|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Draw two cards, then shuffle a card from your hand into your library.
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See Beyond Discussion
1 month ago
Hey justhereforthemagic, thanks for your interest in the list! You can definitely do what you want with the list and make any changes you think may make it better. I haven't been working on my lists for awhile now because things have gotten pretty busy.
One thing I can say for sure is that the list is not close to done; ideally I would trim it down to 60 cards and be able to add in much better additions. If you are trying for the budget build, then something along these lines can work in the casual format. I love to play this deck against my friends, but the focus is all over the place. If you want to focus on the mill, then I would take the Psychosis Crawlers out. If you want to try the creature // damage build, I would try to fit Chasm Skulkers in.
If you have them lying around, Brainstorm would definitely be the draw spell of choice over See Beyond. The miser Jace was just a filler card and can be easily replaced with more efficiency as well. Anyway, I would definitely be interested to see your version of the deck if you end up making one. Have fun with the list! :)
1 month ago
Nathanaiel, thanks for your valued input yesterday, i've been thinking about my current build a lot and trying to decide how to tweak it, with things constantly going in and out.
I have kept going back and forward on cards like Cryptic Command due to the difficulty in getting triple blue and triple red in the deck and it also means i'd need to run at least 3 Island in case of blood moon (this seems difficult unless i go complete blue/red control, but then it would seem better to go kiki combo instead). I have also considered, Remand, Spell Snare and Logic Knot as the most difficult matchups for this deck will be control, but cant seem to find the right amount of cards to remove and add that i'm happy with.
I like your temur emrakul build that you kindly made for me, however I wont be adding green to this deck and will be staying blue/red, but had some good ideas.
As for the Progenitus sideboard plan, I generally prefer Iona, Shield of Emeria as she shuts this down also, but usually beats mono coloured decks as soon as she is played. Iona doesnt have a shuffle in ability, but thats why See Beyond is so important to the deck.
I think the build is good, but seems to be missing a little interaction against control, but i'm not sure what goes in or out now, any thoughts on this?
3 months ago
Why playing Docent of Perfection Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).
You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.
I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)
I hope it helps !
3 months ago
3 months ago
Looks like fun, cheers!
4 months ago
This is a really good idea for a deck.
The 4x See Beyond seem bad. I get the point of not wanting emrakul to be in your hand. My suggestion would be to simply play 2x Emrakul, the Aeons Torn instead. This way you even have the potential to Polymorph twice in a game. Pretty much the only downside to this being the 40$. It removes four blue cards from the deck however, wich is always very nice.
If you are struggling with control you can put cards in the sb to help combat it. Spell Pierce against countermagic and Rootborn Defenses against sweepers. Remember to not fill your sb with 15 cards to beat control, since you will unlikely be able to take 15 cards out at once.
Remember to exploit that your combo only takes up 5/6 slots. If you notice your opponent bringing in multible sb cards like Grafdigger's Cage, Spell Pierce, Thoughtseize and so on, you can always side out the entire combo for more aggro. Simply put in more anthems and tokens to punish them for wasting their turn holding up answers to the wrong deck. I would suggest running a couple Geist of Saint Traft in the sb for this exact reason. This could also help give you an edge against control.
One last suggestion: if you ever come around to upgrade the mana base with fetches, consider splashing a tiny bit of red for Nahiri, the Harbinger. Control decks have very few ways to deal with a planeswalker so it effectively adds more Polymorphs to your deck.
5 months ago
Chickens_are_awesome we have some: Brainstorm, Lat-Nam's Legacy, See Beyond, Temporal Cascade, Scroll Rack, Jace, the Mind Sculptor. The issue with Winds of Change is that we're very likely to just draw one of the epics again once we shuffle our hand away.
6 months ago
This deck needs better creature removal and more creatures i think so I would also recomment going RU because you are gonna have access to cards such as Lightning Bolt and Young Pyromancer.And there might be better cards as See Beyond and Twisted Image