|Commander / EDH||Legal|
Printings View all
|Magic 2013||Mythic Rare|
|2010 Core Set||Mythic Rare|
|Promo Set||Mythic Rare|
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Creature — Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
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Vampire Nocturnus Discussion
3 days ago
I've run vampires before but they are a tricky tribe since they do have some support but not as much as other tribes. The biggest problems I've found are that the best vampires are expensive (mana and money wise) and the game is a bit grindier. So you have to be ready to play the long game but their life-gain abilities help keep you in the game.
Budget pending, I would recommend cutting out some of your weaker non-vampire creatures for the following:
Drana, Liberator of Malakir
Kalitas, Traitor of Ghet
Kalitas, Bloodchief of Ghet
Olivia, Mobilized for War
Anowon, the Ruin Sage
Bloodlord of Vaasgoth
Gatekeeper of Malakir
Pawn of Ulamog
The thing to keep in mind with vampires is most tribal decks that use Olivia will be mostly Black with a bit of Red. So you need to accelerate your Black mana production more. You've got some solid mana rocks but here are a few additional ideas:
Increasing your card draw is my final recommendation. Black offers tons of ways to draw cards but I recommend Phyrexian Arena the most.
I hope this helps! Best of luck!
2 weeks ago
If you have the budget for it, playing some fetches (yes, even in a mono-black deck) will greatly help trigger Bloodghast as well as make Vampire Nocturnus's ability come on more reliably. It also triggers Fatal Push's Revolt. You probably also need a slightly higher land count if that is the case.
Vampire Lacerator is unfortunately too weak for Modern and should be cut. He belongs to an aggro shell (maybe Rakdos Madness Vampires?) but I'm not sure your deck is considered aggro. Yahenni, Undying Partisan is probably also too weak and doesn't seem to see much play. Instead of having Bloodline Keeper Flip in the side, I'd rather go with Kalitas, Traitor of Ghet as it can survive better and has more utility.
(I have played and refined a Vampire tribal list in Modern for quite some time. This is just my personal opinion. I won't post my decklist here but will be glad to share it with you if you want.)
3 weeks ago
I'd push for more vamps in the deck tbh. You're missing out on some old goodies. Like maybe go 2/2 of Captain and Captivating Vampire? Most tribal decks run 4-8 lords. And if you can get a hold of Cavern of Souls all the better. Another idea can to play Vampire Nocturnus as a 1-2 of. He is your mono black overrun. And aside from moons and land, it seems you'll have a black card always. I'd also try to run some more 1-drops mens(Vampire Lacerator), unless you're trying to be controlling. I used to play vamps for the longest time and I like your take on the deck.
3 weeks ago
A few cards you could consider are Vampire Hexmage along with Dark Depths, Thespian's Stage, Urborg, Tomb of Yawgmoth, Crypt of Agadeem, Guul Draz Assassin, Bloodghast, Stromkirk Condemned, Asylum Visitor, Captivating Vampire, Yahenni, Undying Partisan, Kalitas, Traitor of Ghet, Mirri the Cursed, Sangromancer, Vampire Nocturnus, and Bloodlord of Vaasgoth.
3 weeks ago
I'd reccomend Gifted Aetherborn. It's a great card all around and could be brought back with Driver of the Dead unlike Nighthawk. I'd also play x4 Victim of Night for targeted removal, but that's just preference, although it outclasses Doomblade by quite a bit (especially since double black isn't a concern).
If you like Whip of Erebos, I'd cut it to one copy. You already have access to life gain and seeing two copies in one game doesn't sound like a good thing. Also, if Hero's Downfall is there to battle Planeswalkers, you might go with Vampire Hexmage instead, as its tribal and can assassinate walkers with her ability, and is a good creature anyway (Also a target for Driver of the Dead).
1 month ago
My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.
Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.
Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.
How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.
Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.
Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.
Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.
Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.
1 month ago
Thanks for the upvote seshiro_of_the_orochi.
Indeed, there are no threedrops because of several reasons. Some key twodrops effectively cost 3 if you want them to have an immediate effect on that turn like Kalastria Highborn or Gatekeeper of Malakir. Sometimes you just want to play two cards for 1 + 2 CMC on T3 like Bloodghast and Viscera Seer, or you play a 2 CMC card and leave 1 land untapped for being able to activate Mutavault to use as a defender or for being able to cast Fatal Push as a potential answer on the opponents turn. I found myself using T3 more often than not for one of these combo plays here, but there are more.
The only worthy threedrop I can think off is Liliana of the Veil, but I decided not to run her as explained in the "Noticeable Missing Cards" section.
Vampire Nighthawk is indeed a strong card and I used to run him, but as explained in the "Sideboard choices for difficult match-ups" section: Gifted Aetherborn is slightly better because you want to use these guys against aggressive decks. 1 CMC difference overall is a big thing in Modern, and this is particularly true versus aggressive decks. One might argue Vampire Nighthawk has flying, which is strong mechanic, but once you have Vampire Nocturnus running, you're not missing anything at all.
1 month ago
thats why i like to put in a lot of 2 mana cards instead of 4 mana cards. i just think its a little bit more dynamit...
the same with casting 2 cards for 1 mana and 3 mana instead of 1 card for 4 mana.for me it seams better...
Vampire Nocturnus realy is a badass vampire. but you need to have other vampires on stage to use his edge....and if you have enaugh other vampires on stage, you are in a good position as well as you wouldn't play Vampire Nocturnus.
but feel free to copy or buy the deck and insert Vampire Nocturnus =)