
Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Exhibition Magician
Creature — Human Wizard
DawnsRayofLight on
Cabaretti Cabaret
2 years ago
So with Jetmir, you want to go wide, you want to run as many fast creatures and cards that make more creatures as you possibly can.
Some suggestions
3-4x Mage's Attendant
3-4 Fable of the Mirror-Breaker Flip
2-3x Exhibition Magician
Fleetfoot Dancer seems good
From Dominaria:
you may want to run some of the Kamigawa lands like Boseiju, Who Endures, Sokenzan, Crucible of Defiance, and Eiganjo, Seat of the Empire
I wish Jetmir had more support in standard, in modern and EDH he has access to a lot more fun cards. I do not know if there are any make X token cards in standard, I wish you could run Grand Crescendo. My Jetmir EDH can swing for around 100 damage by T5-6. Basically look for anything that can help you go wide while trying to keep the mana curve low.
SirHipHopHippo on
The Maraxus Molotov
2 years ago
Definitely casual and mostly playing at commander nights at games stores, so I run into almost everything. I don't like to build to directly counter friends decks though. I'd rather make the deck average or ready for possible situation. Which is why cards like Exhibition Magician because it varies from game to game what option I choose.
SirHipHopHippo on
The Maraxus Molotov
2 years ago
I could probably cut either Rush of Blood or Fatal Frenzy however I would need to replace one with Fiendish Duo because I want both Maraxus's combat to be double damage and the flings to be double damage and I want the damage doublers to only work against my opponents and not myself.
I've thought about cutting Exhibition Magician for Wily Goblin but I do like the versatility of being able to make a citizen in case I'm up against an Aristocrat deck running group hug sac cards like Dictate of Erebos. I think it's a safer cards for sticky situations, treasures can't block either
While Lightning Greaves is very good, I don't think it's that good in fling decks. Being in a situation where Maraxus is my only creature will likely come up and then I will not be able to move Greaves off of him when I go to fling him. The same can be said for when I draw new equipment, if Maraxus is on board equipped with Greaves I cannot equip new equipment to him unless I have another creature to move Greaves onto. Shroud and Fling strategies just don't add up for me, which is why I'm stoked to have Champion's Helm
I like Laelia, the Blade Reforged maybe I will try and squeeze that in. I like that it has haste too. Imposing Grandeur seems fun too, I am still not sold on it though because I always end up holding my flings in my hand for the right moments and it's not a guarantee that I will draw a new fling effect after a wheel, that's why I prefer the exile top card of library draw effects, or the treasure making draw cards.
I think I am going to cut Urabrask, Heretic Praetor for either Laelia, the Blade Reforged or for Goblin Engineer
I like when people win with Brash Taunter and build around it, it feels out of place for this deck and theme though. I feel like if someone's going to include it they basically build around it or at least build around that theme of damaging their own creatures.
Malignus over Cavalier of Flame.
I used to have another version of this deck that had Bloodforged Battle-Axe, since it makes so many copies it can really pump Maraxus. I also used to run Neheb, the Eternal so I could Fling Maraxus pre combat, and then recast and reequip post combat with ease and without tapping lands.
That are your thoughts in adding those cards somehow?
again, thank you for all the suggestions.
IHATENAMES on
The Maraxus Molotov
2 years ago
Ideas on cuts.
3drop slot is huge. 27 3 drops. That is a third of the deck.
Rush of Blood Fatal Frenzy are one off effects I'd suggest a dmg doubler in the deck and that covers their effect and more.
Exhibition Magician for curve I'd cut it and run either Wily Goblin if you want simular effect or a fun card
Tenza, Godo's Maul good card solid include but perhaps Lightning Greaves instead or As another hasty card.
Plundering Barbarian there are better versions of cards if you want the treasure or the removal.
Outpost Siege might not be pulling enough weight here exile 1 card per turn. I doubtyou will use the other mode most games. Imposing Grandeur is a 1 time draw spell. Or Laelia, the Blade Reforged for card draw with body perhaps.
Urabrask, Heretic Praetor worth trying but I'm not a fan. Seems like it's a hate piece that puts a target on your head without doing much. I haven't play tested it but that's my thoughts.
Brash Taunter seems dec include idea
Cavalier of Flame could be plan b sac with some pumps for team. Or...Malignus good maybe fun yes.
Curve needs a peek but it'll probably perform decent!
jamochawoke on
MTG list of EDH Ramp Cards | last update: 30-05-22
2 years ago
Red has a lot of treasure generating cards now (Treasure tap and sac for any one colored mana) and some of these cards improve that effect.
Have (1) | reikitavi |
Want (0) |