The Chain Veil

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Mythic Rare

Combos Browse all

The Chain Veil

Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though None of its loyalty abilities have been activated this turn.

The Chain Veil Discussion

Wuzibo on Red artifact help

6 days ago

Idk it's just general blue hate i guess. I stopped playing 3 years ago because blue was so prevalent it seemed unfun unless you played blue.

I already run The Chain Veil and Crawlspace . Ensnaring bridge is my next add. I usually lockout by blowing up lands with Darksteel Forge and Mycosynth Lattice and then Obliterate or Nevinyrral's Disk or Oblivion Stone . I can Mind Slaver lock people too. Winter Orb works great for that too, especially with Unwinding Clock . I also use Platinum Angel and a pay life source to make my life total less than 0. Then i use Soul Conduit . Moltensteel Dragon is a go to here, because then I can make him huge and take out 2 people in a turn.

Do you see the problem with everything i listed there besides Obliterate and Moltensteel Dragon ? It's all available to blue. Blue is dominant in legacy, vintage, modern, usually standard, and edh. Also, the graveyard hate i am referring to is not only Bojuka Bog I was thinking specifically starting the game when an opponent has Leyline of the Void out, or when one casts a similar enchantment. Red can't deal with enchantments, and that is why it remains the weakest color. White has exile effects for all permanent types(i think, maybe not lands). Red doesn't have enchantment removal.

Can someone point me to one single red enchantment removal spell besides Chaos Warp , which can hugely benefit the opponent? Not a combo like Mycosynth Lattice + Vandalblast but a red "destroy/exile all enchantments"(that isn't banned, - Worldfire - or a 'Destroy/Exile target enchantment". That's why I'm struggling with mono red vs other decks.

@shadow63 I don't run any other walkers. Do you think I should?

shadow63 on Red artifact help

1 week ago

White is by far the weakest color in edh. Red has gotten a ton of stuff in the last 3ish years that have really pushed it up. Red has a lot of bad generals but daretti is incredible. He churns through your deck so fast. Combine that with Chandra ToD a few more walkers and The Chain Veil and your set

Gidgetimer on New Chain Veil Combo

1 week ago

Both of the above comments are missing that Mairsil, the Pretender says "you may activate each of these abilities only once each turn." The loop you described should work, although The Chain Veil ability you are talking about is an activated ability.

TypicalTimmy on New Chain Veil Combo

1 week ago

You don't need Quicksilver Elemental . Just tap for using Gilded Lotus , then pay to untap using Morphling . This nets you . One more of these is enough to pay for The Chain Veil 's cost.

However, be sure to have at least 3x of these little hop-scotch jumps under your belt for a total of 6x . Otherwise what will happen is you'll dump the into TCV and she will be tapped without any extra mana to untap her with using Morphling 's activated ability.

True you have your lands and other stones, but you want her to become self-sufficient. So if you activate the Morphling + Gilded Lotus combo 3x, you'll net extra after you activate The Chain Veil , allowing you to continue your game.

DuTogira on New Chain Veil Combo

1 week ago

This combo works fine with just Gilded Lotus + Mairsil, the Pretender + Morphling . I'm... a little unsure what Quicksilver Elemental is doing to help this combo, since Mairsil, the Pretender already gains the activated abilities of all cards exiled by her with a cage counter.
As far as your pay-off, sure The Chain Veil works, but it requires you to have a walker in play. You could just as easily use something like Cinder Pyromancer or Walking Ballista to make your payoff simpler.
I'd also recommend something like Deadeye Navigator as your "flicker" enabler. Other than having to assemble that 4-5 (depending on how you count Deadeye Navigator ) card combo, you just face the issue of having to stick Mairsil, the Pretender for a full round or somehow give her haste so that she can tap for mana a-la Gilded Lotus ability.

It totally works, but I don't think it's cEDH material by any stretch of the imagination. Lots of moving pieces (read "opportunities for disruption") that are still gated by summoning sickness. Cool find though! It's always nice to see new combo ideas in commander!

DarkHero on New Chain Veil Combo

1 week ago

Let me know how right or wrong I am with this. I've been looking long and hard at The Chain Veil with Mairsil, the Pretender thinking there is a way to break it. If I'm way off I apologize.

Mairsil, the Pretender Cages Quicksilver Elemental , Gilded Lotus , Morphling , and The Chain Veil .

-Tap Mairsil, for

  • Pay for untap Mairsil

  • Pay for refreshed abilities (Potential replace this with a flicker effect?)

  • Tap Mairsil for

Makes 1 additional mana each time, resulting in infinite mana

We can use to untap any number of times to trigger The Chain Veil Effect. Each instance of the "once this turn" effect resets and we should be able to abuse whatever Planeswalkers as many times as we want.

My understanding of The Chain Veil combo is limited at best, and same can be said for my understanding of Mairsil, the Pretender . But give or take some of my own mix ups, I think there is a thing here somewhere.

DarkHero on Mairsil, The Pretender Things That ...

1 week ago

Doing a little Brewing with Mairsil, the Pretender because I love commanders that let you use cards that don't see a lot of play. I've definitely come across some interesting stuff.

I'd like to share some of the interactions and also inquire about what others are thinking as far as efficiency and fun, or any other combos/interactions not mentioned.

  1. There are ways to get around the "only once per turn" wording. This is probably the most confusing piece of decks based on this Commander. The most obvious choice is Quicksilver Elemental , allowing you to pay to essential get a new instance of an ability. I am lead to believe that flickering Mairsil will also reset this rule. But if this is wrong or there is a way to make it more clear (OR OTHER WAYS TO DO IT) please share.

  2. AEtherling , Torchling , and Morphling are just about mandatory for protection and evasion.

  3. Untap effects are powerful, making Pili-Pala combos a thing, but I'm not sure what makes the most sense here. And finding a home for Horseshoe Crab .

  4. Skill Borrower can basically be a Mairsil Lite

  5. Loot Effects are excellent because Mairsil doesn't care if the target are in hand or in graveyard.

6. Pack Rat can be used to create copies of Mairsil, which one will die, but it can be used to evade and get additional uses of abilities.

7. Vector Asp ...

8. Anthroplasm + Sage of Hours in cages makes for extra turn shenanigans

9. Soul of New Phyrexia + Nevinyrral's Disk in cages creates one sided boardwipes on a stick.

10. The Chain Veil ? Could Grixis Superfriends be a thing with a combo here? If anything you get the ability without the drawback.

11.And this is the big one. Mirror-Mad Phantasm . So the wording here is different, "a card named..." means we won't replace the name with Mairsil, so we will rummage through our deck looking for another Phantasm, that isn't there. So we are able to put our entire library into the graveyard. From here we can use a combo based around Narcomoeba , Bloodghast Fatestitcher , Dread Return , Laboratory Maniac , and flashback Deep Analysis for the win. It's a little janky, but it is essentially a 2 card combo with a little support.

12.Aside from that, Necrotic Ooze would love all these activated abilities in the graveyard.

Again I'm looking to provide some clarity, for others and myself, on good ways to take this commander. If anything I've shared is wrong or there are better ways to do it, please let everyone know!

Ulaemracosi on The Aminatou Cat-astrophe cEDH

2 weeks ago

As I understand it, you active The Chain Veil while having Aminatou + Felidar/Spark Double out. You flicker 1 of the 2 to flicker Aminatou, then using Aminatou's now two activations to flicker a land/mana rock and then the Felidar/Spark Double. The Felidar/Spark Double then flickers Aminatou again, netting 1+ mana from the exchange. You do this a few times, then flicker the chain veil and repeat, only this time there's 3 uses of Aminatou and can then flicker 2 things, like lands/rocks for mana or other permanents for utility effects ( Hostage Taker , Reality Acid , etc). You get infinite mana and infinite utility ETB triggers. I've done this a few games with Oath of Teferi , so The Chain Veil is added redundancy though more expensive money wise.

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The Chain Veil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.16%