Creature — Vampire Wizard
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Printings View all
|Commander 2017 (C17)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Bloodline Necromancer occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RBW (Mardu): 0.44%
Bloodline Necromancer Discussion
1 month ago
Hey, nice budget version of Edgar. I like that you included the combo.
An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.
The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:
- Unclaimed Territory
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Tainted Field
- Tainted Peak
- Smoldering Marsh
Some upgrades to consider:
Knight of the Ebon Legion > Bloodsworn Steward
One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.
Shadow Alley Denizen > Stromkirk Noble
Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.
Dolmen Gate > Ferocity of the Wilds
Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.
Living Death > Bloodline Necromancer
Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.
Good luck with your deck.
3 months ago
This deck feels like it’s trying to do a lot of different things. I ran a couple of sample hands and I saw some glimmers, but also like it runs out of gas. Toxic Deluge felt counter productive when you’re not getting stuff back often or drawing a lot of cards. Although if you’re on your heels I see the benefit.
One hand I did get Phyrexian Reclamation and a sac outlet. But I also got Oathsworn Vampire, Purphoros and Exquisite Blood, so that line took precedence. I love me some Olivia Voldaren and Mirri the Cursed but I drew them both in my test hands and they’re just so underwhelming without a shell that supports them.
Like I said, some nice glimmers with a solid foundation, but I think the problem with vampire creatures is they don’t have much to unite them other than Edgar himself. The madness line of play doesn’t lend itself to this deck very well though, so drain and gain it is, but then you’re not really synergizing with Edgar. Other than etb triggers and swinging away with tokens.
Cruel Celebrant could fit here, and Malakir Bloodwitch. I’m not a big fan of Vampiric Rites but I have very high expectations of that role, I’d rather just see Dusk Legion Zealot and a way to return him to hand after sacrificing him. But again, that’s just me. I was excited about vampiric rites at first but it never did enough in the environments I’ve played it in. Maybe Stensia Masquerade and Angrath, Captain of Chaos to make your dudes harder to block?
I have a lot of thoughts, and a lot of potential directions to go. Even Call the Bloodline and Bloodline Necromancer seem interesting. A deck built with Olivia, Mobilized for War and Anje Falkenrath as lieutenants and a madness/reanimating subtheme could be fun. Strong? I dunno though.
What do you think?
11 months ago
Some card suggestions... Creatures: Captivating Vampire Patron of the Vein Anowon, the Ruin Sage Rhox Faithmender The Haunt of Hightower Necropolis Regent Bloodline Necromancer Serra Ascendant Instants: Path to Exile Beacon of Immortality Return to Dust Teferi's Protection Sorceries: Exsanguinate Death Grasp Torment of Hailfire Merciless Eviction Artifacts: Well of Lost Dreams Lightning Greaves Illusionist's Bracers
Raitis on Mairsil v6
1 year ago
I have a question about the Riptide Shapeshifter combo. So you cage Riptide Shapeshifter and name vampire, mill till you hit Bloodline Necromancer , get back Mairsil, the Pretender and cage something, then name demon and mill till Razaketh, the Foulblooded (if not already in the graveyard) and sac Bloodline Necromancer for a reanimation spell and get back Bloodline Necromancer . 4 mana is required every time to activate Riptide Shapeshifter and to get to the end it is like 10 mana. Also, what is the combo with ''Raza+Vamp+Riptide''? It work with infinite mana, I guess. Also, do you have any experience against graveyard hate? How do you not get completely destroyed by it, if any hit the field? Thanks for the answers and just a side note- you most likely have the best/most interesting Mairsil deck on this website.
1 year ago
Bloodline Necromancer + Ashnod's Altar + Phyrexian Altar is not infinite by itself just for other to know. I think you're using Lifeline for the combo too. That also requires all your spells having flash. Which I think is why you have Leyline of Anticipation .
1 year ago
Stuff I'd cut:
Duskborne Skymarcher - not enough impact
Erdwal Ripper - bad
Falkenrath Exterminator bad
Furyblade Vampire good for madness but not for this deck
Havengul Vampire not good enough
Kheru Bloodsucker bad
Licia, Sanguine Tribune only good as commander in a deck built around him. Here it's just bad for 8 mana
Nirkana Revenant not bad but not really that useful either since only about a thrid of your lands are swamps anyways
Voracious Vampire bad
Stuff I'd definitely add:
Anowon, the Ruin Sage
Bloodline Keeper Flip
Bloodlord of Vaasgoth
Mavren Fein, Dusk Apostle
Butcher of Malakir
Shadow Alley Denizen
Stuff I'd consider adding:
Bishop of Binding
Kalitas, Traitor of Ghet
Legion's Landing Flip
Olivia, Mobilized for War
Patron of the Vein
Urge to Feed
Blood Baron of Vizkopa
Drana, Kalastria Bloodchief
Voldaren Pariah Flip
Details as for why I'd add certain cards and cut others I'll give you the next time we get to talk :)
1 year ago
@ kani7796 : yeah Rhystic Study is amazing, I usually toss it in any blue deck. I was trying to lower the mana-curve of this deck towards quicker wins so I left it out, but I will likely toss either it, or Mystic Remora in soon (that one is a little better in the first 2 turns, it catches everyone's mana rocks usually). For now, there's plenty of card draw in the deck, and the stuff I reanimate from other folks' graveyards usually gives me some card advantage too.
As for the combat, I don't attack a lot, mostly I'm trying to control the board with Galecaster Colossus , or reanimating big threats. The first combo that can win on the spot is Ashnod's Altar and Bloodline Necromancer . If you have the 1 extra mana for Inalla's trigger and you make a token of Bloodline Necromancer when it comes into play, then, while the real copy's trigger is still on the stack, sacrifice it for 2 mana using Ashnod's Altar , the ETB trigger of the token copy can now target the real one in your graveyard. When it comes in from the graveyard, make a new token copy with the colorless mana you have using Inalla's ability and repeat. Infinite 3/2 lifelink tokens with haste, and infinite colorless mana left over (since you generate 2 every time but only use 1).
The other major combo is Wanderwine Prophets . If you cast them and have 3 extra mana you can take infinite turns just using Inalla's ability from the command zone. It's a slightly more involved process, I'd look it up if I were you, it's a 1 card combo which is rare in EDH.
If that doesn't work, getting a Sire Of Insanity into the graveyard turn 2 or 3 and then reanimating it can cause really interesting games, and doing the same thing with Jin-Gitaxias, Core Augur can win games on its own for sure.
Thanks for the comments!
1 year ago
Inalla, Archmage Ritualist uses a two card combo considering that the Bloodline Necromancer combo requires Ashnod's Altar to be on the field in order to combo off. Eminence is a cool mechanic since it doesn't require you to cast your commander to use their ability and therefore reduces the combo package when used in conjunction with your commander. However, Circu is so rated highly since he only requires a mana neutral Dramatic Scepter combo to exile opponents' libraries, which is still often mana positive and utilizes Circu as a mana dump similarly to how Oona is utilized. Which means that one card ( Isochron Scepter ) is the only card that needs to actually resolve in order to combo off, and UB is packed with a myriad of tutors to grab Dramatic Reversal as an outlet as well, but since you don't need to cast the reversal, the scepter is the only card that needs to resolve in order to combo off aside from mana rocks so long as you are in fact mana positive to cast Circu, and it's in blue for a solid counterspell package to protect it and let it resolve. His combo is honestly really condensed and he has potential to be really modular well since he can utilize Copy Artifact and Paradox Engine which is just all good stuff.
The difference between Narset and the combo you specified is that she simply has to move to combat and initiate the attack rather than deal combat damage, which means that chump blockers won't stop her from comboing while a blocker would stop Wanderwine Prophets dead in its tracks. The color combination she's in isn't entirely relevant because honestly if she was in mono-blue with that ability she would still be able to assemble the combo easily. Jeskai vs Grixis is such a minor difference in Narset turns because she's so heavily in blue and red that the sliver of white cards she utilizes does not matter in the slightest. Black would simply give her tutors and that's still not ideal because she doesn't actually hard cast things. Oh yeah and she's the commander too, so she only really needs to resolve being cast from the command zone with a haste enabler or survive a turn cycle and she wins.
Vannifar honestly isn't the greatest comparison because she's good for similar reasons why Yisan and Sisay are good. Thornbite Staff isn't even good in Vannifar because it's so mana intensive costing which is really gross in cEDH. Intruder Alarm is better, but not as easily tutorable in UG colors.
Tier 3 is just fine for Inalla for the reasons I stated above and in my previous post. I'm sorry if you disagree, but she doesn't quite compare with the rest of the tier 2 commanders in my opinion at least. I'd like to hear more thoughts on this in support of either side, but the only evaluation criteria issues I have with the prior list is the minor difference between tiers 1 and 2. I have always looked at them like tier 1 and tier 1.5 because they are so closely comparable, so I mean if we make that transition then tier 3 may be bumped to tier 2 if you think that would look better at least. We welcome criticism when it comes to revising the list, so please share your thoughts if you'd like to see improvements.