Grappling Sundew

Grappling Sundew

Creature — Plant

Defender, reach

: Grappling Sundew becomes indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

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Set Rarity
Guilds of Ravnica (GRN) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Grappling Sundew Discussion

golgarigirl on Arcades Wall/Flicker

5 months ago

Other defenders to consider: Crashing Drawbridge , Wall of Junk , Geist of the Archives , Resolute Watchdog , Portcullis Vine , Suspicious Bookcase , Wakestone Gargoyle , Grappling Sundew

Ways to Win: Tower Defense , Tree of Redemption , Bar the Door , Solidarity , Slagwurm Armor , Meishin, the Mind Cage , Primal Rage , Sidar Kondo of Jamuraa

Flicker: Ghostway , Panharmonicon

Removal: Generous Gift , Arcane Denial

Other things: Search for Tomorrow , Treefolk Umbra , Brave the Sands , Guardian Project , Darksteel Plate

Notes: This deck has an absurdly low curve, and wants it's ramp in it's 1 slot, if it has much at all. Most good options are going to be a bit expensive if they're any good. Card draw shouldn't be a problem...pay attention to what problems you run into while playing. Are you stalling for a way to push through? Do you need creature removal that isn't board clear? ETC.

gingerthewritingdog on No one can stop the wall!

6 months ago

High Alert should be in there as an extra way (besides Arcades and Assault Formation) to get your creatures attacking, Plumeveil is a great blocker but also can be a great attacker as it has flying, Wall of Denial is just all-around amazing, Grappling Sundew can deal with flyers as well as gaining indestructible for 5, and finally, Jeskai Barricade as a response to any removal spells your opponents might have.

Murphy77 on Hu-Wall(not really walls)-Ti.dek

1 year ago

Sorry, that was a bit rude,

If you are splashing green for Huatli, the Sun's Heart , then Tower Defense is a must-have. Imagine 3, 0/4 creatures and High Alert - Play Tower Defense and swing with 3, 8/8 creatures. Tetsuko Umezawa, Fugitive can then make all of your creatures unblockable. Slaughter the Strong gives you a cheap one-sided board-wipe. Dovin's Veto counters your opponent's board-wipes. This should be the core of your deck.

I rather like Suncleanser , but would back it up with 2 or 3 Tetsuko Umezawa, Fugitive , Wall of Mist , Wall of Runes , Grappling Sundew and Resolute Watchdog . You want to aim for your first attack to be a one-turn-kill.

9-lives on

1 year ago

Is there a Standard equivalent of Consulate Skygate ? This would have been a perfect replacement for Grappling Sundew . Hover Barrier is also an illegal card for Standard that would have been very useful.

9-lives on

1 year ago

natetc95Murphy77

Adventurous Impulse only lets me choose one out of three, while I'm guaranteed a land card from Open the Gates . It seems that Open the Gates is more advantageous for lands.

I see that Opt is kind of useless unless I really need to draw a card; any alternatives?; Chemister's Insight is too much mana cost. I could also drop Opt, but I think I'll need them for drawing High Alert or Arcades, the Strategist .I don't think I really need Tower Defense when I have the other four instants as it costs 2 mana, especially one green which is rare for my deck, while Dive Down will be useful for bolts on Tetsuko Umezawa, Fugitive as it grants hexproof. And when I do get him on the field along with High Alert or Arcades, the Strategist and wall(s) then Aegis of the Heavens will be very useful.

I think removing Suncleanser would be useful and adding more mana cards in its stead as I have only 18 along with 4 Open the Gates , and I've tried the draw mechanic on the website on this deck, and I rarely draw enough land cards that I need. If I could entirely use blue and white except for Arcades, the Strategist, I would be a happy camper, but I think I'll really need reach from Grappling Sundew . Is there a Standard Legal flying card with 1 or less offense and high defense? I was thinking of Concordia Pegasus but only 3 damage is kind of a waste for 2 mana.

It all depends on my luck of the draw in this deck, as I need High Alert or Arcades, the Strategist with Tetsuko Umezawa, Fugitive early in the game with enough lands along with walls/creatures to sustain my game.

The only reason I'm playing Bant is for Arcades; otherwise if I could double my High Alerts then I would play Azorius. That would require drawing strength I do not know of in order to draw High Alert with only four of them in my deck.

musicskypirate on Arcades' Wall Tribal

1 year ago

I'm tempted to build very similar but drop the 4 of walls to 3 of's to cater for Grappling Sundew thus helping prevent that aerial damage from the current influx of Mono Blue and Drakes.

Nice build, think I'm going to adapt this slightly to my own store meta and bring it in over the weekend!

DragonKing90 on Pattern Recognition #85 - Range ...

1 year ago

Tyrant-Thanatos: i did not know about Grappling Sundew. idk what they were thinking with that one. seems really underwhelming for an uncommon.

cdkime: i play against new players on a semi-regular basis actually. in my experience, protection is far from the hardest ability for them to understand. its even easier for them to understand protection than regenerate, and regenerate is already pretty easy.

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