Scattershot Archer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Common

Combos Browse all

Scattershot Archer

Creature — Elf Archer

Tap: Scattershot Archer deals 1 damage to each creature with flying.

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CON

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Scattershot Archer Discussion

Grubbernaut on Test RUG Delver Pauper

2 months ago

Epic Confrontation over Pit Fight. Also: Go to 3x Ponder, 4x Brainstorm to fuel Delver; cut Preordain. It's a great card, but setting up Delver to flip is critically important.

Reclaim is card disadvantage; I would personally get rid of it.

Hooting Mandrills and Werebear are a nonbo. I'd cut one or the other. Some options for alternatives: Acorn Harvest, Nimble Mongoose (a GREAT card)

Consider Memory Lapse as an alternative to Counterspell. Not forcing yourself to need UU makes the fixing much easier.

Finally, I'd cut Branching Bolt for Pyroblast. You might also consider Scattershot Archer for Delver matchups. Killing faeries at instant speed feels great.

Cheers!

m31plusus on The Badger's Your Friend, Make Love To The Badger

2 months ago

Flooremoji Scattershot Archer is actually too slow in this deck. Waiting for summoning sickness to wear off and then only pinging for 1 just won't do. The decks that run it usually run Quirion Ranger do do multiple damage with great effect. This deck wants to end things very quickly.

franjimen421 on Army of the Ñoldor

4 months ago

Scattershot Archer is the common pauper green hate card for flyers rather than Ezuri's Archers. you might want to consider him for your sideboard.

Durkle on G/W Sliver Pauper (New to format could use help)

6 months ago

This is where I really don't know what's best. I suggest experimenting for yourself / references other lists, but I can at least offer what I think would be best.

One option is to play some instant speed interaction, be it Vines of Vastwood or Mutagenic Growth. I've seen some people do it. Obviously you want to keep creature count as high as possible for Lead the Stampede, so numbers here are questionable.

If you want to move spinnerets in and simply need more sideboard slots, there are a TON of good options. Like seriously, there are a million good choices in your colors, just depends on which matchups you want to prepare most for. Standard Bearer is among the best sideboard cards in the format, because it forces your opponent to interact with it before they interact with your important creatures. Think of it as pauper Spellskite. It also steals auras from the Bogles deck, and that deck literally doesn't play removal for standard bearer, so if you get it in it's gg. They are kind of expensive online, but for good reason. If you don't want to play them starting out, that's understandable.

Pay No Heed is a good one against decks that are trying to deal you a bunch of damage in one shot, i.e the Inside Out combo deck, Affinity with a giant Atog, or any variation of a Kiln Fiend deck.

Sunlance is great as another removal spell outside of Journey to Nowhere. I've seen some people jam 4 of these in the board to fight against mono green stompy.

The instant speed interaction I mentioned earlier could also go in these slots. You have vines in there now, but mutagenic growth is a decent consideration in some of those slots as well, especially since Firebolt is a pretty common removal spell.

Life Goes On and Armadillo Cloak are the best ways to gain life against hyper aggressive decks / burn. Not really sure which one is better to run. Life goes on has less strings attached, but armadillo cloak helps you end the game.

Scattershot Archer is the bane of delver / faerie decks. Again, I've seen people jam 4, but who knows if that's best.

Holy Light destroys token decks or decks that play a ton of 1 toughness guys, like elves or something.

Relic of Progenitus is the best thing for removing graveyards, but there are noooot a lot of graveyard decks, honestly. The premier graveyard deck revolves around Tortured Existence, meaning that you would probably be fine just bringing in gleeful sabotage. Theres also decks that revolve heabily around returning spells with Mnemonic Wall, but I think you're better off trying to race those.

I... think that's most of the super good ones? There's always the circle cycle too, such as Circle of Protection: Red, but leaving mana open on your opponent's turn is generally not how you want to be playing the game. But yeah, maybe try putting the spinnerets in and tweaking your sideboard using some of these. Again, I would say it entirely depends on the kind of matchups you're expecting.

If you're not sure what to expect, I might start somewhere like this:

3-4 Gleeful Sabotage

3-4 Standard Bearer (they're just so versatile, they're good in a lot of matchups)

2-3 Sunlance / Journey to Nowhere (if you decide to leave them in the side)

1-2 Armadillo Cloak

1-2 Pay no Heed

3-4 Vines of Vastwood / Mutagenic Growth

That should give you good coverage of a lot of different archetypes. It'll just take some experimenting to find what you like best.

mrfab13 on Jackie Treehorn's Logjammin'

7 months ago

i can see Crop Rotation being very stong in this deck, you could even experiment with some jank lands with crop rotation and the sac theme Bojuka Bog for sb GY hate, Desert or even Sejiri Steppe might work. also the sb needs alot of work, the delver match up is pretty weak so id reccomend 3-4 Scattershot Archer or Gut Shot and also Dwarven Scorcher is pretty bad

magicsheep on Pauper Smash

8 months ago

I don't really have much experience playing pauper, but I'm starting to get into it. I like the idea of this deck, but I do have a couple of (probably not very good) suggestions. The first is Scattershot Archer, which is good against some creatures with flying. Rancor is another suggestion of mine, as is Wall of Roots, because it will help you ramp into bigger creatures.

Austin_Smith_of_Cards on G/W Aggro Humans Pauper

9 months ago

Grubbernaut, Stinging Shot over Scattershot Archer was a meta call. There aren't any Delver decks in my group, but there is Orzhov Mimic aggro with a bunch of fliers with 2+ toughness, and a Golgari dredge/delve list that employs Sultai Scavenger.

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