Stir the Sands

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Tokens

Stir the Sands

Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling 3B (3B, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

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Stir the Sands Discussion

milse on Grixis Afflict

1 week ago

Also, for Torment of Hailfire, cards with an X in their casting cost must choose a zero for that X when being cast without paying the mana cost, so, unfortunately, that doesn't work with Wildfire Eternal.

There's also Boneyard Parley and Stir the Sands, though...

TheOrakle on 4,5-Colour New Perspectives Combo

2 weeks ago

Great suggestions, Oculus84! I ran this deck with Drake Haven and/or Faith of the Devoted at some points both main- and sideboard, and they didn't do much. This deck's worst matchup, I would say, is UW Approach control. They usually have enough mana to get around Censor, Haze of Pollen doesn't do anything, and Gideon's Intervention kills this deck, so, naturally, I want more diverse wincons. That's where these two would come in, but draining 2 or making a 2/2 flier won't do much against lifegain. Stir the Sands just as underwhelming as Drake Haven.

I will put Countervailing Winds in the sideboard against control matchups, but Censor works well in main against tempo or curve-out aggro like Ramunap Red.

Kefnet, Kefnet, the least appreciated god, and yet my favourite, how did I not think of him for this deck? Blocker against aggro, lowers my curve, draws cards, and finally, can return excessive cyclelands to my hand to draw even more cards! I'm an idiot. Thanks, Oculus84.

seshiro_of_the_orochi on Endlessly growing ranks of the dead

2 months ago

Another awesomely cool deck of yours. A card i totally llove in my zombie list is Stir the Sands. Also, you should definitely have the ability to turn some lands into zombies: Cradle of the Accursed

Shadow29870 on Tricolor-ed Token Tactics

2 months ago

Hm. Whilst I like the idea of Gisa and Geralf and reviving my creatures, I don't see myself doing that often here, as I mostly derive creatures from non-creature cards, and as such, they may hurt me more than help.

I can see Cemetery Reaper to hurt the opponents grave, and Zombify in a pinch if I want something back.

And as for Stir the Sands... you're probably right. It is a bit iffy to have out there, so I think I'll remove it for now.

Falconone on Tricolor-ed Token Tactics

2 months ago

What about some Cemetery Reaper or Gisa and Geralf? I sadly need to say that i dont like Stir the Sands because it is so expensive, also if you cycle it its meh in my eyes. Also Rise from the Grave could be swaped with Zombify for a cheaper revive if you want. I hate expensive cards because often you dont have enough mana to play more then one card in a bad situation...

Nicoblack on Kashmir Zombies

3 months ago

First of all if you want to get competitive keep in mind steadiness of the deck, more copies of the cards you are playing. This doesn't look like a control deck and you are planning to attack with a crap ton of zombies, so the faster you can do that the better. I would take out Gisa and Geralf, Noosegraf Mob and Drunau Corpse Trawler from the creatures, because they are expensive to cast in an aggro deck and Rise from the Tides, Rise from the Grave and Stir the Sands because you are neither throwing things in the trash nor casting a lot instants or sorceries. Your removal is actually well based and Time to Reflect just seems like an over performer in this deck.

Turn Aside seems weird but functional, just take into consideration that mass removals in standard are not targeted, so you may run into troubles.

If you want to get into the competitive scene there's actually not a better thing than to play against other guys and find the common solutions, maybe targeted removal, maybe more creatures, don't build your deck to win against a single deck, that's why sideboard exists.

I would suggest you to add more cheap creatures to keep pressuring your opponents by attacking every turn like Doomed Dissenter.

Anyway, in the end it is your deck, don't hesitate to add cards that you want to play with or build around some cards, it just feels better if you have fun playing your deck with a strategy that you came up with.

Leon9358 on Really struggling

4 months ago

black white zombie life drainrun Anointed Procession and Wayward Servant. run it with Liliana's Mastery and Lord of the Accursed, and the big one Stir the Sands. also with Liliana, Death's Majesty. there is also a white card that exiles target creature that was blocking or blocked a zombie this turn for only 1 mana!!! don't forget to run Doomed Dissenter i really think you could make a good deck with all these cards. i will try to make a deck later today.

heyitsaking on Zombies Approach

4 months ago

I recently build a zombie deck around Scarab God, and one thing I found is that having too many high cost cards kills the deck against an aggro deck, especially aggro energy decks. Binding Mummy, Doomed Dissenter, Lord of the Accursed, and Wayward Servant are a really good choice, but I would recommend adding some Fan Bearers and/or Dread Wanderer instead of Lurching Rotbeast for easier combos. If you still want a stronger zombie card I recommend Plague Belcher instead, because its ability can combo with Doomed Dissenter, or sacrifice a zombie to just damage your opponent plus Menace is a nice touch.

Originally I also considered running Stir the Sands and Liliana's Mastery, but I found myself constantly getting mana chocked and not being able to do anything for a couple turns.

Here is my zombie deck, if you want to check it out: Scarab God's Minions

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