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Creature — Elf Archer
Tap: Scattershot Archer deals 1 damage to each creature with flying.
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Scattershot Archer Discussion
3 weeks ago
This is where I really don't know what's best. I suggest experimenting for yourself / references other lists, but I can at least offer what I think would be best.
One option is to play some instant speed interaction, be it Vines of Vastwood or Mutagenic Growth. I've seen some people do it. Obviously you want to keep creature count as high as possible for Lead the Stampede, so numbers here are questionable.
If you want to move spinnerets in and simply need more sideboard slots, there are a TON of good options. Like seriously, there are a million good choices in your colors, just depends on which matchups you want to prepare most for. Standard Bearer is among the best sideboard cards in the format, because it forces your opponent to interact with it before they interact with your important creatures. Think of it as pauper Spellskite. It also steals auras from the Bogles deck, and that deck literally doesn't play removal for standard bearer, so if you get it in it's gg. They are kind of expensive online, but for good reason. If you don't want to play them starting out, that's understandable.
Sunlance is great as another removal spell outside of Journey to Nowhere. I've seen some people jam 4 of these in the board to fight against mono green stompy.
The instant speed interaction I mentioned earlier could also go in these slots. You have vines in there now, but mutagenic growth is a decent consideration in some of those slots as well, especially since Firebolt is a pretty common removal spell.
Life Goes On and Armadillo Cloak are the best ways to gain life against hyper aggressive decks / burn. Not really sure which one is better to run. Life goes on has less strings attached, but armadillo cloak helps you end the game.
Scattershot Archer is the bane of delver / faerie decks. Again, I've seen people jam 4, but who knows if that's best.
Holy Light destroys token decks or decks that play a ton of 1 toughness guys, like elves or something.
Relic of Progenitus is the best thing for removing graveyards, but there are noooot a lot of graveyard decks, honestly. The premier graveyard deck revolves around Tortured Existence, meaning that you would probably be fine just bringing in gleeful sabotage. Theres also decks that revolve heabily around returning spells with Mnemonic Wall, but I think you're better off trying to race those.
I... think that's most of the super good ones? There's always the circle cycle too, such as Circle of Protection: Red, but leaving mana open on your opponent's turn is generally not how you want to be playing the game. But yeah, maybe try putting the spinnerets in and tweaking your sideboard using some of these. Again, I would say it entirely depends on the kind of matchups you're expecting.
If you're not sure what to expect, I might start somewhere like this:
3-4 Gleeful Sabotage
3-4 Standard Bearer (they're just so versatile, they're good in a lot of matchups)
2-3 Sunlance / Journey to Nowhere (if you decide to leave them in the side)
1-2 Armadillo Cloak
1-2 Pay no Heed
3-4 Vines of Vastwood / Mutagenic Growth
That should give you good coverage of a lot of different archetypes. It'll just take some experimenting to find what you like best.
1 month ago
i can see Crop Rotation being very stong in this deck, you could even experiment with some jank lands with crop rotation and the sac theme Bojuka Bog for sb GY hate, Desert or even Sejiri Steppe might work. also the sb needs alot of work, the delver match up is pretty weak so id reccomend 3-4 Scattershot Archer or Gut Shot and also Dwarven Scorcher is pretty bad
3 months ago
I don't really have much experience playing pauper, but I'm starting to get into it. I like the idea of this deck, but I do have a couple of (probably not very good) suggestions. The first is Scattershot Archer, which is good against some creatures with flying. Rancor is another suggestion of mine, as is Wall of Roots, because it will help you ramp into bigger creatures.
3 months ago
Grubbernaut, Stinging Shot over Scattershot Archer was a meta call. There aren't any Delver decks in my group, but there is Orzhov Mimic aggro with a bunch of fliers with 2+ toughness, and a Golgari dredge/delve list that employs Sultai Scavenger.
3 months ago
Scattershot Archer usually hoses Delver more reliably/repeatably. Kill all their faeries at once, and any future faeries they play, plus Delver if you have 2 going
Looks fun! Cheers
3 months ago
3 months ago
Scattershot Archer is a great hoser for Delver. I'd wedge some into the SB, and probably cut the fogs
4 months ago
Great deck, glad I found this after thinking about Brood Birthing recently. +1
I was wondering though, in those games when you don't have a lot of action right away can you stabilize game 1? I'm wondering if going down to 3 ofs on some or 2 ofs maybe, of some pieces.
But instead of going up more ramp (I personally think there is lots), going up some kind of filtering effect/card advantage. Something like Seek the Wilds, or maybe Bequeathal to put on an Eldrazi Spawn seems not bad. It feels like if you can play Nest Invader as fast as possible then the deck explodes and is hard to catch.
Also your sideboard suggests to me you face a very heavy artifact and enchantment meta yes? Haha. I think I would personally diversify with cards more like Pyroblast, Relic of Progenitus, Squall/Scattershot Archer, Pulse of Murasa and Raze (since it's a ramp deck)/Stone Rain. But hey the Meta is the Meta.
Maybe back up Wincon with Echoing Courage and the Eldrazi Spawn
Again great deck, sorry for the giant post.