Vampire Nocturnus

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2013 Mythic Rare
2010 Core Set Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Vampire Nocturnus

Creature — Vampire

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

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Vampire Nocturnus Discussion

rolfMTG on Death by Vampire

1 day ago

Good deck, it can easily win on turn 4. Vampire Nocturnus is fan-tas-tic if you can drop it on turn 2 with Dark Ritual.You did a very good job here!

thunders122 on Mono black Vampires

5 days ago

Thanks WhisperingBlade, for the ideas. I was originally running the Indulgent aristocrats as my sac outlet, but the Viscera Seer feels like it would work a lot better,since it could balance out splashing red or green with Vampire Nocturnus' requirement.

I was torn between the Dark Confidant or Phyrexian Arena, and hadn't considered how hard the latter is to remove in comparison, thanks.

I recently got the chance to play my current version against a few other modern decks that weren't creature heavy, and my hand filled with removal way to quick that was all useless, so replacing it with other creatures and discard is probably good, thanks again.

WhisperingBlade on Mono black Vampires

1 week ago

Vampire Nighthawk is one of the craziest vampires you can have, and I'd definitely recommend some. Finally, Drana, Liberator of Malakir could be a cool card to add as a 1-2 of. Her and a lot of lifegain could really take over the game against creature-based decks.

I would consider reworking the deck to have the shell of Viscera Seer, Bloodghast, Kalastria Highborn, and Vampire Nocturnus (all mainboarded as 4 ofs). What this would do for you is Viscera Seer would give you a sac outlet for your Bloodghasts that would trigger Kalastria Highborn's and scry to the top your black cards for Vampire Nocturnus. It isn't crazy consistent, but the cards do work alone and synergize well, so I'd try it and see what you think. Instead of Dark Confidant, I'd consider running Phyrexian Arena. While not a creature for combat purposes, it is more difficult to remove and will usually cost less life. It is a 3 drop though, so I'd consider that if you feel that your curve couldn't add a 3 drop. What my list would look like:

26 Creatures: 4 Viscera Seer, 4 Bloodghast, 3 Kalastria Highborn, 2 Stromkirk Condemned, 4 Gatekeeper of Malakir, 3 Vampire Nighthawk, 4 Vampire Nocturnus, 2 Gray Merchant of Asphodel,

13 Noncreatures: 2 Phyrexian Arena, 4 Inquisition of Kozilek, 1 Thoughtseize, 1 Collective Brutality, 3 Disfigure, 2 Victim of Night,

21 Lands: 21 Swamp, (You could choose to add a fancier manabase later down the line if you deemed it necessary.

I really like the addition of Fatal Push (especially with Bloodghast shenanigans, but you may want to consider running fetch lands to make it more consistent. If you did end up saying "Hey, Fatal Push may be worth running fetches" just now, you could always consider a splash. Green or Red for cards like Deadly Allure/Abrupt Decay and Lightning Bolt/Terminate respectively could increase the options you have and get you a better removal package at the cost of a little damage from your manabase (the lifelink you have available to you should make up for it). It would also add a good number of sideboard options, so I'd definitely consider if that would be worth it to you. Let me know what you think, good luck with your brew!

Firebones675 on vampires

1 week ago

Looks like a good start but I don't think vampires are a powerful enough tribe to be in legacy. Legacy is full of people doing broken things and winning in the first couple of turns. Personally I'd stick to casual or modern (for modern you would have to lose the feasts and rituals).

Don't get me wrong vampires are a fun tribe to play and have some decent support like Vampire Nocturnus, Bloodline Keeper  Flip, Blade of the Bloodchief, etc

Vampire Nighthawk is a super efficient vamp that might have a hope here as well. One easy fix you can do to make this deck better is to add some removal to deal with your opponents creatures. Stuff like Go for the Throat is a decent way of dealing with most of what would be coming your way. I'd also look into a few ways to draw some cards to restock your hand like Read the Bones.

Hope this helps!

Snap157 on Vempire

2 weeks ago

And Vampire Nocturnus is only a given with mono black, might wanna boot him

Screaming-Fish on Darkside

2 weeks ago

I would take out the Evolving Wilds, and try to get up around 23 swamps!

I would also try Doom Blade or Go for the Throat, rather than Feast of Blood, because they are instants and a little more reliable after a board clear or something. Pharika's Curse is not a really good card, and those two spots are better used for a kill spell or Bile Blight.

I would remove entirely either, Indulgent Aristocrat or Vampire Cutthroat, Blade of the Bloodchief, and maybe remove one of Gatekeeper of Malakir.

Cards you may consider adding: Temporal Extortion, Vampire Nocturnus, Gray Merchant of Asphodel, and maybe Erebos, God of the Dead

Overall I loved your deck idea! Hope I helped!

PaleHorseman on Sorin's Fancy Party! (aka Sorin Oo la laa!)

2 weeks ago

I'm loving Diabolic Tutor and Blade of the Bloodchief, I can't believe I missed those. They're definitely going in.

It killed me to not put in Vampire Nocturnus as he looks awesome and definitely has a great power, but ultimately there was just no room for him with the synergy I was going for. Although, I suppose this is why people have sideboards.

Thanks!

Firebones675 on Sorin's Fancy Party! (aka Sorin Oo la laa!)

2 weeks ago

Looks good! Here are a couple cards i use in my vamp deck that you might also enjoy using: Vampire Nocturnus, Captivating Vampire, and Blade of the Bloodchief. I would consider cutting Basilisk Collar (strong card but you already have a lot of ways to gain life and the deathtouch might not be as relevant. Keeping in a couple is probably still good but i would't run all 4 especially as drawing a hand with multiple collars could get redundant). Also you might consider running a couple tutor effects like Increasing Ambition or Diabolic Tutor to find the other half of the combo. Hope this helps!

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