Bloodline Necromancer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Bloodline Necromancer

Creature — Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Price & Acquistion Set Price Alerts

C17

Ebay

Bloodline Necromancer Discussion

Alexev on All your blood are belong to us

2 weeks ago

@DrkNinja

Thank you for your input, you have gave a lot of tools to think about

Things you don't like and I do

Land Tax is not really meant for mana screw (but trust my bad luck I had suffer it in this deck despite the low cmc), I play this card with Scroll Rack just to draw 3 extra cards a turn.

Umezawa's Jitte is -1 a versatile machine, and remember that the creature equipped with the Jitte does not need to connect to get the counters, it just needs to do combat damage, the -1-1 ability is the one I use the most for removal, the +2 life gain is not to be taken lightly

Torment of Hailfire is like a finishers for me, torment for 10 is nuts unless they have tokens, you can wreak their life totals or board presence

Things you like and I do also

Anointed Procession I played the card several times, it just wont last in the table, people look at that and inmediately gets the fear of Doubling Season, doubling is much more powerfull and the decks who abuse the enchant gets a lot more than our deck for annointed, but for some reason people just trash it out.

If I play a 4cmc enchant and then I do nothing , and it gets removed I just lost a turn, we cant afford that, thats why I remove it, but I love the card tough

Bloodline Necromancer You are right about it, he is gona go, and probably the ally will came in, also I probably will drop other high cmc dudes for 1cmc like Guul Draz Assassin

Madcookie on The Red Wizards of Thay

3 months ago

Have you considered Ashnod's Altar with Bloodline Necromancer as another wincon?

P.S. Thanks for the high-five on my decks earlier, just returned the love. Cheers :)

xStormyx on Dance of Pales [EDH]

3 months ago

Crackling Doom, Mortify, Vindicate, and Utter End are all really good removal, and I would suggest some of them instead of Fire Covenant, Nameless Inversion, or the counterspells, which kinda seem a little out of place in a vampire tribal deck?

Legion's Landing, Blade of the Bloodchief, and Radiant Destiny are fun for the tribal help.

Patron of the Vein is removal, and continues to buff all your vampires. bloodline necromancer and Bishop of Rebirth are useful recursion, and Bloodlord of Vaasgoth and Necropolis Regent are just real nice for makin big dudes.

Really cool deck! Check out my Russian Vampire Mafia, it's cool to see how decks with the same commander and idea can feel so different sometimes.

Fonziess on Views of Vampires

3 months ago

How about Nirkana Revenant Indulgent Aristocrat bloodline necromancer Bloodghast I’m trying to make a tribal vampire commander too New List!!!!!

BigBoyBeau on Hyper Markov

3 months ago

usaDiabetic I've updated the description. 30-35 lands is as trim as it can go, haha!

It is true that once there are more than 3 opponents this kind of strategy faces greater opposition. I've played most often with 1-4 opponents but 4, 5, or more opponents would be trouble!

To be fair to the deck, the card draw of Herald's Horn, Skullclamp, The Immortal Sun, Vanquisher's Banner, Asylum Visitor, Champion of Dusk, Dusk Legion Zealot, Forerunner of the Legion, Twilight Prophet, Dark Prophecy, Necropotence, Phyrexian Arena and reanimation of Victimize, Patriarch's Bidding, Living Death, Bloodline Necromancer help sustain after board wipes.

Enough creatures have excellent effects as well to benefit from being knocked out including Kheru Bloodsucker, Paladin of Atonement, Elenda, the Dusk Rose, Kalastria Highborn, Pawn of Ulamog, Voldaren Pariah  Flip, Bloodghast, Oathsworn Vampire, Viscera Seer, Blood Artist, and Falkenrath Noble.

And for disruption/removal there's New Blood, The Immortal Sun, Voldaren Pariah  Flip, Vampire Hexmage, Thief of Blood, Patron of the Vein, Captivating Vampire, Bloodhusk Ritualist, Gatekeeper of Malakir, Guul Draz Assassin, and Bishop of Binding.

I'm open to suggestion though. Any other removal options you might recommend?

K1ngMars on New list

4 months ago

Vedi tu cosa togliere, se vuoi ti mando una lista di cosa toglierei io su whatsapp. Inoltre, secondo me, potresti considerare un paio di terre in meno, siccome la tua curva di mana, per come è adesso il mazzo, è molto bassa. Tu nel caso cambia qualche carta, e ricontrolla la curva, poi ti adegui di conseguenza.

kingyfyvf on Grixis Wizard Commander Help

4 months ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

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