Treasure Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Treasure Mage

Creature — Human Wizard

When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.

Set Price Alerts

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Treasure Mage Discussion

oliveoilonyaasscureshemorrhoid on Treasure Island (Sydri EDH)

3 weeks ago

For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.

For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession  Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map  Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.

For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.

hungry000 on A Bigger Boat

1 month ago

Oh and here's a neat little tidbit that I forgot to mention: Inkwell Leviathan can be searched up by Treasure Mage, which is commonly played in mono U Tron. Seriously, the stars are aligning here.

Vukodlak on The Knowledge Pool of Salty Tears

1 month ago

Nice list! I am tinkering with a build for her as well - here's my list. I welcome your feedback!

A few things I noticed about your list:

  • I think the tax effects like Thorn of Amethyst and Sphere of Resistance are actually a bit of a nonbo with Lavinia, potentially making things like Mana Crypt and Force of Will cost 1, thereby escaping her counter. Conversely, Helm of Awakening is interesting tech to make 1 drops counterable by her.

  • Have you considered Treasure Mage since it hits two of your main lockout pieces in Knowledge Pool and Omen Machine?

  • How are you making Smokestack asymmetrical here - are you mainly relying on Crucible of Worlds for sac fodder? I think without some sort of token producer, it seems like it would do more harm than good. I think Tangle Wire does more work for less mana, by allowing you a temporary slow-down to find land destruction or other permanent stax pieces. You could also add Luminarch Ascension for tokens, which doubles as a win-con one the board is locked down.

  • I also wonder if Teferi, Mage of Zhalfir does enough for 5 mana. Yes, he doubles as a backup, but it seems rare that we will won't have access to Lavinia given her low cost, and we get almost no value out of his "creatures have flash" ability. I'd personally go Paradox Engine before Teferi in the 5-drop slot.

EBTDizzle on The shy king’s army [[primer]]

3 months ago

Nice idea. A couple of suggestions:

  1. I know you're trying to keep the mana base cost low, but maybe something like Irrigated Farmland would be good. It's not an expensive dual land, and can be cycled if you're in a position where card draw is more important than land. There are a few other etb tapped dual lands that could probably help your mana base consistency as well.

  2. Treasure Mage seems to have 1 valid target in your entire deck. Is it really worth having a dedicated tutor for Myr Battlesphere?

ShaharRyu on $40 Deck: Raff Capashen

3 months ago

Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.

To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.

Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass  Flip could help a great deal, as well as Esper Panorama or Bant Panorama.

I suggest running Bident of Thassa or Thopter Spy Network as reliable sources of card draw and Thran Temporal Gateway to cheat some big butts into play.

Finally, I would recomend some more answers to problems on the board. Disenchant, Dispatch and Oblation may come in handy, both manawise and $$$.

GL and wish you good luck

Jmreas on Evolution Barrier

5 months ago

Thanks for your comments GUMMYWORM224

I was using Treasure Mage when I first built this deck.. and really only needed one Colossus of Akros. You are right though, I should add another one since I have taken Treasure Mage out of the deck.

Thanks!

SynergyBuild on Shipstax

5 months ago

I like it a lot, however would totally run Solemnity for the combo with Decree of Silence, also, consider Trinket Mage over Treasure Mage, and all of the fetchlands like Windswept Heath, Misty Rainforest, Arid Mesa, Scalding Tarn, Marsh Flats and Polluted Delta, they are legal even with color identity.

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Treasure Mage occurrence in decks from the last year

Modern:

All decks: 0.06%

Blue: 0.54%

Dimir: 0.2%

Commander / EDH:

All decks: 0.03%

Blue: 0.24%

Azorius: 0.03%

Izzet: 0.06%

Esper: 0.11%

Yore: 0.13%