|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Classic Sixth Edition (6ED)||Common|
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Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dream Cache Discussion
1 month ago
Dream Cache is really just a bad brainstorm.
Conch Horn does this as well but high cmc for the ability
Riverwise Augur is a brainstorm on legs
1 month ago
With that extra space you might consider:
Dramatic Reversal would combo well with your Isochron Scepter and large mana rocks for infinite mana.
Dream Cache and Sensei's Divining Top for more topdeck manipulation.
Stroke of Genius if you want any more redundant draw X.
Fade Away , Inundate or Wash Out for some board control.
Long-Term Plans to tutor for a spell to topdeck with Kefnet.
2 months ago
So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).
Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.
I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.
Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet Flip or Curious Homunculus Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.
I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.
I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection Flip.
I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.
Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.
Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.
4 months ago
Hello, sorry for the delay!
My favorite Yuriko list on the site is The Shadows Have Claws, which inspires a lot of my comments here.
I think the natural question here is whether the deck plays well enough without Arcane Adaptation and friends. The deck seems rather reliant on them, since there simply aren't that many good Ninjas printed, but you also aren't playing any tutors to find them. I'd try to get your hands on a Demonic Tutor (they're as cheap as they're ever going to be) and possibly a Vampiric Tutor / Mystical Tutor (which also let you put something with high CMC on top for Yuriko to grab).
Beyond that, I'd try to get more top-deck control (particularly Brainstorm , which is FAR better than Dream Cache , and Scroll Rack ). You're not running some of the best mill options out there, such as Mesmeric Orb , and I think that Animate Dead / Necromancy would serve you well here.
4 months ago
Cards that let you determine which card is on top of your deck, like Sensei's Divining Top or Dream Cache might be nice for you, so you can get the most value out of Yuriko's ability. There's some similar decks to this one that might give you some ideas on that strategy, like Ninjas and Eldrazis: What could go wrong???. Also, Dimir Machinations is both valuable for making sure an expensive card is on the top of your deck, and can be used instead to tutor any card with CMC=3, and you seem to have quite a lot of good cards like that.
4 months ago
So first iteration of my yenett deck was put to the test. 3 games, 3 wins. Worth mentioning i'm playing only in paper and that our LGS is small and deck are rather casual (i believe strongest decks are like 6/10 in term of power). We tend to play long games. My build runs 38 lands (21 basics, 1 fetch), and 10 even cards. Cannot provide decklist yet. My build isn't very focused on single target removal. Thou i need to add some removal for enchantments/artifacts. No Future Sight, Sensei, Soothsaying. Rise of the Dark Realms, Anguished Unmaking i have in other decks.
Even cards are : Strionic Resonator (damn this one is strong), Swiftfoot Boots , some 2cmc mana rocks, Supreme Verdict , Wrath of God , Smothering Tithe (Can this get ban already?), Overwhelming Denial .
Since this is "casual", only wheel effect im running along this Smothering Tithe is Dark Deal .
Liliana Vess performed really well. I don't have Animatou. Jace, the Mind Sculptor is probably fine addition to the deck. Dream Cache is probably better than Frantic Search? Living Death is too risky in my opinion.
Ethersworn Adjudicator was really good in my games.
Examples of odd cards im running: Herald of Leshrac , Artisan of Kozilek , Brilliant Ultimatum , Pathrazer of Ulamog , Blatant Thievery , Void Winnower , Inkwell Leviathan , Mind's Dilation , Teysa, Envoy of Ghosts , Platinum Angel , Angelic Arbiter
If You want to improve Yenett and make deck real nasty , extra turn spells are probably way to go (Nexus of Fate might be really strong). Old Ulamog and New Emrakul are also Odd cards. Magister Sphinx , Enigma Sphinx , Mother of Runes , Iona, Approach of the Second Sun can also be very good.
Hope this helps a little and i'll see another Yenett video on the channel :D
9 months ago
+1 for Granny who plays MTG!
I'd recommend more ways for you to manipulate the top of your library to ensure the right cards can be cast for free by Yennett. Here're some recommendations:
I play a creatureless Yennett deck, you can check it out and hopefully draw some inspirations from it.
Commander / EDH
SCORE: 42 | 54 COMMENTS | 2740 VIEWS | IN 7 FOLDERS
9 months ago
Dream Cache occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%