Treasure Mage


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs Inventions (DDU) None
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Treasure Mage

Creature — Human Wizard

When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.

Price & Acquistion Set Price Alerts




Recent Decks

Treasure Mage Discussion

lagotripha on Wizard Games

1 day ago

I actully like this setup. I agree that its a little unfocussed. I reccomned one change- A transformative sideboard rather than an 'answers' sideboard.

'Side 15' sounds like a bad joke, but 15 cards is enough to completely transform from tempo to control, and can transform bad matchups by drastically moving your critical turns. Even against matchups that 'demand' specific answers (dredge, tron), a lot can be done just by shifting the kind of deck that you are- tron has issues if you just combo out, dredge has issues if you run more bounce effects etc.

Even if you're siding in the same 15 cards each game, if you're removing 'dead' cards from your deck you are creating a big advantage. It really helps maintain that 'diverse' feeling with less performance impact.

Getting used to switching out different cards for different gameplans in that way will also help further refine your mainboard, by identifying cards you're always removing (or never enjoying) and spotting cards you're always reintroducing.

In terms of how that transformative board is structured, I'd hide a set of Geist of Saint Traft in there, (as a clock against high-interaction decks, which the wizard tribe is unfortunately lacking), and run spells that you're plainly considering maindeck- your wraths, extra bounce tools, and wizards. I'd even go so far as to hide a Teferi, Mage of Zhalfir/Knowledge Pool lock as a 2-of, or run Vedalken AEthermage for wizardcycling to fetch a similar low-key combo. Augur of Bolas is also well worth a look,while less efficient that snappy, and sorcery speed, works wonders as extra functional copies.

Also, for fun, flavour-filled cards with various viability; (with some synergy!) check out Fatespinner, Glen Elendra Pranksters, Jace's Archivist Lullmage Mentor Meddling Mage Mistbind Clique Mistmeadow Witch Mizzium Meddler, Naban, Dean of Iteration Sage of Fables Sigil Tracer Simic Manipulator Spellstutter Sprite Talrand, Sky Summoner Timestream Navigator Treasure Mage Venser, Shaper Savant and Voidmage Prodigy.

lightslayer247 on Breya, First Project

1 week ago

Another thing I remembered after I posted my previous comment was artifact tutors. Fabricate, Trinket Mage, Trophy Mage, Treasure Mage, Reshape, Whir of Invention, and if you're willing to spend the small fortune, Transmute Artifact

lagotripha on MUD in modern

1 week ago

Yeah, the issue with porting legacy MUD to modern is that we basically have it in the tron variants. Colourless tron as an idea has been around a while, but getting it running smoothly can be awkward, making it feel like legacy MUD is a battle too.

I feel like this list is lighter on disruption than legacy MUD. I'd want Ensnaring bridge maindeck, and possibly splash blue for Trophy Mage/Treasure Mage/Grand Architect to make up for the lack of metalworker, personally. Ultimately though, your choices are pretty good all round.

krotank on Jhoira Navigates a Storm and Blows Everything Up

3 weeks ago


Cool, I just sleeved the deck up and Ill try it as my Brawl deck this weekend. I dont have all the cards but Im running a few others instead to see how they work. Also added two more non basic lands.

AMJacker on Honeynut cheerios

1 month ago

but... thats my point my friend. Treasure Mage searches for a card with CMC 6 or more. Aetherflux Reservoir is CMC 4. so the Mage can't tutor for the Reservoir. It's worthless. Just a 2/2 creature for 3 taking up much needed spots in your deck.


Hers my version if it helps.

Chickenking9 on How To Draw Cards and Lose Friends

1 month ago

Yeah, originally I was running Extraplanar Lens and I wanted to tutor for it ASAP, unfortunately I later found out it was out of my price range. It has since been replaced by Treasure Mage in an effort to tutor Caged Sun. Honestly that's a flex slot right now and I'm playing around with a bunch of different cards to run in place of it.

MrSilk on Bouncing Artifacts

2 months ago

So after checking out this list and the "I am Machine" deck, I've kind of started working on my own less budget list Cheating Artifacts that revolves around making Master Transmuter both indestructible and hexproof and cheating out Blightsteel Colossus or Filigree Angel or Platinum Emperion and Platinum Angel.

Unwinding Clock unwinding clock is a great card, but I think that if I'm not playing multiplayer I'll likely tap Master Transmuter at the end of my opponent's turn and then again on my turn. If I were to keep it in I'd likely keep a 1x since its a 4CMC card, you could use that spot for something like Treasure Mage or Scarecrone.

I suggested Tezzeret, Agent of Bolas because his scry power is amazing and he has the chance to be a secondary wincon, but if you prefer the seeker, he's not bad either.

I think a Mycosynth Lattice/Hurkyl's Recall combo could be hilarious in this deck somewhere if it could fit. Scourglass is an amazing card too and I didn't even know about it until I read this list!

Glad to be able to shoot ideas back and forth!

TheDuggernaught on 1. search, 2. platinum angel, 3. profit!

3 months ago

Yeah, blue gives you los,of options in how to cheat it out. I would likely suggest Master Transmuter to chheat it out, Fabricate and or Treasure Mage to tutor it, and Spellskite to protect it.

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