|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Draw two cards, then shuffle a card from your hand into your library.
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See Beyond Discussion
1 month ago
Hi once again Grubbernaut! I see what you are talking about regarding See Beyond and I should add something similar, I was thinking about Brainstorm, which I prefer but I don't know what to take out. I know the bell is very slow, but I was thinking about improving it with the help of some good interaction like with cards with flashback or something like that. About creatures, I don't really like to focus all the deck around one idea only, and I'd like to always have an ace in the hole like Jace's Phantasm if things go wrong, so, yeah, I think I'll leave the deck as a half turbofog. Thanks for your opinions though!
1 month ago
See Beyond is a must.
Ghoulcaller's Bell is so slow, too. I'd completely cut out all the creatures, too, for more fog and card draw. They don't help you win, really, and if you're fogging anyway, blocking doesn't matter. You definitely shouldn't be aiming to win with damage if you're doing turbofog.
3 months ago
Thanks for the comment Flooremoji
Usually people dont sideboard in tormods crypt, its a Surgical Extraction or Extirpate to try and stop it when it hits the graveyard, which is why See Beyond becomes quite key to the deck. Otherwise the graveyard isnt that useful to me, besides the flashback on Faithless Looting
3 months ago
Since you have no emeria anymore, I would cut the See Beyond because emrakul gets shuffled away with any loot spell. Although it doges GY hate, have you seen anyone side in a Tormod's Crypt against Polymorph?
4 months ago
Hey justhereforthemagic, thanks for your interest in the list! You can definitely do what you want with the list and make any changes you think may make it better. I haven't been working on my lists for awhile now because things have gotten pretty busy.
One thing I can say for sure is that the list is not close to done; ideally I would trim it down to 60 cards and be able to add in much better additions. If you are trying for the budget build, then something along these lines can work in the casual format. I love to play this deck against my friends, but the focus is all over the place. If you want to focus on the mill, then I would take the Psychosis Crawlers out. If you want to try the creature // damage build, I would try to fit Chasm Skulkers in.
If you have them lying around, Brainstorm would definitely be the draw spell of choice over See Beyond. The miser Jace was just a filler card and can be easily replaced with more efficiency as well. Anyway, I would definitely be interested to see your version of the deck if you end up making one. Have fun with the list! :)
5 months ago
Nathanaiel, thanks for your valued input yesterday, i've been thinking about my current build a lot and trying to decide how to tweak it, with things constantly going in and out.
I have kept going back and forward on cards like Cryptic Command due to the difficulty in getting triple blue and triple red in the deck and it also means i'd need to run at least 3 Island in case of blood moon (this seems difficult unless i go complete blue/red control, but then it would seem better to go kiki combo instead). I have also considered, Remand, Spell Snare and Logic Knot as the most difficult matchups for this deck will be control, but cant seem to find the right amount of cards to remove and add that i'm happy with.
I like your temur emrakul build that you kindly made for me, however I wont be adding green to this deck and will be staying blue/red, but had some good ideas.
As for the Progenitus sideboard plan, I generally prefer Iona, Shield of Emeria as she shuts this down also, but usually beats mono coloured decks as soon as she is played. Iona doesnt have a shuffle in ability, but thats why See Beyond is so important to the deck.
I think the build is good, but seems to be missing a little interaction against control, but i'm not sure what goes in or out now, any thoughts on this?
6 months ago
Why playing Docent of Perfection Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).
You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.
I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)
I hope it helps !