Vampire Nocturnus

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Mythic Rare
2010 Core Set (M10) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Vampire Nocturnus

Creature — Vampire

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

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Vampire Nocturnus Discussion

edengstrom1 on fanger banger

3 days ago

Have you thought about adding Viscera Seer? It would work well with Blood Artist and Kalastria. It would also help you if you have Vampire Nocturnus out with a land on top of your deck.

DRmagic2017 on Mardu vamp swarm

5 days ago

Elesh Norn, Grand Cenobite and Serra Ascendant in a Vampire deck? Seems a little bit weird. Conspiracy maybe... I also recommend to find a place for Blade of the Bloodchief. Not sure about Nykthos, Shrine to Nyx - I use it in monocolored decks only (just like Vampire Nocturnus - this guy is great in mono B Vampires but he is much less effective in Mardu builds). What do you think about Maze of Ith? Or Vesuva? Seems a little bit more interesting. I also see Sorin Markov in your maybeboard. You added Eldrazi Monument so token generators are much more preferable. Sorin, Lord of Innistrad or Sorin, Solemn Visitor for example. And yes, don't forget about Anointed Procession if you want to get tons of tokens. I also recommend to think about board wipes: Wrath of God, Day of Judgment, Damnation, Languish etc. Even Obliterate. Why not? Eerie Interlude + Obliterate and a very big surprise is guaranteed :)

cdkime on Custom Block Help

1 week ago

I like Grievance and would keep it. I've always been a fan of mechanics that require you to think ahead and weigh the cost of your advantage vs. that of an opponent.

Halbeard - I'm thinking RGWB - Blue has a number of creatures that prevent combat damage, and Green has fogs. That's probably enough to justify it.

Dispose doesn't really feel BG to me, but arguably top deck matters also is found in B and G (Bob; Collected Company), so I suppose that can work. I'm a little concerned with balance, just because cards like Emrakul, the Aeons Torn and Brainstorm exist. I think internal balance for the set will be hard--you can't just think of the card itself, but the cost of all the other cards in the set, and how well these will be in a draft. I was probably a bit harsh on this one, but it is going to be very challenging to get right.

Summon - have you considered using Manifesting the top X cards? Then it should fit firmly in R/W/G/B, and not lead to strange tokens or anything.

Mortal Enemy - I think you should use both, I still just don't find it that interesting of a mechanic. I think you've listed the two areas it can be used in, and everything will just be a variation of those.

Rage: I like this a bit better from the hand, since it keeps it from being as easy to loop.

Strike - I think that is a pretty decent limitation.

Tithe - Thought about this more, and might change the name and rework this some. I like the idea of it changing based on top card of your library, and rewarding you for building a deck based around certain permanent types. I'd probably remove any cost element (hence the need to remove the word tithe), and just make it top-card-matters. Something like Vampire Nocturnus, but caring about permanent type, not colour.

Instead of charge counters, which don't feel very "offering" you could use something unique, like contribution counters? That also helps get over the "charge counters are an artifact thing" so you can put the ability on both creatures and artifacts.

Can't think of a good name for Freedom either, but I'll put in a bit of thought and see what I can come up with.

MrCoff3y on Your Life Will Set With The Sun (B/R Vampires)

2 weeks ago

Metallic Mimic is a good card the problem is that it doesn’t have black in the casting coat which means it won’t activate Vampire Nocturnus. Modern is such a fast format that you want to make sure you are reliably activating your finisher every chance you get.

xStormyx on You Can Call Me Grandaddy

3 weeks ago

Since the majority of cards in your deck are black, I suggest Vampire Nocturnus, while the buff is conditional it's very strong and fairly consistent, especially with any draw/scry effects.

Tithe Drinker and Olivia's Bloodsworn can be surprisingly effective, especially if you get them out early.

Blasphemous Act and Vandalblast can be effectively combined into Merciless Eviction.

Crackling Doom is really strong. Also, Blood Tribute. Blast 'em.

Legion's Landing could be put in maybe in place of a plains or something, since it flips into a land so easily? Also Radiant Destiny is good, especially once you get the vigilance, which isn't hard to do with the tokens.

Sorin Markov, Sorin, Grim Nemesis, Sorin, Solemn Visitor, and Sorin, Lord of Innistrad are all strong additions, and cool flavor because your commander is already his granddad :P

Really cool deck, check out mine! ==> Russian Vampire Mafia

Silverdrake on Your Life Will Set With The Sun (B/R Vampires)

3 weeks ago

When building a tribal deck you generally want to ask yourself at every opportunity: "Why am I playing this tribe instead of just some creatures of the type with other value cards?"
The answer is almost always 'Lords', so let's take a look at that. You have Indulgent Aristocrat on 1 to potentially grind out some value, Kalastria Highborn on 2 to potentially grind out some more, Stromkirk Captain on 3 as your first true lord, and Vampire Nocturnus on 4 as your second true lord. I'd say 2 true lords is low for a tribal deck, especially when they cost 3 and 4 mana respectively. It's hard to get an explosive creature start when you don't start buffing things and playing crazy until turn 3 at the earliest. Shadow Alley Denizen and Falkenrath Gorger give you pseudo-lords at 1, though SAD gets a lot worse when you consider most of your beaters have evasion in the form of flying already. Stromkirk Condemned fits into the 2 slot nicely as another true lord, and Metallic Mimic could fit in too if you needed it to. Captivating Vampire is also an excellent idea if you can fit it in.

With Stromkirk Condemned, Falkenrath Gorger, Asylum Visitor, and Bloodghast, you can very easily lean into a discard theme for a little power boost to the deck. I'd recommend 1-2 Sinister Concoction since it A) kills something, B) pitches something for madness, and C) allows you a second shot if you reveal a land or red card on top of your deck with Nocturnus.

As for what to cut, both of your Aristocrats are exceedingly mediocre when you consider the only thing that you have value in sacrificing is Bloodghast, so I'd recommend all being cut. If you really want another 4 mana beater to replace the falkenrath, you could consider Bloodline Keeper  Flip or Bloodhall Priest instead. Nighthawk is a fan favorite card, but I don't know that you need 3. You could go down to 2. The Highborns could maybe move to sideboard, since they really don't add to your gameplan in the slightest. They're good to close out a game against control I suppose, but not something you want to slam on turn 2 when you have other options like Asylum Visitor, Metallic Mimic, and Stromkirk Condemned.

Those are just my thoughts though. If you like it better this way or don't like any of the cards I suggested, that's fine too. Whatever you decide to do, good luck and have fun!

That-old-noob on Orzhov vamps FTW

1 month ago

I also wish I could add in some more evasion. My deck Mardu Vamps Altered has the alpha strike coming with flying off of Vampire Nocturnus, I really wish there was some as beastly in standard. But most of the flying in standard is expensive (cmc) or doesn't boost or share.

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