Healer of the Glade

Healer of the Glade

Creature — Elemental

When Healer of the Glade enters the battlefield, you gain 3 life.

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Set Rarity
Core Set 2020 (M20) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Healer of the Glade Discussion

Mullac on Bounce w/ me Bounce w/ me Bounce w/ me Bounce

4 weeks ago

I really like the looks of this, also the colour combination is Bant not Abzan :P. Althought I would try to put in more elementals to get more value out of Risen Reef such as Cloudkin Seer or Healer of the Glade against aggro or even Leafkin Druid (although Paradise Druid is probably better for a 3 colour deck) or any of the 3 Cavaliers.

Demon519 on The Omnath and Yarok Show

1 month ago

This looks like a lot of fun to play, but it may need a bit of tweaking.

Creeping Trailblazer does really well with Chandra, Acolyte of Flame and such because you're getting so much extra power. Here it might honestly just slow you down. Growth Spiral is a good early game card to assist your plan: ramping into the big Elementals.

Definitely go up to 4x Risen Reef . While doing so, you really take advantage of your Elemental tribal. If you do this, little Chandra becomes arguably better ramp than Chandra, Novice Pyromancer , although I can see her dual utility in ramp and power boosting.

As strong a card as Nissa, Who Shakes the World is, you've probably ramped enough if you've reached 5 mana already, as the cavaliers, Omnath and Yarok all cost 5 or less. Healer of the Glade is not a very exciting card but it helps against aggro and pairs well with Risen Reef. Otherwise something to copy your important creatures like Spark Double can make games more interesting and is IMO a very fun card to play.

My final suggestion is to take advantage of the ramp you have, and throw in maybe 2 bombs like Agent of Treachery or Drakuseth, Maw of Flames . These don't go with your theme as the Cavaliers are your "Four Horsemen", but it's an option. I'd recommend at least putting in a few removal spells in case the opponent resolves a real problem (especially a Planeswalker... Assassin's Trophy is a flexible one).

These are just things to consider. I like the look of this and would happily try out something similar on Arena.

TheSimikBOat on Naban Elemental Combo (Pioneer)

1 month ago

I think that you can cut Healer of the Glade to add something that gives devotion to blue. There are some suggestions:

thymeandplace on The Huntsman's Tale: Chasing Oko

4 months ago

The tricky ones are going to be goose and the leyline. I'd recommend paradise druid to replace the incubation but the deck will be pretty slow without a one-drop mana dork. Arboreal Grazer could replace Goose but isn't nearly as good. If you don't want to use the rares on those cards, I'd recommend running the elemental package instead with Healer of the Glade , the two-drop green mana dork, and Risen Reef . It's honestly pretty solid, though it takes you into a third color.

Hi_diddly_ho_neighbor on The Fallen and Zendikar Rising

5 months ago

This is all speculation based off of the very little information we have about the characters but I am fairly convinced that Omnath will be the next antagonist on Zendikar. Yarok will be an unlikely protagonist.

Here's my thoughts:

It's been heavily alluded to that Zendikar is sentient and that Omnath is the physical embodiment of the plane of Zendikar. We also know that Omnath was imprisoned in Ondu for a reason so important that hedrons were used to keep him imprisoned and a twice-year ritual was conducted to "protect the world from the release of Omnath". Then the Eldrazi were released and everything went to hell.

I suspect Zendikar, and by extension Omnath, is suuuuuuuper pissed at the denizens of the plane. Using Omnath as its champion, Zendikar plans to cleanse itself of all corruption. Zendikar would perceive most of its inhabitants (especially the vampires) to be corrupt because they let the Eldrazi corruption spread in the first place. This would also provide an interesting decision point in Nissa's storyline. She has always sought to protect Zendikar, but what if she was now forced to decide between protecting the plane's inhabitants or protecting the plane itself?

Yarok is interesting and, like Omnath, little is known about the elemental. However, I think the character could play an excellent foil to Omnath. The "Lament for Bala Ged" featured (in order) on Yarok, the Desecrated , Yarok's Wavecrasher , Yarok's Fenlurker , and Healer of the Glade makes me believe that Yarok is actually a benevolent, but misguided force who is trying to heal the land, but can't because it has been corrupted by the Eldrazi. To me that sounds like an excellent character for Nissa to purify and ally with against Omnath's pure chaos and rage. Maybe in the end they merge (giving Omnath a black color identity) and Omnath/Zendikar calms down a bit.

frazbot on Elemental Copies

6 months ago

This deck is designed to overwhelm an opponent using copies of Risen Reef , Omnath, Locus of the Roil , and, eventually, Chandra, Awakened Inferno . Survive until turn three with Healer of the Glade and Shock , drop a Risen Reef , then play Omnath, Locus of the Roil to start turning Reef's land grab into +1/+1 counters. Copy Omnath with Spark Double for more direct damage. Two copies of Chandra, Awakened Inferno is usually enough to compel a concession.

Zooby9 on Temur Elemental Aggro

7 months ago

Legendary_penguin_of_death - Thank you I'm glad you like it so much! I do think that is a good suggestion. I'm not entirely sold on Living Twister as I think the body is good but the abilities are a bit mana intensive at times. Chandra, Acolyte of Flame is a little more important as those 1/1's get me some great value out of Risen Reef and Overgrowth Elemental , but I can see cutting one of them to include Thunderkin Awakener s, which I will change in the deck to playtest.

You are right that with the shocklands, mono red will be a difficult matchup. The main reason I included Overgrowth Elemental was to put some lifegain in the deck as during playtesting a lot of people would kill the Risen Reef s and Omnath, Locus of the Roil s, and so I wanted to get some value out of that. Similar decks do not include Overgrowth Elemental and I've seen many play a full playset of Chandra's Embercat s instead. I have to continue to playtest to see how well Overgrowth Elemental works against mono red, but I may end up including some Healer of the Glade s. I used it in my initial iteration of the deck but I cut them after I realized Runaway Steam-Kin was an elemental.

Thank you for the suggestions and enthusiasm, I appreciate it!

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