Last Laugh


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Rare

Combos Browse all

Last Laugh


Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player.

When no creatures are in play, sacrifice Last Laugh.

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Have (1) Bad_Dog
Want (1) theelk801

Recent Decks

Last Laugh Discussion

Xenhelga on Heavenly Hellfire

1 month ago

Last Laugh Maze of Ith reads "Untap target attacking creature" It doesn't matter whether or not the attacking creature is yours or an opponent's. And just like Maze of Ith it prevents combat damage. The only time I want to be preventing combat damage is to Kaalia of the Vast Both of the two remove the attacking creature from combat entirely, but with Maze of Ith I can potentially tap it for mana instead of just having an dead enchantment on the board.

elgosu1337 on

2 months ago

Hey, one way to make this deck faster and more efficient is to increase the amount of ramp. Since Kresh is green, you have lots of sorceries that ramp. I highly recommend Farseek, Nature's Lore, Rampant Growth, and Search for Tomorrow. Sakura-Tribe Elder also adds a +1/+1 counter to Kresh if you draw it later. From Beyond and Sifter of Skulls should generate lots of scions which also grow Kresh when you sacrifice them for mana. The deck basically needs Kresh to be in play, so you need lots of ramp to get him out early. Jet Medallion and Bontu's Monument are not that good because they don't help for a lot of your spells.

Apprentice Necromancer, Disciple of Griselbrand, and Ogre Marauder don't seem very efficient. Ashling, the Extinguisher needs to hit a player for its effect, which can be hard. Savra sort of forces you to play mostly black creatures which can be restrictive. I feel like you don't really need Costly Plunder. Smothering Abomination is great for repeated card draw in this deck, as is Harvester of Souls. Rishkar's Expertise will also draw you lots of cards once Kresh is big.

You could also replace some of your removal spells with creatures that act as removal. Impetuous Devils can kill most creatures while growing Kresh by +6/+6. Avatar of Woe should end up quite cheap to cast in this deck. Gruul Ragebeast makes your big creatures fight their creatures, and even if your stuff dies Kresh grows bigger. Ryusei, the Falling Star is amazing as a boardwipe once Kresh is at least 6/6. Last Laugh works really well with Kresh since he will grow bigger when creatures die and be the only one surviving, but be careful of dying along with the other players.

Champion of Stray Souls and Journey to Eternity  Flip are great for bringing creatures back. You can also try Whip of Erebos since the lifesteal is valuable when you're attacking with big creatures. Sepulchral Primordial is great to steal your opponents' dead creatures. Molten Primordial lets you steal the living ones so you can attack and then sacrifice them.

Rite of the Raging Storm grows Kresh by 5/5 on each players turn. Kalonian Hydra seems nice to double the counters from Kresh and Mazirek. You could also consider Pathbreaker Ibex to pump all your other creatures to the size of Kresh. Brawn is good to sacrifice for trample. I feel like Mage Slayer will be overkill most of the time.

You can check out my Kresh deck for more inspiration.

Kreshing Down Sneakily

Commander / EDH elgosu1337


SteelSentry on I picked my general on name alone

5 months ago

That's fair, and I considered having an aristocrat package for that reason. When it came down to it though, to put in those I would have ended up taking out things like Last Laugh and Shadowmage Infiltrator, which a big part of why I built this deck; to play a lot of my pet cards that I haven't found a place for in my other decks. If you're interested in this deck, I would recommend Vial Smasher the Fierce/Kraum, Ludevic's Opus as the generals, which I probably would have done if I had a larger budget (and weren't so in love with Thrax).

SufferFromEDHD on Enchantastic God Tribal

7 months ago

And you have a God tribal list! Great minds think alike.

spells: Obliterate, Jokulhaups, Devastation, Austere Command, Replenish

enchantments: Heat Stroke, Lethal Vapors, Last Laugh, Spreading Plague

Tlga on The Touch of Death

8 months ago

I liked this deck, but it may take a while to work, so consider adding a few Dismember in addition to Pathway Arrows to slow down aggro decks. Also, I think you missclicked the format option, except Last Laugh this would fit in the modern format, as pauper only allows common cards.

DemonicDuck on Orzhov peace keeping

8 months ago

I'm liking the suggestions so far and I would like to address a few things.

1.This deck is supposed to be a political grouphug deck with a bit of groupslug to keep things under control. More groupslug suggestions will definitely be helpful.

2.I'm keeping Crypt Champion since the deck is somewhat grouphug and brings back creatures to the battlefield rather than to the hand. Like a worse version of Exhume. Thankfully there are enough creatures with mana cost less than 3 (including daxos) to justify keeping it in. With this in mind, I should probably add Relic of Progenitus since the opponent can choose creatures.

3.I forgot to add Tainted AEther and Last Laugh, thank you for brining those up.

4.I don't think I have enough damage sources to justify Death Pits of Rath. Similar issue with Waste Not.

5.Since aggro could be an issue, Black Sun's Zenith, Illness in the Ranks, and Virulent Plague will probably have to go into the deck.

And finally, 6. I'm trying to add a mini theme of enchanting my opponents creatures to encourage them to swing at other opponents. Harming your arms dealer isn't always the best idea after all. :)

Shredwick on Orzhov peace keeping

8 months ago

maybe Last Laugh, Tainted AEther, Death Pits of Rath, or Waste Not?

Last Laugh takes a slow toll, yes, but forces players to be careful of what they destroy.

I love Tainted AEther especially with creature heavy decks. Creatures or mana, what's more important?

Death pits keeps swarms from happening, and makes it easier for creature light decks to keep up with agro/voltron.

and Waste Not is just handy, whether or not forcing discards is your thing. who doesn't like an extra zombie from time to time? Or an extra card?

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