|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
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|Have (21)||CAPTAINxCOOKIES , TheAlmostHero , the.beanpole , gildan_bladeborn , buildingadeck , xpsychovampx , ironax , TheRealPeaches , corys , jhunter , anonymausguy , tlhunter07 , Fairseas , Friedrice24 , TheDuggernaught , Espi14 , Riku580 , ZombieFood , releasethedogs , DFDGamer , itheoryz|
|Want (7)||Monduck , CaptianClueless , MementoMuffin , kvfd1719 , bbtancakes , swarlelion , annhuang|
Treasure Mage Discussion
16 hours ago
2 weeks ago
Just came up with two other questions:
1 month ago
1 month ago
I actully like this setup. I agree that its a little unfocussed. I reccomned one change- A transformative sideboard rather than an 'answers' sideboard.
'Side 15' sounds like a bad joke, but 15 cards is enough to completely transform from tempo to control, and can transform bad matchups by drastically moving your critical turns. Even against matchups that 'demand' specific answers (dredge, tron), a lot can be done just by shifting the kind of deck that you are- tron has issues if you just combo out, dredge has issues if you run more bounce effects etc.
Even if you're siding in the same 15 cards each game, if you're removing 'dead' cards from your deck you are creating a big advantage. It really helps maintain that 'diverse' feeling with less performance impact.
Getting used to switching out different cards for different gameplans in that way will also help further refine your mainboard, by identifying cards you're always removing (or never enjoying) and spotting cards you're always reintroducing.
In terms of how that transformative board is structured, I'd hide a set of Geist of Saint Traft in there, (as a clock against high-interaction decks, which the wizard tribe is unfortunately lacking), and run spells that you're plainly considering maindeck- your wraths, extra bounce tools, and wizards. I'd even go so far as to hide a Teferi, Mage of Zhalfir/Knowledge Pool lock as a 2-of, or run Vedalken AEthermage for wizardcycling to fetch a similar low-key combo. Augur of Bolas is also well worth a look,while less efficient that snappy, and sorcery speed, works wonders as extra functional copies.
Also, for fun, flavour-filled cards with various viability; (with some synergy!) check out Fatespinner, Glen Elendra Pranksters, Jace's Archivist Lullmage Mentor Meddling Mage Mistbind Clique Mistmeadow Witch Mizzium Meddler, Naban, Dean of Iteration Sage of Fables Sigil Tracer Simic Manipulator Spellstutter Sprite Talrand, Sky Summoner Timestream Navigator Treasure Mage Venser, Shaper Savant and Voidmage Prodigy.
2 months ago
Another thing I remembered after I posted my previous comment was artifact tutors. Fabricate, Trinket Mage, Trophy Mage, Treasure Mage, Reshape, Whir of Invention, and if you're willing to spend the small fortune, Transmute Artifact
2 months ago
Yeah, the issue with porting legacy MUD to modern is that we basically have it in the tron variants. Colourless tron as an idea has been around a while, but getting it running smoothly can be awkward, making it feel like legacy MUD is a battle too.
I feel like this list is lighter on disruption than legacy MUD. I'd want Ensnaring bridge maindeck, and possibly splash blue for Trophy Mage/Treasure Mage/Grand Architect to make up for the lack of metalworker, personally. Ultimately though, your choices are pretty good all round.
2 months ago
Cool, I just sleeved the deck up and Ill try it as my Brawl deck this weekend. I dont have all the cards but Im running a few others instead to see how they work. Also added two more non basic lands.
3 months ago
but... thats my point my friend. Treasure Mage searches for a card with CMC 6 or more. Aetherflux Reservoir is CMC 4. so the Mage can't tutor for the Reservoir. It's worthless. Just a 2/2 creature for 3 taking up much needed spots in your deck.
Hers my version if it helps.