Vampire Nocturnus

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2013 Mythic Rare
2010 Core Set Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Vampire Nocturnus

Creature — Vampire

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

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Vampire Nocturnus Discussion

MagicalHacker on Best Vampire generals?

1 day ago

I am definitely a fan of Anowon, the Ruin Sage! Nothing says vampires like sucking the lifeforce out of other creature-based decks while still getting full value from cards like Vampire Nocturnus.

Sample decklist.

Arthas1397 on Madness of Vampires

1 week ago

Seeing as you're playing a tribal deck in modern instead of Voldaren Pariah  Flip you should try Vampire Nocturnus

xyr0s on Current black vampire deck

2 weeks ago

That's a little bit too quirky to do really well - all those 1-of's. I guess there are a couple of cards you really like to see in your first hand. Something like Captivating Vampire and Gatekeeper of Malakir. So, each of those up to 4.

Your enchantments, on the other hand... sry, but even at fnm-level, they are not really good enough. Replace with Victim of Night, Doom Blade and the like (Fatal Push if you feel like pouring a bit of money in it).

Also, remove 4 of your most expensive vampires, and replace with Vampire Nocturnus. It's better with some shuffle effects than without it, but on occasion it steals a game as soon as you play it.

there's plenty of other monoblack vampire decks here - have a look at some of them. I think the better of them are those with more consistency - fewer different cards, and more focus on a single strategy for winning - than those with great variance (multiple strategies, hoping to draw cards that synergize with each other). Here's one the eternal thirst (mono black vamps).

Moonrasor on Changeling....or Dragons....or Ilusions!!!!!!!

2 weeks ago

Changelings always leads to slivers sadly. Slivers offer the best tribal synergy.

If you are looking to avoid this here are some cards to look into. WARNING I have no idea what's legal and not.

Distant Melody Door of Destinies Coat of Arms Vampire Nocturnus Captivating Vampire there are more that I can't think of the names.

You can also add allies.

I hope this helps.

gabrielguieiro on HOW MANY VAMPIRES DO YOU HAVE?!?!?!

3 weeks ago

(please delete the last comment and keep this - something went wrong and it was posted missing some parts)

Darkshadow327, Answering as requested, I'd cut:

(Just a note: these comments bellow consider a competitive enviroment. If you want it a 'for fun' deck or your local meta allow you to use the deck this way, not worry about these comments. Just have fun, ok?)

Duskmantle Seer - Not a advantage feature, as long you keep lots of hight-cost cards (including other copies of himself). Bob do the same and note that decks that use it keep the CMC curve very, very low (usually the most expensive cmc in this deck is Liliana of the Veil - CMC = 3).

Kalitas, Bloodchief of Ghet - Powerfull effect, indeed. But 7 mana? No way. 99% of your games will reach maximum turn 6. Keep this in mind; if you want to play something in your deck, make it till turn 4.

Blood Tribute - Too expensive. 6 mana its a lot to 'not 'win-the-game-card'. Same for Sanguine Bond.

Ruinous Path - Good to have protection against Planeswalker, ok. But Sorcery speed... You're already using Hero's Downfall - use it at the SB. In main, use more effective removal (last comment have some examples)

Vampire Nocturnus - Good for the tribal, but should be the last point of your curve and 1 copy only.

A (quick) suggestion for your Main:

(Delay spells - 17 cards)4x Inquisition of Kozilek4x Thoughtseize3x Fatal Push2x Dismember2x Collective Brutality2x Remand - over Countersquall (draw a card its good for find your combo pieces)

(Ramp for your combo - 4 cards)4x Heartless Summoning - Cast Bloodline on 2nd turn.

(Combo engine - 8 cards)4x Bloodline Keeper  Flip4x Intruder Alarm

(Tutor for combo pieces - 8 cards)4x Beseech the Queen - Our best tutor2x Dimir Machinations - Tutor for the enchantment2x Gifts Ungiven - Choose copies of the same card thats missing for combo. The good parts is you can pick 4 and keep 2 (just in case your 1st Bloodline face removal)

Maralen of the Mornsong Can be tested (never tested) - sounds fun.

In the SB I'd recomend:

3x Darkness - Death's Shadow, Naya Zoo decks, etc4x Spellskite - Protect your combo pieces2x Ensnaring Bridge - Delay crowd-of-creatures decks2x Mulldrifter - Speed vs fast decks2x Damnation - Cause things become out of control sometimes =)

Well, this must be tested and tunned. But this list can deliver more 'competitiveness', I think. Feel free to discuss card by card!

See ya!

gabrielguieiro on HOW MANY VAMPIRES DO YOU HAVE?!?!?!

3 weeks ago

Darkshadow327, Answering as requested, I'd cut:

(Just a note: these comments bellow consider a competitive enviroment. If you want it a 'for fun' deck or your local meta allow you to use the deck this way, not worry about these comments. Just have fun, ok?)

Duskmantle Seer - Not a advantage feature, as long you keep lots of hight-cost cards (including other copies of himself). Bob do the same and note that decks that use it keep the CMC curve very, very low (usually the most expensive cmc in this deck is Liliana of the Veil - CMC = 3).

Kalitas, Bloodchief of Ghet - Powerfull effect, indeed. But 7 mana? No way. 99% of your games will reach maximum turn 6. Keep this in mind; if you want to play something in your deck, make it till turn 4.

Blood Tribute - Too expensive. 6 mana its a lot to 'not 'win-the-game-card'. Same for Sanguine Bond.

Ruinous Path - Good to have protection against Planeswalker, ok. But Sorcery speed... You're already using Hero's Downfall - use it at the SB. In main, use more effective removal (last comment have some examples)

Vampire Nocturnus - Good for the tribal, but should be the last point of your curve and 1 copy only.

A (quick) suggestion for your Main:

(Delay spells - 17 cards)4x Inquisition of Kozilek4x Thoughtseize3x Fatal Push2x Dismember2x Collective Brutality2x Remand - over Countersquall (draw a card its good for find your combo pieces)

(Ramp for your combo - 4 cards)4x Heartless Summoning - Cast Bloodline on 2nd turn.

(Combo engine - 8 cards)4x Bloodline Keeper  Flip4x Intruder Alarm

(Tutor for combo pieces - 8 cards)4x Beseech the Queen - Our best tutor2x Dimir Machinations - Tutor for the enchantment2x Gifts Ungiven - Choose copies of the same card thats missing for combo. The good parts is you can pick 4 and keep 2 (just in case your 1st Bloodline face removal)

Maralen of the Mornsong Can be tested (never tested) - sounds fun.

In the SB I'd recomend:

3x Darkness - Death's Shadow, Naya Zoo decks, etc4x Spellskite - Protect your combo pieces2x Ensnaring Bridge - Delay crowd-of-creatures decks2x Mulldrifter - Speed vs fast decks2x Damnation - Cause things become out of control sometimes =)

Well, this must be tested and tunned. But this list can deliver more 'competitiveness', I think. Feel free to discuss card by card!

See ya!

TheDuggernaught on Mono Black Vampire

4 weeks ago

With Vampire Nocturnus, it might be wise to include some fetch lands. swampss themselves do not count as a black card. If you use some fetch lands (even budget ones like Evolving Wilds, if you a see card that is not black (i.e. a land) on top with nocturnus, you can crack a fetch land, grab a land and shuffle your library for another shot at having black on top.

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