The Chain Veil

The Chain Veil

Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though None of its loyalty abilities have been activated this turn.

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Set Rarity
Magic 2015 (M15) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

The Chain Veil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.16%

The Chain Veil Discussion

Oblong on Chromium’s Esperations

1 week ago

I would consider getting rid of The Chain Veil as it could end up hurting you more than helping you. Walkers are a big target and only having 7 in your deck seems like you might have trouble keeping any on the board.

Maybe you had another plan in mind. And I guess there aren't many empty draws in a Chromium deck seeing as you can just toss it to Chromium's ability.

jaredrjared on Beneath the Mask

1 week ago

Spark Double Oath of TeferiThe Chain Veil

I have a similar deck and I thought about adding the Chain Veil since I have these other cards

Thats a lot of loyalty activations and mana. Your strategy is a different take. I like the combo with the new theros god. I may add that to mine

pokepower116 on Reduce, Reuse, and Recycle!

1 month ago

Whirlwind_2100 Thank you so much! I'm really glad to hear that you're having fun with the deck!

The list that I have there is the list that I currently run. It has enough stax-y elements that I can usually keep myself safe without running so many that I don't get to play the deck anymore.

If you wanted to improve on the deck I'd cut the planeswalker "package" ( Ugin, the Ineffable , Chandra, Flamecaller , The Chain Veil , and maybe even Karn Liberated ; I'd definitely keep Ugin, the Spirit Dragon though).

Coveted Jewel would also be a good cut to consider but I've been a big fan and it's become a pet card of mine.

The land count might also be 1 or 2 too high, but I've been pretty happy with it at 36. If you cut the planeswalker package you could probably shave off a land and be just fine due to their high CMC and inability to cheat them out.

To make the deck a bit better, it all depends on what you feel like the deck is lacking and what direction you want to take it in for your meta! Stax ( Jokulhaups , Sphere of Resistance , Ward of Bones ); protection ( Crawlspace , Glacial Crevasses ); infinite mana sinks ( Goblin Cannon ); mana rocks ( Mox Diamond , Fellwar Stone , Everflowing Chalice ); or just generally good cards ( Treasure Nabber , Quicksmith Genius , Sculpting Steel , Extraplanar Lens ); are just a few of the options you can choose to make this deck work better for you and your meta.

Best of luck with the deck and, once again, I'm glad you're enjoying it!!

Lukefus on Simic Hydra commander

1 month ago

Thank you so much for your comment and suggestions swaretappedout!! This is really helpful. I had watched that video you linked and it's really good, it brought up some concerns about what I've currently build. I've been playtesting it via tappedout and I really agree that my ramping and especially my card draw engines need fixing. I'll invest in some of those more expensive lands after Christmas I think :P Totally agree on removing The Chain Veil , it was just a cool card I had lying around and I have a few planeswalkers in the deck. My meta is mostly casual, playing with some friends. I hadn't played MTG in a while and this will be my first shot at building a commander deck :D I really need to stick more to that video guide you listed and put it into action.

Cards I'm waiting for at the moment to arrive: 1x Freed from the Real 1x Hadana's Climb  Flip 1x Hydroid Krasis 1x Incubation Druid 1x Momir Vig, Simic Visionary 1x Simic Ascendancy 1x Simic Growth Chamber 1x Simic Signet 1x The Great Henge 1x Utopia Sprawl

Thanks again!

swaretappedout on Simic Hydra commander

1 month ago

You have a cool flavorful concept with Vorel of the Hull Clade . If I may suggest a great resource for starting out in commander, the Command Zone has a great video for this: https://www.youtube.com/watch?v=yJ6m_3J1hjI

The general ratios they suggest like 10 ramp, 10 card draw, 5 single target removal etc are pretty good to go by in EDH.

Looking at your decklist, you may want to lean more into green's natural strength of land-based ramp as opposed to artifacts like Simic Cluestone or Manalith . Cards like Rampant Growth , Farseek , and Cultivate are format staples as they are some of the most efficient ways of ramping/fixing mana, and your mana dorks like ( Llanowar Elves are susceptible to a creature wrath/board-wipe like Wrath of God . As well, if you are looking to synergize with Vorel of the Hull Clade , cards like Pyramid of the Pantheon or Astral Cornucopia fulfill dual purpose of matching the theme and ramping out your big hydras.

For card draw, your list seems to be a little on the light side, however luckily since you are in blue, you have the best options available to you. Going along with the +1/+1 counter theme with Hydras, a card like Tezzeret's Gambit may serve you well by both drawing cards and enhancing the creatures you have on board. Since your list includes so many big creatures, a card like Rishkar's Expertise or Soul's Majesty will be overperformers, drawing you 5 cards or more at a time.

You do have a healthy number of Mana dorks, but even still your curve is a little on the high-side, as most of your hydras will actually be cast for 5+ mana. I would bring up your land count to 37 or 38, and some great lands that could fill those slots are Hinterland Harbor , Yavimaya Coast , Oran-Rief, the Vastwood , and Blast Zone . If you have the budget for it, Breeding Pool is always nice, and can be fetched with Farseek directly into play.

With regards to cards to cut to make room for these, The Chain Veil is one of the first I question being on the list. It is fairly overpriced and doesn't interact with your hydra theme. A card like Open the Gates is the perfect card to replace with Rampant Growth or Farseek as in EDH, a land directly to the battlefield will be better at most parts of the game.

Overall, I'm not sure what your meta is like with regard to competetiveness or what your background in Magic is like, but I think the suggestions above will enhance your list. Definitely do your research and I'm sure you will find cards that are better than the ones i've suggested.

I hope I didn't come off as overly-critical as that wasn't my intent. Welcome to the format! And happy brewing!

simakover on Sisay Superfriends cEDH

1 month ago

You can use Teferi, Temporal Archmage as combo enabler without credle and orochi - just 5 mana and 7 power sisay:

  1. end op turn take Teferi
  2. tap 5 mana take Aminatou
  3. untap 4 mana vai Teferi, blink Teferi, tap 4 mana, untap 4 more
  4. take Oath(3 mana in pool) blink Teferi again, gain 4 more mana
  5. take Bolas

You also can use Ajani, Mentor of Heroes to boost your sisay without any other legendaries in play:

  1. second-third turn cast sisay
  2. next trun cast Ajani boosting sisay to 7 power(2 power + 3 counters + 2 colors from Ajani) or just some other creatures for block capabilities
  3. take teferi

The Chain Veil looks like good adition - it part of combo like Oath, can be found via Sisay, can be very scary with other Teferi

Spark Double can be used as Bolas replacement:

  1. make it a copy Aminatou blink original Aminatou
  2. blink Spark making it a copy of Aminatou, blink Aminatou.
  3. with oath or veil - inf mana and find any other walker for finish

TypicalTimmy on Card creation challenge

2 months ago

How about an pre-Zendikar On Nixilis.

For those who aren't familiar with his lore, Ob Nixilis was offered great power via The Chain Veil , because an elder Demon sensed the hate in his heart. The Chain Vail drove him mad and he killed every last living thing on his entire Plane. After watching his Plane die, the stress on his heart and mind caused his spark to ignite. From here, he would travel the multiverse looking for new worlds to kill, until he became trapped on Zendikar when Nissa (I believe) literally jammed a Hedron into his skull. This caused his body and mana to corrupt further, transforming him into a Demon and rending his spark useless. He didn't get it reignited until he waged an entire ruthless war against Zendikar itself.

Anywho, Ob Nixilis of the Black Oath is the only one we have that is pre-Demon. So here you go.


Ob Nixilis, Executioner of Worlds

Legendary Planeswalker - Nixilis

Whenever a creature you control dies, put a loyalty counter on this Planeswalker.

+2 Draw two cards, then discard any number. Each opponent discards the same. Then, you lose 2 life for each card in your hand.

-8 Sacrifice half of the permanents you control, rounded up. Each opponent loses that much life.

-14 Destroy all other permanents. You gain life equal to the number of permanents destroyed in this way. Then return up to five lands from your graveyard to the battlefield tapped.

6


Make a new Karn

Gidgetimer on Powerless

2 months ago

"I am curious though as to once the loyalty counter is put on would the planeswalkler still get the trigger off of the loyalty before the minus counter ruling takes effect?" You seem to have some misconceptions about how loyalty abilities function based on this question.

Loyalty abilities are activated abilities and adding or removing loyalty counters is a cost. You would simply put one less counter on each time you activate a plus ability. The ability would be put on the stack and resolve as normal afterward.

There is no reason to enchant a player with your current wording of the card. The way you have it written you would need to choose a target to get less counters and you have no way to change the target at a later time. This means that it would function exactly the same if you simply made it an "Enchant Planeswalker" aura. You also seem to be super hung up on exiling the card instead of putting it in a graveyard. This is something that usually only happens on cards that could be easily abused if they were allowed to go to the graveyard. Do you think that this card is sufficiently abusable to merrit the extra rules text?

I would be more a fan of changing the replacement effect on the current iteration to a trigger. You could then get around it with some Teferi, Temporal Archmage and The Chain Veil shenanigans, but it would be the same in most scenarios. I would also make it apply to all abilities. If we are wanting a repeatable effect we could do something like:

Powerless

Enchantment

: ~ becomes an Aura with Enchant Planeswalker. Attach it to target Planeswalker. It is no longer an Aura if it is not attached to a Planeswalker.

When a loyalty ability of enchanted Planeswalker is activated remove a loyalty counter from it.

Removing the last sentence of the activated ability could make it so that if the PW it is on ever dies the enchantment would also go to the graveyard. You could also reword the card so that you would be unable move it around if you think moving it is too strong.

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