Time Walk

Sorcery

Take an extra turn after this one.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -15%

15.22 TIX $33.86 Foil

Isle of Cards

$1366.73 Paper

Card Kingdom

$1499.99

Ebay

Recent Decks

Load more

Time Walk Discussion

DukeNicky on LEOVOLD IS BANNED!

2 weeks ago

Dude holy shit Time Walk is unbanned and so is Sundering Titan hot damn

MagicalHacker on In light of the recent ...

2 weeks ago

In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.

The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:

Proposed banlist Show

Lost_Ascendant on A Spark Awakens

3 weeks ago

I like Time Walk effects, Walkers like them, Play groups don't so it's up to you.

xyr0s on izzet counter/burn

4 weeks ago

If you work with a "sorceries and instants in the graveyard" theme, you are missing a couple of cards: Thoughtscour for example. And Serum Visions, which doesn't put things in your GY in itself, but finds better cards for you to draw. Counterspells are not very good in modern, especially the Cancel-variations; 3 mana is too expensive for a 1-for-1 you don't have much control over (consider that you can trade 1-for-1 with Thoughtseize or Lightning Bolt for 1 mana).

4 Mana Leak is a bit too much. It's a good card well into the midgame, but considering how many low-cost cards there are in modern, it loses its effect when your opponent has 5 or 6 lands.

You could try cards like Remand and (if you are feeling a bit lucky) Squelch. The latter can sometimes be dead cardboard, and sometimes a timewalk (hitting your opponents first fetchland when you are on the play - you are now ahead with one mana and one card for 1U, actually just like Time Walk). There's also Desolate Lighthouse to help filling your GY.

sylvannos on They actually did it (Top ...

1 month ago

Ehhhh I kinda wish Sensei's Divining Top stayed in the format, but the ban isn't really surprising. It's kinda the same feeling I had when Birthing Pod was banned in Modern. I like the card and wish there was another way, but I completely understand why the ban. This is especially considering the shitty slow play used to go 1-0-1 every round.

My main concern is Miracles was basically the last truly competitive control deck left in the format. Legacy has really shifted to having a large saturation of midrange. I dunno, we'll see if something else steps in. U/W Control has basically been a thing before Counterbalance was even printed. It's probably the oldest archetype in the format (going all the way back to Weissman's "The Deck").

On another note, I'm really surprised Gitaxian Probe got restricted in Vintage. Gush was a long time coming because of how well Monastery Mentor was positioned in the format. Gush has repeatedly been problematic every time it gets unrestricted. Hopefully, we see more variety between Thirst for Knowledge, Gifts Ungiven, and other blue draw engines. Gush really pushed those out of the format to where everyone has been playing UWxcontrol-midrangegoodstuff.dec because of how much value you get out of it.

But Gitaxian Probe? I guess they're really trying to nerf the shit out of Monastery Mentor and Delver of Secrets  Flip. I'm not really sure that's necessary considering how diverse the format is. Swedish Nationals just ended with 5 compeltely different archetypes in the top 8. The 3 decks that were the same were Monastery Mentor lists, and only 2 of them shared colors.

For those unfamiliar with what the difference is, Esper Mentor gives you Cabal Therapy (double prowess triggers for daaaaaaaaaaaaays!), along with the option of playing Demonic Tutor and Yawgmoth's Will. This means Esper allows for more combo finishes where you make a bunch of tokens and get tons of prowess triggers.

Jeskai, on the other hand, gives you far more control options. The main cards are Dack Fayden (who steals Tinker targets) and Pyroblast (which stops Time Walk and Ancestral Recall, while also blowing up Jace, the Mind Sculptor).

I'm not sure what restricting Gitaxian Probe accomplishes, despite the DCI's reasoning. Gush is the main culprit in Mentor, besides Monastery Mentor itself. I feel like this just hurts Delver and Noble Fish strategies. If they're so concerned over Monastery Mentor, I don't see why they don't just restrict the damn thing.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 month ago

xxSkedz24xx, I've built the deck. I know what their differences are: Optimized Sachi, Daughter of Seshiro.

The thing is that she's not even a turn slower most of the time. She might come down a turn later than Seton, but because you've gotten an extra turn to drop shamans out of your hand, and because her mana production is twice that of Seton, she frequently recoups 6 mana the turn she comes down, essentially a Time Walk in green, which allows her to combo on the same turns that Seton would be going off.

Also, with 5 slots devoted to haste effects and the ability to see 25% of your deck every game with Collective Unconscious effects, it's pretty easy to mitigate the summoning sickness disadvantage.

Seton is still slightly better, but Sachi is definitely a T3 deck.

tristanishappy on Magic? I'll just play Checkers...

1 month ago

You can't use multiple Ancestral Recalls or Time Walks because you can only use each card once according to Richard Garfield, Ph.D.'s text ("You can't choose the same card twice.") Also Mana cost includes color, so no Vampire Hexmage. Other than that I like the deck and I hope your friends let you play with it! :D

Daedalus19876 on A Taste Of Mortality

1 month ago

Desperately, desperately needs a Sunforger: It can tutor for any of your red "suicide instants", then tutor for Angel's Grace on the following turn to save you :) This frequently can work as a Boros Time Walk :D I've been meaning to find a deck for that combo forever XD

Also, Idyllic Tutor and Gamble can help you find combo pieces, while Scroll Rack is a wonderful draw piece.

Have you considered Stifle/Trickbind/Disallow/etc to counter the "you lose" trigger? :D

Load more