Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Guul Draz Overseer
Creature — Vampire
Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+- until end of turn. If that land is a swamp, those creatures get +2/+0 until end of turn instead.
GoblinsBeatElves on Need help with Black/White landfall …
2 years ago
Other than the 1-of Eternity Vessel, I don't really see what the lifegain part of this deck is meant to be doing. There's no other payoffs other than that, and it seems like it's just hurting the deck, since it's playing bad cards that happen to have lifegain. If you're not too attached to that part, I think I would try to just cut that section out and go more fully in on the landfall theme, since that's the more supported half, so the deck isn't getting pulled in too many directions.
That said, trying to be a more midrange-ish deck with the landfall theme to be able to close out the game seems like it might be alright in more casual settings. If that's the direction this deck is going to go in, you definitely need more interaction to be able to answer the opponent's plays.
Tomb Hex just seems like a bad card. Yes, it fits with the landfall theme, but even if you've triggered landfall, it's still worse than many other removal spells. I'd definitely think about switching that out. Doom Blade/Go for the Throat/Oblivion Ring are okay, but there are definitely better options. Fatal Push, Path to Exile, and Vindicate/Kaya's Guile/Damn as 1-2 ofs could be decent, as more versatile removal spells for a bit later in the game. The discard spells that Caerwyn mentioned are also great, and I'd definitely try to fit some Inquisitions in.
Soul Stair Expedition, Guul Draz Overseer, and Emeria Shepherd all seem like they might not be impactful enough in the deck, seeing as you don't have that high of an amount of creatures, and high creature counts in the deck is what all of those benefit from, Emeria/Stair to recur them, and Guul Draz to buff them, as well as the latter two being very expensive cmc-wise. As much as they do fit with the landfall theme, I think those are probably potential cuts. Felidar Retreat seems like it would be higher impact, and gives you some more cards to fit the landfall theme, you could maybe try that one? Fearless Fledgling might also be decent, and is pretty low cmc.
Also, I know you had a budget for the deck, but there's still some cheapr dual lands you could play that would fit in it. Stuff like Shineshadow Snarl or Caves of Koilos is relatively cheap, and could probably help your mana a bit.
Definitely take this with a grain of salt, as there is some subjectively in building stuff like this, and no 'correct' deck, but I think I would try going with something like this:
4x Bloodghast
4x Caves of Koilos
3x Mind Stone
3x Emeria Angel
3x Night's Whisper
4x Evolving Wilds
3x Fatal Push
3x Fearless Fledgling
3x Felidar Retreat
4x Inquisition of Kozilek
2x Ob Nixilis, the Fallen
4x Path to Exile
6x Plains
1x Retreat to Hagra
4x Shineshadow Snarl
7x Swamp
2x Vindicate
Nightblad3 on Vito: The Dark Prince
3 years ago
Bloodghast, Champion of Dusk, Chancellor of the Dross, Dark Impostor, Defiant Bloodlord, Guul Draz Overseer, Knight of the Ebon Legion, Mirri the Cursed, Bloodlord of Vaasgoth, Necropolis Regent, Nirkana Revenant, Twilight Prophet, Dusk Legion Zealot, Savage Gorger, Thirsting Bloodlord, Vampire of the Dire Moon, and Vampire Outcasts would all be decent additions to the deck. Wraths and tutors would also be good.
triproberts12 on Elenda, Mistress of Death
5 years ago
No trouble!
Personally, I don't like the rate on Banewhip Punisher, Oathsworn Vampire (It's just really bad Bloodghast), Sadistic Skymarcher, Tragic Poet, Foul-Tongue Shriek, Chalice of Life  Flip, Fountain of Renewal, Bishop of the Bloodstained (Anthems and Sanctum Seeker will just be a lot more damage over the course of a game), Ravenous Chupacabra, Profane Procession  Flip, or Underworld Connections. They're all just very low impact in a 40-life, 4-player format, with the exception of the last two. Profane Procession  Flip is just so much more expensive than something like Rise of the Dark Realms, and while you're not the first person I've talked to who seems to think Underworld Connections is an acceptable substitute for Phyrexian Arena, man is it ever worse.
I don't like the rate on Call the Bloodline, either, unless you want to go deeper on a Madness or Reanimator theme, which could work, since you might want Voldaren Pariah  Flip, anyway. If you did that, Call to the Netherworld gets back Elenda, Big Game Hunter is a nice replacement for Banewhip Punisher, Bishop of Rebirth could be decent, and bigger vamps like Nirkana Revenant, Patron of the Vein, Necropolis Regent, Guul Draz Overseer, Vish Kal, Blood Arbiter, and Butcher of Malakir become much more attractive. That would require a lot of changes, though. You could keep Profane Procession  Flip and get a lot more out of Crypt of Agadeem that way, though, so maybe don't rule it out.
Fiftyshotzlater on Lord WindGrace LandMatters
5 years ago
Adventuring Gear, Akoum Firebird, Akoum Hellkite, Caustic Crawler, Grazing Gladehart, Guul Draz Overseer, Lotus Cobra, Nesting Dragon, Ob Nixilis, the Fallen, Retreat to Hagra, Undergrowth Champion, Oblivion Sower, Herald of Leshrac, Zuran Orb, Burnished Hart, Solemn Simulacrum, Zendikar's Roil, Rites of Flourishing, Horn of Greed, Oracle of Mul Daya, Squandered Resources, Exploration, Courser of Kruphix, The Mending of Dominaria, Wayward Swordtooth.
Just a couple of suggestions for you :)
elgosu1337 on Windgrace, Lord of Tokens
5 years ago
Hour of Promise or Pir's Whim in place of Solemn Simulacrum. Horn of Greed for land-based card draw. Skullclamp could let you draw from the small tokens. Garruk's Packleader and Elemental Bond let you draw from the big ones. Deathreap Ritual and Smothering Abomination lets you draw from sacrificing tokens. Shamanic Revelation draws lots of cards and gains you life. Symbiotic Deployment works too.
Sporemound makes tokens from landfall and goes infinite with Life and Limb. Dunes of the Dead and Gods' Eye, Gate to the Reikai are lands that make tokens when they are sacrificed. Helm of the Host is great when equipped to creatures that make tokens. Blade of Selves might work too. Nacatl War-Pride is really strong with token doublers.
Growing Rites of Itlimoc Flip, Mana Echoes, and Xenagos, the Reveler will generate a lot of mana from tokens. Druids' Repository adds mana when they attack, and Pitiless Plunderer adds mana when they die.
To make your tokens bigger, try Beastmaster Ascension, Guul Draz Overseer, Coat of Arms, Shared Animosity, Mazirek, Kraul Death Priest, Bloodspore Thrinax, Ogre Battledriver, or In the Web of War.
K1ngMars on New list
5 years ago
- Sol Ring è _l'artefatto_ per rampare. Must have.
- Sword of the Animist è molto utile per rampare delle terre sul campo di battaglia.
- Caged Sun è fortissimo nei mazzi mono colore come il tuo.
- Bad Moon è carina, ma pompa _tutte_ le creature nere.
- Victimize è ottima graveyard recursion.
- Living Death ti fa riprendere dai boardwipe.
- Thrilling Encore ti fa riprendere dai boardwipe
- Bloodcrazed Paladin è molto grosso se lo tiri dopo un boardwipe.
- Cover of Darkness fa i grossi buchi.
- Cauldron of Souls ha buone sinergie se riesci a dare poi segnalini +1/+1, che annullano i -1/-1.
- Myriad Landscape è un'ottimo ramp.
- Mortuary Mire ti dà nuovamente accesso ad una creatura che è finita al cimitero.
- Vampire Hexmage è veramente troppo forte, se ti capita di avere Dark Depths sul campo di battaglia...
- Cabal Coffers è op, facendoti fare assurde quantità di mana, ma è molto costosa.
- Cabal Stronghold è la versione povera di Cabal Coffers, ma sempre forte in lategame.
- Crypt of Agadeem è la versione povera di Cabal Stronghold, ma è anche meglio di un pugno negli occhi perché fa mana nero anche di base.
- Black Market è un sacco di mana nero gratis, molto meglio di Dark Ritual.
- Nirkana Revenant è un vampiro che ti raddoppia il mana. Yeah!
- Crypt Ghast non è un vampiro, ma ti sdoppia il mana.
- Magus of the Coffers è fottutamente Cabal Coffers, ma più facile da rimuovere. Tuttavia, anche lui non è un vampiro.
- Temporal Extortion è un turno bonus, oppure un sacco di danni, e costa solo 4.
- In Garruk's Wake è come Plague Wind, più o meno.
- Mutilate è super, perché i -1/-1 possono distruggere le creature indistruttibili. Puoi considerarla la versione potenziata di Languish visto che sei in mono nero.
- Exsanguinate è una win condition e sei pure in tema vampiro.
- Phyrexian Arena e Necropotence ti fanno pescare a lot, ma attento a non abusarle.
- Whip of Erebos dà lifelink a tutte le tue creature. In più, ti fa tornare temporaneamente le creature sul campo.
- Bloodhusk Ritualist, se multipotenziata abbastanza, butta un giocatore fuori dalla partita, facendogli scartare tutta la mano.
- Twilight Prophet è qualcosa di assurdo, che ti fa pescare, fa danni a tutti gli avversari e ti fa guadagnare vita.
- Champion of Dusk è un pescone enorme, e per questo si possono accettare anche un po' di danni. In più, come minimo peschi uno, perché anche lui è un vampiro.
- Dusk Legion Zealot è un peschino + creatura a costo 2.
- Defiant Bloodlord è Sanguine Bond su una creatura.
- Drana, Liberator of Malakir mette tanti bei segnalini sui tuoi vampiri, inoltre può fare anche da comandante.
- Guul Draz Overseer è un bel buff tutte le volte che entra una swamp.
- Necropolis Regent è un gran bel vampiro da avere sul campo di battaglia.
- Driver of the Dead è da tenere in considerazione, anche se purtroppo è limitato in ciò che può prendere dal cimitero.
- Bloodline Necromancer è la versione forte di quello di prima.
- Gifted Aetherborn ha delle belle keyword e costa 2.
- Gatekeeper of Malakir è un piccolo removal, ma alla fine non è così forte, perché è facilmente aggirabile./li>
- Yahenni, Undying Partisan è indistruttibile in ogni momento in cui potresti averne bisogno, tipo se viene tirato un boardwipe.
- Mirri the Cursed è fortissima.
- Bishop of the Bloodstained è un buon ammontare di danni, ma alla fine, è forte solo se sei già in vantaggio, quindi è un po' troppo situazionale.
- Soul Collector è quasi sempre qualcosa che non si vuole bloccare.
- Kalitas, Bloodchief of Ghet è removal ed anche token producer.
- Kalitas, Traitor of Ghet è fortissimo, ma costicchia molto.
Vedi tu cosa togliere, se vuoi ti mando una lista di cosa toglierei io su whatsapp. Inoltre, secondo me, potresti considerare un paio di terre in meno, siccome la tua curva di mana, per come è adesso il mazzo, è molto bassa. Tu nel caso cambia qualche carta, e ricontrolla la curva, poi ti adegui di conseguenza.
Suns_Champion on Marky Mark and the Vampy Bunch
6 years ago
Hi! Here are some inexpensive cards to improve the pre-con!
For the mana base, check out this website. That'll give you all the options in your colors. It'll also tell you the artifact and ramp options! Remember, 37 lands, 10 ramp, 47 mana sources total.
Token Producers: Mavren Fein, Dusk Apostle, Legion's Landing Flip(becomes a land, hard to remove!)
Buffing Our Army: Indulgent Aristocrat(small cost for effect), Drana, Liberator of Malakir(+1/+1 counter theme, Vampire Nocturnus(only if you find yourself heavy in black), Guul Draz Overseer(again, heavy in black. run Urborg, Tomb of Yawgmoth), Necropolis Regent(+1/+1 theme), Urge to Feed(removal, +1/+1, Eldrazi Monument(VERY important), Vanquisher's Banner(card draw!), Stensia Masquerade(+1/+1 counters), Cathars' Crusade(Important, +1/+1 counters), In the Web of War, True Conviction, Ogre Battledriver, the outlast lords Abzan Falconer / Mer-Ek Nightblade / Abzan Battle Priest, which synergize with the +1/+1 counter theme again, Elenda, the Dusk Rose(+1/+1 counter theme)
Vampire Drain: Sanctum Seeker, Bishop of the Bloodstained
Protection: Glory, Boros Charm, Rootborn Defenses, Eldrazi Monument... your tokens are the most important part of your strategy. Protect them!
patv4343 on Anything That Sucks Blood
6 years ago
Thinking about adding!!!
Bloodline Keeper
Flip
Drana, Liberator of Malakir
Falkenrath Marauders
Heliod, God of the Sun
Indulgent Aristocrat
Kalitas, Traitor of Ghet
Metallic Mimic
Necropolis Regent
Olivia, Mobilized for War
Olivia Voldaren
Olivia's Bloodsworn
Vampire Nocturnus
Liliana Vess
Sorin, Grim Nemesis
Sorin, Lord of Innistrad
Sorin, Solemn Visitor
Shadowblood Ridge
Aggravated Assault
Anointed Procession
Call the Bloodline
Cathars' Crusade
Debtors' Knell
Exquisite Blood
Stensia Masquerade
Belbe's Portal
Stoneforge Masterwork
Whip of Erebos
Faith's Reward
Kolaghan's Command
Mortify
Terminate
Vampiric Fury
Vampiric Tutor
Day of Judgment
Dreadbore
Feast of Blood
Seize the Day
Ascendant Evincar
Balustrade Spy
Baron Sengir
Blood Host
Bloodbond Vampire
Bloodflow Connoisseur
Bloodmad Vampire
Crovax the Cursed
Erdwal Ripper
Falkenrath Marauders
Gatekeeper of Malakir
Guul Draz Overseer
Havengul Vampire
Kalitas, Bloodchief of Ghet
Markov Dreadknight
Nirkana Revenant
Stromkirk Occultist
Stromkirk Patrol
Thief of Blood
Urge to Feed
Vish Kal, Blood Arbiter
Voldaren Pariah
I'm going for building up vampires with +1/+1 counters!!
Have (3) | Thefrigidbagel , ajmcnulty , metalmagic |
Want (0) |