
Angelic Purge
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Commander / EDH | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Modern | Legal |
Limited | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Canadian Highlander | Legal |
Block Constructed | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Vintage | Legal |
Custom | Legal |
Angelic Purge occurrence in decks from the last year
Rules Q&A
Latest Decks as Commander
Latest Decks
Angelic Purge Discussion
StopShot on Looking for advice on making …
1 month ago
Disenchant,, Generous Gift,, Skyclave Apparition,, Myriad Landscape,, Endless Atlas,, Strata Scythe,, Emeria, The Sky Ruin,, Mangara, the Diplomat,, Sun Titan,, Land Tax,, War Room,, Nykthos, Shrine to Nyx,, Heliod's Intervention,, Court of Grace,, Keeper of the Accord,, Shadowspear,, Cathars' Crusade,, Commander's Plate,, Mind's Eye,, Winds of Abandon,, Crib Swap,, Afterlife,, Seal of Cleansing,, Aura of Silence,, Revoke Existence,, Fragmentize,, Angelic Purge,, Path to Exile,, Swords to Plowshares,, Smothering Tithe,, Enlightened Tutor.
Just to name a few to consider.
Saccox on
Spirit Sac
3 months ago
Hi Jackfrost23,Hidden Stockpile and Angelic Purge?Are a good budget cards for a sacrifice deck!
Ender666666 on
How to Lose Friends and Infuriate People.. for $99
5 months ago
So Angelic Purge was meant to double as a Sac outlet and a way to exile something pesky. It looks like Crush Contraband would be a good substitution. Thanks! I appreciate your feedback and ideas.
onlywei on
How to Lose Friends and Infuriate People.. for $99
5 months ago
Haha sorry I'm leaving so many comments, I've been playing this deck on the PlayEDH server at the High level recently. I have a question about Angelic Purge -- why is it in the deck? Doesn't it always counter itself every time because when you sacrifice the Child of Alara, all non-land permanents get destroyed first, so the Angelic Purge will fail to exile its target? I'm replacing it with Crush Contraband because I recently got destroyed by Rest in Peace, which completely blocks Child of Alara's ability.
Spell_Slam on
11 months ago
Great idea for a deck!
I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.
A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.
Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.
You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.
With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.
Haima13 on
Alela, warden and collector
1 year ago
So after looking at it real quick, here are lists of lists:
Things I would definitely take out: Show
Things I might take out: Show
Cards to consider adding. Show
Azeworai on
Karador, ghosty boy
1 year ago
Ah, yes. Graveyard strategies always have an enthralling nature to them. Excellent choice in commander, as well.
I do have some recommendations for the deck.
One deck-building scheme I adhere to is fewer lands in place of cantrips. For your deck, you could cut some of the land base for Satyr Wayfinder and Grisly Salvage . They possess more value later in the game whilst filling up your yard for Karador. Ransack the Lab fulfills the same role. Taping the mana base towards early game cantrips also makes it more consistent to conduct your early game.
Altar of Dementia can earn you value even if a creature would die, permitting more options later.
You speak of win conditions in your description, thus I note Mortal Combat . That's a tricky build-around, so good luck there. Mindslicer is in my discard deck and often locks down the match, though people may not enjoy that.
As for removal, Anguished Unmaking , Despark , and Vindicate are universal and efficient, and Swords to Plowshares is quite possibly the best kill spell in the format. Ghastly Demise is also fun. If you wish to sacrifice creatures for gain, Angelic Purge is of use and Necrotic Sliver may be brought back later. Leonin Relic-Warder and Ravenous Chupacabra serve a similar purpose.
For further reanimation, Phyrexian Reclamation , Unburial Rites , and Dread Return are all quite potent at retrieving things later.
With such a high mana curve, more acceleration in ramp could be of aid. Outside of Temple of the False God and Phyrexian Altar which need some set-up before they do anything, there are only seven cards for ramp. I would add Birds of Paradise or Paradise Druid , some mana dork in that essence; Kodama's Reach , Rampant Growth , or Explosive Vegetation ; and perhaps Songs of the Damned as a one-shot influx of resource.
As defense, Nihil Spellbomb or Remorseful Cleric could negate opposing graveyard decks, Ghostly Prison may dissuade attacks, and Jarad's Orders can be substantial utility.
That is all from me, my apparitional liege. Fare thee well, and rejoice in haunting.
Podkomorka on
The Golden Army must not Awaken.
1 year ago
Go ahead and add:
- Arcane Signet
- Darksteel Pendant
- Commander's Sphere
- Darksteel Ingot
- Fellwar Stone
- Fountain of Ichor
- Gold Myr
- Guardian Idol
- Manakin
- Mind Stone
- Pristine Talisman
- Seer's Lantern
- Sisay's Ring
- Ur-Golem's Eye
- Angelic Purge
- Forsake the Worldly
- Frantic Salvage
- Rusted Relic
- Oblivion Ring
- Journey to Nowhere
- Bladed Pinions
- Whispersilk Cloak
- Afterlife
- Desert of the True
- Drifting Meadow
- Secluded Steppe
- Inspiring Roar
- Silverflame Ritual
To make room for this (and some bad picks that should come out) remove:
- Burst of Energy (untaping your commander is not important or a priority)
- Djeru's Resolve
- Veteran's Reflexes
- Cathodion (not good)
- Tenth District Veteran (out of place)
- Harsh Deceiver (not good)
- Devout Witness (you do NOT want to discard)
- Anodet Lurker (not good)