Stromkirk Patrol

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stromkirk Patrol

Creature — Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

Snap157 on Vampire Buff Deck

6 years ago

Ookie dokee. Before I begin, it's gonna sound like I'm ripping apart your deck and taking the wheel, but with some adjustments this deck can really kick some serious ass. First of all, this is not standard legal, so you might wanna swap the format to modern or casual :)

Lightning Prowess does not help you here, as vamps grow bigger after combat damage. I know it helps with Blinding Blade but honestly that is too slow for a fast paced tribe like vamps. Mark of the Vampire is certainly on flavor here, but honestly with your vamps getting bigger, you'll want to replace those with Gruesome Deformity to help you vamps deal damage and get bigger.

Vampire Nocturnus only really works with mono black vamps, and Stromkirk Patrol is also pretty slow. With decks like this, the mana limit should really only be 4 or at absolute max 5 if the card is absolutly needed. Diabolic Tutor is also a good card, but due to the casting cost I would really only limit yourself to 2 copies max, or cutting it all together.

If we take those cards out, we are left with (I think) 16 slots. As I mentioned earlier, Gruesome Deformity is a cheap way to let your vamps get bigger and deal damage, so I would include 3. Rakish Heir is a nightmare to deal with, especially in multiples so I would throw in 4. Lightning Bolt is a staple for any deck playing red, so I'd throw in 3. That leaves us with 6 spots left, and as a replacement buff, I would put in a playset of Curse of Stalked Prey and 2 Markov Blademaster. So, in the end, you would end up cutting:

and adding:

I think these replacements will lead to smoother gameplay and more wins on your part. As with any deck, lands like Bloodstained Mire, Dragonskull Summit and Blood Crypt are not needed but certainly help, and removal like Terminate or Dreadbore is usually an upgrade to Doom Blade, however in most decks you'll do fine without making these changes. Always glad to meet another vamp player, and I hope this helps!

PS feel free to check out my vamp deck, Just for Shits n' Giggles

fasmith718 on FAS Olivia EDH

7 years ago
  1. Traitorous Blood -> Act of Aggression: this may be a mistake due to the trample factor, but red tends to be an issue for this deck, and ray of command is better than threaten...
  2. Coat of Arms -> Shared Animosity
  3. Blood Bairn -> Yahenni, Undying Partisan
  4. Stromkirk Patrol -> Gifted Aetherborn

passascats on SATAAAAAAAAAAAAAAAAAAAAN

8 years ago

OK, Lets see what I can say about your deck!

First people hate Olivia, she is target number one when she hits the field, so some protection is going to go a long way to keeping her on the field. Swiftfoot Boots and Lightning Greaves are good, and Whispersilk Cloak isn't bad either. Not as good as protection, but still worth thinking about, is Command Beacon. It can help you get around that pesky commander tax late in the game. Also, don't forget that if you give her deathtouch she can turn into a killing machine. So you could think of Coat with Venom as a 3 manna kill spell with pay 1R for each additional creature you want to kill. Or just equip her with Gorgon Flail and go to town.

The deck looks more Vampire Tribal than anything else, so I'm going to keep most of my suggestion in that realm.

Urge to Feed is fantastic end of turn removal that's on theme. Kalitas, Bloodchief of Ghet, Anowon, the Ruin Sage, Necropolis Regent, Sangromancer, Bloodlord of Vaasgoth and Dark Impostor are some of my favorite vamps. I realize this deck was probably made with the Vamps you had on hand, but if you're looking to get some more, start there.
Terminate is good spot removal, and you could even consider Retribution of the Ancients if you're going to be putting counters on your creatures.
You could also consider all the tribal cards: Door of Destinies, Obelisk of Urd, Belbe's Portal, Cryptic Gateway, and Coat of Arms.
Blade of the Bloodchief is a must in a Vamp deck too!
You may also want to run some mana rocks like Sol Ring and Darksteel Ingot to get that 7 mana for Olivia faster.

OK, enough adds, let's talk about what is in there.
35 creatures is a lot, even for a tribal deck, try and cut it down to 30 or so, then down to 26. Same for lands, cut to about 36, 35 if you add the mana rocks. This should leave room for more gas in the deck. I think your level of removal is good, but think about changing some of the cards with less value out for more repeatable card advantage. For example: Curse of Stalked Prey only effects one opponent , and you only get one counter for each creature who deals damage. Phyrexian Arena on the other hand cost you one life each upkeep, but you get an extra card in hand each turn. Being able to dig through your deck more quickly will always be more profitable than incremental gains.

I'm not going to get into it here, but there are a lot of ways to pump Olivia and use here as a wincon, but I'll wait to suggest anything until you decide which direction your going in.

Also, I love most of the demons you have in here. They play nice with most of the Vamps so I don't see a need to change that.

Lastly here is a short list of cards I would cut first: Curse of Stalked Prey, Structural Distortion, Uncaged Fury, Grotesque Mutation, Halo Hunter, Stromkirk Patrol, and Maralen of the Mornsong (for lols [http://tappedout.net/mtg-decks/it-only-works-once/])

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