Adrix and Nev, Twincasters
Legendary Creature — Merfolk Wizard
Ward *(Whenever this becomes the target of a spell or ability an opponent controls, counter that spell unless a player pays .
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Adrix and Nev, Twincasters Discussion
2 weeks ago
Mylie Xyris is getting some new weapons.
3 weeks ago
Fun looking deck, I imagine it's super annoying for other players, but maybe that is your groups meta.
1 month ago
Got to playtest this recently vs Adrix and Nev, Twincasters Stryxhaven premade.
Need some more testing but was fun to play.
1 month ago
You should focus your ramp more on treasures (rather than spells like Cultivate) in order to really benefit from the fact that you can tutor Hellkite Tyrant. (as well as for your other treasure synergy)
If you want more ideas I have a Tiamat build based solely on treasures. Tiamat’s Treasure Hoard
1 month ago
Evasive Maneuver Derevi, Empyrial Tactician
Mind Seize Jeleva, Nephalia's Scourge
Adaptive Enchantment Estrid, the Masked
Subjective Reality Aminatou, the Fateshifter
Mystic Intellect Sevinne, the Chronoclasm
Faceless Menace Kadena, Slinking Sorcerer
Timeless Wisdom Gavi, Nest Warden
Symbiotic Swarm Kathril, Aspect Warper
Ruthless Regiment Jirina Kudro
Enhanced Evolution Otrimi, the Ever-Playful
Arcane Maelstrom Kalamax, the Stormsire
Aura of Courage Galea, Kindler of Hope
Dragonic Rage Vrondiss, Rage of Ancients
Dungeons of Death Sefris of the Hidden Ways
Planar Portal Prosper, Tome-Bound
Reap the Tide Aesi, Tyrant of Gyre Strait
Eleven Empire Lathril, Blade of the Elves
Lorehold Legacies Osgir, the Reconstructor
Prismari Performance Zaffai, Thunder Conductor
Quantum Quandrix Adrix and Nev, Twincasters
Silverquill Statement Breena, the Demagogue
Witherbloom Witchcraft Willowdusk, Essence Seer
This should help some folks be more inclined to help you. I for one have no idea what the name of most of the decks are, it is just the commander(s) that I care about. What I would highly recommend is if you know your general preferred play style let us know and we can start pointing you in one direction or another.
2 months ago
golgarigirl THANKS FOR YOUR SUGGESTIONS! They are as enthusiastic as me wanting to make this work!
Unfortunately I haven't got to see the precon yet [looking at it now], but wow Adrix and Nev, Twincasters does look good why did I miss it.
Loving all your suggestions here, 100%!
2 months ago
I'm not sure if you got the precon or not, but a few of the cards from it are real gems for this deck!
Adrix and Nev, Twincasters can duplicate the number of tokens you get just like any of the other doubling season effects. Any of these effects copy the effect that makes the token, so the token would still enter with whatever number of counters the origin of the effect would make.
Curiosity Crafter is a token-specific Reconnaissance Mission / Coastal Piracy - style effect. If you're able to consistently make large enough tokens, Garruk's Uprising and Elemental Bond are also excellent options.
Ruxa, Patient Professor is amazing with Fractals! Ignore the first paragraph...the second and third line are gold. And that third line helps us get that sweet value from the Curiosity Crafter-style draw spells.
Don't be afraid of instant-speed draw like Eureka Moment and Growth Spiral . They may look unimpressive, but they perform way better than they look. Return of the Wildspeaker would also likely be awesome in your deck, with a bunch of very large non-humans. Perplexing Test has also performed very well in my token deck.
I'm going to call out Full Flowering and any other token copiers as cards that might not perform very well, since those don't replicate the +1/+1 counters on your 0/0 tokens. Biomass Mutation is an absolute house in here, especially with any form of evasion, like Ruxa, trample from Garruk's Uprising, or the flying from Combine Chrysalis .
2 months ago
I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)
That's just the ones I would cut right away for not being good in general or not fitting with your strategy.
The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.
In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.
In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.
I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.
That's pretty much all I have to say about it right now. Let me know what you think!