Feast of Blood

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Feast of Blood

Sorcery

Cast this spell only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

Diogoarakis on Lost Boys

10 months ago

Hi DreadKhan, thank you so much for your insights. This deck is emulating my physical deck. I've been playing with some friends and making some adjustments.

Some points I noticed while playing:

When I do those changes, I will update this deck.

Zarthalius on mono black vampires

1 year ago

Really cool deck! I've always liked lifegain and deathtouch. So, here's what I can offer:

You’ll want to lower your mana curve. You have a lot of 5 drops; without ramp, the deck seems too slow. The game, if uninterrupted, should end within 6 turns.

I'd drop Anowon, the Ruin Sage. Being a 5 drop, an "easily" removable creature, and a "beginning of your upkeep" trigger, he is too slow. You could maybe keep 1 if you only had 2 Bloodlord of Vaasgoth.

I like Bloodlord of Vaasgoth with all the lifelink. He’ll make early drop creatures more relevant later game. I’d only include 2 of him if you’d like to go a more aggro route; maybe include 4 of him if you’d rather delay the early game with removal and play the later game.

With Captivating Vampire, “tap five” feels really expensive without some vampire token generator. However, I guess each time you steal a creature, that creature could be tapped too (kind of) costing you 1 less each time. The “lords” +1/+1 for 3 mana is always good in tribal decks. I’d probably only include 2 Captivating Vampire and then find 2 lifelink vampires for 2 or 3 mana. Maybe Vampire of the Dire Moon for the early game meat shield. She really can slow down the early game.

I'd replace Child of Night with Gifted Aetherborn. With deathtouch, you can move into a “bad touch” (deathtouch + trample) strategies or a “ping” strategies like deathtouch + Viridian Longbow. That bow will also allow you to ping the player enabling Bloodthirsty 3. That blow has a high equip cost but could be versatile for you.

I see what you’re trying to do with Skeletal Grimace. This is mono black, you could also consider the reanimation strategy; a couple Unearths for the lower costing creatures, maybe 1 Zombify for the 5 drops.

You should have 4 Dismembers. With all your lifegain, that removal card is really good. It’ll even remove indestructible creatures. You probably want 2 or more Feed the Swarm in the main deck instead of any Doom Blade. It’s more versatile and you have the life gain to compensate for its drawback. I’d probably go with 4 Feast of Blood if you add more 1 and 2 drop vampires. All this removal may be good enough to delay the early game then setup with big vampires later.

Your going to want card draw. May I suggest replacing Demon's Horn with something like Read the Bones.

NonetheWeisser on Mono-B Vampires

2 years ago

I think Feast of Blood would be good here.

I also think 4 Nocturnus is slightly excessive and high on the curve. I would maybe go down 1-2 and add in more Captivating Vampire and other 1-3 drops. Gifted Aetherborn and Vampire Nighthawk come to mind.

TheVectornaut on Black and White - please help!

2 years ago

To stay more in black, I would consider some sort of vampire sacrifice, counters, and/or lifedrain strategy. Your black cards that could work well in such a deck would be Ayli, Eternal Pilgrim , Embodiment of Agonies , Kambal, Consul of Allocation , Knight of the Ebon Legion , Mortician Beetle , Souls of the Faultless , Castigate , Disentomb , Gerrard's Verdict , Revival / Revenge , Despark , and Grim Return . Most of the other black cards are at least playable as well. The only two I'd cut in most circumstances are Underworld Dreams and In Garruk's Wake . The former needs more build-around while the latter just costs too much to be a consistent boardwipe.

Cards I'd look at adding for such a build might be Gatekeeper of Malakir , Anowon, the Ruin Sage , Sangromancer , Dictate of Erebos , Kalitas, Traitor of Ghet , Victim of Night , Indulgent Aristocrat , Pawn of Ulamog , Grim Haruspex , Silversmote Ghoul , Yahenni, Undying Partisan , Vampire Nighthawk , Vampire of the Dire Moon , Malakir Cullblade , Blood Artist , Urge to Feed , Feast of Blood , Heliod, Sun-Crowned , Archangel of Thune , Cruel Celebrant , Drana's Emissary , Indulging Patrician , Malakir Bloodwitch , Marauding Blight-Priest , Sanctum Seeker , Vito, Thorn of the Dusk Rose , and Pious Evangel  Flip.

As a side note, to go infinite with Sanguine Bond , Vizkopa Guildmage , or Vito, the card you need is actually Exquisite Blood which is unfortunately quite expensive.

aholder7 on New Mechanics!!!

2 years ago

stalking is a bit complicated and its sort of a memory tax with weird interactions for multiple stalkers. like why is stalker 1 getting a bonus against a creature that stalker 2 is stalking? as for flavor it seems weird that theres no real way for the stalker to go after the stalkee as thats what a stalker normally does. i'd suggest pivoting it to -1/-1 counters and do something like

"when this creature enters the battlefield put a -1/-1 counter on target creature.

Stalking - when this creature is blocked by a creature with a -1/-1 counter do X."

this gives you the flexibility to change how -1/-1 counters are given, what you can get out of it though you could make it consistently just give +1/+1 until end of turn. it also allows you to have instants and sorceries that can help interact with the strategy by giving counters or affecting creatures with counters.

mind break has a lot of problems. magic doesn't really do dice rolls outside of un-cards. 6 counters is a lot to not deal with a problem and it would be really hard to not have better payoffs for saccing 6 creatures. as mentioned above attacking yourself isn't a thing. you could go with the rewording suggested but this is a very complicated ability especially for a mechanic. it seems more like a one off card, and even then it still feels like it has too many steps. i don't see a good way of salvaging this mechanic.

soul stealer seems like an offshoot of morbid and probably could work as a mechanic. it might actually give rise to more cards like Hunted Troll to get triggers which i always love seeing.

tribal power could work but i personally don't like it. making requirements to cast isn't usually great for players who will be more likely to have bad play experiences when they can't cast the cards in hand. this is similar to Feast of Blood and i'd want something more like Blood Tribute which encourages the tribal connection but doesn't prevent you from casting it for less value.

For contract I don't think you can leave the wording as is. it can be worded similar to modular and should be fine if it's only on the creature that entered. if you want to put the counters on opponents creatures then the ability probably has to be worded like "... put a contract counter on target creature, that creature gains "when this creature dies, target opponent creates treasure tokens equal to the number of contract counters on this card" since counters themselves have no memory. but even that wording isn't the best as it could stack with multiple instances. you could put the "whenever a creature with a contract counter on it dies, create that many treasure tokens" as an ability on your side but that would definitely stack. though you could make it so that while all types of cards can give contract counters, creatures can have different effects when those creatures die with contract counters on them.

Xica on Black Sideboards

2 years ago

From your current sideboard i would only keep the 3x Feed the Swarm - its a great card for creature AND enchantment matchups.




Seeing that you run Agadeem's Awakening  Flip i would surely play some creature based hate cards.
- 2x Blight Beetle - hates out heliod, humans & hardened scales & decent blicker against green fatties like Tarmogoyf , Elder Gargaroth , Tireless Tracker ... etc.
- 2x Yixlid Jailer - good grave hate
- 2x Plague Engineer - against tribal, tokens (and bloodghast)


For the rest 6x slots i would play:
- 2x Ashiok, Dream Render - good against grave decks,tutor decks (tron to a degree, titan, heliod, STORM ...etc.)
- 2x Bontu's Last Reckoning - fastes boardwipe in the format, you should only need languish in situations where you give up your board for better topdecking - in such situations, the drawback is minimal, while the cmc 3 means you can play it in time (for example even if you fail to hit land drops, or thalia is on the field ...etc.)
- 2x Damping Sphere - decent against storm, tron, izzet blitz, and the now OMNIPRESENT boros blitz.



In your maindeck you can do much better.
Viscera Seer is very underwhelming if you only have bloodghast to go with it - i would repkace them with 1x more fatal push, 1x targeted discard & 1x Vampire of the Dire Moon / Vampire Cutthroat / Shadow Alley Denizen (latter gives evasion).

And for now maindeckable lifegain is king, so contemplate running a number of Feast of Blood or Collective Brutality (i recommend the former, as its harder to partially fizzle with prowess & less punishing when countered)

And sincyou are monoblack you can affor to run decent black utility lands. Ghost Quarter & Field of Ruin is a must in some number. Castle Locthwain is great in topdeck wars.

And since you run fetches, i woul advise getting 1-2 Witch's Cottage for more recursion.




So for sideboard:
- 3x Feed the Swarm
- 2x Blight Beetle
- 2x Yixlid Jailer
- 2x Plague Engineer
- 2x Ashiok, Dream Render
- 2x Damping Sphere
- 2x Bontu's Last Reckoning

TheVectornaut on my attemp at a deck..

2 years ago

I agree with trying to capitalize on creatures a little more than noncreatures since you already have Drana, Liberator of Malakir , Zulaport Cutthroat , and Liliana Vess caring about them to one degree or another. I think the best creatures to look into would be vampires since you already have a decent shell for them. Gatekeeper of Malakir or Feast of Blood could swap for Geth's Verdict , Gifted Aetherborn or Nighthawk Scavenger could supplement Vampire Nighthawk , Pulse Tracker or Vampire of the Dire Moon could replace Mardu Shadowspear , Blood Artist could replace Cutthroat, Vito, Thorn of the Dusk Rose provides redundancy for Sanguine Bond , Pawn of Ulamog can provide sac fodder for cards like Ob Nix or Viscera Seer , Nullpriest of Oblivion is a flexible way to reanimate beefy monsters like Sangromancer , Vampire Nocturnus , Malakir Bloodwitch , Butcher of Malakir , or Kalitas, Bloodchief of Ghet . Finally, while not a vampire, I'd rather play Sidisi, Undead Vizier over Diabolic Tutor if you can't afford the OG 1-2 cost tutors. BTW, I'm not saying you should run all of these cards; just run what fits your playstyle.

TheVectornaut on Budget vampires black splash white

3 years ago

Like Surgical Extraction , Extirpate is a card that usually fares better in the sideboard. Without the assistance of Duress effects, you'll have to wait until you successfully destroy the offending card or hope that your opponent is running a graveyard strategy, and in matchups where your opponent has more of a singleton toolbox build, it may never do anything at all. I'd rather have more hard removal in the main to kill off any additional copies of enemy threats that do get played. For vampires, I always love the Zendikar one-two punch of Feast of Blood and Urge to Feed . Feast is the better card in most cases, especially if you're gonna play around Vito or any other Sanguine Bond effects. Urge is better in situations where you have plenty of small vampires that can capitalize on higher power through lifelink, evasion, and the like.

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