Urge to Feed

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Worldwake (WWK) Uncommon

Combos Browse all

Urge to Feed

Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

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Urge to Feed Discussion

Melanthios on Vamp

1 month ago

A couple of suggestions with the goals you have in mind. Granted, they all aren't immediately obtainable.

Immediate vampires, however there are many other cards which create tokens to feed your self sacrificing strats,

eg. Zulaport Cutthroat

greatdevourer on Bloodlust

1 month ago

OK, here's another quick run through. Consider the following changes:
These cards aren't that good, but I do see why they are in the deck. Except Spellbook, that needs to come out right now. Skeletal Scrying - do I need to exile my graveyard?, I would rather have some way to get them back via a reanimate effect or a shuffle effect. The card draw is nice, but there are better options. Final Reward - Five mana to exile one creature. Just doesn't seem as efficient as this deck wants to be. Spellbook - This is crap. Just take it out. Outpost Siege - Once again, there are better options.

These cards are kinda good, kinda bad, not sure if they should stay or go. Ambition's Cost - I don't mind trading life for card draw, but is this a keeper or should it get swapped for something else. Ashes to Ashes - This card is a great two-for-one but the five life might be a problem in some games. Disrupt Decorum - really not sure about this one. With a couple of other changes, this one might stay in. I like the tokens but it is a worthless draw after a Wrath of God. I know Baron Sengir and Irini Sengir are 'classic' Magic vampires, but they really aren't that good. I think they were just thrown in to the precon for flavor.

Here's the cards I think you should find as soon as possible. Blood Artist, Blood Seeker, Bloodline Keeper  Flip (kinda expensive), Bloodlord of Vaasgoth, Cliffhaven Vampire, Kalastria Highborn, Markov Blademaster, Mavren Fein, Dusk Apostle, Soul Collector, Vein Drinker, Viscera Seer are all good creatures. Vampiric Fury and Urge to Feed look like useful pump spells. Stensia Banquet and Stensia Masquerade also look pretty good. Anguished Unmaking looks like a good replacement for Final Reward. Yes there is a 3 point life loss, but it hits more targets. Oh, and let's not forget the almost mandatory Elixir of Immortality. Loxodon Warhammer or a Basilisk Collar would be great ways to get some life back. Devil's Play could be useful. Oversold Cemetery and Grave Pact are really useful and fit the theme. I know Geth, Lord of the Vault isn't a vampire, but the reanimation effect is nice.

I would defintely replace the Spellbook with Viscera Seer as soon as possible. Let me know what you think.

Xica on Vampire's stay midrange

1 month ago

Well vampires have one reason (beside counters) to play blue: Intruder Alarm - when this card is paired with Bloodline Keeper  Flip its basically Splinter Twin (yeah no haste, however the tokens stay, and are bigger than Deceiver Exarch clones, thus they deal damage through planeswalker abilities and spells that give -1/0 to attacking creatures).

Urge to Feed is bad.
Grasp of Darkness is strictly better - since if you are behind you can have tapping out your vampire for the +1/+1 counters, and grasp can take on much bigger victims, like Thought-Knot Seer
If you intend to play removal that is synergistic with vampires i recommend using Feast of Blood, it cripples burn, and helps stabilize against faster decks thanks to the lifegain - and unlike Collective Brutality it does this without additional costs.
In my humble opinion hard removal is better than instant speed removal that has targeting restrictions.

Playing 1 or 2 copies of Murderous Cut is a pretty good idea, in a metagame where extremely big creatures like in eldrazi tron, or titanshift are not rare occurences.



Your description also states that you would ideally play a discard spell on your first turn. Sadly your deck lacks the necessary number of discard spellls, to make that play reliably.
Since with 6 cards the chance is only 54,14%.
(here are some odds for larger number of discard spells: 7->60,08% ; 8->65,35% ; 9->70,02% ; 10->74.13% and so on)

Here is my opinion about discard:
Its an obscenely strong effect in modern, since it both allows you to protect your threats (at least in decks that are threat dense like this one), and to remove strong cards from the enemy that would cripple your gameplan later on.
Sadly Thoughtseize - the best discard - is actively bad against burn, as burn would gladly use that spell, as you lose 2 life, discard a card, and pay 1 black.

AcryiA on Looking for some help with ...

1 month ago

It depends on what format, if any, you're looking to play. In mono-black, some recommended cards would be Vampire Nocturnus, Kalitas, Traitor of Ghet, Vampire Nighthawk, Bloodline Keeper  Flip, and Blood Artist, anlong with some other cards that work well with vampires, like Feast of Blood and Urge to Feed.

It also might be a good idea to add another color. More recently, vampires have been printed with red and white as well, and may add more options for your game, especially when on a budget.

This deck: http://www.mtgvault.com/giu/decks/vampires might spark some ideas, as well as the new Ixilan set coming out, which has some interesting vampires as well.

Hope this helps.

~A

multimedia on Tribal BloodMagic Vampires

2 months ago

Hey, my advice is to the try to decrease the avg cmc. Right now it's 4.0, this is too high because you want to have a some what established board state with Vamps before you cast Edgar from the Command Zone.

You're currently playing 9x six drops, this is too many because you already have your six drop play which is Edgar. Clogging up this spot on the mana curve takes away from being able to play Vamps before you want to cast Edgar.

Consider these five cards to cut to make 100 cards:

Continuing my advice, all I've suggested is to cut 4x six drops and 1x seven drop. This will decrease the avg cmc in return allow you to get more Vamps on the battlefield quicker.

You're using several cards in the sideboard that I consider premium cards with Edgar:

If you have these cards I would add all of them to the main deck in place of five drops. 13x five drops is too many I would cut this to five or six this includes both Vamps and other spells. Five drops I would cut are:

One thing I see that might happen and can be frustrating when playing an aggressive deck in Commander is running out of gas. To prevent this I would include more draw. Mentor of the Meek, Night's Whisper, Sign in Blood. Menor is great even though he isn't a Vamp with the Vamp tokens from Edgar's eminence. Paying one mana to draw a card when a token is created. Take advantage of black spells which let you draw two cards for only two mana they're very good.

You're playing artifact ramp which is great especially when paying a Commander who costs six mana. Consider two drop artifact ramp instead of three drop? I suggest this because the three drop spot has the majority of Vamps and you want to play one of these Vamps not ramp at this stage of a game. The two drop spot has Vamps, but they are less powerful or plentiful as the three drop Vamps. Because of this you can use this opportunity in a game to cast some ramp. I suggest three Signets: Rakdos Signet, Boros Signet and Orzhov Signet. In fact I would cut the majority of non-Vamp three drop cards with the exceptions being draw and a couple of removal spells.

My advice for the manabase is you're much better off playing basic Swamps in place of a lot of the come into play tapped lands such as Wind-Scarred Crag and Orzhov Basilica. Black mana is very important here so much that I would limit the amount of red and white cards you play and really only use those two colors to cast Edgar, a few Vamps and a few removal spells, but only as a splash. Another option that's less budget is to play lands that can make any color of mana: Exotic Orchard, Forbidden Orchard, City of Brass, Reflecting Pool.

Here's a few more cards to consider adding. Most of these I consider upgrades to what you're already using:

Vamps

Removal

Ramp

Support

Good luck with your deck.


AwesomeName on

2 months ago

In a fast format like Modern, you definitely need some 1 drop creatures. I'd recommend Vampire Lacerator. It has a great body for its mana cost and only a slight downside. Another good one is Indulgent Aristocrat. It has lifelink which can be fairly relevant in some matches, and gives you a way to make a use of a creature that is about to die anyway.

Another card to consider is Urge to Feed. It acts as both instant-speed removal, and a way to pump your team permanently.

Finally, I'd put in some Captivating Vampires. It pumps your entire team, and once you have enough vampires you can start gaining control of your opponent's creatures permanently at instant speed. It's especially fun to gain control of your opponent's Emrakul that they just cast!

As for cards to take out, I think you should remove Ob Nixilis Reignited. It costs too much mana in a deck with an already heavy mana curve. It will likely just sit dead in your hand for many turns, and the only immediate payoff you get after finally casting it is either a card or killing 1 creature, which is a lot for 5 mana. Compare that to Vampire Nocturnus, or any other Vampire lord, which have immediate abilities that pump your entire team for less mana.

All things considered, nice deck! +1

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