Bloodline Necromancer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Bloodline Necromancer

Creature — Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Bloodline Necromancer Discussion

Raitis on Mairsil v6

1 month ago

Hello,

I have a question about the Riptide Shapeshifter combo. So you cage Riptide Shapeshifter and name vampire, mill till you hit Bloodline Necromancer , get back Mairsil, the Pretender and cage something, then name demon and mill till Razaketh, the Foulblooded (if not already in the graveyard) and sac Bloodline Necromancer for a reanimation spell and get back Bloodline Necromancer . 4 mana is required every time to activate Riptide Shapeshifter and to get to the end it is like 10 mana. Also, what is the combo with ''Raza+Vamp+Riptide''? It work with infinite mana, I guess. Also, do you have any experience against graveyard hate? How do you not get completely destroyed by it, if any hit the field? Thanks for the answers and just a side note- you most likely have the best/most interesting Mairsil deck on this website.

Dead213End on Inalla listens to Wheel Smith

2 months ago

Bloodline Necromancer + Ashnod's Altar + Phyrexian Altar is not infinite by itself just for other to know. I think you're using Lifeline for the combo too. That also requires all your spells having flash. Which I think is why you have Leyline of Anticipation .

Sejr_Odinsson on Inalla

3 months ago

@ kani7796 : yeah Rhystic Study is amazing, I usually toss it in any blue deck. I was trying to lower the mana-curve of this deck towards quicker wins so I left it out, but I will likely toss either it, or Mystic Remora in soon (that one is a little better in the first 2 turns, it catches everyone's mana rocks usually). For now, there's plenty of card draw in the deck, and the stuff I reanimate from other folks' graveyards usually gives me some card advantage too.

As for the combat, I don't attack a lot, mostly I'm trying to control the board with Galecaster Colossus , or reanimating big threats. The first combo that can win on the spot is Ashnod's Altar and Bloodline Necromancer . If you have the 1 extra mana for Inalla's trigger and you make a token of Bloodline Necromancer when it comes into play, then, while the real copy's trigger is still on the stack, sacrifice it for 2 mana using Ashnod's Altar , the ETB trigger of the token copy can now target the real one in your graveyard. When it comes in from the graveyard, make a new token copy with the colorless mana you have using Inalla's ability and repeat. Infinite 3/2 lifelink tokens with haste, and infinite colorless mana left over (since you generate 2 every time but only use 1).

The other major combo is Wanderwine Prophets . If you cast them and have 3 extra mana you can take infinite turns just using Inalla's ability from the command zone. It's a slightly more involved process, I'd look it up if I were you, it's a 1 card combo which is rare in EDH.

If that doesn't work, getting a Sire Of Insanity into the graveyard turn 2 or 3 and then reanimating it can cause really interesting games, and doing the same thing with Jin-Gitaxias, Core Augur can win games on its own for sure.

Thanks for the comments!

Dango on Commander Tier List [WIP]

3 months ago

Inalla, Archmage Ritualist uses a two card combo considering that the Bloodline Necromancer combo requires Ashnod's Altar to be on the field in order to combo off. Eminence is a cool mechanic since it doesn't require you to cast your commander to use their ability and therefore reduces the combo package when used in conjunction with your commander. However, Circu is so rated highly since he only requires a mana neutral Dramatic Scepter combo to exile opponents' libraries, which is still often mana positive and utilizes Circu as a mana dump similarly to how Oona is utilized. Which means that one card ( Isochron Scepter ) is the only card that needs to actually resolve in order to combo off, and UB is packed with a myriad of tutors to grab Dramatic Reversal as an outlet as well, but since you don't need to cast the reversal, the scepter is the only card that needs to resolve in order to combo off aside from mana rocks so long as you are in fact mana positive to cast Circu, and it's in blue for a solid counterspell package to protect it and let it resolve. His combo is honestly really condensed and he has potential to be really modular well since he can utilize Copy Artifact and Paradox Engine which is just all good stuff.

The difference between Narset and the combo you specified is that she simply has to move to combat and initiate the attack rather than deal combat damage, which means that chump blockers won't stop her from comboing while a blocker would stop Wanderwine Prophets dead in its tracks. The color combination she's in isn't entirely relevant because honestly if she was in mono-blue with that ability she would still be able to assemble the combo easily. Jeskai vs Grixis is such a minor difference in Narset turns because she's so heavily in blue and red that the sliver of white cards she utilizes does not matter in the slightest. Black would simply give her tutors and that's still not ideal because she doesn't actually hard cast things. Oh yeah and she's the commander too, so she only really needs to resolve being cast from the command zone with a haste enabler or survive a turn cycle and she wins.

Vannifar honestly isn't the greatest comparison because she's good for similar reasons why Yisan and Sisay are good. Thornbite Staff isn't even good in Vannifar because it's so mana intensive costing which is really gross in cEDH. Intruder Alarm is better, but not as easily tutorable in UG colors.

Tier 3 is just fine for Inalla for the reasons I stated above and in my previous post. I'm sorry if you disagree, but she doesn't quite compare with the rest of the tier 2 commanders in my opinion at least. I'd like to hear more thoughts on this in support of either side, but the only evaluation criteria issues I have with the prior list is the minor difference between tiers 1 and 2. I have always looked at them like tier 1 and tier 1.5 because they are so closely comparable, so I mean if we make that transition then tier 3 may be bumped to tier 2 if you think that would look better at least. We welcome criticism when it comes to revising the list, so please share your thoughts if you'd like to see improvements.

Dango on Commander Tier List [WIP]

3 months ago

NoOneOfConsequence I tend to favor Bloodline Necromancer and Doomsday lines with Inalla because Necromancer is not quite as mana hungry as Prophets (although it is a minimal difference), and the more obvious difference is that it is not as conditional considering that Necromancer does not have to connect to combo off and go infinite to win on the spot. Prophets is just not as streamline as Necromancer.

With all that in mind I still think Inalla is tier 3 material even though I am incredibly biased in favor of her. An optimal cEDH list is primarily a Doomsday list that runs Bloodline Necromancer as an additional win condition, and due to the Wizard tribal synergies included, it tends to dilute its power level a bit when compared to other Doomsday lists like Kess and Jeleva who use storm lines as well. I am speaking for myself here, but I hope my thoughts provide some clarity for her placement. She's still very good, but when compared to the rest of tier 2 she is considerably outclassed.

completeR3tard on Elenda, Dusk Rose. Orzhov Vampires.

4 months ago

@ triproberts12 Thanks for the detailed reply!

I had looked at Athreos, God of Passage and Vish Kal, Blood Arbiter as possible commanders for the deck but no one really seemed to be doing Elenda so I thought I'd give it a whirl.

I did not know that your commander had to go to the yard to count as dying, which definitely changes things a little. Skeletal Scrying , Cremate , Purify the Grave , Bloodline Necromancer , Unburial Rites , Faith's Reward , Hell's Caretaker , Second Sunrise all seem like very nice options for getting around that.

Dimir House Guard seems really good, especially since it doubles as a tutor for Phyrexian Altar . Pawn of Ulamog also seems like a very strong combo of token gen and ramp. In future I may go more heavily down the sacrifice route, but at the moment I still want to keep the Malakir Bloodwitch / Bishop of the Bloodstained ETB wincon, it feels a little more unique than the usual Blood Artist + Phyrexian Altar / Ashnod's Altar + tokens. Picking up a Vanquisher's Banner to buff the tribe a little and get some draw seems nice too.

What cards do you think should just be cut altogether? Providing I'm keeping to the idea of winning by sac, etb, or just having a strong board. Thanks very much for the suggestions you already gave, much appreciated.

triproberts12 on Elenda, Dusk Rose. Orzhov Vampires.

4 months ago

Props for not going easy mode with Edgar Markov .

As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.

For bodies, I would add Hallowed Spiritkeeper , Lightning Coils , Belfry Spirit , Promise of Bunrei , Teysa, Orzhov Scion , Sorin, Lord of Innistrad , Sorin, Solemn Visitor , and Pawn of Ulamog .

For sac outlets, Viscera Seer , Indulgent Aristocrat , Bloodthrone Vampire , Bloodflow Connoisseur , Cartel Aristocrat , Blood Bairn , Vish Kal, Blood Arbiter , Vampire Aristocrat , and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist , Dimir House Guard , Spawning Pit , Hidden Stockpile , Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.

The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog , Relic of Progenitus , Angel of Finality , God-Pharaoh's Gift (and Gate to the Afterlife !), Skeletal Scrying , Rescue from the Underworld , Necromancer's Covenant , Cremate , Seance , Planar Void , Goryo's Vengeance , Postmortem Lunge , Purgatory . Despoiler of Souls , Mistmoon Griffin , Purify the Grave , Offalsnout , Coffin Purge , Drudge Spell , Cryptwailing , Treacherous Vampire , and Consecrate / Consume , Angelic Renewal , Karmic Guide , Reveillark (the prior two being an infinite loop combo), Dread Return , Nim Deathmantle (there are combos with it and Ashnod's Altar , which you also want), Palace Siege , Bloodline Necromancer , Profane Command , Unburial Rites , Faith's Reward , Ever After , Ajani, Adversary of Tyrants , Hell's Caretaker . Apprentice Necromancer , Wake the Dead , Second Sunrise , Infernal Offering , Corpse Dance , Zombify , Resurrection , No Rest for the Wicked , and Footsteps of the Goryo , are all good options.

The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos , Butcher of Malakir , Grave Pact , Black Market , Harvester of Souls , Midnight Reaper , Grim Haruspex , Zulaport Cutthroat , Open the Graves , Blade of the Bloodchief , Ogre Slumlord , Athreos, God of Passage , and Dark Prophecy will help with that.

Teysa Karlov could also be very good in this deck with all the death triggers. Nothing wrong with good old value creatures like Solemn Simulacrum , either.

You could also use a few tribal things like Kindred Dominance , Konda's Banner , Cover of Darkness , Vampire Nocturnus , Vanquisher's Banner , Path of Ancestry , and Metallic Mimic .

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Bloodline Necromancer occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RBW (Mardu): 0.44%