Captain's Call

Captain's Call

Sorcery

Create three 1/1 white Soldier creature tokens.

Latest Decks as Commander

Captain's Call Discussion

Barbarian_Sun_Pope on Elspeth Token Surge

1 month ago

Okay, while trying to change as little as possible and keeping budget low, here are some suggestions by section:

Land: You can lower the number down to a reasonable 24 to avoid flooding. I would suggest removing the Radiant Fountains, since your deck is more reliant on tokens rather than lifegain. It'll also help you lower the number of cards in your deck to 62, which will help with consistency.

Tokens: You can do without Sworn Companions and Captain's Call because you have far better token production in your deck already. I'd replace it with some cheap ramp artifacts such as Mind Stone and Heraldic Banner to get to your better token generators.

Lifegain: I think you an drop the lifegain altogether for answers such as Oblivion Ring or Swords to Plowshares

Hope this helps.

DarkKnightCuron on White Soldier Deck for Commander, …

6 months ago

Good Afternoon, Hope everyone is doing well.

I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:

Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom

Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)

Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)

Thank you for your time and attention.

Alkadron on PDH(WG) - Oakhame Adventures

1 year ago

I thought REALLY HARD about Horncallers. It's definitely a late-game bomb, but 8 mana is just such an investment.

I made the decision to cut it (it was a hard decision) 'cause I wanted to focus more on stuff like Captain's Call - medium mana for many small creatures that literally double (or triple!) in size with an activation (or two!) of the Ranger. Her ability to buff the whole party is nuts, and it's at it's best when you flood the board early.

Sorin_Markov_1947 on Aggro Bant Counters (ABC)

1 year ago

I get that. I have a bant counters deck and that served as inspiration for my comment, but it's not aggro.

Hmm. Rishkar, Peema Renegade probably. He helps with the X costs, but you aren't likely to want to tap a bunch of creatures for that. Scavenging Ooze is limited and cost-heavy. Shalai, Voice of Plenty is nice, but again, cost-heavy and takes 10 mana before it gives you counters. Zameck Guildmage is, again, cost-heavy and not a lot of use for the mana. Heroic Intervention is some of your only interaction here, but I think it's better replaced by Captain's Call .

Those are the changes I would make if it were my deck, but it isn't. Playtesting is your best friend to find out what cards win you games, which ones are hard to get, and which ones are just ineffective.

SynergyBuild on Planeswalkers as Generals: Is it …

2 years ago

PhotogenicParasympathetic (love the name, forgot to mention that prior)

I think we are in agreement. Wizards should print walkers that aren't busted in the command zone from time to time, but not just make all walkers commanders. I love Aminatou, Teferi (the one that can be your commander), the commander Saheeli, the Izzet partner commanders, etc. I just don't think retroactively adding the commander text to all walkers is smart.

PlatinumOne I hope you didn't play in Theros Standard with Elspeth. It was a card that, due to its high mana cost, and lack of immediate impact, outside of a Captain's Call , wasn't expected to be strong. It took over standard, however, because if you didn't have creatures to deal with it, you'd die to tokens. If you didn't have creatures with trample, you'd get chump-blocked. If your creatures with trample don't have at least be ~4/4, they'd get triple blocked and killed. If the opponent DOES have those creatures, they get swept.

There were weaknesses, small evasive creatures, with flying, etc. can get in, removal for walkers is strong, giving them just the Captain's Call of value, or just a sort-of sweeper. Counter it. Fine. You won't be able to beat it though because it is a commander. It can be recast. It has value forever and is incredibly potent. UW Control in Modern, most every white standard list at the time, etc. It has shown to be a potent card.

I will say I agree with you on a lot. Kokusho, the Evening Star isn't a broken commander. It is a vulnerable deck, and isn't a strong deck compared to cEDH decks, nor is such a one-card engine like Elspeth that it can have a lackluster deck behind it and still do well in casual circles. You need to run reanimation, and most good reanimation costs a lot of money, so the deck sort of requires the money that would generally place it in higher circles than the casual crowd.

I only mentioned that cards like Doubling Season might be a problem for its price. Not effect. There are 20 worse combo enablers I can think of off of the top of my head. Laboratory Maniac / Demonic Consultation / Tainted Pact ... ugh. Anyway, for price concerns, I think you can see the issue, but if it got reprinted into the ground, along with Deepglow Skate / The Chain Veil , I would have no issues with it as a card.

The only true combo I see being broken is Tezzeret the Seeker never has mono-blue had a commander fetch the whole of a combo on its own, with just mana to cast it. Arcum Dagsson takes artifact creatures, and roughly 20 more cards in the deck to go off than a Tezzeret the Seeker deck, and Teferi, Temporal Archmage being the only deck close to Tezzeret, of which Teferi being a tier 1 cEDH deck I'd argue is only about ~2/3rds the power of Tezzeret is the issue. If the best decks in the format are only ~2/3rds the power of a deck (up to debate of course), then that deck is the new best deck in the format, with no decks equal to it.

Because of Fast mana and proper comboing, I expect this deck to average wins with interaction on turn 2-4. The average cEDH fast-combo deck can wins on turn 2-4 without interaction, and turns 3-5 with interaction from the opponents. I play mostly cEDH, and can say this deck is really scary. Against the current field I'd estimate a near 40% winrate, up from 25% for an average 4 player game.

That is my fear. Can you at least say ban Tezzeret or just not get mhim to be a commander if we make this change?

BTW Ugin sounds sweet as a commander.

Dete on A Swarm of Humans (And other Stuff)

2 years ago

Afterlife is a really good removal for white so you might want to add it, Angelic Purge too.

Battle Screech , Captain's Call give you more of a swarm strategy without costing too much, i would add screech to the main.

Emerge Unscathed gets you 2 triggers costing only 1cc and protection, Test of Faith is a neat combat trick for killing pretty much any early creature and giving you a neat early clock as well as triggering and saving your cmdr, Dawn Charm , Benevolent Bodyguard , Standard Bearer give you protection to every creature and Palace Sentinels gives you a bit much needed card draw in white.

thats all i got.

Disciple_of_Doran on Odric,Master Tactician - Soldier Tribal Swarm

3 years ago

I'm working on a similar deck at the moment, and I like this for the most part. Surprised to see Sergeant-at-Arms in the deck though, it's pretty low-impact for the mana cost. Like, it's just straight up bad if it isn't kicked, and if you plan to kick it every time you could just use Captain's Call to save yourself 2 mana to get just as many creatures and only lose out on 1 point of power.

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