druid with another eldrazi (You will still need more). A better alternative to Naturalize is Return to Nature . Plummet should not be in the main board. Druid of the Cowl should be replaced by Elvish Mystic . Even tough it has less toughness it can start producing mana on turn 2 rather than 3. As for the buff spells, most eldrazi decks wont have those because eldrazi are already so big. The reason i gave better alternatives for Root Snare and Naturalize is because i don't know what to replace them with other than a better version, but there is probably something better.

NV_1980 on Play It Again, Yisan!

9 months ago

Hello eerie343,

We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.

Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:

We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:

So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!

Kind regards,

Mrs. and Mr. NV_1980

Grandad_Stop_It on Radiant March

1 year ago

Thank you very much for your suggestions PyreCracker, your english is fine and while I may not be on a budget I also just made this deck with cards I had lying around. Some cards are still left over from previous versions of the deck coughcough Elfhame Druid . I think your suggestions are great! I will more than likely be adding some of the cheaper cards for the first round of the competitive league. I'll look at adding some of the more expensive cards once I play the first week and see if the other players demand a high power level.

PyreCracker on Radiant March

1 year ago

I have more if you want to. But first of i want to ask what will be the focus of your deck? One big creature? lifegain stuff? Depending on what you want from your Deck there are better options for some of your cards. I would advise, to go wider instead of bigger. This would also help to generate even more tokens with March of the Multitudes and spiral out of control. that being said...

I don't like Appeal and Shanna, Sisay's Legacy here. Main Reason: while they result in one very big creature, this creature has no evasion and is easy to chump.

Also Intangible Virtue (although the vigilance is great) and Path of Bravery feel kind of not impactful. I think, when you play an anthem-effect it should possibly be a game ending threat like Beastmaster Ascension already is. For example the allstar Craterhoof Behemoth .

Are you on a budget? There are some good cheaper options in: Triumph of the Hordes , Cathars' Crusade . Oh and I don't understand your decision to include Elfhame Druid , because you have no kicker spells. how about Avacyn's Pilgrim instead?

Keep it up and please tell us how your deck worked in your league. And I am sorry for my bad english, I am not native.

Reeyo on

1 year ago

ok so I know you have a lot of elves that grant more mana, but I wouldn't run 16 mana lol

18-20 minimum.

replace all Elfhame Druid with Druid of the Cowl

try to also squeeze in the Elvish Clancaller x4

Reeyo on

1 year ago

Druid of the Cowl, Elfhame Druid, Llanowar Scout are other cheap options for more mana!

Greenwood Sentinel is a cheap elf with vigilance!

Marwyn, the Nurturer

Reclamation Sage IS CRUCIAL to get rid of pesky enchantments!

Steel Leaf Champion is an amazing early game bruiser

Multani, Yavimaya's Avatar is an amazing mono-green card that keeps coming back for more late game

SynergyBuild on Golgari Elves

1 year ago

I have found more success with a storm varient using Underrealm Lich and Beast Whisperer to draw through the deck, Marwyn, the Nurturer, Druid of the Cowl and maybe Elfhame Druid for ramp can be insanely good at storming off, finishing it with an Izoni, Thousand-Eyed+Poison-Tip Archer+Find / Finality to kill in one, fell swoop.

Steel Leaf Champion is also a good card in that deck, and given less of a black splash, I imagine it could fit here!

Argy on Hallar, Kicker of Spells

1 year ago

I couldn't work out why you had so many lands, then it occurred to me that you might be squashing more in to pay for later Kicker costs.

A better way forward would be to have lots of Creatures that help you Ramp (mana dorks). Perfect for this deck, where you want to be able to Kick things as early as possible.

You've got 4x Elfhame Druid, which is a good start.

I would lose 2x Evolving Wilds and all of the Grow from the Ashes.

From my perspective Grow from the Ashes comes into the game too late to help with a Ramp strategy. Two extra lands on Turn 5 is worse than two extra mana by Turn 4.

In their place I would try 3x Llanowar Elves (the most Rampiest Ramp Creature there ever was) and 3x Skirk Prospector (killing itself for glory, like all good Goblins). You might need to play around with the numbers after some testing. It might be more like 4x Elves / 2x Skirks.

I run 4x Verix Bladewing in a Dragon deck and the thing is INSANELY good. You might think about running 3x. If you do, drop your mana dorks back by one.

If you make any changes let me know, and I'll take another look at this.

Hope that helps.

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