Qosmosis says... #1

Hi PlatinumOne

Thank you for your feedback on my Need rats? deck. I see it definitely needs some work, but i think i need to go in another directions to really get a winning deck. You seem like quite an expert in MTG, which i am certainly not (but working on it) and I'd like to ask if you can help me analyze my newly created Turbo Thopter Depths deck. I'm a bit new to the world of MTG and started playing since most of my friends, who are all very experienced in MTG and have played for many years. I don't want their advise, because i would never get a better deck than them by getting their honest recommendations. So i hope you don't mind spending a few minutes on helping me out here?

Thanks, Qosmosis

Turbo Thopter Depths

March 5, 2019 6:06 a.m.

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since you're using so many nonbasic lands, i wouldn't recommend Ruination . definitely drop the fetchlands. you don't need the color fixing, and the minimal deck thinning isn't worth the 1 life. if you switched the land base entirely to just basic mountains, then you could use Ruination as well as Price of Progress and Blood Sun

March 25, 2019 2:07 a.m.

Sliver Overlord then tutor up Venom Sliver and Horned Sliver . slivers have a lot of power buffing creatures like Sinew Sliver and Predatory Sliver to help ramp up that trample damage. you also get Striking Sliver , which is really good with deathtouch. a 1/1 with first strike/deathtouch can safely block and kill a vanilla 10/10, for example.

March 25, 2019 12:27 a.m.

Said on B/W Warriors...

#3

theres an easier way to link decks. its explained in the comment tutorial.

judging by your description of the deck, im guessing you're relatively new to the game. as such, i'd refrain from choosing the "modern" format for your deck, and instead pick "casual". modern is a brutal format where games are usually decided by turn 4. for exaple, an Emrakul, the Aeons Torn can come down with haste on turn 3.

as for improvements on the deck, better dual lands go a long way. fetch lands like Marsh Flats , shock lands like Godless Shrine , and check lands like Isolated Chapel . you can also grab Mutavault , which counts as a warrior.

if budget isn't a problem and you can afford the dual lands, a 3rd color could be added. in that case, i'd recommend red for Lovisa Coldeyes , as well as good removal/interaction like Terminate , Lightning Bolt , or Lightning Helix . or if you want to stay aggro and creature heavy, green gives Collected Company . just make sure all your creatures are cmc 3 or less.

Aether Vial is great in creature heavy decks. it lets you put multiple creatures into play per turn, as well as at instant speed. this lets you Vial in creatures at your opponents end step to help dodge removal and also grant pseudo-haste since the creature will be able to attack on your following turn. and since the creature isn't being "cast", it can't be countered.

in modern, a deck needs to be able to win turn 4 if not interacted with, or it needs to pack a ton of interaction on its own. examples of interaction in your colors would be Path to Exile , Cast Down , and Thoughtseize .

March 25, 2019 12:18 a.m.

do you mean "oops" all creatures?

if you want to run Primal Surge , i would highly recommend at least a few instant/sorcery cards. otherwise you put your entire deck into play, and then HAVE to win that same turn. if any opponents remain when you would end your turn, you lose because you'll be unable to draw a card at your next draw step. you'd essentially need a permanent that would grant all your creatures haste and even then still gotta hope the board state lets you deal lethal damage.

March 25, 2019 midnight

actually you said "before the activation and effect of Dire Undercurrents .

March 24, 2019 11:53 p.m.

in this example, only 1 token is actually entering the battlefield, and thats the 2/1 myr that Brudiclad, Telchor Engineer makes at the beginning of combat. but it does not enter as a planeswalker. Brudiclad, Telchor Engineer creates a 2/1 myr token, and then your myr tokens become copies of the Jace, Cunning Castaway tokens. since none of the tokens are entering the battlefield as planeswalkers (rather, their card type is merely changing), they do not gain any loyalty counters, and would immediately be sent to the graveyard.

March 24, 2019 11:51 p.m.

infect works whenever the creature deals damage, regardless of how the damage is dealt or how its calculated. it doesn't even have to be combat damage, therefore is not tied strictly to a creatures power. infect only cares that damage is being dealt. a creature with defender will deal infect damage equal to its toughness when Arcades, the Strategist is in play.

March 24, 2019 11:44 p.m.

Dire Undercurrents does not have an activated ability, it has triggered abilities. activated abilities are written as "cost : effect", with the semicolon separating the cost and effect. triggered abilities start with "when", "whenever", or "at".

the draw step does not use the stack and cannot be responded to. if you want to do something before a player draws during their draw step, the ability must be used during an opponents upkeep. you can use spells and abilities during the draw step, but they will take place after the player has drawn their card.

March 24, 2019 11:38 p.m.

Isochron Scepter is bad with only 8 instants.

March 24, 2019 4:32 p.m.

Akromathia: nvm i just realized the deck hardly uses any human werewolves. so yeah Immerwolf is a bad fit here.

March 24, 2019 4:31 p.m.

Akromathia: Immerwolf does not stop human werewolves from transforming. it only stops NON-human werewolves from transforming.

March 24, 2019 4:28 p.m.

Raging_Squiggle: you left out the earlier part where it explains the "other categories above".

March 23, 2019 9:50 p.m.

Said on Turnticles...

#13

if you want to stick with a ramp deck that uses multicolored spells, a better ramp pack imo would be to max out on Arbor Elf , Utopia Sprawl , Birds of Paradise , and Garruk Wildspeaker .

March 23, 2019 9:12 p.m.

Said on Turnticles...

#14

the tron lands are not a good fit here. they stop you from playing most of your colored spells. tron decks work because they max out on Sylvan Scrying , Expedition Map , Chromatic Star , Chromatic Sphere , and Ancient Stirrings to ensure the lands all get into play by turn 3 or 4, then they drop colorless threats.

your Part the Waterveil for example becomes a turn 5 play at best with the tron lands. thats only 1 turn sooner than if you didnt attempt to mana ramp at all. tron has a really hard time generating multiple sources of colored mana in a single turn. trying to ramp into big multicolored spells means you're usually lookin at a turn 5 play.

March 23, 2019 9:11 p.m.

Blasphemous Act isn't really a good card imo. if you need a board wipe, go with Anger of the Gods or Damnation . i wouldn't recommend board wipes in a creature based deck though.

4x Damping Sphere should absolutely be in your sideboard though. it not only hoses tron, but also storm and phoenix.

March 23, 2019 8:31 p.m.

probably want to at least include black and blue for Thief of Sanity and Ashiok, Nightmare Weaver , and red for Act of Treason -type stuff.

March 23, 2019 7:45 p.m.

definitely let them know, even in a casual setting. players can't learn from their mistakes if they don't even know a mistake was made. he wasn't upset about the fact that "you weren't a player in the game" he was upset because he thought you cost him a win. i'd wager that if the situation involved you helping him instead, he wouldn't have had a problem with it.

March 23, 2019 7:08 p.m.

Said on staxs on Staxs...

#18

Mondo1212: he may not know what those tutors are, so your comment would be more constructive if you were to tell him what those better tutor options were.

March 21, 2019 1:49 a.m.

Said on What is the ......

#19

if you've found a satisfactory answer, please select it so this can move to the "answered" portion of the Q&A.

March 21, 2019 1:47 a.m.

if you've found a satisfactory answer, please select it so this can move to the "answered" portion of the Q&A.

March 21, 2019 1:46 a.m.

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