|Commander / EDH||Legal|
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Feast of Blood
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
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Feast of Blood Discussion
11 hours ago
I personally don't like using the vamps that have buff your guys as long as your opponents are under 10 health, because in most of my experience with running a vamp deck once they are under 10 health, I already have a much superior board state, unless they use a board wipe. That being said I understand they're usefulness in finishing off opponents. Number 1, Child of Night should 100% be cut for Gifted Aetherborn, because it is all around a better card with lifelink, deathtouch, and 3 toughness instead of 1. 2, I would drop to only running 2 Drana, Liberator of Malakir with at most three, because getting them stuck in your hand happens to me all the time, I only run 2 in my deck. I also would only recommend running at most 3 Vampire Nocturnus as well because they are your most expensive card to get onto the battle field, and over a 1/3 of your deck won't give you the bonus, your lands. 3, I would think about adding some Sign in Blood to help your card drawing.4, I would change your removal spell to either Victim of Night, Urge to Feed because it can buff your vamps, or Feast of Blood because of its lifegain and targeting anything.Finally some vamps that I think are at least worth consideration are Pulse Tracker a great one drop that pairs nicely with drana, Vampire Nighthawk, and maybe 2 Blood Seeker at the very least in your sideboard to prevent getting overrun by swarm decks.I hope this was helpful, and if you have any questions I'd be happy to help.
1 week ago
Hey friend. You've got a great start here -- I love the strong synergies and powerful payoffs. First thing to do is find cards to cut: since you're running Vampire tribal, I'd first cut every creature that isn't a Vampire or a mechanical friend to Vampires. As cool as Akroma/Flamerush/Ammit/Combat Celebrant and the rest are, they simply aren't Vampires, and are therefore less powerful in a tribal deck than any other kind. Yes, you can get Olivia to make them Vampires, but why spend 2 mana activating her ability when you could just put in a Vampire? Other cards that are good, but not in an aggressive combo-y deck are Spellbook, Edifice of Authority, and Chandra and Liliana. I would also replace most or all of your kill spells and tutors, since cards like Victim of Night and Feast of Blood and Diabolic Tutor are way more effective than what you've currently got.
Cards that should replace those, in addition to Wizno's excellent suggestions, are: Ascendant Evincar, Rakish Heir, Olivia's Bloodsworn, Vampiric Fury, Stensia Banquet, and so forth. P Both Innistrad blocks and both Zendikar blocks (especially the first ZEN block) have tons of Vampires, so they're good starting places. Also, a couple off-the-wall suggestions are Ring of Xathrid (since so many Vampires have first strike), and Key to the City to encourage some Madness/card draw/unblockable.
Hope that helps! Mention me if I can do anything else for you! Cheers
2 weeks ago
Thanks a lot for the feedback!Fatal Push is so expensive, I think I prefer the mana cost of Ultimate Price... Hum... Yeah, Feast of Blood would be better if it was an instant... I'll try it and see how it goes. I added another unit of Bloodghast and Gifted Aetherborn. I removed Butcher of Malakir and Sorin Markov, but it pains me to remove any Gatekeeper of Malakir, I just like him so much! xD
2 weeks ago
Here are some tips that won't add much to the cost.
Creatures: Gifted Aetherborn and Bloodghast are probably your best 2-drops, so go up to maybe 4 each and drop all the rest. Gatekeeper of Malakir is more of a 3-drop, so you can keep a couple of those in I think (though 4 is a lot). Butcher of Malakir isn't worth 7 mana outside of Commander, even if you can get that high to cast him.
Spells: Sorin Markov is on-theme, but unfortunately he's just not very good. In Modern right now, Doom Blade and Go for the Throat are risky removal spells because they miss key creatures like Delve guys, Death's Shadow, and Affinity. Go for the Throat is the more playable of the two, but you definitely want some number of Fatal Push, maybe all four. Feast of Blood isn't good enough, except in the Burn matchup where it would often be good.
Lands: You have six colorless lands and a lot of BB and BBB in your mana costs. i'd either cut Nykthos entirely, or play 2 or 3 Urborg, Tomb of Yawgmoth to smooth out your black mana.
3 weeks ago
I have 2 mates that both have vampire decks, one that's based on anthem effects and the other based +1/+1 counters. You've got most of the good stuff but here's a few cards you may have missed: Feast of Blood great cheap removal that fits the theme, Urge to Feed free +1/+1 counters on all of your vamps, Guul Draz Vampire good one drop with some later game potential, Blood Tribute mean, just mean. Malakir Bloodwitch flying fatty with a nice etb trigger, Blood Seeker cheap vamp that really punishes creature heavy decks and kills opponents with infinite combos that revolve around creatures entering. Necropolis Regent just a great bomb even by itself. Havengul Vampire gets real fat real quick. Rakish Heir helps all your vamps get fatter, Falkenrath Exterminator nice creature removal if you get enough counters. finally Vampiric Fury ends games. I think i got all the good ones but i am probably wrong, if i mentioned stuff already in your deck i'm sorry and also nice deck +1 from me.
1 month ago
A great budget vampire tribal. I have created something similar for casual play, but two cards I really like are Feast of Blood, which is a great removal spell that also fits your theme of healing, and Shadow Alley Denizen. She is a great one drop that makes can make your bigger creatures unblockable. Overall great deck especially for budget.
1 month ago
It's always nice to see a mono black Vampire list. I used to run one myself before I repurposed the deck into others, and seeing them brings nostalgia. Out of curiosity, have you considered running B/R for the deck to be better competitively, or are you certain that you want this to be a strictly mono black build? Regardless, just a couple thoughts.
Consider running more 1 CMC cards to give yourself turn 1 plays. Whether it be more removal, more buffing/utility spells, or more creatures, Vampires as a tribe prefer aggressive builds that start quickly.
- Creatures: A card I enjoyed running was Pulse Tracker, but I know popular choices include Vampire Lacerator and Guul Draz Vampire. More cheap creatures would make it easier to utilize Captivating Vampire and Feast of Blood.
- Spells: Additional hand disruption via duress-like effects (you know the list, I don't need to list them). Additional cheap and effective removal such as Ulcerate or Fatal Push (more Dismember effectively fills this slot too).