Dream Cache

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Classic Sixth Edition Common
Tempest Common
Mirage Common

Combos Browse all

Dream Cache

Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Isle of Cards

$0.19 Paper

Ebay

Recent Decks

Load more

Dream Cache Discussion

Dorotheus on Do you have any "pet" ...

1 month ago

I own more than 200 Totally Lost some foil some not, but I don't actually play the card, unfortunately.

Tidewater Minion is my favorite sleeper combo piece in EDH, any blue EDH deck I've owned, I've basically jammed one in there because of how many ways it can enable combos or just good synergies.
Same goes for Dream Cache as it's amazing to just dig, keep information, and set up combos like Miracles or Cascade

And I LOVE how many things Torpor Orb just critically stops

I have a TON of other 'pet cards' but they usually aren't good like Crackleburr most likely just my favorite card in the game for everything about it, just wish it was better.

FireRogue on Kamigawa Will Make You Bleed

6 months ago

Thanks! Any suggestion for which Draw-2 I should use?This is the list of what I'm considering:

  • Murmurs from Beyond: Both and instant and an Arcane is pretty appealing, but it's useless while digging and gives my opponent both even more knowledge of my hand, and the ability to prevent the most problematic cards from entering it.
  • Compulsive Research: Also lets me see 3 cards, and the deck runs 22 lands which might be enough? It's a sorcery though.
  • Consult the Necrosages: I like this one a lot less, but the ability to double as a Mind Rot is interesting.
  • Dream Cache: not strictly a draw two, but it does have a Brainstorm-like effect with the added bonus of tucking away excess lands, which is good, because I don't think my manabase can support actual Brainstorm.
  • Perilous Research: Instant speed draw two for two is really solid, and I generally should have tokens lying around to sacrifice.
  • Take Inventory: My deck draws enough to find at least 2 copies every game, so maybe this is good enough?

T12H on BUG Birthing Pod Toolbox Control

6 months ago

Squirrel_of_War thanks :) yeah I play with Sultai Charm occasionally in the deck and the draw two,discard sometimes becomes relevant. :) also I have considered the Thirst for Knowledge. I just like the top of the deck fixing Dream Cache allows. It's not a card that's a staple to the deck. Just one I can put in and out when I just want to try new things so I don't get bored lol

T12H on BUG Birthing Pod Toolbox Control

6 months ago

Hey guys, I think everyone that has commented on this gets notifications if there are comments (may be wrong). I was hoping to get some thoughts on a card that I think some would consider awful.

Dream Cache

I've been testing it out. And so far it's really felt great every time I cast it. Throwing big creatures back in the deck to pod later seemed good and also being able to place lands on tops for oracle or reset devastation tide is nice.

Let me know any thoughts. :)

Epicpotato on No longer budget! 5 colour dragons, edh

9 months ago

I'm going to write a haphazard list here of what I believe is good for 5 color dragons, so if it doesn't flow; that's why.

1) Cut the morphs for basically anything without an ETB trigger.
2) Might of the Nephilim
3) Maybe cut Rith, the Awakener?
4) Hellkite Charger
5) Cut Transguild Promenade/Rupture Spire, it does way less than you think it does, and replace it with Command Tower/Reflecting Pool/ even Karoo type lands if it isn't too expensive
6) Explore?
7) Amass the Components/Time Reversal/Dream Cache/Whatever allows you to move stuff from your hand to your deck
8) Dragonmaster Outcast + Land Ramp is fun

Ok I'll stop now. Anyway, this is a really cool deck. I would have never really thought to put together a deck for only $60, and then succeeding. Props to you, man!

mortilus on Extra Turns & Extra Burns (HELP)

9 months ago

You need more land.

My first (or second) EDH deck was Melek (the other was old-Odric), and like you, I had about 35 lands. I was scaling the the 60-card format up to 100 for EDH, so instead of 20 lands, i had 33, bumped to 36 at my coworkers insistence. Problem is, I never had enough mana to do anything. In EDH, you should have about 38 lands, and 5-10 mana rocks (or other forms of acceleration).

"But mortilus! Melek wants spells on the top of his library, not lands or artifacts!"
That is correct, and immaterial. Use library manipulation to achieve that effect. I recommend Crystal Ball, Sensei's Divining Top (if you can afford it), Brainstorm, and a bunch of Brainstorm-like effects (e.g. Dream Cache, Ponder, Portent, etc). You can also use Library of Leng and discard effects to achieve the same effect.

There's no point in having spells if you can't cast them. That was the hardest lesson for me, but it's critical if you want to build even a half-decent EDH deck.

Maggi on Didn't need your turn anyway...

10 months ago

Dream Cache could be usefull

Load more