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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Spire Winder
Creature — Snake
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.
Tezdemona on Baby's First Merfolk Deck
6 years ago
Hexaflexagon: Thanks so much for the suggestions, I will happily add more Deeproot Elite, as they absolutely destroyed in the last game I played. 3 Kumena, Tyrant of Orazca are also in the next addition, as well as 1 more Merfolk Mistbinder. The Spire Winder was in there because of the flyers in my friend's deck, but I think I have a whole lot of other ways to deal with those and it could probably be replaced with something more useful. The only time unclaimed territory has given me issues, is when I can't seem to draw one, so I'll probably keep it for now. I plan on upping the land count, as it isn't near as consistent as I would like to be. I'll review the other suggestions when I get a little more time.
Hexaflexagon on Baby's First Merfolk Deck
6 years ago
I'm going to suggest Herald of Secret Streams, more Forerunner of the Heralds, River Heralds' Boon, Kumena, Tyrant of Orazca(optional), more Merfolk Mistbinders and more Deeproot Elite. I'd probably take out Aquatic Incursion, Spire Winder, Riverwise Augur and Silvergill Adept.
As for land, I think you should add 1 or 2 more land. You have Explore, which is useful for low land decks like this. I'd also suggest not having Unclaimed Territory because you have a lot of non creature spells.
Boza on RIX Sealed Deck 1 (2/21/18)
6 years ago
You are playing 4 colors and 19 lands - that is a bad starting point - tyrant is good, but no other white cards are really worth it, so splashing a double white card is not worth it. Red is only for one card, so you can cut it too. Black is perfect as is, so is green.
I think that 3 colors is not uncommon in sealed. I would add blue to the mix for Soul of the Rapids, Shapers of Nature, Vona's Hunger is amazing, Waterknot for sure and Spire Winder and One With the Wind, given the you already have 1 hexproof merfolk.
Going for a BGU ascend control deck seems to be correct choice. Look for cards that give treasures too to make splashing easier.
Hi_diddly_ho_neighbor on Rivals of Ixalan Spoilers
6 years ago
OneItsStarted (and DemonDragonJ): I disagree, I feel the repeatability of the first ability outweighs the negative effects vs. Skull Rend. Yes giving the choice to the player running a graveyard deck is a significant downside, but most EDH decks these days should be packing some form of graveyard hate. One-off discard effects in commander are pretty ineffective (outside of wheel effects) in my experience. Repeatable discard effects however are quite backbreaking. Plus his other abilities are relevant. To me his floor (5 mana drain two and discard a card before he immediately dies) is near enough to the power level of Skull Rend, but his ceiling is much much higher.
I went to a second pre-release yesterday and played Grixis good-stuff to a 3-1 record. My deck won off of the back of Tetzimoc, Primal Death, Charging Tuskodon, 3 Spire Winders, and a Rampaging Ferocidon (who single handedly held down a B/W vamp deck in one game). Forerunner of the Empire was clutch in finding my Tetzimoc just about every game. I only lost to extremely aggressive dino deck that pretty much ran only 4/4's. I likely would have gotten their had I gone a more conservative route in game 1, but my greedy play burned me.
In game 2 of my last match of the day I was facing down Elenda, the Dusk Rose, Legion Lieutenant, Twilight Prophet, and a Dusk Legion Zealot against my one Ascended Spire Winder. I threw my Spire Winder in front of his attacking Twilight Prophet and then Fiery Cannonaded away his board. Next turn he dropped a Vona, Butcher of Magan which was promptly met with Vraska's Contempt and Rampaging Ferocidon. He just conceded the match right there.