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Creature — Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
Slippery Scoundrel Discussion
10 months ago
Your deck gives me a chance to suggest a card the I've wanted to use, but never quite seen the right setup for, but more on that in a bit...
Conventional wisdom is that you shouldn't mix creatures with infect and those without, outside of mana dorks. It is also that you shouldn't rely on auras, as they give your opponent a 2-for-1. Invisible Stalker though will wear any aura quite happily since it has hexproof, it also can't be blocked. A card like Slippery Scoundrel might also be ok, though 10 permanents is a lot. Neither of these were the card I mentioned in my opening, that card is Elusive Tormentor Flip this card is interesting because it transforms into a 0/1 hexproof, indestructible, can't be blocked creature and can then be flipped back to deliver the 4 damage. It doesn't lose any auras attached when it transforms, so that means a 4/4 infect and the gag is you can transform it back to Insidious Mist in response to your opponents removal.
There is also a decent draw spell with proliferate Tezzeret's Gambit and proliferate on a stick Thrummingbird, both of these are worth consideration. 27 land is a lot, 23-5 would be fine and this gives you more slots. Your also wanting to play control, so Temple of Deceit or Fetid Pools is a lot better than Submerged Boneyard, Halimar Depths might also be worth considering. Moving on, a pump spell might be a good idea Virulent Swipe or Supernatural Stamina for example.
1 year ago
I would switch for these or maybe play more creatures to make Mausoleum Secrets and Necrotic Wound worth. For example Knight of Malice Slippery Scoundrel or even Soul of the Rapids if you want the spice.
1 year ago
Maybe Storm Fleet Sprinter in place of Slippery Scoundrel? Also, Niv might work for you in the sideboard as a uncountable threat, but you lack a lot of instants people play him with. Surge Mare is crazy with Aether Tunnel.
1 year ago
Looks fun! I’d probably recommend using bigger playsets of fewer creatures. Some of these seem a little redundant. For example, instead of having 2 Slippery Scoundrels and 2 Departed Deckhands, you could just have 4 Departed Deckhands.
Some things, such as Triton Shorethief, Master of Waves, Nezahal, Primal Tide, Entrancing Melody, and Frost Walker seem a little bit random as well. Its kinda like you have 2 decks that got mushed together. Id try to focus on this unblockable thing you have going and get rid of the fluff.
There are also cards that are a straight upgrade from current cards in here. Like Slither Blade being the same as Triton Shorethief, but with the unblockable ability you’re looking for. So I’d probably do some research and see what cards do these abilities with less conditions and similar mana costs.
Finally, I don’t really see any big wincons. Looks like you’re pretty much just trying to whittle down your opponents life bar with unblockables. Try to find something that uses being unblockable to your advantage that will act as a big finisher.
1 year ago
In Standard, I think it could be a sort-of deck. UW Ascend was already a thing, with Slippery Scoundrel, aura-based card draw like Cartouche of Knowledge and Curious Obsession, and Aura-based removal like Seal Away. There's also powerful one-drops in Novice Knight, etc. So, I would be tempted to try UWg Auras, with green splashed for the Enchanter and Vine Mare.
An alternative could be Wgr for Valduk, Keeper of the Flame, I suppose. But that seems a little "cute", and less powerful.
1 year ago
Precisely... I also thought about Slippery Scoundrel. If only this deck isn't that hard to trigger ascend.
1 year ago
Hey Struyk, what an awesome deck! I didn't realise that there were so many unblockable creatures in standard at the moment, it really opens the way for all these fun decks.
I immediately thought of buffing those unblockable creatures to deal massive damage while spells like Dive Down, Curator's Ward or Shalai, Voice of Plenty together with Siren Stormtamer would most likely offer you a lot of protection and a way to close out the game quickly. Standard doesn't give great access to hexproof creatures at the moment which is the other way this might work, just like the modern bogles deck, the best one being Slippery Scoundrel which is very unreliable.
The one enchantment I really love in this deck, and doesn't even require any protection since it doesn't put that big a target on itself is Curious Obsession, in my opinion the strongest aura in standard at the moment. Put it on a one drop unblockable turn 2, and get a card out of it immediately. The on disadvantage of aura's is that they tend to be 2 for 1's if your opponent can just kill the creature, but with Curious Obsession drawing you cards, that downside is minimalized. Prodigious Growth is a rather funny one, but probably not good in this deck since you have to heavily splash for it since it costs double green.
Other than aura's that have their disadvantages, you can also look at equipements in order to increase the power of your unblockable creatures. Torch Gauntlet, Marauder's Axe and Forebear's Blade are very basic equipment that just increase the damage a lot. Rogue's Gloves just gives some some nice value, but is inferior to Curious Obsession in my opinion. Some equipment that do both are Prying Blade and Dowsing Dagger Flip, especially the Dowsing Dagger Flip is great since your opponent can't do anything with the creatures since yours are unblockable.
So in conclusion, I would cut the creature count down to around 20, and keep the ones that don't need other ones to be unblockable. This would probably mean that I would cut Combat Celebrant, Warkite Marauder and probably Tetsuko Umezawa, Fugitive. I would also cut Ovalchase Dragster. Then I would add around 8 Buff cards, 4 Curious Obsession and then some equipments, and fill all leftover spots with cheap anti-removal like Negate. This way your deck can definitely race other decks, while not giving your opponent a lot of room to interact. You can also consider Trumpet Blast or some other mass team buff spell. However, this changes the deck a lot, and doesn't have to be better. If you would like to stick to the current iteration of this deck, I would still advise Curious Obsession as well as perhaps some team buff spells and/or some more counter spells, probably not anti-creature counters, but anti-spell like Negate. The burn spells in the sideboard are a good idea, I would add some extra creature removal there.
1 year ago
if your get the cities blessing fast enough, you may think about adding Slippery Scoundrel can't be blocked and is hard to remove
Slippery Scoundrel occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%