Survive the Night

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colurless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

KongMing on Feather's Battle Spells

4 years ago

Always needs moar removal/utility. I got some weird stuff for ya.

Apostle's Blessing, Expose Evil, Fury Charm, Indomitable Creativity, Survive the Night, Oblation, Aurelia's Fury.

wereotter on Pattern Recognition #55 - Artifact …

6 years ago

White has a pretty strong hold on indestructible too see recent cards like Make a Stand, Survive the Night, Built to Last and any version of Gideon. I don't recall many indestructible artifacts that aren't made of darksteel.

Maybe what you want from artifacts are things that are niche towards certain archetypes. Like Throne of the God-Pharaoh is good for token/swarm decks, so elves, goblins, most white-green decks. So making it an artifact makes it good for all of them but still fits a niche. Same with some we've seen in Ixalan, things like Vanquisher's Banner that are good for tribal decks of any color, and Primal Amulet  Flip is good for any type of spell slinger build. Maybe that kind of utility is where artifacts should remain, though that doesn't really solve what to do with artifact heavy sets....

HonkStonk on A Boros deck that doesn't attack? (RW Combo)

6 years ago

I can't help but think you could boost those wincons by having more indestructible. I personally would add , Nahiri's Machinations, Eldrazi Monument, and Odric, Lunarch Marshal other Sutable cards that grant indestructible would be Aegis Angel. Ajani's Presence Archangel Avacyn  Flip Deathless Angel, Make a Stand, Rootborn Defenses, Selfless Spirit, Spirit Bonds, or Survive the Night

WhiteWeasel on Building a budget Voltron

6 years ago

So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.

Cards I own

I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.

For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.

Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...

Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.

Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.

Cards I'm Scouting to Buy

New commander to pair with Ishai: Reyhan, Last of the Abzan

The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery

Others: Ring of Thune (and the variants in the other colors),
Sword of Vengeance, Whispersilk Cloak, Inquisitor's Flail, Grappling Hook, Mask of Riddles, Sigil of Distinction,

Think this is something that I can/should pull off? Any Budget recommendations?

Welch on

7 years ago

To make the deck faster, you could add another 2-drop (e.g. Hamlet Captain or if you can afford it Duskwatch Recruiter  Flip ) and some more combat tricks or removal (e.g. Blessed Alliance, Aim High, Repel the Abominable, Strength of Arms, Survive the Night, Prey Upon)

Note that you can cast Survive the Night pre combat to give all your creatures indestructible until end of turn IF Odric, Lunarch Marshal is out.

I suggest to cut Ulvenwald Mysteries, which only hekps in very long, grindy games and Neglected Heirloom  Flip despite its synergy with Avacynian Missionaries  Flip. Save it for the werewolf tribe, they have no trouble flipping it.

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