|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Vampire Nocturnus Discussion
3 days ago
for a Aggro deck, this deck seems to have a very high cmc average. personally I would load it up with 1 drops and 2 drops and keep a few bombs (read: lords) in the deck that pump your vampire army. my edgar deck, found here: Edgar Markov, Lord of Clan Markov is 2.49 cmc average, which is very low. I do like your inclution of Athreos however is brilliant, I think I'll add him to mine as well, since he's only 3 cmc. Legion Lieutenant is a cheap and great vampire lord to include. creatures I suggest removing: Vampire Nocturnus 3 black mana is very demanding for a 3 color deck, especialy if it only buffs your creatures some of the time. Olivia Voldaren this creature is a magnet for removal and costs a lot of mana investment to be worth it. Captivating Vampire is just better and cheaper. Butcher of Malakir and Anowan, the Ruin Sage are very good if not dealkth with, but like Olivia, they are very frowned upon and you will be targeted hard when you play them, which is why I opt not to do it. instead I play small creatures then just create a huge army very quickly. you will also want a way to givve your creatures haste, like Hammer of Purphoros and Anger . if you don't have a way to put it into the graveyard just keep attacking with it until they are forced to kill it. Coat of Arms is very bad. if any of your opponents are playing trial, it buffs their creatures too, instead consider things like Shared Animosity and for protection and evasion, consider adding Eldrazi Monument which makes all your creatures indestructible and gain flying. if you really want planes walkers, I would add Sorin Markov instead of the sorin you have now for his -3 ability. when you cast him, -3 him right away putting your most dangerous opponent to 10 life right away. it also gives them another target besides you to focus on, if they don't deal with him, you +2 him again on your next turn and then the turn after that someone else is on 10 life. I hope this helps a bit or gives you some suggestions. have a look at my deck linked above if you like. I will be adding some of your things to my deck now, like Athreos.
3 weeks ago
Nice deck and nice not needing to recommend Reconnaissance lol (easily recommended it on like 200+ lists here on tappedout). I only have a few suggestions.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
1 month ago
I think that the Throne might be just as useful as Impact Tremors but I haven't used that one either. My build is trying to get as close to mono as possible ( Vampire Nocturnus , Nykthos, Shrine to Nyx and Cabal Coffers being the reason so I might add Corpse Knight in this slot. What do you think?
1 month ago
Maybe consider a couple of copies of Vampire Nocturnus at the top end of your curve as it can just crush a opponent with a huge pump in power and evasion through flying.
2 months ago
Other lords: Vampire Nocturnus , Bloodline Keeper Flip, maybe Rakish Heir . I really wanna give special mention to Malakir Bloodwitch as a way to surprise kill people/finish games or just mass heal. There was also Champion of Dusk .
2 months ago
Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:
Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast Flip, Greed ... I love that you already have Necropotence .
Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.
Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.
Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .
I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.
If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .
Right. Good luck have fun!
3 months ago
Also not an amazing recommendation, but Vampire Nocturnus has a decent lord effect at the cost of only being part of the time and giving your opponents information.
4 months ago
Even in a casual metagame, I would advise against running Forsaken Sanctuary - lands that enter tapped can often get you killed. Instead consider Caves of Koilos as a budget replacement. It can tap for colourless when you don't need coloured mana, and the 1 life is an insignificant price to pay for instant access to the colours you need.
I think you should probably dump one copy of Vampire Nocturnus - it's a late-game finisher that is fairly difficult to cast, so you want to minimize your chances of drawing into it before you can successfully cast it.
Unmake is a bit too expensive-to-cast to be overly worthwhile. Since you are not limited by the constraints of Modern, you should consider running as many copies of Swords to Plowshares as your budget will allow.
Another stellar card in casual is Dark Ritual , since you're unlikely to run into Force of Will or any other turn 0 counters.
Bloodghast is a fantastic card that is incredibly difficult to permanently deal with.
Feast of Blood is a fun, flavourful card that should be pretty easy to enable. I would run 2 copies of it.
Vampire Nocturnus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%