Arcum Dagsson

Arcum Dagsson

Legendary Creature — Human Artificer

: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle their library.

Arcum Dagsson Discussion

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

3 weeks ago

I have played 6 cEDH games with Hapatra, and won 5. I should have won the 6th, but see above re: dumb misplays of Voidwalker into Earthcraft XD

Opposing generals (the ones I remember) so far have been: Arcum Dagsson, Jhoira, Weatherlight Captain, Najeela, the Blade-Blossom, Yuriko, the Tiger's Shadow, Naru Meha, Master Wizard, Tymna/Thrasios, Tymna/Silas, Kenrith, Kess, Jeleva, Magda, Mazirek, and Kinnan.

On the subject of artifact ramp, Collector Ouphe and artifact removal has kept that decently locked down.

abby315 on Breya, Etherium Shaper cEDH combos!

7 months ago

I'm definitely not up to date with the cEDH meta, but I have a few suggestions that I think are just better cards:

If it's just there to tutor a combo piece like Ironworks, I would think you'd want Tinker over Arcum Dagsson , especially because it can grab creature artifacts as well;

Whir of Invention should definitely be in here, maybe over Storm the Vault  Flip which is slow;

You definitely should be running more interaction, especially in these colors. I'd recommend trying to fit in at least some of the following: Swan Song , Force of Negation , Flusterstorm , Mental Misstep , Opposition Agent , Pyroblast , Red Elemental Blast . If I had to make cuts, I'd start with the Mycosynth Lattice / Nevinyrral's Disk combo, which is slow; Open the Vaults and Refurbish since you don't have much self-mill to make these a speedier option for getting a combo out; and either the Time Sieve / Thopter Assembly combo because it's slow or the Felidar Guardian / Saheeli Rai combo because you don't have many ways to find it and neither piece is especially useful on its own.

I hope this helps! In general I think paring down the list to support 1-2 combo lines using Breya, then shoring up the protection for that combo, will serve you well.

Omniscience_is_life on I'm An Artificer Finally

7 months ago

Arcum Dagsson is a little pricey at $4 (USD), but from being able to fetch a Nevinyrral's Disk on endstep and untapping immediately with it, to putting Orbs of Warding into play in response to a Jaya's Immolating Inferno : this card's a superstar.

Grand Architect functions either as just an anthem to pump your team or a way to power out your artifacts--all at the low low price of 80 cents!

Thought Vessel , Mind Stone , Wayfarer's Bauble , Fellwar Stone , Sky Diamond , Burnished Hart , Dreamscape Artist , Myriad Landscape ... you could consider running any or all of those to improve/increase your ramp package.

I really like the concept! Keep tinkering!

KBK7101 on Rebbec and Glacian - Thran Ingenuity (v1.8)

7 months ago

To be fair, I'd usually only sacrifice tokens to Arcum Dagsson . The payoff wouldn't necessarily be death triggers but more of a "sac a token and find whatever CMC I need protection from at the time" type thing. That's why I think the tutor effect would be more useful than the from the hand effect. You make some valid points on Master Transmuter , though. I'll order one and do some playtesting and see which one works out better.

Agreed that Thopter Foundry needs replacing. It was only in here to be a 6 CMC artifact and I happened to have one lying around. Steel Hellkite will probably take it's spot. Wurmcoil Engine would likely replace Ingenuity Engine .

Thanks for the advice!

Brutal_B on Rebbec and Glacian - Thran Ingenuity (v1.8)

7 months ago

Personally, I'd run Master Transmuter over Arcum Dagsson just for the fact that you don't have to sac with Transmuter. The upside to Dagsson is that you get to search your library; and if you had some death triggers or synergies (like Wurmcoil Engine or Scrap Trawler ), Dagsson would be the go-to. It's a bit easier to abuse ETBs with Transmuter plus she has the potential to help you play big artifact creatures for a small price.

Try to find a slot for Wurmcoil Engine and Steel Hellkite . Toss aside Thopter Assembly unless you plan on extra turns with Time Sieve .

If you're interested, you can check out my artifact deck for some ideas.

KBK7101 on Rebbec and Glacian - Thran Ingenuity (v1.8)

7 months ago

carpecanum Not into the theft theme, personally but I'll add them to the maybeboard for anyone else who might be interested!

Brutal_B I think I have a Mirage Mirror around somewhere. Might replace Mirrormade with it. Would Master Transmuter take the place of Arcum Dagsson , as they both have similar abilities (getting rid of one artifact and replacing it with another)? Wurmcoil Engine is a good idea as I was looking to maybe replace Thopter Assembly as they have the same CMC. I was thinking of replacing it with Steel Hellkite , though (same CMC again). What would be a good card to cut for the Wurm?

Copying Powerstone Shard sounds hilarious by the way. lol

theFro on welcome to arcum asylum

8 months ago

oh, i forgot... Holdout Settlement and Survivors' Encampment are fun ways to turn your Persistent Petitioners into early turn dorks, too (although you can't sac 'em until the lattice comes down)... helps make sure you can accelerate into T3 Arcum Dagsson every game

Sultai_Sir on 5-Color decks built around a …

9 months ago

People have always strived for something bigger. Something bigger. Some Johnnies of the world never wanted their Arcum Dagsson to be just one color, the resident Timmies always thirsted for an Omnath, Locus of Rage that wasn't confined to just Gruul. Or at least, I did. This strategy of having a bunch of tutors used to be very shaky, because half your deck would be recursion, tutors, and reanimation to keep your pseudo-general alive. Luckily, with the printing of Sisay, Weatherlight Captain, you have a legendary tutor in the command zone, and now, you only have to dedicate about 5 slots to finding your commander. The rest is up to you!

Personally, the commander I've wanted to try this on has been the face of Grixis Herself, Marchesa, the Black Rose (sorry, Lord of Tresserhorn). You get a ridiculous amount by adding Selesnya. You get enter the battlefield and death triggers like no other: Guardian Project, Stonehorn Dignitary, and my personal favorite, Gutter Grime. You get amazing ramp, like Sakura-Tribe Elder and Viridian Emissary, and the best sac outlet in the game, Fanatical Devotion.

But there's one thing I haven't talked about: Rhythm of the Wild and friends (Grumgully, the Generous, Renata, Called to the Hunt, Good-Fortune Unicorn, etc) . These cards are broken, leading to pseudo-infinites, locking your opponents out of their combat steps forever, invincible boardstates, hundreds of tokens per turn cycle, etc. So, what do you think? Do you have any commanders that could use this treatment? Any suggestions for cards for this deck? Well, thanks for sitting through this ramble, and as always, Happy Tapping!

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