See Beyond

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

See Beyond

Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Price & Acquistion Set Price Alerts

PCA

PC2

ROE

Ebay

Have (1) itheoryz
Want (2) LaKU , fluffybunny35

See Beyond Discussion

A_Magikarp on I Draw, You Mill. That Simple.

1 month ago

Hey justhereforthemagic, thanks for your interest in the list! You can definitely do what you want with the list and make any changes you think may make it better. I haven't been working on my lists for awhile now because things have gotten pretty busy.

One thing I can say for sure is that the list is not close to done; ideally I would trim it down to 60 cards and be able to add in much better additions. If you are trying for the budget build, then something along these lines can work in the casual format. I love to play this deck against my friends, but the focus is all over the place. If you want to focus on the mill, then I would take the Psychosis Crawlers out. If you want to try the creature // damage build, I would try to fit Chasm Skulkers in.

If you have them lying around, Brainstorm would definitely be the draw spell of choice over See Beyond. The miser Jace was just a filler card and can be easily replaced with more efficiency as well. Anyway, I would definitely be interested to see your version of the deck if you end up making one. Have fun with the list! :)

PeeBee on Poly'M'rakrul

1 month ago

Nathanaiel, thanks for your valued input yesterday, i've been thinking about my current build a lot and trying to decide how to tweak it, with things constantly going in and out.

Currently I have decided to add in x2 Trail of Evidence as a great way to outvalue decks and provide more targets for Indomitable Creativity.

I have kept going back and forward on cards like Cryptic Command due to the difficulty in getting triple blue and triple red in the deck and it also means i'd need to run at least 3 Island in case of blood moon (this seems difficult unless i go complete blue/red control, but then it would seem better to go kiki combo instead). I have also considered, Remand, Spell Snare and Logic Knot as the most difficult matchups for this deck will be control, but cant seem to find the right amount of cards to remove and add that i'm happy with.

I like your temur emrakul build that you kindly made for me, however I wont be adding green to this deck and will be staying blue/red, but had some good ideas.

As for the Progenitus sideboard plan, I generally prefer Iona, Shield of Emeria as she shuts this down also, but usually beats mono coloured decks as soon as she is played. Iona doesnt have a shuffle in ability, but thats why See Beyond is so important to the deck.

I think the build is good, but seems to be missing a little interaction against control, but i'm not sure what goes in or out now, any thoughts on this?

Frytrix99 on Jalira-San

3 months ago

Why playing Docent of Perfection  Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).

You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.

I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)

Domineering Will is amazing with Jalira. As well as See Beyond, that let you put back a big monster from your hand into your deck.

Some board wipe effect like : AEtherize, Evacuation, Whelming Wave, Scourge of Fleets, Engulf the Shore, Cyclonic Rift.

I hope it helps !

eyes2sky on Momentary Lapse of Reason

3 months ago

Grubbernaut See Beyond IS better...but I only own one copy...and drawing three cards at my next upkeep is not a bad thing. Thanks for the +1!

Grubbernaut on Momentary Lapse of Reason

3 months ago

I'm probably missing an interaction, but when is Lat-Nam's Legacy better than See Beyond?

Looks like fun, cheers!

Skinken on U/W Polymorph

4 months ago

This is a really good idea for a deck.

The 4x See Beyond seem bad. I get the point of not wanting emrakul to be in your hand. My suggestion would be to simply play 2x Emrakul, the Aeons Torn instead. This way you even have the potential to Polymorph twice in a game. Pretty much the only downside to this being the 40$. It removes four blue cards from the deck however, wich is always very nice.

If you are struggling with control you can put cards in the sb to help combat it. Spell Pierce against countermagic and Rootborn Defenses against sweepers. Remember to not fill your sb with 15 cards to beat control, since you will unlikely be able to take 15 cards out at once.

Remember to exploit that your combo only takes up 5/6 slots. If you notice your opponent bringing in multible sb cards like Grafdigger's Cage, Spell Pierce, Thoughtseize and so on, you can always side out the entire combo for more aggro. Simply put in more anthems and tokens to punish them for wasting their turn holding up answers to the wrong deck. I would suggest running a couple Geist of Saint Traft in the sb for this exact reason. This could also help give you an edge against control.

One last suggestion: if you ever come around to upgrade the mana base with fetches, consider splashing a tiny bit of red for Nahiri, the Harbinger. Control decks have very few ways to deal with a planeswalker so it effectively adds more Polymorphs to your deck.

toothlessthedragon on This deck plays all the EPIC spells.

5 months ago

Chickens_are_awesome we have some: Brainstorm, Lat-Nam's Legacy, See Beyond, Temporal Cascade, Scroll Rack, Jace, the Mind Sculptor. The issue with Winds of Change is that we're very likely to just draw one of the epics again once we shuffle our hand away.

lukas96 on Blue madness agressive

6 months ago

This deck needs better creature removal and more creatures i think so I would also recomment going RU because you are gonna have access to cards such as Lightning Bolt and Young Pyromancer.And there might be better cards as See Beyond and Twisted Image

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