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My personal thought on replenish is that it won't be a target for a buyout... it is fairly narrow in it's use and doesn't see much play so it is probably safe.
But being on the reserve list and only having one printing does theoretically put it in the 'risk' category, but even if something does happen the most (in the long term) it'll raise to is probalby between 25-30... I wouldn't be too concerned about trying to get this right now.
Now watch though, in 2 weeks it'll be 50 suddenly, no one will buy it, and it'll go back to 30 lol (that's how my luck goes)!!!
March 15, 2018 12:23 a.m.
Buyouts are really really weird since it ultimately depends on the card being bought out.
First of all, the card needs to have 2 major factors.
1) The card needs to have a limited print run (in some way/shape/form). This can mean an early set (Alpha, Beta, Unlimited etc.) or hasn't received much in terms of print run (Commander exclusives/promos/conspiracy).--> the issue with the second option is there are still a lot of copies, so it's harder to buyout.
2) The card needs a moderately high demand! If the card does not have high demand, a buyout will do nearly nothing (in the long term) to the value of the card. Ex. Grave Robbers, the card is currently around 1.50, so if we bought out a ton of copies (not all) and set the price to say, $8-$10 ish, would you buy this? For that price? Most people wouldn't.
In terms of how to tell the difference between price raise and buyout, it isn't always east to tell. Over time, at least in theory, many older cards will go up in price. This is due to legacy, vintage, block constructed and oddly enough casual play. If a card spikes COMPLETELY out of nowhere and took a large jump (>25%), I'd assume a buyout. If a deck posts results with a new card in it, and then grows in price, that's most likely just people buying cards and wanting to try some new spice. It's all about context vs. value when looking to figure out buyout or natural increase.
I hope that helps to answer your first couple questions...
In regards to your (2A) question, most buyouts are going to be reserved list cards simply because, if you are going to buyout a card, it's safer to order these to expect to profit. However, it does not have to be on reserve list in order to qualify for a buyout, but it doesn't happen often. I don't think that the effect would be much different, it only has to do with age and value. I think a simple example would be City of Brass. It has been reprinted a ton! However, the Arabian Nights expansion City of Brass is worth nearly 57x the amount since it was original printing and has a much lower supply.
Obviously, it would be practically impossible to buyout City of Brass, however, it isn't on the reserve list but could be bought out and doubled in price to fit extended/block constructed events (if people play those much anymore). Over time, it would probably come back down, but the card is played much more so it would take longer. The price may stay higher than it was originally, but not by much. If it is bought out, it may jump to 450, then over time fall and settle around 350 or 360. In short, not being on reserve list wouldn't differ in buyouts, just depends on the card!
Hopefully this helps! Take everything I say with a little grain of salt as I'm not a finance major or super researcher on stuff like this, but over time and hearing and seeing these things happen, you tend to pick up some info! Best of luck and if you're thinking about it, I wouldn't try to buy anything out!
March 14, 2018 4:31 p.m.
This might be a budget issue, but Tarmogoyf is a card to add here. Also think about Goblin Guide for early aggression and some Atarka's Command for extra range. Lightning Bolt is also good for range and removal, alongside Lightning Helix to recover early shocking or spot removal. I guess it depends if you want more of a hate bears strategy or more aggression through your creatures.
The differences do not look major but it does change the playstyle of the deck and the curve of what you want to do. Example, for hatebears Collected Company is going to be better than BBE since you hit more creatures that will impact the board, for aggro BBE is better since it attacks and brings a buddy along for immediate impact rather than investment for future turns.
In regards to your question for cutting red, you gain access to:
Thalia, Guardian of Thraben as a 4 of
Thalia, Heretic Cathar to slow the board
Leonin Arbiter since you no longer need fetches to find colors
Qasali Pridemage for exalted and answers.
Brimaz, King of Oreskos as a finisher.
Aven Mindcensor (see above)
and several more options. Removal also gets better with Path to Exile to answer delve fatties.
Sorry for such a lengthy comment, just want to give as much info and options as possible!
March 14, 2018 2:41 p.m.
Also, one more question on your sideboarding strategies! Against burn, you list to take out Thoughtseize which I understand but do not fully agree with. I can understand taking out 1, but I feel you still want discard spells in the main.
The theory is that most of there spells are Bolts of some kind to do three damage, which is more than the life loss from received from Thoughtseize. I've had this talk with several players, one of which plays both modern and legacy burn nearly exclusively, and overall most have said that Seize is still a good card against burn.
I'd stay at 6 discard spells, so 1 Thoughtseize could stay in. It's very minor, but I feel it's something to tweak and mess with or at least think about. I feel it would be better to take out 1 Liliana of the Veil since she doesn't seem super strong in the match. I'd rather have a 1 mana discard on turn one to actually get a card over a 3 mana discard on turn 3 or 4 that may or may not hit a card.
March 14, 2018 12:19 p.m.
Thanks for sending me over to this list in particular, I do like the layout (as I said I like all three so it's nice to see which you prefer). I understand your choice on legions landing, however, I feel the main question I have is with Fetid Heath. I read through the descriptions section and comments and I noticed it was brought up but is not included.
While I like Concealed Courtyard, is it really better than Fetid Heath? Is there simply no room for it? I feel the only land you could cut would be one Shambling Vent or Vault of the Archangel... but I know life total is a concern and both can help to finish games so I don't know. I haven't played the list yet (I do plan to soon) so I just want to hear your reasoning behind the lack of inclusion, although I do see part of the reason.
March 14, 2018 12:10 p.m.
Looking through your recent decks, it seems that you've been experimenting with a couple of token strategies which you know I love! The green splash one looks awesome and the control list looks sweet!!! Have you played them all at FNM/MTGO? I've thought about picking up Bitterblossom for a while now, I just wasn't sure when I should/what deck to build with them.
Which of the 3/4 different tokens list has worked out the best for you and which would you recommend? They all look insane and I do love me some tokens, however, I think I'd need to put Monastery Mentor somewhere in all of those lists... He's just a pet card of mine haha!
March 8, 2018 5:52 p.m.
I feel a lot more confident in just throwing them in. They make sense, I just didn't know when the right time to swap into them would be. It's really funny that we both had the exact same though!
March 8, 2018 5:44 p.m.
Hey man, just wondering with BBE and Jace being unbanned if this deck with fair better with Kommand in the maindeck somewhere... Was kinda thinking in place of the 2 Fatal Push since it misses on BBE and needs a little bit (albeit not much help) to hit Tireless Tracker and it's many pals in the 3-drop slot)? Board wipes and aggro decks are plentiful so Kommand seems great, but I don't know for certain. I always feel better with more opinions and we've done well in the past with card debates!
March 8, 2018 10:32 a.m.
Hitting ascended doesn't seem super hard (at least for game one) and I'm glad to hear it working for you! I'll have to add in to the maybe board for my list just to keep it in mind, thanks for taking the time to respond so quickly!
March 8, 2018 10:19 a.m.
It depends what you want to put in the main.
If you put the Spellskites in the main, then that's 2 slots with there! The Dryad Arbor should also be out of the side and the main, so that's 1 extra free slot, and then Obstinate Baloth, in my opinion, does not belong. If you're against burn, getting to turn 4 and having it in hand is a hard task to handle, and in most other games life total is (relatively) irrelevant.... I guess it's ok against Liliana of the Veil, but that's why you have the arbor in and if they don't tick down with Lili to try to kill a dude you're either already set to lose or set to win. It's awkward.
So, take out the Obstinate Baloths, the Dryad Arbor and the Spellskites (skites to main?) and then you've get 4 or 5 free slots. With those you could do 2 Shapers' Sanctuary and then more Dispel or Spell Pierce and the one extra Viridian Corrupter from the main.
March 8, 2018 10:12 a.m.
This deck, in a very positive way, super all over the place and I love it. There's just so much raw value and it's beautiful and definitely unique!
How is Twilight Prophet working for you? Seems attainable but also a little far fetched, I'd just like to hear some feedback. I use a Mardu Tokens deck with Young Pyromancer and Monastery Mentor so I'm curious, never thought about using twilight.
March 7, 2018 11:33 a.m.
Didn't super clearly put that into words. I wouldn't have the arbor in the side, you only need one for the DECK in total.
March 7, 2018 11:03 a.m.
Those suggestions were all for the main yes, I'd suggest only having 1 Dryad Arbor in the main. I'd move the corrupter over to the side since you don't always need the artifact hate.
The only suggestion for the side was Shapers' Sanctuary for removal heavy decks/metas.
March 7, 2018 11 a.m.
Wild Defiance is a decent card for the deck, but it in by no means an auto include or something that the deck really wants. The reason that so many older infect lists ran Defiance was because, at the time, Lightning Bolt was the spot removal in the format (which is where the term 'bolt test' comes from). In today's modern format, Path to Exile and Fatal Push are just better removal you have to deal with in several decks.
The one thing that I will say all infect decks still need (other than creatures and pumps) is Dryad Arbor. Arbor beats so many decks and in the worse case can be a creature after a board wipe. Several decks get aggressive with life totals against infect because it "doesn't matter" and then you pump up a dork or an arbor and kill them after they tap out, thinking they are safe with no infect creatures in play... It won't happen a ton but when it does you feel real good. Arbor also beats Liliana of the Veil, which is still very relevent with BBE jund lists. Just put it in the main, it's better their than the side.
I know that it was brought up earlier, but the deck is a different list with 4 Noble Hierarch. I can't downplay the importance of this card and that one or two points of damage that it can push through is EXTREMELY relevant in most games. That's one or two extra draw steps for your opponent, and you only have so many resources to dump into your creatures. Using a Blossoming Defense or Apostle's Blessing on your turn or end steps feels really bad since that's a card that you need to push damage through, but that Noble Hierarch over those 2 turns makes up for the spells then through her exalted trigger.
Overall this list looks fine. A few changes are...
+1 Dryad Arbor (main)
As a last note on Wild Defiance, if you want a card to try to help your creatures out more I think that Shapers' Sanctuary helps a lot. They target, you draw. You can get a replacement creature, a defensive spell, or even those spell pierces BEFORE their removal resolves and then hold priority to respond. I've had some good luck with this card lately, I think it's at least worth a thought!
March 6, 2018 10:43 a.m.
Yea the interaction is interesting, either way the counters stack on it I just don't like leaving the opponent in the drivers seat! Reveler can at times rot in hand, I just feel it has a bit more upside than beat but it is preference at the end of the day.
I see you put him up to three and I think that's a fairly safe number for it!
I forgot to mention earlier about the Blood Sun interactions also. No, it doesn't do much against tron. However, it is a red spell, it draws a card and it turns off fetches for your opponent and cuts life loss/etb tapped effects from happening. Just does a few interesting things in modern that aren't replicated in many other playable spells.
February 27, 2018 12:12 p.m.
The card draw off of Browbeat is good, the issue is that you don't know what you're getting with it. With Skullcrack you're getting 3 damage, plus they can't gain life and damage can't be prevented. You could realistically draw three lands off of brow beat. You could draw three Lightning Bolt. You could draw a Claim / Fame with creatures to hit. One thing that all burn lists do, no matter the colors, is try to be super consistent. All the cards do similar things. All of Boros burns spells say, in some way, "deal X(3) damage" which is why the deck can be consistent. I feel this deck is missing that sense of assurance and leaving it to chance might not be the best bet.
I think if you want more draw, you're better off adding in 2 more Bedlam Reveler since he has a chance to draw cards and deal damage.
February 27, 2018 10:49 a.m.
As I look at this list, I feel there are a couple things that aren't right about it, but nothing is wrong at the same time. I can definitely see a lot of individuality in the list, and Monastery Mentor is easily in my top 3 favorite magic cards so by default I love this list... So rather than 'fix' anything I'll just bring up some discussion points.
In general, decks do not want or need both Remand and Mana Leak as they generally work towards very different strategies. I do not know which is better for your deck, I'd assume Mana Leak since you are running Cryptic's but either can go with Cryptic. I will say from experience that once I committed to one of the two counters, the deck felt much more streamlined and a lot more reliable. Just something to think of.
Electrolyze looks perfect for this list, even as just a fun-of!! Should really be in here, to good to pass up in my eyes.
As above, 20 lands does seem a bit thin for Cryptic Command and Jace, the Mind Sculptor... especially with 8 fetches. I think I'd personally go to 22... +1 Island, +1 Sulfur Falls. I feel to make room, I'd take out the Secure the Wastes since you have so much token generation but that might be wrong and I think Secure is cute so I'd want it in!
My last point is to bring up Vendilion Clique. The clique feels super strong right now since it clears the way for Jace and can attack a Jace, but you have other things to do at three so I don't know how they would fit.
Best of luck!
February 27, 2018 10:42 a.m.
Just a few cards I'd recommend real quick!
Personally, I prefer Smoldering Marsh over Dragonskull Summit. With 9 basic lands, you're probably goin gto see 2 of them early on, so fetching for a dual land and not taking damage seems great. I'd add in 2 marshes, take out all 3 summits and add in a basic land.
The second suggestion is I think I'd run Skullcrack over Browbeat. Your deck gives your opponent a lot of choices which is ok, but I think having both Devil and Beat in the same deck is a bit excessive on that front.
February 27, 2018 10:13 a.m.
I guess I'll just have to mess around with Opt vs Serum Visions. Neither seem wrong, but running both does not make sense for the style of deck I feel. I'll just have to test out both over time and see what feels better...
For the counterspell suite, the reasoning behind Mana Leak is simply that the deck wants to go faster than Logic Knot does. Spell Snare is great. I tried to fit it in, I just simply couldn't, which is why it is sitting in the side board. I think I can say confidently that we have all won and lost games due to our spell snare... If only it could counter that pesky 1 or 3 mana spell lol... So for now it will be Leaks. The thought process behind the potential for Remand is how tempo this deck seems. Yes, Leak is great early, but is remand better for this style of deck. Does saving a turn and drawing a card aid the pressure the deck tries to create more than the generic countering? My answer is maybe... and that sucks because it really means I have no clue.
And finally, yes! Wandering Fumarole is terri-bad compared to colonnade. I actually have 0 colonnades, so I have to get hopefully 2 for the deck soon.. or find a few to borrow for a little while. My LGS is sold out of colonnades, so I will have to go to the interwebs, I just wanna wait a little while longer to see if the price goes back down after the 'Jace High' we are going through right now or to see if it will be reprinted in M25.
Thanks for the comment! Over time I'm sure I'll tune the list around a little and see what my preferences are or what the deck wants. There's definitely plenty of ??? for what should be in it and a lot to debate, I feel that nothing that has been said is wrong or ill-advised.
February 27, 2018 12:13 a.m.
SCORE: 4 | 17 COMMENTS | 331 VIEWS | IN 3 FOLDERS
SCORE: 5 | 2 COMMENTS | 221 VIEWS | IN 1 FOLDER
|Playing since||Magic 2013|
|Avg. deck rating||3.25|
|Helper Rank||None yet|
|Favorite formats||Legacy, Modern|
|Good Card Suggestions||3|
|Last activity||2 days|