Angelic Purge

Angelic Purge


As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

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Angelic Purge Discussion

pangolinwrangler on GW Modular

1 month ago

I've had some fun playtesting this deck. I added Gingerbrute and two cards that help ensure we trigger modular more regularly: 1. Angelic Purge to wipe away anything, and 2. Nature's Claim for a bit of life gain for low investment.

I also toyed with Carapace Forger and Arcbound Stinger over the vanilla 2cmc white modular creature to balance the curve. Travel Preparations is a wonderful inclusion with flashback, too!

Saccox on Spirit Sac

9 months ago

Hi Jackfrost23,Hidden Stockpile and Angelic Purge?Are a good budget cards for a sacrifice deck!

Ender666666 on How to Lose Friends and Infuriate People.. for $99

1 year ago

So Angelic Purge was meant to double as a Sac outlet and a way to exile something pesky. It looks like Crush Contraband would be a good substitution. Thanks! I appreciate your feedback and ideas.

onlywei on How to Lose Friends and Infuriate People.. for $99

1 year ago

Haha sorry I'm leaving so many comments, I've been playing this deck on the PlayEDH server at the High level recently. I have a question about Angelic Purge -- why is it in the deck? Doesn't it always counter itself every time because when you sacrifice the Child of Alara, all non-land permanents get destroyed first, so the Angelic Purge will fail to exile its target? I'm replacing it with Crush Contraband because I recently got destroyed by Rest in Peace, which completely blocks Child of Alara's ability.

Spell_Slam on

1 year ago

Great idea for a deck!

I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.

A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.

Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.

You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.

With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.

Haima13 on Alela, warden and collector

1 year ago

So after looking at it real quick, here are lists of lists:

Things I would definitely take out: Show

Things I might take out: Show

Cards to consider adding. Show

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