Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Adrix and Nev, Twincasters
Legendary Creature — Merfolk Wizard
Ward *(Whenever this becomes the target of a spell or ability an opponent controls, counter that spell unless a player pays .
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Recommendations View more recommendations
1 month ago
The doubled tokens will also enter with counters. Whenever a replacement effect instructs you to make double something, all the additional effects apply to to those tokens as well if those effects are part of the same ability creating the token.
In this case, because the ability instructs you to put counters on the creature, the doubled tokens will also receive counters.
Parallel Lives' Gatherer rulings are a bit older and only refer to delayed exile triggers, but Adrix and Nev, Twincasters contains the same replacement effect and its Gatherer ruling explicitly addresses the relationship with Fractal tokens and is equally applicable to Parallel Lives:
Everything that is specified by the effect creating the original token or tokens will also be true about the additional token or tokens created by Adrix and Nev's replacement effect. For example, if an effect tells you to create a token "tapped and attacking" the additional tokens will also be tapped and attacking. Similarly, if an effect creates a token and puts counters on it (such as a Fractal token) the additional token will also get those counters.
1 month ago
Looking good so far, love the deck idea, a dragon and his hoard of gold. I'm assuming your goal is to create treasure tokens, so you can cast expensive dragons easier. If that is correct, I think you could remove a decent amount of your creatures that are not dragons, and replace them with spell, or artifacts that would give you treasure tokens instead so that you may have a better chance at drawing dragons that you may cast also adding more board wipe, prevention, and interrupted spells so you can keep up while you create you pile of treasure, while casting any cheap creatures you have to keep up with everyone else. For example you could remove Adrix and Nev, Twincasters for Anointed Procession it is a pricey swap but it will remove a non dragon.
You could add Supreme Verdict it is a cheap(for a board wipe at least) board wipe you can add, that will destroy all creatures, to be able to keep up
Also to stop people from destroying your treasure tokens you can add Fountain Watch
Hope this helps a little
1 month ago
Nice list! Just so you know, token doublers like Adrix and Nev, Twincasters and Doubling Season do not work with volo! The specific wording on volo says “a copy of a creature spell BECOMES a token” and this does not count as “creating a token” which is what adrix/nev and doubling season trigger off of, so sadly no extra tokens will be created. I’d definitely recommend running Twinning Staff, which doubles volo triggers! Also Strionic Resonator has the same effect, but at a cost. Check out my Volo primer A Monster’s Guide to Volo [Primer] for more ideas! Volo is one of my all time favorite commanders and there’s lots of great tech out there!
1 month ago
Note to those who want to give feedback, I'm trying to make this a very budget friendly deck, preferably under $80. The only reason I have Vesuvan Duplimancy in this deck is because I own it. This decklist was copied over from Archidekt so it doesn't have labels for cards I own. Also if you know a cheap way to buy Adrix and Nev, Twincasters please let me know.
3 months ago
3 months ago
Vesuvan Diplomacy seems like a fun new one for such a deck when it gets added to the site, and here are a bunch of other cards I thought of which might be of use here including:
Hydra's Growth, Visions of Dominance, Berserk, Primal Might, Exponential Growth, Invigorating Surge, Aspect of Hydra, Colossification, Octopus Umbra, Stolen Identity, Swarm Intelligence, Gale, Waterdeep Prodigy, Guardian Augmenter, Hunter's Insight, Snake Umbra, Stormchaser Drake, Artisan of Forms, Soul's Majesty, Charge Through, Battle Mammoth, Shapers' Sanctuary, Combine Chrysalis, Adrix and Nev, Twincasters, & Esix, Fractal Bloom
3 months ago
Okay, I'm playtesting Miirym, Sentinel Wyrm in my kitchen and have the following boardstate:
When Astral Dragon ETB, I have multiple items land on the stack at once. In particular;
- Miirym seeks to make a token copy of Astral Dragon
- Adrix and Nev seek to use their replacement effect to modify this
- Frontier Siege is looking for a target to fight
- And Astral Dragon is also looking for a non-creature permanent to copy, twice
I want to maximize the fighting, so I put Frontier Siege on the stack first, so it becomes the last thing to resolve
Next, I want to figure out how to order the rest so I have the most fight triggers going off.
The issue is, the token copy of Astral Dragon will enter the battlefield, and it will be duplicated thanks to Adrix and Nev. So I'll have two brand new Astral Dragons, both of which are looking for 2 non-creature targets to copy.
And let's not forget Adrix and Nev are also seeing these 3/3 Dragon token and will make even more of them. So each Astral Dragon will populate 4 total tokens of Frontier Siege.
With three Astral Dragons, that is a grand total of 3(4)=12 Frontier Siege 3/3 Dragon tokens.
(I could choose Khans for all of it and land 24x mana during the beginning of EACH of my main phases, but where's the fun in that)
So, my question is, how can I stack this monstrosity to maximize the number of fight triggers?
Because while they are 3/3s, in a pinch it's a good secret wrath that I just discovered, if need be.
4 months ago
Lol win conditions? Stealing IS winning. But seriously, this deck doesn't have many easy win conditions. Pulling Insurrection is possibly one. Basically, when someone else has a winning board, just swipe it for a turn and win in their stead.
Other than that, it's basically just a slow, somewhat ineffective beat down by stealing their stuff and hitting them with it. Just hoping they will be even less effective due to losing their commanders and sometimes enchantments/artifacts.
Maybe this deck would be better for two headed giant matches instead. Either that or just throw in a couple infinites and have the thievery buy you time to get those infinites. Though I myself am not generally a fan of infinites since it just feels a little unsatisfying to win that way.