Creature — Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
Price & Acquistion Set Price Alerts
Treasure Mage Discussion
2 days ago
2 days ago
|Land (30) |
1xSeat of the Synod
1xTree of Tales
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xPath to Exile
1xSwords to Plowshares
1xLife from the Loam
1xHand of the Praetors
1xSkithiryx, the Blight Dragon
1xCauldron of Souls
1xCrucible of Worlds
1xThrone of Geth
3 days ago
3 days ago
I would recomend Paradox Engine, Mana Short, and Plagiarize. Mana Short, and Plagiarize along with enough mana and a untap engine allow you to lock all opponents out of cards, and mana. Plagiarize along with a card like Day's Undoing means that you can make one or more poeople get rid of their hands and you draw instead. I have been messing around with a Kaho, Minamo Historian too, and I feel these cards are very important to the deck. I also am thinking of running Fabricate, and Treasure Mage to find Paradox Engine. Training Grounds is also very good with Kaho, Minamo Historian.
3 weeks ago
Always loved Traumatize since I learned the card existed!
I do think you're a tad high in land count with all those mana dorks. May i suggest some fixing, like :
Treasure Mage to tutor your Keening Stone ;
Skullclamp when you need to draw, instead of / in addition of Bequeathal ;
Lifecrafter's Bestiary to draw even more with all those mana dorks.
Now, I don't know about the meta you play in (friends, competitive, etc), but MAYBE just MAYBE consider some kind of cheap removal like Disperse or Beast Within to remove enchantments that may protect the opponent to be targeted by spells, like Leyline of Sanctity.
Otherwise, Beastmaster Ascension as a 1-of to win via attacking with mana dorks?
Hope this helps!
4 weeks ago
Just running around and asking people to look at your deck by posting on their deck without adding any constructive feedback tends to rub people the wrong way. Just forewarning you for the future.
Your deck is significantly different than the deck of mine you commented on. Luckily, I have played around with Tezzerator. I have not ever brought Sultai Tezzerator to an event, but I have dabbled with it. There are a couple different ways to play it.
Glissa, the Traitor Midraneg. She can be pretty insane with Executioner's Capsule and can generate a lot of value. She also walls off many mid range threats that you might run up against in Tasigur, the Golden Fang, Siege Rhino, Thought-Knot Seer, and Reality Smasher. The downside is that she cannot be fetched or dug for with many of the spells that Tezzerator normally plays (Ancient Stirrings, Glint-Nest Crane, Tezzeret, Agent of Bolas, Tezzeret the Seeker ). To circumvent this, it might be wise to run a more creature heavy shell and use some Traverse the Ulvenwald. Glint-Nest Crane, Vault Skirge, Scrapheap Scrounger, Treasure Mage, Trinket Mage, Snapcaster Mage, Spellskite, Wurmcoil Engine, and Hangarback Walker could all be good additions for a more creature heavy mid range shell with the option of a combo finish. Thirst for Knowledge is great in these shells.
Midrange without Glissa, the Traitor. I feel this is where you list is right now. Not saying that its a bad thing. Its is fine strategy. The traditional UB Tezzerator lists tend to be more combo-focused (which I will dive into in a second), but green gives you a lot of really solid control spells to help grind out a game. I think you have a slight problem though with your shell as it stands. You have about the amount of control as a midrange deck, but no real bombs aside from your combo. This makes you fairly dependent on lucky draws, landing an Ensnaring Bridge and dumping your hand, and/or unlucky draws for your opponent. I played an Esper list a few weeks ago, and I circumvented this by having creatures to help wall off the early game in Spellskite, Hangarback Walker, Vault Skirge, and Glint-Nest Crane while I dug for an Ensnaring Bridge (I ran 3 mainboard) so I can then safely just stall until I land my combo or ult Tezzeret, Agent of Bolas for a win. Thirst for Knowledge is also excellent in these shells.
This one feels weird, but Tezzerator can actually play a bit more aggro if you want it to. I am not sure if Sultai are the best colors for this (Grixis might be best). But Vault Skirges, Darksteel Citadels, and Spellskites with Ensoul Artifact can get scary pretty quick. The upside to Sultai for this plan would be marvelous control suite you can pack that remove things that are in your creatures' way.
Combo/Control. This is what most traditional U/B lists are doing right now. The most common strategy revolves around Whir of Invention and the silly interactions it can have with Pentad Prism. See, Whir of Invention taps artifacts to reduce it's cost and Pentad Prism does not have to tap to give you mana. You can also remove both of Pentad Prism's counters in the same turn. So a single Pentad Prism can essentially tap for 3 mana when trying to play a Whir of Invention. This allows for some pretty explosive starts where you can land an Ensnaring Bridge on turn 2 with only 1 or 2 cards in hand. Ensnaring Bridge is key in these decks as a wall to stall your opponent until you can tutor for your combo. This is where I feel you might want to direct your deck as it fells well with the idea of having no actual creatures and thus blanking your opponent's removal. The straight UB decks often struggle in game 2 as they have difficulty getting rid of Stony Silence. They often try to get around this by playing a Breeding Pool in the main and some Abrupt Decays in the side. But since you mana base will be much more geared to making sure you hit that green mana, you would be able to more reliably get that Stony Silence off the table.
What I am looking to do here for you is to give you a fair list of the sub-archetypes within Tezzerator. If you give me more of an idea of which direction you want to go, I can give much more tailored advice!
4 weeks ago
Hey! Glad to see someone else had a similar idea. I'm also working on a Locust God list here: Locust God Draw Fiesta and its pretty similar to yours, even going down the same Wheel path.
Just a couple of things I would recommend:Mana Echoes works excellent as a second copy of altar as well as Bident of Thassa as a second copy of Coastal Piracy. I also run cards like Treasure Mage to tutor the Altar and Trinket Mage for the skullclamp, as well as a slew of other Artifact tutors.
I'd also like to point out that Trade Secrets is banned in EDH.