Time Walk


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Time Walk


Take an extra turn after this one.

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Time Walk Discussion

QuantumSkies on Alekay's Control

1 week ago

Remand is a great card. It is often a Time Walk that replaces itself because players want to "curve out" (play 2cmc spell on turn 2, 3cmc on turn 3...). Imperial Recruiter isn't legal in modern, but nice card.

enpc on Temporal Flux and Phyrexian Tutor

1 month ago

Because it's a 3 mana Time Walk that can be played for generic mana otherwise.

MagicalHacker on Temporal Flux and Phyrexian Tutor

1 month ago

I would change their costs to and for balance reasons personally. Time Warp and Grim Tutor are already pretty powerful cards with Time Walk and Demonic Tutor being obviously over-powered versions because of their costs, so I think this is the best way to push the envelope, and they are still really really good with those new costs.

cdkime on The gods will hate me but i dont care V2

1 month ago

This deck is not Legacy legal. The Moxen and Un-Set cards are banned in legal. The proper category would be "Unknown."

If you are going to make a hypothetical, Power Nine-based, turn one Door to Nothingness deck, you might as well try to do it within 60 cards. Something like the following is exactly the reason why we have banned and restricted lists:

sylvannos on sylvannos

1 month ago

@KINGofORESKOS: Hiya! Blue is called "U" because of alphabetical order. Since "black" and "blue" both start with "Bl," they have to have separate abbreviations. "U" was chosen since it's the first letter that isn't shared by both words.

I'm not sure when this practice started, but if I remember right, it was done during MtG's development under Richard Garfield. Here you can see Time Walk's original playtest card when Alpha was in development:

Time Walk

Left you a comment on the ramp deck.

KumaLKS on Riku of 9,001 Reflections

1 month ago

Time Walk with ishron septer.

hungry000 on Eagles and Sh*t...or maybe a Faerie

3 months ago

Remand is better than Dissipate most of the time. Remanding your opponent's turn 2 play is often compared to playing Time Walk; your opponent does nothing for a turn while you draw, giving you a big tempo advantage. Turn 2 is also usually when the most important plays happen, and Dissipate costs too much to cast on turn 2. It gets less relevant in the late game, but by then you should already be winning with creatures and be capable of board wiping anyways. It's also not bad to be able to dig for an answer while forcing your opponent to spend twice the mana to cast the same card in the late game.

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