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Time Walk Discussion
2 days ago
So you're telling me using The Abyss, Bazaar of Baghdad, Cabal Coffers and Wheel of Fortune for less than 20$ on a wizard body and being able to COPY the ability is bad? With that logic, if i put Time Walk on a 3 cmc blue wizard on tap, you wouldnt copy said wizard?
I fail to see how copying 300$-600$ legacy powerhouse cards ON A STICK is "bad", but that may be because ive been playing grixis wizards since Jeleva, Nephalia's Scourge was printed, and own a 5 year in the making highly competitive budgetless nekusar primer
I also plan on building inalla and mairsal using my extensive 6 years experience playing grixis wizard decks, if you choose to ignore my advice, so be it and good luck with your deck running smoothly.
4 days ago
@Xica: That kind of misses the point. Tarmogoyf and Snapcaster Mage aren't included just because they're staples. They're staples because they're powerful cards, thus a deck needs a good reason to not play them when the deck is in those colors.
Tarmogoyf rewards you for just playing Magic. You fetch up a land and cast Inquisition of Kozilek. You now have a 3/4 that just grows larger the longer the game goes on. The only thing you had to do was do what you'd normally do.
Snapcaster Mage is just a Swiss Army knife. He can be Ashcoat Bear or Anarchist. He's blue. His effect is an ETB which opens up a lot of room to use bounce spells. If you're a blue deck with lots of instants and sorceries, you have to have a specific reason not to play him.
Tarmogoyf isn't something you play in Collected Company because your deck is basically creatures and lands, meaning he never grows beyond a 2/3. Nor is it something you play in Tron, because by the time you can play Tarmogoyf, you're a turn away from casting Wurmcoil Engine.
Snapcaster Mage isn't something you play in Storm because you're already playing Past in Flames or Noxious Revival. By the time you can flash something back with Snapcaster Mage, you could have just won with Past in Flames.
So despite being format staples and incredibly powerful cards, there are definitely reasons not to play either one. There's also high-tier decks that don't play either one.
The issue with Mardu is that it needs something that rewards you for just playing Magic, is versatile, or generates a bunch of value on its own. Young Pyromancer comes really close. In fact, I'd say it's on the same power level as Snapcaster Mage. The problem is Modern doesn't have all of the high-value, low casting cost instants/sorceries that Legacy has (like Hymn to Tourach or Swords to Plowshares). Nor does Modern have all the fast mana of Vintage so you can cast more expensive spells the same turn you play Young Pyromancer (such as going turn 2 Young Pyromancer -> Mox Sapphire -> Mox Pearl -> Gush -> Time Walk).
Mardu really needs something like Stoneforge Mystic that generates a ton of value immediately, but unbanning it will just mean Abzan is still the stronger deck.
I think what Mardu really needs and could actually be fine for Modern is Goblin Bombardment. Not only do you get to ping your opponent to death with Gravecrawlers and Bloodghasts, you get to do dumb things with Tidehollow Sculler and Fiend Hunter.
1 week ago
I love seeing another player trying out turns, especially in the UR combo which has some interesting interactions. One thing I will point out though is that you need mine effects, 4 Dictate of Kruphix at the very least, and then maybe even Howling Mine, though I think with UR there is a serious opportunity to use As Foretold, a card that I have been testing in turns.
I would go down a Temporal Mastery as it is a dead card in had, and go down the World at War, add a couple As Foretold to double down on the free spell strategy, and you must make some room for a mine effect as you can't rely on top decking Ancestral Vision every time you need it, a mine effect will give you more options.
As far as the manabase goes, I think you need Mikokoro, Center of the Sea. In turns Mikokoro is a game changer as it can provide you with an extra draw and turns deck are mainly blue to start with.
Good luck with the deck!
1 month ago
Hey man... You forgot 67 copies of Time Walk.
1 month ago
You have 2 Skullclamps and 2 Thought Vessels???
It would require an overhaul, but all the Time Walk effects would be great with your commander, though they are a bit less fun for the table :) Also, Stranglehold is a great generic hate card, if you find you want it.
1 month ago
1 month ago
1 month ago
I don't think Claim // Fame is busted. A very good card, yeah. Busted? Nah. It can't be busted like Reanimate by very nature, but it does seem like the new Kolaghan's Command. They're not really altogether similar, except in terms of mana cost and playability.
Rhonas' Last Stand, dies to removal, yada yada. I mean, it's a cute card, but it's a 5/4 for GG that has echo of at least GG. If it dies... Ouch. If you run like a fiend, then you can just play a one-drop, but it's frankly much more likely that you skip T3. That's your best case scenario. Is a creature one mana below the curve worth casting Explore on yourself and Time Walk on your opponent? That's assuming you don't play it later in the game, where it's pretty subpar unless you're already winning. I wouldn't say no to a 5/4, but I might prefer something better at that point. So, I'd say it's close to good. Way better than Oketra's, which was frankly terrible.
Goblin Shortcutter got powercreeped. It's still pretty bad though. As is pretty much every eternalize card we've seen so far. It's such a terrible mechanic for competitive. At least the embalm cat was cool.
Uncage the Menagerie is another generic green creature tutor card. You might play it in EDH, but you probably won't be happy about it.
Razaketh is damn cool. Infinitely worse than Griselbrand, but great for commander. Demon tribal should be fun.